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The Official Xbox One thread... - Page 190

post #5671 of 14775
Quote:
Originally Posted by mboojigga View Post

There is an active thread dedicated to this fear of Microsoft can you please post it in there? Nothing in that link has anything to do with Kinect.

wasn't following that thread.. sorry deleted post... it has as much to do with kinect as the 100 posts (in this thread) saying "why don't you trash your cell phone/laptop/tablet".... just thought it was interesting... didn't mean to offend you..
post #5672 of 14775
tv is already the second screen. laptop/tablet/phone primary:

http://gigaom.com/2013/07/21/forget-second-screen-apps-today-the-tv-is-the-second-screen/
post #5673 of 14775
Boy this thread has gotten quiet. Wonder why?

Anyboy get a chance to play the XB1 at the ComicCon event. I thought some people from this thread were headed there.
post #5674 of 14775
Quote:
Originally Posted by Daekwan View Post

Boy this thread has gotten quiet. Wonder why?

Could it be the lack of news about Xbox One? biggrin.gif
post #5675 of 14775
Quote:
Originally Posted by Daekwan View Post

Boy this thread has gotten quiet. Wonder why?

Anyboy get a chance to play the XB1 at the ComicCon event. I thought some people from this thread were headed there.

We could always talk about how much we hate the kinect if you want. smile.gif
post #5676 of 14775
Quote:
Originally Posted by bd2003 View Post

We could always talk about how much we hate the kinect if you want. smile.gif
Can we also discuss how much we hate the flying car? I just figured since we're expressing our hate for things none of us have tried yet... wink.gif
post #5677 of 14775
Quote:
Originally Posted by Jeremy Anderson View Post

I just figured since we're expressing our hate for things none of us have tried yet... wink.gif

People's expressed hatred of Kinect has nothing to do with not having tried it, but with being forced to own it and forced to plug it into our consoles.
post #5678 of 14775
And we're off!
post #5679 of 14775
Quote:
Originally Posted by bd2003 View Post

And we're off!

biggrin.gif
post #5680 of 14775
Quote:
Originally Posted by bd2003 View Post

And we're off!

post #5681 of 14775
Quote:
Originally Posted by Daekwan View Post

Boy this thread has gotten quiet. Wonder why?

Anyboy get a chance to play the XB1 at the ComicCon event. I thought some people from this thread were headed there.

unfortunately, Comic-Con is not something you can just walk up and go to. tickets sell out within the first hour of being available (many months before the actual event).

sure, you can get tickets second-hand (though very pricey and not worth it!) through Craigslist.
post #5682 of 14775
So I guess if I want to go to Comicon next year I might as well sign up and pay now huh? lol
post #5683 of 14775
Quote:
Originally Posted by michaeltscott View Post

People's expressed hatred of Kinect has nothing to do with not having tried it, but with being forced to own it and forced to plug it into our consoles.
No one's forcing you to own it or plug it into your consoles. Unless that console is an Xbox One, in which case, you shouldn't buy one because you already know it's part of the platform. wink.gif

P.S. - Imagine how pissed you're gonna be when you're forced to buy the flying car... which will be controlled via Kinect. tongue.gif
post #5684 of 14775
they should go up for sale in a couple of weeks. smile.gif

priority goes to previous attendees. everyone else gets the leftover scraps.
post #5685 of 14775
Quote:
Originally Posted by onlysublime View Post

they should go up for sale in a couple of weeks. smile.gif

priority goes to previous attendees. everyone else gets the leftover scraps.

Well as I've never been before scraps for me would be more than nothing. I can imagine what the experience will be like if it's anything like Quakecon.
post #5686 of 14775
Some dude from Kotaku with quite the beard has posted his thoughts:

http://kotaku.com/i-finally-got-my-hands-on-the-xbox-one-hmm-879520168
Quote:
I Finally Got My Hands On The Xbox One. Hmm.

Last Thursday night at the 2013 Xbox Comic-Con Media Showcase, I got my first hands-on time with the Xbox One. I was pleased — well, mostly pleased.

Having manned home base during both E3 and Microsoft's initial Xbox One reveal, for the past few months, the extent of my experience with the console has been second hand. I read the accounts of my colleagues. I looked at pictures. I watched gameplay videos. I was a well-informed spectator.

And now, like so many gamers attending the 2013 San Diego Comic-Con, I've touched Microsoft's upcoming console. I've felt the sleek contours of its controller. I've squeezed its responsive triggers. I've played fifteen minutes of Crytek's Ryse: Son of Rome.

I've cultivated a slightly more informed opinion, and that opinion is "hmm." Perhaps I should elaborate.
Related
You Play This Xbox One Game By 'Mashing To Mastery'

Things aren't looking too hot for Ryse, the Roman Empire action game and Xbox One exclusive slated for later this year. Read…

I'm quite impressed with Ryse: Son of Rome, despite the negative press the game's been garnering lately. Sure, the portion of the game we've seen and I've now played focuses heavily on pressing the face buttons of the new Xbox One controller in time, the battles I fought were rather satisfying, in a completely brutal sort of way.

The graphics are pretty intense, and there's a ton of stuff going on throughout the demo — little events and interactions easy to miss in the heat of battle. I get the feeling the demo I played barely scratched the surface of Crytek's Xbox One title.

I'm also pretty impressed with the game's producer, Justin Robey. If I were a game developer, I'd be him, and it would be awkward for everyone involved.

What I am not impressed by is the Xbox One. The design is great (I love rectangles), the controller is a near-perfect evolution of the Xbox 360 pad and I'm sure we'll eventually see some of its power and cloud computing enhancements come into play.

For now it just doesn't feel like a next-gen system to me.

Maybe it was my game choices. Along with Ryse I played a couple rounds of the new Killer Instinct, where the bulk of the system's power seemed to be dedicated to producing spectacular special effects. It's very frantic and pretty, but nothing that couldn't run on an Xbox 360 without trimming away much in the way of gameplay and visuals.

Graphics aren't everything, of course. It's just that I'm used to seeing a more dramatic step up from one generation to the next. When the original Xbox gave way to the Xbox 360, there was no mistaking one system's games for the other's. Even the worst Xbox 360 launch titles were distinctively Xbox 360 games, plastic-looking textures and all.

I don't expect I'll feel the difference between the two systems until I get up to my virtual elbows in Xbox One's guts later this year. I'm beginning to understand why our first introduction to the Xbox One focused on cable TV and streaming video and second-screen tech — it's the experience between and beyond the games that will define this console, and until I have a chance to sit down with that bit, I'm standing by my "hmmm."
post #5687 of 14775
Quote:
Originally Posted by michaeltscott View Post

People's expressed hatred of Kinect has nothing to do with not having tried it, but with being forced to own it and forced to plug it into our consoles.

I don't own a console where I'm forced to plug in Kinect.
post #5688 of 14775
Quote:
...It's very frantic and pretty, but nothing that couldn't run on an Xbox 360 without trimming away much in the way of gameplay and visuals.
Quote:
...When the original Xbox gave way to the Xbox 360, there was no mistaking one system's games for the other's. Even the worst Xbox 360 launch titles were distinctively Xbox 360 games, plastic-looking textures and all...

Hence why I don't trust the opinion of 90% of game "journalists" out there, especially bloggers.
post #5689 of 14775
Quote:
Originally Posted by Jeremy Anderson View Post

No one's forcing you to own it or plug it into your consoles. Unless that console is an Xbox One, in which case, you shouldn't buy one because you already know it's part of the platform. wink.gif

(God, if someone makes this BS comment again I'm gonna decompensate... rolleyes.gif). Obviously, forced to buy it and plug it in if we want to play Xbox One exclusives which at this time comprise most of next gen games which have piqued my interest. None of those games require Kinect, so why should I have to deal with it? Because MS has some harebrained idea that if every Xbox One is guaranteed to have a Kinect plugged into it developers will be more likely to use it? It'll be years before there are as many Xbox Ones deployed as there are 360 Kinects (if ever--this generation of consoles is projected to sell much less well than the last one, due to waning interest in console gaming). What makes them think that developers will be more likely to program Kinect features for an audience of many fewer Xbox One owners than for the 24 million 360 Kinect owners?

As I've said time and again I actually want to own and use a Kinect and I'm all for developers using it in subtle ways to enhance their non-motion-oriented games. I just want to be able to not deal with it if I'm not interested in using it. I also don't think it makes good business sense to shove the thing down the throats of MS' loyal customers whether they want it or not.

We've been up one side of this issue and down the other, over and over again. Let's not do it again and just tell people that we did biggrin.gif.
post #5690 of 14775
Quote:
Originally Posted by michaeltscott View Post

Because MS has some harebrained idea that if every Xbox One is guaranteed to have a Kinect plugged into it developers will be more likely to use it?
That's hardly a "harebrained" idea. A feature available on 100% of the installed base versus (1-x)/100 of the installed base is guaranteed to see more use. You can bookmark this post and set a calendar event in 12-18 months when the majority of the games find some use for the Kinect (that way I don't have to say I told you so). wink.gif
post #5691 of 14775
woah harebrained?? heh i always pictured it as hairbrained but i guess not
post #5692 of 14775
Quote:
Originally Posted by freemeat View Post

Some dude from Kotaku with quite the beard has posted his thoughts:

http://kotaku.com/i-finally-got-my-hands-on-the-xbox-one-hmm-879520168

"Graphics aren't everything, of course. It's just that I'm used to seeing a more dramatic step up from one generation to the next. When the original Xbox gave way to the Xbox 360, there was no mistaking one system's games for the other's. Even the worst Xbox 360 launch titles were distinctively Xbox 360 games, plastic-looking textures and all."

I don't know what this dude was smokin', but nothing looked consistently better on the 360 over Xbox until Epic started licensing the Unreal engine to third parties around the second/third year of the 360's lifecycle.

The only games that looked substantially better in the first year or so were Fight Night and the first Ghost Recon title on the 360 (GRAW if I can remember that far back).
Edited by slyderulz - 7/23/13 at 3:02pm
post #5693 of 14775
Quote:
Originally Posted by michaeltscott View Post

None of those games require Kinect, so why should I have to deal with it?
Because it's part of the platform's dictated available inputs. (I know you were looking for the same old arguments we've made here repeatedly... but that's really the reason.)
Quote:
Originally Posted by michaeltscott View Post

It'll be years before there are as many Xbox Ones deployed as there are 360 Kinects (if ever--this generation of consoles is projected to sell much less well than the last one, due to waning interest in console gaming).
I just want to point out... We know there's waning interest in console gaming, and yet, "hardcore gamers" still complain about them including other functions. Not you in particular... Just generally.
Quote:
Originally Posted by michaeltscott View Post

What makes them think that developers will be more likely to program Kinect features for an audience of many fewer Xbox One owners than for the 24 million 360 Kinect owners?
Because they're being provided an API for it as part of the platform? wink.gif
post #5694 of 14775
Quote:
Originally Posted by slyderulz View Post

"Graphics aren't everything, of course. It's just that I'm used to seeing a more dramatic step up from one generation to the next. When the original Xbox gave way to the Xbox 360, there was no mistaking one system's games for the other's. Even the worst Xbox 360 launch titles were distinctively Xbox 360 games, plastic-looking textures and all."

I don't know what this dude was smokin', but nothing looked consistently better on the 360 over Xbox until Epic started licensing the Unreal engine to third parties around the second/third year of the 360's lifecycle.

The only games that looked substantially better in the first year or so were Fight Night and the first Ghost Recon title on the 360 (GRAW if I can remember that far back).

I'm with you on this.

I'll never forget getting home and turning on the much hyped launch game "Perfect Dark Zero" and thinking "What the heck, this looks worse than the Xbox!"

Even the launch graphic powerhouse games on the 360 (King Kong, Condemned, Call of Duty) looked pretty close to Xbox games (Splinter Cell: Chaos Theory, Chronicles of Riddick, Ninja Gaiden Black).
post #5695 of 14775
Quote:
Originally Posted by Jeremy Anderson View Post

Because they're being provided an API for it as part of the platform? wink.gif

That was true of Kinect 1, there has to be an API to program for it. Also that isn't even a strong argument, Sixaxis was shipped as part of 100% of PS3 controllers along with an API to use it, do you see a ton of use with it now? Developers outside of 1st party do as little as possible and want software to be cross-platform, the only time the put extra work in is for money, e.g. moneyhats.
post #5696 of 14775
Quote:
Originally Posted by pcweber111 View Post


Hence why I don't trust the opinion of 90% of game "journalists" out there, especially bloggers.

Yeah, that's pretty contradictory. Still, supposedly he's a diehard 360 guy, so even if he can't explain it, something isn't sitting right with him. Maybe it's just that this is going to be a cross-gen period, even more so than last time as publishers look to get the most out of both installation bases (due to their ridiculous budgets).

Personally the only 360 launch title that I'm remotely interested in is DR3, but I'm not sure I'm liking the new gritty style they're going for. I know they said it'll be just as wacky and the satire/comedy/commentary is still there, but I need to see more because the Art direction is screaming "we went serious". the more open world design is a good idea though. DR2 also was kinda meh, with lots of issues and repetitiveness. Capcom hasn't shown me anything to get me excited in a very long time, and DR series is still under that bar.
post #5697 of 14775
Quote:
Originally Posted by JuiceRocket View Post

I'm with you on this.

I'll never forget getting home and turning on the much hyped launch game "Perfect Dark Zero" and thinking "What the heck, this looks worse than the Xbox!"

Even the launch graphic powerhouse games on the 360 (King Kong, Condemned, Call of Duty) looked pretty close to Xbox games (Splinter Cell: Chaos Theory, Chronicles of Riddick, Ninja Gaiden Black).

I remember thinking Condemned looked photo realistic at the time, specifically the smoked/cobbled glass on doors.

Gears of War was definitely the first 360 game where I sat back and was floored by the graphics, specifically the "Mansion" multiplayer level.
post #5698 of 14775
Quote:
Originally Posted by slyderulz View Post

"Graphics aren't everything, of course. It's just that I'm used to seeing a more dramatic step up from one generation to the next. When the original Xbox gave way to the Xbox 360, there was no mistaking one system's games for the other's. Even the worst Xbox 360 launch titles were distinctively Xbox 360 games, plastic-looking textures and all."

I don't know what this dude was smokin', but nothing looked consistently better on the 360 over Xbox until Epic started licensing the Unreal engine to third parties around the second/third year of the 360's lifecycle.

The only games that looked substantially better in the first year or so were Fight Night and the first Ghost Recon title on the 360 (GRAW if I can remember that far back).

Yup.

http://kotaku.com/the-xbox-360-had-18-games-at-launch-heres-what-they-l-509057349

PS3 was just as bad. Compare Lair or Resistance: FOM to TLOU, and it's crazy how far they've come. Heavenly Sword was a early surprise though (Ninja Theory), to bad it bankrupted them.
post #5699 of 14775
I am ok with current graphical quality staying as is or improving slightly, we really don't need a massive leap forward there. I feel next gen should entail the following:
  • MASSIVE open worlds packed full of stuff to do
  • Items in world that react to a player, think Battlefield 3 frostbite but for everything. (think the dude closing the car door as he walks/crouches by in The Division E3 gameplay video)
  • Huge draw distances
  • Better and more fluid animations
  • Massive online play with persistent worlds
  • Choice, choice, choice, think heavy rain but on crack.
  • New input methods (Kinect 2 implementation that absolutely doesnt suck)

Looks like we have most if not all of those checked off the list already with a lot of the games that have been announced which makes this guy a happy camper
Edited by ahartig - 7/23/13 at 4:02pm
post #5700 of 14775
Quote:
Originally Posted by pcweber111 View Post

Well as I've never been before scraps for me would be more than nothing. I can imagine what the experience will be like if it's anything like Quakecon.

no, what I mean is that the available amount of tickets is very little once the previous attendees have already bought up their allotment. It's kind of like the Green Bay Packers. tickets get handed down the generations. it's why Comic-Con fans brag that "I'm a 5-timer" or "I've been there 7 times".
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