or Connect
AVS › AVS Forum › Gaming & Content Streaming › Home Theater Gaming › Xbox Area › The Official Xbox One thread...
New Posts  All Forums:Forum Nav:

The Official Xbox One thread... - Page 135

post #4021 of 14765
Just curious, not that this will be a problem for me, but if you happen to be the type that occassionally gets drunk (or other things) and you play and are stupid on the mic, are you forever banned into the land of the cappy people on the mic or do you think that eventually they will give you another try in the land of adult players.
post #4022 of 14765
Quote:
Originally Posted by AHDTVDiet View Post

Just curious, not that this will be a problem for me, but if you happen to be the type that occassionally gets drunk (or other things) and you play and are stupid on the mic, are you forever banned into the land of the cappy people on the mic or do you think that eventually they will give you another try in the land of adult players.

Check out my post up above about Smartmatching. My guess is now if you are so bad off that you can't even fit in with the similar drunk cussing individuals then a ban will probably come. But apparently,. they are trying to avoid it and just match people with similar likes.
post #4023 of 14765
Quote:
Originally Posted by PENDRAG0ON View Post

VGcats on the Xbox One DRM reversal.

130621.jpg

Press X to bark?

smile.gif
post #4024 of 14765
Quote:
Originally Posted by mboojigga View Post

Check out my post up above about Smartmatching. My guess is now if you are so bad off that you can't even fit in with the similar drunk cussing individuals then a ban will probably come. But apparently,. they are trying to avoid it and just match people with similar likes.

Yeah i read your post thats why I had the question. I am just wondering if you can ever get off the drunk list once your on it. I feel bad for the people who may have had a bad day (or a stupid friend playing on their profile) who forever gets exiled to the land of the cussing singers.
post #4025 of 14765
Quote:
Originally Posted by mboojigga View Post


When you look at it. Microsoft and Google are really the only two people who have a “Cloud”. A technical description of a cloud. They have data centers all over the world with tons of fast machines in them and they can slice them up however they want and turn them into virtual machines.

Amazon says Hi!
Quote:
- You couldn’t make this game without the dedicated server support

This is just getting ridiculous. 1996 called, they also say Hi!

Now if they revealed that MS is providing all server support for free to Devs, or at a huge cost savings; that's relevant info that would be interesting. Just using the cloud to run your dedicated servers, for which games have been doing this close to 20 years... not so much. Even if it is a big change for the former COD folks (and curse them for "proving" P2P was "good enough" for consoles). Hopefully titanfall does just as well to "prove" consoles need dedicated server support.

Dynamically being able to spin up server to meet demand is a nice feature set though, especially as we've seen this generation drastically underestimating what was needed for MP launches on some titles, and having their MP be down for days or weeks while they catch up. Still, again, whats the cost? Azure is not cheap, and unless there's a real discount; how does using it over your own dedicated server farm make sense?
Edited by TyrantII - 6/23/13 at 9:22am
post #4026 of 14765
Quote:
Originally Posted by AHDTVDiet View Post

...exiled to the land of the cussing singers.

ROTFLMAO biggrin.gif.
post #4027 of 14765
Quote:
Originally Posted by TyrantII View Post

Amazon says Hi!

Not just Amazon; there are dozens of cloud computing providers worldwide. "We don’t have to provision hardware, we don’t have to go out and buy a bunch of servers and rack them in different places...": even if Azure wasn't available to them they'd never have to build their own datacenters.
post #4028 of 14765
My old neighbor ran a cloud back up service out of his house with dell servers , back up power and multiple ISP's for redundancy. This was back in 2000'. He had custom software that would keep complete back up's of customer computer's with multiple file revisions.
Edited by Ripeer - 6/23/13 at 10:43am
post #4029 of 14765
I wish that Microsoft would come out and make an unambiguous statement that all Xbox One MP games will be hosted on Azure servers (I suppose that a game provider could choose to host them on other servers). The root of the claim appears to have been a Wired article, which gives no attribution: "... stable, dedicated servers for every multiplayer game rather than the notoriously fragile practice of hosting matches on one participant’s console..."; this statement, pulled from that article, is quoted by a buttload of the tech blogs--google it. The statement is part of a list of things which follow "...Xbox One gives game developers the ability to access Microsoft’s Azure cloud computing platform. That leads to a few obvious and immediate applications:", which can be interpreted as the article's author speculating.
post #4030 of 14765
Quote:
Originally Posted by michaeltscott View Post

I wish that Microsoft would come out and make an unambiguous statement

Understatement of the year.

The wired article has already been shot down as just an "editorial" running through possibilities, since COD:Ghosts has already confirmed it's back to 100% P2P hosting. Not that consoles saw the benefits of MW3 on PC, but still, disappointing.
post #4031 of 14765
Quote:
Originally Posted by michaeltscott View Post

Titanfall isn't out until late Spring 2014 (Amazon recently updated my pre-order from 31 December 2014 to 2 June 2014). Of course, this far out that's not likely to be accurate, but it's definitely not a launch title. That should ease your budget a bit biggrin.gif.
That works smile.gif Now the question begs do I slip something else in that spot or just go with two? wink.gif
post #4032 of 14765
Quote:
Originally Posted by TyrantII View Post

since COD:Ghosts has already confirmed it's back to 100% P2P hosting. Not that consoles saw the benefits of MW3 on PC, but still, disappointing.

where the heck did you read this or is this another tyrant-ism...
post #4033 of 14765
I thought they had said COD: Ghosts was going to have dedicated servers for the XBOne?
post #4034 of 14765
Quote:
Originally Posted by onlysublime View Post

where the heck did you read this or is this another tyrant-ism...

First, every single iteration of COD on consoles has used P2P hosting. Second, They pretty much confirmed they're dropping dedicated server support from PC here. 2+2 = 4. I don't see them changing the equation.

That wired report spread like wildfire in the bubble, but it's the only reference and link back as far as I can tell. There's been no official confirmation for MS. Shouldn't they be shouting this from the rooftops as parts of the benefits of the cloud if it was true?
post #4035 of 14765
Quote:
Originally Posted by TyrantII View Post

They pretty much confirmed they're dropping dedicated server support from PC here.

Could you quote the part which you believe "pretty much confirmed" that?

Microsoft should jump in and state unequivocally whatever the truth is. AFAICT, the idea that all multiplayer games will have dedicated servers in the Azure cloud is based on one "editorial" statement in a Wired blog article. Obviously letting people believe that works for MS, marketing-wise, at least temporarily, but letting a misconception run rampant could be bad for them in the end.
post #4036 of 14765
I just tweeted the following:

@majornelson A Wired article (b i t . l y/10e4DHS) speculates that Xbox One MP games *could* always be hosted on dedicated Azure servers.

@majornelson Many blogs have blown this into "all Xbox One MP games will always be hosted on dedicated Azure servers"--True? False? Maybe?

I doubt that he'll respond with anything more than "no comment", should he respond at all. We'll see biggrin.gif.
post #4037 of 14765
I think it's this statement that people are more quoting than anything else:

http://www.wired.co.uk/news/archive/2013-05/22/xbox-one-faq

Will Xbox One use dedicated servers for multiplayer games?

Yes. Microsoft has 300,000 servers in place for the Xbox One's launch and games are no longer hosted on a player's own Xbox console. If you've ever felt the frustration of a multiplayer match ending because the host switched their console off, prepare to be thankful it'll not happen anymore.

and other sites have said it (though none have sourced it). we'd have to go back and dig through the articles again as they've been buried by the "there are no games!" articles that exploded during the reveal.

like this one:

http://www.idigitaltimes.com/articles/17712/20130521/call-duty-ghosts-xbox-one-ps4-release.htm

The strength of Xbox LIVE (along with the strength of Microsoft's checkbook, no doubt) was the reason the exclusivity relationship started in the first place. And, since it was announced today that Xbox LIVE will feature some 300k dedicated servers for the next generation of online play, it really should come as no surprise to Sony fans and future PS4 owners that the Call of Duty: Ghosts Xbox One release date could feature some exclusive content that will not be a part of the Call of Duty: Ghosts PS4 release date.

basically, no articles out there definitively say one way or the other way for COD: Ghosts.
post #4038 of 14765
Quote:
Originally Posted by onlysublime View Post

I think it's this statement that people are more quoting than anything else:

http://www.wired.co.uk/news/archive/2013-05/22/xbox-one-faq

Will Xbox One use dedicated servers for multiplayer games?

Yes. Microsoft has 300,000 servers in place for the Xbox One's launch and games are no longer hosted on a player's own Xbox console. If you've ever felt the frustration of a multiplayer match ending because the host switched their console off, prepare to be thankful it'll not happen anymore.


and other sites have said it (though none have sourced it). we'd have to go back and dig through the articles again as they've been buried by the "there are no games!" articles that exploded during the reveal.

like this one:

http://www.idigitaltimes.com/articles/17712/20130521/call-duty-ghosts-xbox-one-ps4-release.htm

The strength of Xbox LIVE (along with the strength of Microsoft's checkbook, no doubt) was the reason the exclusivity relationship started in the first place. And, since it was announced today that Xbox LIVE will feature some 300k dedicated servers for the next generation of online play, it really should come as no surprise to Sony fans and future PS4 owners that the Call of Duty: Ghosts Xbox One release date could feature some exclusive content that will not be a part of the Call of Duty: Ghosts PS4 release date.

basically, no articles out there definitively say one way or the other way for COD: Ghosts.

Didnt know they were switching from P2P to dedicated servers for the XB1. Thats AWESOME news!!
post #4039 of 14765
Quote:
Originally Posted by onlysublime View Post

I think it's this statement that people are more quoting than anything else:

http://www.wired.co.uk/news/archive/2013-05/22/xbox-one-faq

Perhaps that's the one you've seen the most, but an endless number of bloggers have quoted that Wired article as if it was gospel: see this.
post #4040 of 14765
Did they get that from an interview with MS? They list no source at all, and if this was true shouldn't Microsoft be shouting this from the rooftops? One official statement would clear everything up.
post #4041 of 14765
Quote:
Originally Posted by PENDRAG0ON View Post

Did they get that from an interview with MS? They list no source at all, and if this was true shouldn't Microsoft be shouting this from the rooftops? One official statement would clear everything up.

Far from listing a source the Wired article makes it sound like speculation if you read the whole paragraph:
Quote:
Perhaps most intriguing, however, is that Xbox One gives game developers the ability to access Microsoft’s Azure cloud computing platform. That leads to a few obvious and immediate applications: All your downloaded and installed games and achievements are synced to the cloud and can be accessed and played without interruption on any Xbox One you sign in to; stable, dedicated servers for every multiplayer game rather than the notoriously fragile practice of hosting matches on one participant’s console; even multiplayer matches that can grow to 64, even 128 participants, rather than the usual limit of 16 or 32.
post #4042 of 14765
Quote:
Originally Posted by michaeltscott View Post

Could you quote the part which you believe "pretty much confirmed" that?

It's the last two questions. COD has never been dedicated servers (beyond matchmaking) on consoles. They've flirted with dedicated servers on PC, but only a few times. Doesn't sound like they're too gun ho to foot the costs for that yet again.

Could be wrong, but history says no.
post #4043 of 14765
Here, Infinity Ward do not seem like they are buying into the cloud or server hosting on day one.
Quote:
AusGamers: Talking about mods and wishlists, and I know you can’t talk about multiplayer at the moment, but a big component of... specifically on PC, but also with next-gen and the giant number of Microsoft’s servers that have been ramped up for next-gen, what’s the situation moving forward -- from that wishlist perspective -- in terms of dedicated servers; going back to that model because it really did split the community in half, especially on PC...

Mark: We had dedicated servers on Modern Warfare 3... or are you talking about the difference between people who “Find Match” versus people who use dedicated servers?

AusGamers: Yeah...



Mark: The funny thing is we found people -- the casual people -- prefer “Find Match”. They don’t like dedicated servers, because to them they feel like they’re generally being put into an unfair advantage, it’s a little more than they want to handle from a mental standpoint...

AusGamers: But is there no way to cater to both?

Mark: There may well... it’s definitely a challenge [and] I can’t talk too much about it, but we are examining the tech advancements in that area. Personally I think it’s something [where] we’re not going to see an instant gratification change, we’ll probably see it as a gradual over time change as the tech... so we’ve been doing some investigating and the tech isn’t quite ready yet, and so we’re “almost there, almost there” but you know, I’ve seen a number of reports lately with, you know, Xbox One and their whole Cloud system, [so] there’s potential there and we’re not bandwagon guys -- we’re not going to jump on the bandwagon day one, but we’re going to watch and see if it’s the best thing to do for the game.

http://www.ausgamers.com/features/read/3316211
post #4044 of 14765
you mean that MS is being vague and not being clear on what it plans to do with MP servers.. that doesn't sound like MS at all, they are always very clear!
post #4045 of 14765
From an article on Wired. http://www.wired.com/gamelife/2013/06/not-used-games-again/
Quote:
Anyone who tries to tell you that they know, for certain, the effects of moving licenses from discs to accounts is grossly underestimating the complexity of the market. Is it possible that, in the final reckoning, once any and all effects of the current system of game ownership are accounted for, licenses tied to discs are a net negative for the game industry? It is possible. But there is not a whole lot of evidence in favor of that argument and a mountain of evidence against it, now including the fact that when Microsoft tried to take used games away, a huge part of the market voted with their dollars and pre-ordered the PlayStation 4 instead.

Think this is a fair reflection on the used game argument.
post #4046 of 14765
Quote:
Originally Posted by Rave Damos View Post

From an article on Wired. http://www.wired.com/gamelife/2013/06/not-used-games-again/


Think this is a fair reflection on the used game argument.

Yup. People knew a heck of a lot was going to be taken away and funneled to corporate coffers for little to no benefit. It's up to those who want it to show us the value, and reaistically that means much cheaper games since we'd only own a license, and not a resellable, always there product.
post #4047 of 14765
Quote:
Is it possible that, in the final reckoning, once any and all effects of the current system of game ownership are accounted for, licenses tied to discs are a net negative for the game industry? It is possible. But there is not a whole lot of evidence in favor of that argument and a mountain of evidence against it, now including the fact that when Microsoft tried to take used games away, a huge part of the market voted with their dollars and pre-ordered the PlayStation 4 instead.

Huh? The fact that people want to be able to buy and sell used games is part of the evidence that licenses tied to discs are not a net negative? If no one offered licenses tied to discs would people buy fewer new games (not used discs, which profit publishers and studios only in potential DLC sales)? The subset of people who sell their used game discs would probably buy fewer new games, but the subset of people who buy primarily used games would buy more new ones. Who knows how it would all balance out.

Whatever rolleyes.gif. I have read that the DD games market grows substantially every year; I think PC game downloads passed disc sales a few years ago. DDs will eventually dominate.
post #4048 of 14765
post #4049 of 14765
Quote:
Originally Posted by pcweber111 View Post

Speaking of server farms, look who is going to spend $700 million for one in Iowa.

Let the Windows Azure debating continue tongue.gif

$700 million on a server farm?

Ohtehnoes.. how could that be true? The internet said MS is only buying a single Gateway Intel Celeron server off ebay & planning to run 300,000 virtual machines on it.

Atleast that is what some in the AVS thread would want you to believe.
post #4050 of 14765
I wonder if MS will announce their own Cloud gaming service for 360 games to play on the One.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Xbox Area
AVS › AVS Forum › Gaming & Content Streaming › Home Theater Gaming › Xbox Area › The Official Xbox One thread...