Originally Posted by c.kingsley
That is because there are other factors, like texture resolution, which make up the image a game presents to the television. This is why two games of equal resolution can look vastly different from one another. It is also why if you compare a modern game like Crysis 3 at 1080p to an old game like HL2, WoW, etc., the old games won't look nearly as good. There are more variables in the perceived realism equation than screen resolution. You could have 4k screen resolution with 8 bit texture resolution and it will still look like an 8 bit game.
Exactly, which is why I posted this yesterday
"Resolution is just one factor. I really don't want secs locking themselves into 1080p no matter what. Going 720p or less means they can do so much more in other areas that effect graphics, polygons, textures, physics, number of items on screen, ai etc etc etc all take up resources."
That's also why filming real life is quite a bit different than 1080p rendering on a game. A movie at DVD resolutions still has far more details in textures in motion than 1080p games. You simply aren't dealing with a fixed texture when recording real life and dealing with movement, you zoom the camera in the "texture" of real life doesn't stay the same amount of pixels as it would in a game (granted many games swap out textures for higher res textures but no infinitely).