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The Official Xbox One thread... - Page 195

post #5821 of 14793
Quote:
Originally Posted by freemeat View Post

Exactly. I don't see anybody saying Kinect should be offered as a peripheral for those that want it.
Are you serious? There are numerous posts saying exactly that.

This really boils down to the accessory vs required argument. The disc-less strategy / DRM wasn't nearly as important to Microsoft and so I don't think it is comparable. Microsoft has a vision for the Kinect and it will only succeed if the developers are on board. An accessory will always be a niche item and will never garner widespread interest. In order to take it to the next level, it has to be included across the board. Right, wrong, pigheaded or brilliant; that appears to be the strategy that they've invested considerably time and money into. Only time will tell if the gamble pays off.
post #5822 of 14793
Quote:
Originally Posted by bd2003 View Post

It's hypothetical, so lets say its not the first mind reading device per se, but it's a significant step up from what we've had. It can hear your inner voice as if you said it out loud, and it can see what's in your minds eye as well as a camera. But it can't dig into your subconscious....basically, it can do what kinect 2 can do, but you don't have to actually say or do anything, just imagine it.

Sweet, can't wait to "drive" my flying car to pick this up on the launch date. biggrin.gif
post #5823 of 14793
Quote:
Originally Posted by Myrtledog View Post

Sweet, can't wait to "drive" my flying car to pick this up on the launch date. biggrin.gif
Nah, by that time a drone with a Kinect 6.0 sensor and a laser beam will drop it off before you even knew you wanted it.
post #5824 of 14793
All the talk of potential uses for Kinect 2.0 got my mind racing this morning on my way to work while listening to a football podcast. In some future iteration of Madden wouldn't it be entirely possible to have a full on controller free mode....

Albeit this would require clearing the living room and be a great workout, but wow could it be fun.

As QB you go through all the normal motions, call hike and take a 2-3 step drop-back, Kinect tracks your head movement and pans the camera to where you are looking on the field as this happens. You plant yourself in the pocket and yell out some key word like "SLO-MO" to active a sort of slow mo bullet time. Each QB would have a larger bar depending on skill (Manning/Brees may have a 4-5 second slo-mo while the likes of Tannehill or Bradford may have a 2-3 second window). As the slow mo is engaged, some kind of QB vision appears and as you scan the field individual WR and their routes show up as well as maybe which WR the QB thinks is the best option. Bam, slo-mo mode disengages and you have a split second to make the throw with Kinect 2.0 measuring strength of throw, bullet vs lob, deep vs short ball... etc.

At this point maybe the camera pans to the WR and another slo-mo engages giving you 1-2 seconds to decide what to do, jump to catch, crouch, run in place to catch up to a deep ball.....bam slo mo disengages and you make a catching movement.

A running play would work kind of the same way, with maybe multiple slo-mo moments happening for the runner to decide which direction to run, but when slo-mo disengages, the faster you run in place the faster the runner goes, you do a stiff arm with your right arm and you stiff arm in the game, spin and you spin.

2-3 downs like this and I see the typical person becoming fatigued, so then maybe you switch back to controller mode for a couple plays.... who knows.

If the fidelity and accuracy of Kinect 2.0 are as good as they are saying it is, this scenario is entirely possible and sounds pretty damn fun.
post #5825 of 14793
Quote:
Originally Posted by c.kingsley View Post

Are you serious? There are numerous posts saying exactly that.

This really boils down to the accessory vs required argument. The disc-less strategy / DRM wasn't nearly as important to Microsoft and so I don't think it is comparable. Microsoft has a vision for the Kinect and it will only succeed if the developers are on board. An accessory will always be a niche item and will never garner widespread interest. In order to take it to the next level, it has to be included across the board. Right, wrong, pigheaded or brilliant; that appears to be the strategy that they've invested considerably time and money into. Only time will tell if the gamble pays off.

I had a missing word "not" , fixed now. "I don't see anybody saying Kinect should not be offered as a peripheral for those that want it.".

That is what I see a lot people saying, don't make it mandatory but offer it for those that want it. Bring the entry price into obtaining a Xbone down with a non Kinect version.
post #5826 of 14793
Quote:
Originally Posted by c.kingsley View Post

Are you serious? There are numerous posts saying exactly that.

This really boils down to the accessory vs required argument. The disc-less strategy / DRM wasn't nearly as important to Microsoft and so I don't think it is comparable. Microsoft has a vision for the Kinect and it will only succeed if the developers are on board. An accessory will always be a niche item and will never garner widespread interest. In order to take it to the next level, it has to be included across the board. Right, wrong, pigheaded or brilliant; that appears to be the strategy that they've invested considerably time and money into. Only time will tell if the gamble pays off.

Before the 180, it was made abundantly clear by several that the "next" in next gen was due to the DRM and always on connection requirements smile.gif

It's only become less important now because it's no longer part of the console.
post #5827 of 14793
But to do so would guarantee that Kinect 2 remains a niche item. I and many others have argued this point over and over.
post #5828 of 14793
Quote:
Originally Posted by J_P_A View Post

Before the 180, it was made abundantly clear by several that the "next" in next gen was due to the DRM and always on connection requirements smile.gif

It's only become less important now because it's no longer part of the console.
You're really stretching reality on this one. Although, being able to share games the way it was originally talked about before all of the knee-jerk panic reactions *would* have been a step forward. The DRM itself wasn't next gen, its been done before and is already rampant on PC. The way it was designed it would have been a step up in value from what PC games currently offer. Downloading games would have used existing XBL or Azure infrastructure, so no harm/no foul. They didn't lose any invested money by changing course on disc-less.
post #5829 of 14793
Quote:
Originally Posted by J_P_A View Post

The fact that MS chose to require the Kinect to be connected without any compelling gamer related uses makes me question their intentions (although I do have a theory or two). Based on their botched messaging and failed attempt at DRM, I don't think MS deserves the benefit of the doubt either. For my part, I'd like to see another internet s&*t storm over Kinnect, and either force MS to drop the connected requirement or force them to show us why the thing is useful for core gaming. Should be simple, but it really doesn't look like MS has a clue about why we, the gamers, need it.

And to keep saying things like, "this is the XBone MS wants us to have, if you don't like it, go buy something else," is silly. We've already seen that MS is willing to make changes to the console. If enough of their potential sales sit on the sidelines, they'll change this too.
The question is: Why would you want them to? Knowing what we know, why is it so bad to have consoles that offer different experiences instead of just different specs? We already know that on paper, the PS4 is perhaps technically superior to what Microsoft has designed... so say you got your wish and Microsoft threw out the Kinect baby with the bathwater and offered a then-incomplete Xbox One for the same price as PS4. Why would you still buy the Xbox One over a similarly priced more powerful console that's going to have most of the same games?

So let's play retroactive armchair software engineers tasked with removing Kinect from the equation and look at some of the choices we would have to make going forward, keeping in mind that we are already altering our previous work on the back-end regarding DRM:
1. We know Kinect is what's being used for the Upload Studio functions. We also know that the controller design is locked, so we can't add a "Share" button a la PS4 and since current games tend to use all of the available buttons on the controller, we don't want to retroactively dedicate a button to that function. How do we address being able to save a clip of a multiplayer game or start/stop recording without pausing the game? We can't. Therefore, we might as well remove that feature.
2. You've designed the system so that controllers are no longer assigned as they were on 360, but assigned to a gamertag based on the location of each controller's unique IR emitter in relation to their biometrics, including removal of the player 1-4 lights on the controller itself. How do we redesign the system's assignment of each controller? If we go back to the method we used on the 360, we no longer have a visual representation of which controller is assigned to each player.
3. The device integration for television depends on the Kinect's presence as an IR blaster. Can we alter the functionality of the controller so that its IR emitter currently used for identification can also be used as an IR blaster so that we can maintain that functionality for non-Kinect users?
4. Certain features we have are tailored for the Kinect, such as the gesture to shrink the main window down or the ability to snap in other apps. Assuming the guide button still activates the guide in a similar fashion to the 360's dashboard, we can go back to the "press Y to go home" method to shrink to the home screen. How do we then allow for snapping in of apps without ubiquitous voice commands as the method?
5. The question then becomes that if it's easier to provide those services via voice commands over a microphone instead of Kinect, how do we make that work reliably? As our voice recognition is set to the known frequency specs for Kinect, we would likely have to tailor voice commands for a specific spec of capsule mic, such as the wired headset. How much work will it take architecturally for us to reroute voice commands from the hard-wired Kinect with a dedicated CPU core for processing to the WiFi direct input and the API for voice chat via controller?
6. Since packaging is already under way, how much will it cost us to undo all of that and include a wired mic instead? Alternately, since we could offer both packages at different price points, how much lead time is required to prepare marketing/packaging for the system without Kinect and with an included microphone? Secondary to that, how much time do we require to create packaging for the Kinect itself for those who wish to add it separately?
7. Developers up to this point have been treating Kinect as a known input method and part of the available SDK with the assumption of 100% install base for the platform. For our launch partners who have already implemented Kinect functions, how can we modify the SDK so that those functions can still be maintained via alternate methods without breaking development already under way?
8. We launch, in theory, say mid-November. Launch titles have to go gold and RTM at the latest perhaps 3 weeks before launch so they can be pressed to disc and packaged in time for launch. Let's say we have to provide finalized code to devs 4 weeks in advance of that so that they can finalize testing and optimization of their games, and we can update the core OS at launch with the other functions. This puts our timeline for provision of the launch SDK at the last week of September. Can we accomplish all of the above in the next 9 weeks?

Now, keep in mind that I'm NOT saying any of this is impossible to do, given time. But with them already under a crunch just to provide what they already have to before launch, why would anyone want them to? People keep looking at this in a very simplistic way, as if it's easy to undo all the design choices they made before announcing the system, but Microsoft clearly have reasons to try to offer this as a platform instead of the console-only notion that anti-Kinect people have based on their experience with the previous and admittedly flaky tech (none of which is actually being re-used here except parts of the mic array system). So... why is it easier for people to demand that they undo everything rather than have a little patience and see how all of this will actually come together in practice? Because they still have time to show us more before launch, if people relax and let them. I know that asking people to relax on the internet is like asking them not to rubberneck when there's a wreck in traffic... but rather than play armchair system architect from the sidelines, why don't we let them present what they're offering first before we judge it? And if what they present doesn't suit our needs, consumers have several other options to choose from, which is an awesome thing. Options are good. Trying to make everything the same... not so much.

But hey, that's just me... I know I'm not changing anyone's mind here. I just think it needs to be said, even if it's ultimately masturbatory.
post #5830 of 14793
Quote:
Originally Posted by c.kingsley View Post

But to do so would guarantee that Kinect 2 remains a niche item. I and many others have argued this point over and over.

Ineffectively. The assumption that universal "adoption" of Kinect spells oodles of Kinect features in games is something that I do not and never will buy into. When it doesn't happen (and I'm just as certain that it won't as you are that it will) what will MS say? "Sorry--our bad. Look on the bright side--we can still use it to more precisely target the ads we display to you".

I don't think that 360 Kinect, which 1 of every 3 Xbox owners have, can accurately be termed a "niche" device. If your game sell 1.5 million copies potentially 500K buyers will have Kinect; it's not worth your time to provide those people with Kinect controls? The voice commands in Skyrim and Mass Effect were very well received.
post #5831 of 14793
Quote:
Originally Posted by michaeltscott View Post

Ineffectively. The assumption that universal "adoption" of Kinect spells oodles of Kinect features in games is something that I do not and never will buy into. When it doesn't happen (and I'm just as certain that it won't as you are that it will) what will MS say? "Sorry--our bad. Look on the bright side--we can still use it to more precisely target the ads we display to you".

I don't think that 360 Kinect, which 1 of every 3 Xbox owners have, can accurately be termed a "niche" device. If your game sell 1.5 million copies potentially 500K buyers will have Kinect; it's not worth your time to provide those people with Kinect controls? The voice commands in Skyrim and Mass Effect were very well received.
I'm not certain in the least that including it 100% will lead to mass adoption. The only thing I'm certain of is that Kinect as an accessory will make it a niche product just like it is now. The fact that it was well received, albeit in a handful of niche cases, does more to make my point than it does yours.
post #5832 of 14793
Quote:
Originally Posted by c.kingsley View Post

But to do so would guarantee that Kinect 2 remains a niche item. I and many others have argued this point over and over.

Fine by me if Niche, Sony put in the Sixaxis and that was Niche despite being in every controller. Biggest difference is the cost of including the sixaxis functionality versus Kinect which has a much larger impact on the price MS can sell the system for.
post #5833 of 14793
Quote:
Originally Posted by c.kingsley View Post

You're really stretching reality on this one. Although, being able to share games the way it was originally talked about before all of the knee-jerk panic reactions *would* have been a step forward. The DRM itself wasn't next gen, its been done before and is already rampant on PC. The way it was designed it would have been a step up in value from what PC games currently offer. Downloading games would have used existing XBL or Azure infrastructure, so no harm/no foul. They didn't lose any invested money by changing course on disc-less.

It's been a while, but IIRC, this post was in direct response to the DRM 180.
Quote:
Originally Posted by RafaelSmith View Post

Welcome to the Next Gen........that looks and feels just like the last.

Not trying to point fingers there, but your post made me wonder if I'd remembered it wrong. My point is that MSs strategy is evolving based on feedback. My feedback, for what little it's worth, is I'd like to see the Kinect connection requirement removed. If it can be turned off with software settings as they've said, there's no reason I shouldn't be able to unplug it. Saying the devs won't support it doesn't make sense because everyone will still have one. If you've got a feature you think makes the game better with Kinect, then you can add it and feel confident that the gamers will use it.
post #5834 of 14793
Quote:
Originally Posted by ahartig View Post

All the talk of potential uses for Kinect 2.0 got my mind racing this morning on my way to work while listening to a football podcast. In some future iteration of Madden wouldn't it be entirely possible to have a full on controller free mode....

Albeit this would require clearing the living room and be a great workout, but wow could it be fun.

As QB you go through all the normal motions, call hike and take a 2-3 step drop-back, Kinect tracks your head movement and pans the camera to where you are looking on the field as this happens. You plant yourself in the pocket and yell out some key word like "SLO-MO" to active a sort of slow mo bullet time. Each QB would have a larger bar depending on skill (Manning/Brees may have a 4-5 second slo-mo while the likes of Tannehill or Bradford may have a 2-3 second window). As the slow mo is engaged, some kind of QB vision appears and as you scan the field individual WR and their routes show up as well as maybe which WR the QB thinks is the best option. Bam, slo-mo mode disengages and you have a split second to make the throw with Kinect 2.0 measuring strength of throw, bullet vs lob, deep vs short ball... etc.

At this point maybe the camera pans to the WR and another slo-mo engages giving you 1-2 seconds to decide what to do, jump to catch, crouch, run in place to catch up to a deep ball.....bam slo mo disengages and you make a catching movement.

A running play would work kind of the same way, with maybe multiple slo-mo moments happening for the runner to decide which direction to run, but when slo-mo disengages, the faster you run in place the faster the runner goes, you do a stiff arm with your right arm and you stiff arm in the game, spin and you spin.

2-3 downs like this and I see the typical person becoming fatigued, so then maybe you switch back to controller mode for a couple plays.... who knows.

If the fidelity and accuracy of Kinect 2.0 are as good as they are saying it is, this scenario is entirely possible and sounds pretty damn fun.

I think baseball and golf are extremely viable kinect options as well. Especially golf now that it can differentiate wrist positions.
post #5835 of 14793
I'm not sure what RafaelSmith's post has to do with anything I said? confused.gif

Several posts above yours Jeremy Anderson laid out a very logical set of reasons why you shouldn't expect to ever be able to unplug the Kinect. The way controller swapping and multiple controllers is designed necessitates having a Kinect. Arguing for enhanced privacy settings is certainly something you won't see me arguing against, either. If you want ultimate privacy, the XB1 can always be unplugged. Hey, maybe the clapper will make a comeback! biggrin.gif
post #5836 of 14793
Quote:
Originally Posted by c.kingsley View Post

I'm not sure what RafaelSmith's post has to do with anything I said? confused.gif

Several posts above yours Jeremy Anderson laid out a very logical set of reasons why you shouldn't expect to ever be able to unplug the Kinect. The way controller swapping and multiple controllers is designed necessitates having a Kinect. Arguing for enhanced privacy settings is certainly something you won't see me arguing against, either. If you want ultimate privacy, the unit can always be unplugged. Hey, maybe the clapper will make a comeback! biggrin.gif

The "next" in next gen being a result of the DRM policies. I didn't feel that was stretching reality. Perhaps I misunderstood your post.
post #5837 of 14793
Quote:
Originally Posted by J_P_A View Post

The "next" in next gen being a result of the DRM policies. I didn't feel that was stretching reality. Perhaps I misunderstood your post.
Who is RafaelSmith? I don't think it was next gen nor have I seen any indication that a majority of people felt it was, either.
post #5838 of 14793
Quote:
Originally Posted by c.kingsley View Post

Who is RafaelSmith? I don't think it was next gen nor have I seen any indication that a majority of people felt it was, either.

Sorry, I didn't intend to imply that you personally felt that the previous DRM policy was significant. Only that "several" (not majority, BTW) seemed to feel that it was, and that next gen gaming was somehow, not next gen by removing it.

I was specifically addressing this from your post above
Quote:
The disc-less strategy / DRM wasn't nearly as important to Microsoft and so I don't think it is comparable.

and pointing out that some (again, not the majority) would have us believe that DRM was in fact extremely important. We don't know what MS thought of it, although we can speculate. However, MS changed their vision for the XBone based on feedback, preorders, internet outcry, or who knows what. Why can't they do the same for Kinect. I have yet to see a compelling argument, to me at least, that this can't be done.

Oh, and I don't know RafaelSmith personally, I just went back to shortly after the DRM 180 and found a good candidate post from this thread to reference.
post #5839 of 14793
Quote:
Originally Posted by c.kingsley View Post

I'm not sure what RafaelSmith's post has to do with anything I said? confused.gif

Several posts above yours Jeremy Anderson laid out a very logical set of reasons why you shouldn't expect to ever be able to unplug the Kinect. The way controller swapping and multiple controllers is designed necessitates having a Kinect. Arguing for enhanced privacy settings is certainly something you won't see me arguing against, either. If you want ultimate privacy, the XB1 can always be unplugged. Hey, maybe the clapper will make a comeback! biggrin.gif

Meh, there's an easy workaround to every one of his reasons they supposedly can't do it.
post #5840 of 14793
In how ever long it has been, I never once found a reason I should buy a Kinect for Xbox 360, so if they couldn't figure out what to do with one on xbox 360 why do they think it's going to be any different on xbox one.

and if it HAS to be plugged in then there is just one more thing to break and with Microsoft's hardware track-record that's scary. I can't wait to see message boards flooded with Kinect ring of death.

If it comes with every Xbox One and your/ours get's damaged, do we have to send the Kinect in for repairs? Can we drive down to our local EB and pick up a new one?
post #5841 of 14793
Quote:
Originally Posted by bd2003 View Post

Meh, there's an easy workaround to every one of his reasons they supposedly can't do it.

I would love to hear how it could be done if it is so easy to re engineer everything both hardware and software within the time frame for launch. Based on all the complaints they might as well had rebuilt the Xbox 360. Basically the PS4 is a more powerful 360 with Live features.
post #5842 of 14793
Quote:
Originally Posted by mboojigga View Post

I would love to hear how it could be done if it is so easy to re engineer everything both hardware and software within the time frame for launch. Based on all the complaints they might as well had rebuilt the Xbox 360. Basically the PS4 is a more powerful 360 with Live features.

Well considering as far as we know they haven't settled on hardware then I don' see why it would be such a big deal. They already ripped DRM out with seemingly little problems.

I mean look at it the press release's. The E3 "Xbox one" Booths were high end NVidia windows 8 gaming PC's while as far we know the Xbox one will be running an AMD APU. Two completely different architectures.
post #5843 of 14793
Quote:
Originally Posted by Ripeer View Post

In how ever long it has been, I never once found a reason I should buy a Kinect for Xbox 360, so if they couldn't figure out what to do with one on xbox 360 why do they think it's going to be any different on xbox one.

and if it HAS to be plugged in then there is just one more thing to break and with Microsoft's hardware track-record that's scary. I can't wait to see message boards flooded with Kinect ring of death.

If it comes with every Xbox One and your/ours get's damaged, do we have to send the Kinect in for repairs? Can we drive down to our local EB and pick up a new one?

As stated before, the process should be no different than how it is for the 360 today. You get a shipping label and within a couple of days you get a replacement. Another option is get a Black Tie protection from Best Buy and swap out your HD from your old system and your good to go with the replacement. Nothings changed.
post #5844 of 14793
We don't know any of the things that Jeremy's post claims that we do. None of us has seen a manual for Xbox One, so we don't know that there aren't ways to do all of those things with a gamepad. The controller assignment thing is a bug-a-boo. We've been told that we can use the console with Kinect turned off except for apps and games which require it. I cannot imagine that any game will "require" controller tracking. They just won't do the automatic reconfiguration when you pass the controller to someone else or the swap sides of the screen if players change sides of the room tricks.
post #5845 of 14793
Quote:
Originally Posted by Ripeer View Post

Well considering as far as we know they haven't settled on hardware then I don' see why it would be such a big deal. They already ripped DRM out with seemingly little problems.

I mean look at it the press release's. The E3 "Xbox one" Booths were high end NVidia windows 8 gaming PC's while as far we know the Xbox one will be running an AMD APU. Two completely different architectures.

They announced the reversal for DRM. The common sense assumption is that they have been working since the announcement to change what was originally set. Again code is work and time so I wouldn't just assume it is with little problems.

It is nothing new to hear about PCs showing games at events like E3 not running on hardware. We have seen this so many times over the years and developers have stated they wanted to ensure the build they spent time making for the event in the first place was as good as possible to show off and demonstrate. I am not worried about the console. We keep getting confirmation after each update including the one I posted that again this system is coming this November and we will be getting a release date later this Summer at Gamescon. We weren't supposed to know about the new indi policy and One's all being dev kits until then. We might just get actual specs then. I just don't see anything to be worried about when the release date is in November.
post #5846 of 14793
Quote:
Originally Posted by Ripeer View Post

In how ever long it has been, I never once found a reason I should buy a Kinect for Xbox 360, so if they couldn't figure out what to do with one on xbox 360 why do they think it's going to be any different on xbox one.
They're not releasing a Kinect for Xbox One. They're releasing Kinect 2.0, which has almost none of the same tech as its predecessor and has 10x the precision.
Quote:
Originally Posted by Ripeer View Post

and if it HAS to be plugged in then there is just one more thing to break and with Microsoft's hardware track-record that's scary. I can't wait to see message boards flooded with Kinect ring of death.
As Kinect 2.0 has no moving parts except for a small fan on the back (i.e. no motor needed to gauge the location of the floor, which was often what burned out on the original Kinect), I can't imagine you'll stand any more chance breaking it than you would any other camera type device that stays in a stationary position.
Quote:
Originally Posted by Ripeer View Post

If it comes with every Xbox One and your/ours get's damaged, do we have to send the Kinect in for repairs? Can we drive down to our local EB and pick up a new one?
I'm sure they'll have warranty provisions in place to repair whatever part of the platform might break, but obviously since Kinect 2.0 is not a peripheral, local stores will not carry them.
post #5847 of 14793
Quote:
Originally Posted by bd2003 View Post

It's hypothetical, so lets say its not the first mind reading device per se, but it's a significant step up from what we've had. It can hear your inner voice as if you said it out loud, and it can see what's in your minds eye as well as a camera. But it can't dig into your subconscious....basically, it can do what kinect 2 can do, but you don't have to actually say or do anything, just imagine it.

If we could actually pass and enforce some consumer protection and personal data laws in this country, I’d be game. The problem is not really the technology, but the abuse by the government and corporations in the first place. Personally I’m offended that they can aggregate our personal data and sell, swap, and trade it without compensating us for that information. We live in an age where data is valuable, and we really should at least be getting a cut ($$$) from the data we generate that others want.

Put a price on it’s use, and force compensation and I’ll bet well see quite a bit more privacy as well. Corporations shouldn’t just be able to collect it and do what they want with it, especially since it’s increasingly becoming a valuable commodity.
post #5848 of 14793
Quote:
Originally Posted by Jeremy Anderson View Post

They're not releasing a Kinect for Xbox One. They're releasing Kinect 2.0, which has almost none of the same tech as its predecessor and has 10x the precision.

Yeah, there really is no similarity.rolleyes.gif
post #5849 of 14793
Quote:
Originally Posted by michaeltscott View Post

We don't know any of the things that Jeremy's post claims that we do. None of us has seen a manual for Xbox One, so we don't know that there aren't ways to do all of those things with a gamepad. The controller assignment thing is a bug-a-boo. We've been told that we can use the console with Kinect turned off except for apps and games which require it. I cannot imagine that any game will "require" controller tracking. They just won't do the automatic reconfiguration when you pass the controller to someone else or the swap sides of the screen if players change sides of the room tricks.

From what I understand and what everyone was so concerned about before the DRM change was being able to turn the mic and camera off. IR isn't a privacy concern so why would I or anyone think that would be turned off with the Kinect?
post #5850 of 14793
Quote:
Originally Posted by mboojigga View Post

As stated before, the process should be no different than how it is for the 360 today. You get a shipping label and within a couple of days you get a replacement. Another option is get a Black Tie protection from Best Buy and swap out your HD from your old system and your good to go with the replacement. Nothings changed.

The only time that I sent an Xbox in for service (a a game disc out of the tray and into the body of the console) it took at least a couple of weeks to get it back. Since 90%+ of the time I anticipate using the Xbox One with Kinect turned off it will piss me off royally to lose the use of my console for even a couple of days because of a Kinect failure.

It's a controller--having it's breakdown break the console is tantamount to the console refusing to work because the gamepad which came with it is broken. When asked about this, MS has refused to comment.
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