highlights from The Verge:http://www.theverge.com/2013/8/21/4643746/microsoft-previews-xbox-one-dashboard-gamescom-2013
It starts with logging in; Pocket-lint reports that Xbox One permits up to six accounts to be signed in simultaneously, with Kinect able to distinguish between those users by the sound of their voice.
You can "follow" up to 1,000 friends, but the number of followers you can ultimately tally is limitless. Your favorite multiplayer pals can be pinned to a favorites section to speed up party formation and get you into a game.
There's good news for home theater enthusiasts, too. Microsoft is taking advantage of the console's IR blaster in a big way. The Xbox One can control individual components of your living room setup — a TV, receiver, etc. — recognizing commands like "Xbox, volume up" to make quick changes. The configuration process reportedly resembles that of a Harmony remote; you simply search for a device in your home theater chain rather than dealing with codes or other cumbersome menus.
highlights from Engadget:http://www.engadget.com/2013/08/21/xbox-one-user-interface/#continued
While we were being shown this, Kinect recognized Albert and logged him in automatically. He wasn't even trying to make that happen. Pretty neat if you're into the whole automation thing. This also meant that now, the interface was customized with his data... and for many that means achievements.
It's worth mentioning that there will be a new follow / follower mode when it comes to friends etc. Think twitter, and you get how this works. This basically means you can follow 1,000 players, and have unlimited followers, doing away with the 100 limit of the Xbox 360. A welcome relief for many.
Kinect's not just about the visual, it's also what you're going to be talking to when it comes to those voice commands. "Xbox snap upload," and we see the upload app snap to the side of the game screen. This can be done for all apps, including Netflix etc., if you really want to catch up on Arrested Development while playing Watch Dogs.
The IR-blaster also got some use. Pre-matched to the TV, we saw it being used to mute, and change volume etc. with ease. We have to say, it all worked pretty well, with all the voice commands responding correctly first time. Likewise, we got to see Kinect recognizing a second player, with their commands bringing up their specific content (showing their friends etc).
All in all, it's very much as we expected, but with the reassurance that some of the more novel features (Kinect, voice commands et al) appear to work as promised. So, while we're still waiting for that actual release date, we at least know a little more about your potential future gaming home.