Originally Posted by bd2003
Onlive streamed from 5-12mbps.
No. To try to counter latency, Onlive decided to stream 60 fps videos. It easily outpaced Netflix and other services which streamed 30 fps videos. Ask the regular users of Onlive in those forums and see how they talk about bandwidth caps.http://gigaom.com/2011/10/07/could-onlive-be-the-app-that-kills-bandwidth-caps/
Techbeast.net conducted a trial to discover how much would be used during a typical gaming session. Playing Just Cause 2 through OnLive for around five minutes used around 200MB of data, meaning gamers can expect to get through around 20GB in as little as six hours.
Cable.co.uk, a broadband comparison shopping site, also reports that some folks using the service have run afoul of British ISP Talk Talk’s network management policies, which meant players were unable to connect to the service at peak times.
At first, it was assumed OnLive was simply struggling to cope with demand, but support staff noticed that TalkTalk broadband customers affected by the issue were seeing unexpectedly high levels of packet data loss.
TalkTalk saw the high usage due to OnLive and tried to throttle them.