Originally Posted by number1laing
30fps racing games are quite common these days.
I agree that a lot of this may be chalked up to early game headaches, but it may not all be resolved. I really doubt that there is some hidden power lurking in the Xbox One that will let, say, DICE draw twice as many pixels while maintaining the same framerate.
I still stick to 60 fps racers. Forza Motorsport series. Burnout series. And we don't know the situation on these other games. With Vsync enabled, if it can't hit 60 fps, it doesn't just drop a little bit. It will drop to the next interval, 45 and if not, then 30. Just with some minor code improvements, you could maintain 60. It only takes a little bit of optimization to go from 45 to 60 when Vsync is enabled. People and developers turn off Vsync so that you can have variable framerate. So that 60 fps drops to 57.2 fps or 55.7. But then you get ugly screen tearing.
That said, I'd take framerate over resolution any day of the week. 60 fps is king. As much as I love Gears of War, it's still a 30 fps shooter. I still prefer the 60 fps feel of CoD over the 30 fps feel of Battlefield. Diehard BF gamers have already noticed the difference that 60 fps makes in BF4.
And last gen, all the consoles had problems maintaining 720P. Most developers chose prettier graphics over 720P-at-all-cost. It's more about the graphics quality than the resolution.