Originally Posted by Jeremy Anderson
No one's forcing you to own it or plug it into your consoles. Unless that console is an Xbox One, in which case, you shouldn't buy one because you already know it's part of the platform.
(God, if someone makes this BS comment again I'm gonna decompensate...
, forced to buy it and plug it in if we want to play Xbox One exclusives which at this time comprise most of next gen games which have piqued my interest. None of those games require Kinect, so why should I have to deal with it? Because MS has some harebrained idea that if every Xbox One is guaranteed to have a Kinect plugged into it developers will be more likely to use it? It'll be years before there are as many Xbox Ones deployed as there are 360 Kinects (if ever--this generation of consoles is projected to sell much less well than the last one, due to waning interest in console gaming). What makes them think that developers will be more likely to program Kinect features for an audience of many fewer Xbox One owners than for the 24 million 360 Kinect owners?
As I've said time and again I actually want to own and use a Kinect and I'm all for developers using it in subtle ways to enhance their non-motion-oriented games. I just want to be able to not deal with it if I'm not interested in using it. I also don't think it makes good business sense to shove the thing down the throats of MS' loyal customers whether they want it or not.
We've been up one side of this issue and down the other, over and over again. Let's not do it again and just tell people that we did