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The Official Xbox One thread... - Page 188

post #5611 of 14773
Quote:
Originally Posted by onlysublime View Post

well, looking for actual gameplay?

That looks interesting.
post #5612 of 14773
You guys are killing me with these huge inline quotes. It sucks to have to repeatedly scroll through few pages of text and/or images and/or video windows to get past a single post. And then, of course, someone else will quote the whole damn thing to post a 4 word reply rolleyes.gif. Wrapping in [SPOILER] tags would be nice.

I generally solve this problem by placing the author of the offending post on my block list until the discussion has moved well past all that; after all, I can peek blocked posts (it's sort of like wrapping whole posts in [SPOILER] tags biggrin.gif). Whatever.
Edited by michaeltscott - 7/20/13 at 9:12am
post #5613 of 14773
Quote:
Originally Posted by onlysublime View Post

well, looking for actual gameplay?

Looks decidedly current gen.
post #5614 of 14773

The more they show of this, the more excited I get for it.
post #5615 of 14773
Quote:
Originally Posted by mboojigga View Post

http://www.zdnet.com/cn/china-confirms-foreign-game-consoles-can-now-be-sold-7000018098/

China confirms foreign game consoles can now be sold

well that is huge, that really changes the landscape for this generation...
post #5616 of 14773
Quote:
Originally Posted by mboojigga View Post

http://www.zdnet.com/cn/china-confirms-foreign-game-consoles-can-now-be-sold-7000018098/

China confirms foreign game consoles can now be sold

The Chinese aren't great fans of Japanese products but they are for American ones. This is great news for Microsoft.
post #5617 of 14773
Quote:
Originally Posted by michaeltscott View Post

You guys are killing me with these huge inline quotes. It sucks to have to repeatedly scroll through few pages of text and/or images and/or video windows to get past a single post. And then, of course, someone else will quote the whole damn thing to post a 4 word reply rolleyes.gif. Wrapping in [SPOILER] tags would be nice.

I generally solves this problem by placing the author of the offending post on my block list until the discussion has moved well past all that; after all, I can peek blocked posts (it's sort of like wrapping whole posts in [SPOILER] tags biggrin.gif). Whatever.

It's actually pretty frowned upon, and could even get AVS in copywrite trouble. Safest bet is to always just post nuggets on the most relevant or interesting info with a link back. Putting it in quotes helps too.
post #5618 of 14773
Quote:
Originally Posted by mboojigga View Post

Aside from the shockingly high number of zombies on screen, the other impressive technical aspect of DR3 is the fact that once you’re in the game, you won’t see a loading screen...

Excited about this part. Dead Rising's loading screens have been beyond ridiculous in the past.

Gameplay looks to be little more than a larger, rehashed version of previous games. Nothing new here.
(Not necessarily either a good or bad thing depending on your level of love of the game, but I was really hoping for something more.)
post #5619 of 14773
Quote:
Originally Posted by benjamin-benjami View Post

well that is huge, that really changes the landscape for this generation...

Maybe this causes Microsoft to drop the mandatory kinect, as I can't imagine china allowing on always on kinect /spy device from the USA in their country. Right now they allow just the kinect in medical profession, but the always on , listening will not fly in china, especially in light of prism.
post #5620 of 14773
The China thing is only as test area for now. A free Trade Zone which only covers 28 square kilometers.

Any consoles sold would need to get approval first. I could see them selling the XBox 360, but I wouldn't think they would be selling the XBOne in this small free trade zone.
post #5621 of 14773
Quote:
Originally Posted by Jeremy Anderson View Post


The more they show of this, the more excited I get for it.

the story campaign is 2-player co-op, right?
post #5622 of 14773
https://www.youtube.com/watch?v=2m2G4YVZZpU

Dead Rising 3 ViDoc - Zombie Apocalypse Evolved
post #5623 of 14773
The Future of Xbox

Microsoft discusses controller recognition and next gen technology at Comic Con.
Quote:
More impressively, the controllers automatically recognize who is holding the controller through the camera. When the controller is passed from player to player, the games automatically load individual controller profiles for that player. Now passing controllers around during a game won't require you to back out to the options menu and change look inversion.
Quote:
We've already covered some of the Smartglass integration in Microsoft's Ryse, but producer Justin Robey was on hand to discuss how Smartglass can display where your friends are in each of their games and can help you prep multiplayer sessions without having to load the game first. So if you're playing Ryse, you can invite a bunch of your friends to a Dead Rising match, and will be notified in Ryse when all players are ready.
Quote:
Nick Burton, lead of new technology at Rare, introduced the topic of Kinect, and how the fidelity had not been "quite there" in the previous generation. It could track about 20 points on the body. The Xbox One is about 10x the resolution of the current version and can read the folds in your face and discriminate among your fingers even at 3 meters. Hand positions can now be read for better fidelity in bowling and rock climbing games. The team have even created a target shooting game that uses your hand and eye positions in place of an actual light gun.

As amazing as that is, Nick had even more surprises. He showed a Kinectic produced mask of his own face that can the be mapped to in-game models. Rather than the gamer pic versions of yourself in games like Rinbow Six, you can now import your own face geometry and even your BMI onto character models in the games. The whole game also tracks your face during gameplay and will reproduce your real life facial expressions on the in game models.

All these features are so-called system level features and will be available to any game that chooses to use them.

The first question from the crowd was, not surprisingly, about the release date. The team promised more details on that this summer.

More after the link.

http://www.ign.com/articles/2013/07/20/the-future-of-xbox
post #5624 of 14773
Quote:
Originally Posted by bucknuts07 View Post

Maybe this causes Microsoft to drop the mandatory kinect, as I can't imagine china allowing on always on kinect /spy device from the USA in their country. Right now they allow just the kinect in medical profession, but the always on , listening will not fly in china, especially in light of prism.

Are you kidding me? You're assuming China, the bastion of citizen personal privacy, won't want another way to control and look into it's citizens daily lives? Come on now...
post #5625 of 14773
I thought the face mapping being offered system wide is a big bonus.
post #5626 of 14773
The thought of Kinect recognizing my face creeps me out. I'm not quite sure why. The controller passing thing doesn't pertain to me; at 55 I don't have any IRL friends who play games other than on their smartphones and tablets, so I almost never have anyone playing games with me who are in the same room. (Now and then my 29 y/o landlord-and-former-housemate will play Rock Band with me, but that's about it).

There was a crude Kinect lLabs demo which made an interesting rendition of my face using icon graphics, but was useless inasmuch as there didn't seem to be a way to save it.
Edited by michaeltscott - 7/20/13 at 1:49pm
post #5627 of 14773
I don't remember the last time I played a game with someone at my house. I'm not a Rock Band player, and any MP game I like is much better on separate consoles than split screen. If my friends are at my house, I'd much rather be talking to them than playing a game.

For me, this seems to be a solution to a problem I don't have, but I'm sure there are those that will find it useful.
post #5628 of 14773
Quote:
Originally Posted by pcweber111 View Post

Are you kidding me? You're assuming China, the bastion of citizen personal privacy, won't want another way to control and look into it's citizens daily lives? Come on now...

An American company with a device that's always on and listening, where Microsoft has been shown to let the NSA have back access to their servers . Not sure if your being serious, or thinking Microsoft would run their servers
Out of china. This info is centralized in us
post #5629 of 14773
Quote:
Originally Posted by michaeltscott View Post

The thought of Kinect recognizing my face creeps me out. I'm not quite sure why. The controller passing thing doesn't pertain to me; at 55 I don't have any IRL friends who are play games other than on their smartphones and tablets, so I almost never have anyone playing games with me who are in the same room. (Now and then my 29 y/o landlord-and-former-housemate will play Rock Band with me, but that's about it).

There was a crude Kinect labs demo which made an interesting rendition of my face using icon graphics, but was useless inasmuch as there didn't seem to be a way to save it.

I use the face recognition on my Android phone and Windows laptops. It makes it easier to unlock the phone and laptops. Having Kinect do better job at face recognition me sounds like a big plus. It doesn't seem creepy at all. Not when other devices have been doing it for years.
post #5630 of 14773
Optional Features like that is going to be great for games like Fight Night and Mass Effect.
post #5631 of 14773
Quote:
Originally Posted by pcweber111 View Post

Are you kidding me? You're assuming China, the bastion of citizen personal privacy, won't want another way to control and look into it's citizens daily lives? Come on now...

Never thought about it before, but I guess since all production is done in China, they could have feasibly put in some backdoor for themselves.
post #5632 of 14773
Quote:
Originally Posted by aaronwt View Post

It doesn't seem creepy at all. Not when other devices have been doing it for years.

Those devices are just as creepy biggrin.gif. I've successfully avoided owning a smartphone with a front facing camera and if I did buy one I'd tape over the lens. I don't own a laptop but I have a Nexus 7 with a taped over front camera. (It strangely does not have a rear-facing camera or come with any software for the front facing one rolleyes.gif).
post #5633 of 14773
Quote:
As amazing as that is, Nick had even more surprises. He showed a Kinectic produced mask of his own face that can the be mapped to in-game models. Rather than the gamer pic versions of yourself in games like Rinbow Six, you can now import your own face geometry and even your BMI onto character models in the games. The whole game also tracks your face during gameplay and will reproduce your real life facial expressions on the in game models.
This is why I want a new Rainbow Six. My face in that game is creepily realistic. But a friend took a shot of his face at Halloween when he was dressed as The Crow... and WOW. Also have a friend who scanned in a Michael Myers mask, and playing with the two of them is creepy as hell. I'm excited that they're offering that at a system level.
post #5634 of 14773
http://www.youtube.com/watch?v=-ysEaevfU00&list=TL7CNRKZQqyG8

Kenn Lobb discussing Killer Instinct and also touches on Project Upload towards the end.
post #5635 of 14773
CNN reporting exclusive missions to Xbox SmartGlass for Dead Rising 3:

http://www.cnn.com/2013/07/19/tech/gaming-gadgets/5-games-comic-con/

It wouldn't be Comic-Con without zombies. This latest game from Capcom Vancouver may be set 10 years after the events of "Dead Rising 2," but everything about this next-generation horror game is different -- beginning with the horror. The humorous tone of previous iterations is taking a back seat to real scares in this open world game. These zombies are frightening and a lot tougher to deal with.

The city of Los Perdidos offers plenty of challenges (it's so large, you can actually fit the first two game worlds inside it), since it's been overrun by the undead. It's a huge seamless playground that's completely destructible. Vehicles, including a hearse, are at your disposal as transportation and another weapon against zombies.

Players take control of mechanic Nick Ramos, who has the ability to build some very cool customized weapons. The game also utilizes Kinect voice, allowing players to distract zombies with voice commands. And the Xbox SmartGlass opens up exclusive missions and second-screen functionality for what looks like a bloody good time.
post #5636 of 14773
Yeah I remember when they announced about this during E3.
post #5637 of 14773
Now this is a cool SmartGlass integration in Dead Rising 3! At 1:46, they talk about it. If you install the SmartGlass on your phone, in the game on the Xbox One, you can link the phone to the game. So in the game, it will call your actual phone in real life! Very cool!

http://www.gameinformer.com/b/news/archive/2013/07/20/microsoft-lays-out-its-xbox-one-plans.aspx?utm_source=buffer&utm_campaign=Buffer&u%20tm_content=bufferb2b31&utm_medium=twitter&CommentP%20osted=true#commentmessage

Josh Bridge executive producer of Dead Rising 3 joked after showing a particularly gruesome trailer that Dead Rising 3 is obviously a family fun game. Then he contrasted the visual differences between Dead Rising 2 and 3. He showed a slide comparing the map sizes of Dead Rising 1, 2, and 3. You can fit the entirety of the first two games in Dead Rising 3's world with room to spare. We also got to see a shot of a zombie being sliced apart by a laser sword, exposing its innards, while new hero Nick was safely armored in a knight's suit. Bridge wrapped up with a bit about Smartglass integration, where players will get calls, texts, and even picture messages from another character. As he puts it, it's like their version of Otis from the first game.
Edited by onlysublime - 7/20/13 at 11:49pm
post #5638 of 14773
Loving this ComicCon announcements!

Certainly feels like true nextgen technology.
post #5639 of 14773
looks like HDCP will not be enabled for gameplay if Hauppauge is correct... we'll see. if HDCP is encrypted, it'd be devastating for Hauppauge or other companies like Elgato. So I figure capture card companies are going to debunk it for as long as possible until reality comes out.

Now, there's precedence for the Xbox One not having it encrypted for gameplay since HDMI was unencrypted during gaming on the 360, but who knows since the One can now have simultaneous TV watching and gameplay. Would it turn it on only in that splitscreen scenario and turn it off when gaming fullscreen?

now all this talk of simultaneous playback has me thinking... you could be playing Netflix on the smaller snap through the web browser while gaming on the bigger snap. That sounds pretty interesting. Now (just for fantasy time), since the Xbox One lost the totally digital aspect with the return of disc DRM, wouldn't this mean you've also lost the ability to play a BR movie in the smaller snap while gaming on the bigger snap?


anyway, back to the capture card info...

https://www.facebook.com/hauppauge.co.uk/posts/531267486931428

We talked to Sony and Microsoft people at the recent E3 show, as per now it looks like Xbox One and PS4 will both work with HD PVR2. However, as we just saw for Xbox One, specs could change to what we know right now. Neither Xbox One nor PS4 are released today, so we can't test and confirm yet.

Regardless of the final specs on the Xbox One and PS4, there will always be a way to use these new gaming consoles with our great HD PVR video recorders. For example HDMI to component video convertors are available on the market already today which would work with any model HD PVR or HD PVR 2.
post #5640 of 14773
Snap?
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