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The Official Xbox One thread... - Page 316

post #9451 of 14765
Quote:
Originally Posted by bd2003 View Post

http://penny-arcade.com/report/article/microsoft-engineer-confirms-that-the-xbox-one-will-be-able-to-drive-the-pla

A MS engineer says lag won't be an issue when hooking up another console through the HDMI in.  Neat!

Yeah, this was talked about for a long time now... In fact, the whole lag response I think was only a response to the jokes that you could plug in a PS4. I definitely plan on hooking up my 360. Since you can only do text and voice messages with 360 owners (no parties), having both on at the same time is the only thing you can do if you want to stay in touch with your friends who have not transitioned.
post #9452 of 14765
Quote:
Originally Posted by onlysublime View Post

Then again, WMC is cheap. What is it? $10? Not going to break anyone's bank.
Unless that changed in 8.1, it's $60, as you must upgrade to Windows 8 Pro
post #9453 of 14765
Quote:
Originally Posted by Cravit8 View Post

Unless that changed in 8.1, it's $60, as you must upgrade to Windows 8 Pro

It was 10 bucks when I bought it back in February.
post #9454 of 14765
Got to test Forza 5 and Killer Instinct tonight at the Microsoft Store.
Forza's graphics are truly amazing, what I was surprised about is the lonnnggg loading time, I did not expect to see this in a next generation console, but maybe its a buggy demo and not the actual final game? I don't know but other than that is looks and plays great.
The controller is very nice, lighter than the 360's and the improved rumble is very cool.
KI was very cool, this game ran smoothly and it looked great, very fast and lots of action, got to play a few rounds and try different fighters and combos. The employees kept telling everyone that they could press any button on the controller EXCEPT the guide one, they were very strict about this, for some reason they did not want people to see the dashboard.
Overall it was a good experience, left the Microsoft Store and went across the street to pay off my Xbox One pre-order at Gamestop. 11/22 can't come soon enough!! biggrin.gif
post #9455 of 14765
Quote:
Originally Posted by mboojigga View Post

Quote:
Originally Posted by Cravit8 View Post

Unless that changed in 8.1, it's $60, as you must upgrade to Windows 8 Pro

It was 10 bucks when I bought it back in February.

If you're running Pro it's $9.99; if you're not running Pro you have to upgrade, a $90+ proposition. I bought the $30 upgrade to Win8 Pro from Win7 on the day it was first offered but didn't pay any attention to the free WMC offer since I didn't use it on Win7.
post #9456 of 14765
Quote:
Originally Posted by onlysublime View Post

Yeah, this was talked about for a long time now... In fact, the whole lag response I think was only a response to the jokes that you could plug in a PS4. I definitely plan on hooking up my 360. Since you can only do text and voice messages with 360 owners (no parties), having both on at the same time is the only thing you can do if you want to stay in touch with your friends who have not transitioned.

So a Xbox Live account can be logged online on both systems simultaneously?

I vaguely recall not being able to do this the last time around with my account.
post #9457 of 14765
Quote:
Originally Posted by Leo_Ames View Post

So a Xbox Live account can be logged online on both systems simultaneously?

I vaguely recall not being able to do this the last time around with my account.

It's been clarified awhile back. You can be logged into an Xbox One and Xbox 360 with the same user account simultaneously. You still cannot be signed into 2 360 systems simultaneously or 2 Xbox One's at the same time as far as I know.

http://www.ign.com/articles/2013/08/05/ask-microsoft-anything-about-xbox-one

If I sign in to Xbox Live on my Xbox One, will I also be able to sign in on the same account on my 360 at the same time? Say someone is using the Xbox One in the living room and I'm playing my 360 in my bedroom. Will I be able to use the same account?

WHITTEN: Yes this works! You’ll be able to be signed on with the same gamertag on both an Xbox 360 and an Xbox One console at the same time. However, like today, you can only be signed into one Xbox 360 and one Xbox One at a time.
Edited by onlysublime - 11/8/13 at 8:56pm
post #9458 of 14765
Arstechnica has a nice new article. very long so go to link for full text. just going to quote semi-unique observations:

http://arstechnica.com/gaming/2013/11/hands-on-with-the-xbox-one-kinect-interface-and-os-impressions/

Voice is the new controller

The most notable thing about my hour-or-so hands-on demo was how little I actually used a handheld controller. Practically every feature described in this piece was activated by saying "Xbox" followed by a simple command. Yes, a similar feature is already available to anyone with a current-generation Kinect hooked up to their Xbox 360, but it's clear that voice controls are much more fully integrated into the Xbox One interface.

Not only that, but voice controls are now a system-level process that runs in the background while you're using an app or game. You can call out, "Xbox, snap friends" while playing a game to bring up your friends list on the side of the screen, without even pausing. Then there are the handy app-specific shortcuts activated by voice commands. "Xbox, watch Comedy Central" let me jump straight to watching the channel even from another app, for instance.

The idea of never having to use a controller to search through menus and sub-screens to find my apps and games seemed pretty appealing after just a few minutes of talking my way through a variety of Xbox One functions. There is a slight, noticeable voice recognition pause of roughly half a second after saying each command, but it didn't seem to get in the way much during the demo (and it seemed shorter than the similar pause on the Xbox 360, in any case).

Accuracy and recognition weren't significant issues, either. In the hour I spent with the Xbox One, I only counted two times where someone had to repeat themselves because the system didn't hear a command, and there were no instances of the system misinterpreting what was said. In fact, the Kinect was sensitive enough that Engineering Manager Jeff Henshaw had to whisper instructions to me ("Try saying [*whisper*] 'Xbox, go home'") so the system wouldn't accidentally pick up his words. It remains to be seen, of course, if this performance can hold up in a noisy living room and not the idealized, faux living room that Microsoft set up.

Skeleton detection and automatic login

Aside from voice, the most significant system-level feature enabled by the Kinect is the ability of the Xbox One to log a user in automatically based only on their visuals. The first time you set up the system, it takes you through a 30-second process where you log in to your Microsoft account. Kinect then builds a personal profile it will associate with that account based on facial recognition but also the camera's basic skeletal model of your body. This process forms a unique biometric ID that the Kinect uses to automatically identify a user, logging them in to Xbox Live and bringing up a personalized menu that includes their recent apps and favorite items.


Previous Microsoft demos have suggested that the system can also hold up to four recent apps in system memory alongside a game. Henshaw clarified that this number is not set in stone and that up to 10 apps can be held in memory at a time depending on their memory footprint. In practice, Henshaw says, it's usually three to five apps that can be held in memory at once.

More than quick switching between active apps, Microsoft is also pushing the ability to snap an app on the right-most quarter of the screen, Windows 8-style, while another app or game runs in the larger portion. Simply saying "Xbox, snap [application]" at any point brings up a version of the app tailored for this smaller screen real estate, while "Xbox Unsnap" returns the main app to the full screen (saying "Xbox, switch" can determine which live window you're actively controlling).

One of the most interesting features for the snap functionality is the ability to put a live TV show in a tiny window in the corner while playing an Xbox One game in the main area, making for a sort of built-in picture-in-picture mode through the system itself (replacing the janky PiP modes on many TVs). The Xbox One actually blends the audio from both sources in this mode. It's a bit annoying if you want to listen to only one source, but you can mute the audio from within some games.

We played around with a few other multitasking options here, like viewing fantasy stats while watching a football game, but I think the real potential for this feature is going to be keeping track of things like Twitter streams or IM chats while still playing a game or watching a show. These kinds of apps were never that useful when they had to take up the entire TV, but as content that runs alongside something more interesting, they could have new value.
post #9459 of 14765
some guy accidentally got his Xbox One early from Target! A standard edition to boot...

Ghosts 39 GB
Madden 25 12 GB
NBA 2k14 43 GB
NBA Live 14 9 GB
Forza Motorsport 5: 31 GB
Ryse: Son of Rome 34 GB
LocoCycle 13 GB
Dead Rising 3: 19 GB
Fifa 14 is 8 GB
Assassin's Creed IV Black Flag 20 GB
Just Dance 2014 is 22 GB
Skylander SWAP Force 15 GB
Zumba Fitness World Party 24 GB
post #9460 of 14765
Penny Arcade has a great article. And the impressive thing it's written by Ben Kuchera who has a great history of hating the original Kinect since before the original Kinect was released (if you see his Arstechnica articles):

Now this is an impressive article for the fact that the author, Ben Kuchera, hated the original Kinect since the very beginning of its existence (google his Arstechnica days). He hated every Kinect game including great ones like Kinect Sports. However, the last couple of articles showed that he may have changed his tune...

http://www.penny-arcade.com/report/article/the-xbox-ones-ui-may-have-sold-me-on-the-kinect-pack-in

only excerpts of unique things I saw. see article for full details:


The Kinect has a towel over it, and Henshaw removes the blinder and takes a few steps back. The interface changes as it recognizes him, and brings all his content to the home screen. You can see his individual things he has pinned to the home screen, including The Walking Dead so he can always catch the latest episode. There is a frozen instance of Forza 5 that he can jump in and out of instantly.

There is an impressive level of granularity here: If you pin a show like The Walking Dead you can pin the series in general, or a specific season, or a single episode. With music you can pin a station, a playlist, an artist, a specific album, or even just a song.

The system can keep one game “hot” at any time, so you can pause the game and move to a television show or a Skype call or anything else and the game sinks into the background until you call it back up. There is no loading time, no need to save the game. It simply goes away into the background, and you can return via a voice command at any time.

“Kinect actually has an array of microphones in it that can do a tech called Beam Forming. It’s able, to within about five inch accuracy, which is about the width of a human mouth, pinpoint the source of a spoken command, so when it hears someone say the command that we just said, it knows which skeleton it came from. And it has mapped that skeleton to a biometric profile on the console,” Henshaw said.


“I don't know the exact percentage, but it needs to see a percentage of your skeleton to map it to you to biometrically ID you. We actually do a really smart blending of facial characteristics and overall skeletal structure, and we combine those two into a profile,” Henshaw said. “That profile is what we use to authenticate you. So you can't just take a glossy 8-1/2 by 11 and hold it up in front of the camera. We did think about that. We had college dorm room visions of people trying to hack that. So we were pretty smart about it.”

Seeing all this in action is impressive, and it’s pointed out to me that you don’t have to yell; you just speak conversationally. He brings up the television feed, Skype, Internet Explorer, music, and the system switches between each application nearly instantly, and moves back to the main screen just as quickly. We jump back into the game, and then pause the game to take a Skype call. I use a few voice commands to capture a scene in Forza and we edit it into a little video.

I try to speak quietly to try to slip up the system, but it recognizes my commands. I ask him to go to a few different things in different order just to make sure this isn’t canned.

Henshaw leans back, and reminds me that I had believed none of this was working when I walked in.


“So we just switched between 8, 9 apps. Forza is still hot. And this is really key,” Henshaw said. “Because on any other platform, and you're going to be talking to all the big boys shipping new consoles this year. On any other platform, if you exit the game to go check the sports score in a game on TV, or to go browse the web for a hint on your console, you just lost your progress unless you saved. You just lost the state of your game. Not on Xbox One.” This is their goal, to keep the game always ready to go, no matter what else you do, or what other apps you use. The game is always ready for you to return, even if you’re using the Xbox One for other media.


“So around the E3 time frame, there was a lot of noise about how Xbox One incorporates like 3 operating systems,” he told the Report. “And technically, that is true. We have a hypervisor at the very bottom of our stack that was written by Dave Cutler and I don’t know if the name Dave Cutler means anything to you, he’s the guy who wrote VMS and wrote the Windows NT kernel.”

“So the dude… he’s legendary in the industry. He knows his core operating system **** like no one else. Dave wrote our hypervisor. We have two LS virtual machines. One that handles the dedicated game, and one that handles the round-robinning of all the apps. Those are completely separated,” Henshaw continued. “Your game always has a fixed view of the world of hardware resource, it’s running any hypervised dedicated VM. And that was why there’s always one that’s hot at a time. The apps run in a much more Windows 8-like round robin VM. So you'll always have 2, 3,4, 5 of those hot, depending on what they do. Those are managed separately and they can be reset separately.”

This is important, because you have don’t have to worry about cleaning up after the system. Even your smart phone likely benefits from a hard reset every few days, but the Xbox One has been designed to always stay on, and to run the entirety of your home theater.

“Generally that whole VM reboots whenever you start a new game. It’s cleaned by virtue of watching a new title,” Henshaw said. “And the apps that we are flipping through so quickly and doing all this stuff, they have automatic clean up that happens in that VM and that whole VM can be restarted without ever affecting the game.”

And this is what Microsoft has done such a poor job of communicating: They're spent a significant amount of time and money making sure that the Xbox One can run your home theater, but they also made sure to keep the gaming aspect of the hardware front and center. You can step away from the game at any time, and the system will keep the game frozen, ready to jump back into action when you're ready to play again.

The PlayStation 4 does this on a system level; you'll be able to put the system in standby mode and walk away, but the Xbox One allows you to do this for the game itself and continue using the console for anything else. It's a powerful feature that doesn't really sink in until you see it in person, and goes a long way to justify Microsoft's claims that this should be the middle of your entertainment experience.

I'll be testing all these issues in detail in my own home very soon, but this meeting at least proved that yes, this exists. It works. And it's pretty damned cool.
post #9461 of 14765
Quote:
Originally Posted by onlysublime View Post

some guy accidentally got his Xbox One early from Target! A standard edition to boot...

Ghosts 39 GB
Madden 25 12 GB
NBA 2k14 43 GB
NBA Live 14 9 GB
Forza Motorsport 5: 31 GB
Ryse: Son of Rome 34 GB
LocoCycle 13 GB
Dead Rising 3: 19 GB
Fifa 14 is 8 GB
Assassin's Creed IV Black Flag 20 GB
Just Dance 2014 is 22 GB
Skylander SWAP Force 15 GB
Zumba Fitness World Party 24 GB
I will be curious to see if multiplat games use the same amount of space? I'm sort of shocked that DR3 is only 19GB. Forza 5 at 31GB looks about what I thought.
post #9462 of 14765
Quote:
Originally Posted by mboojigga View Post

So fast and fluid I can't wait.
at 5:51 in the video Yusuf makes an ordinary motion with his arms while saying hello during the skype call. Kinect interpreted that motion as something intentional and images of hands came on both sides of the screen. I wonder what that function would do? Is that how you snap? Can you put the picture in a different place on the tv? Can you turn the other person upside down, shake the screen a bit and fleece the person of their loose change? Who knows but damn I want to know more.
post #9463 of 14765
The Xbox One will not support 3D Blu-Ray support at launch. There could be a future update to fix that later on.

http://reviews.cnet.com/8301-9020_7-57611586-222/xbox-one-wont-play-3d-blu-rays-for-now/
post #9464 of 14765
Quote:
Originally Posted by onlysublime View Post

some guy accidentally got his Xbox One early from Target! A standard edition to boot...

Ghosts 39 GB
Madden 25 12 GB
NBA 2k14 43 GB
NBA Live 14 9 GB
Forza Motorsport 5: 31 GB
Ryse: Son of Rome 34 GB
LocoCycle 13 GB
Dead Rising 3: 19 GB
Fifa 14 is 8 GB
Assassin's Creed IV Black Flag 20 GB
Just Dance 2014 is 22 GB
Skylander SWAP Force 15 GB
Zumba Fitness World Party 24 GB

Looks like MS banned his console. Hopefully that is only until the 22nd
post #9465 of 14765
Quote:
Originally Posted by onlysublime View Post

some guy accidentally got his Xbox One early from Target! A standard edition to boot...

Ghosts 39 GB
Madden 25 12 GB
NBA 2k14 43 GB
NBA Live 14 9 GB
Forza Motorsport 5: 31 GB
Ryse: Son of Rome 34 GB
LocoCycle 13 GB
Dead Rising 3: 19 GB
Fifa 14 is 8 GB
Assassin's Creed IV Black Flag 20 GB
Just Dance 2014 is 22 GB
Skylander SWAP Force 15 GB
Zumba Fitness World Party 24 GB

Those sizes seem a little low don't they?
post #9466 of 14765
Quote:
Originally Posted by spid View Post

The Xbox One will not support 3D Blu-Ray support at launch. There could be a future update to fix that later on.

http://reviews.cnet.com/8301-9020_7-57611586-222/xbox-one-wont-play-3d-blu-rays-for-now/
I know this is probably correct, but I can't help feeling skeptical. It just doesn't make sense to me. I can't imagine they wrote the underlying libraries from scratch. And even the most basic player supports 3D. Maybe they struggled with 3D playback necessitating the rest of the dash to be 3D. And what to do with switching between 2D and 3D content. And app snapping.

Now that I'm thinking through it, this does seem like a fairly complex problem on the presentation side of things.
post #9467 of 14765
Quote:
Originally Posted by Sorax View Post

I know this is probably correct, but I can't help feeling skeptical. It just doesn't make sense to me. I can't imagine they wrote the underlying libraries from scratch. And even the most basic player supports 3D. Maybe they struggled with 3D playback necessitating the rest of the dash to be 3D. And what to do with switching between 2D and 3D content. And app snapping.

Now that I'm thinking through it, this does seem like a fairly complex problem on the presentation side of things.
There are certainly some inexpensive 3D BD players, and many devices are sold that can play back 3D or view 3D on, but very few people actually watch 3D content at home.

Although personally, I watch 1 to 3 titles in 3D from BDs each week on my Mitsubishi 3D DLP set or LG 3D LCD set..
And I would have expected them to have 3D playback. But realistically, if they had to let it go by the wayside I understand since 3D viewing at home is only a niche market.

I know several people with 3D capability on their TVs. They have all tried it out once or twice, but they aren't interested in watching things that way. Even their kids don't want to watch anything in 3D on their HDTVs. And to me that seemed pretty telling if their kids didn't want to have anything to do with it. Although I do have a brother that does use his Sony 3D LCD for watching 3D BDs. But my brother and I are certainly the exception. The vast majority of 3D capable TVs are not being used to watch 3D content.
post #9468 of 14765
Kind of a bummer because I am in the process of selling my PS3 since 3D was the only reason I used it. I hope the Xbox One does support 3D fairly soon.
post #9469 of 14765
Quote:
Originally Posted by aaronwt View Post

But realistically, if they had to let it go by the wayside I understand since 3D viewing at home is only a niche market.
I agree, it's practical of them not to waste much effort on this feature. But for my own situation it's disappointing.

I love the occasional 3D movie. Pacific Rim and Hugo come to mind as absolutely stunning demonstrations of the technology. This week I've been planning how my setup will change with the Xbox One and was psyched about getting rid of electronics. I thought my Blu Ray player was gone for sure. But now it has to stay, plugged into the switch that feeds the XO's input. If only they'd announce The Stick Of Truth for XO, then I could box up the 360 biggrin.gif
post #9470 of 14765
Quote:
Originally Posted by michaeltscott View Post

If you're running Pro it's $9.99; if you're not running Pro you have to upgrade, a $90+ proposition. I bought the $30 upgrade to Win8 Pro from Win7 on the day it was first offered but didn't pay any attention to the free WMC offer since I didn't use it on Win7.

Thank you!
Was everyone else's mis-information purposed or accidental? $90 is not chump change to get a windows program to work on windows.
post #9471 of 14765
Quick question I'm hoping you guys can help me out with.

I just bought a 4gb kinect 360 bundle for my 12 year old niece for Xmas. I got rid of my 360 a few months back and I'm getting an XB1 on the 22nd. I have quite a few kinect games and other 360 games that I purchased digitally under my gold account. I know that I can use my gold account on the 360 and xb1 concurrently, so I want to load my live account onto her 360 and DL all the games that I have purchased.

If I leave my gold account loaded onto her 360, but she uses her own profile to log in and out, can she still use the games or does she have to be logged in under my gold account?

Also, is there a way to require a password before any purchases on the xblive marketplace?
post #9472 of 14765
Yes she can but if she doesn't have gold then she would need to log under your acct. but anyone is good to go to play any games on that system.
post #9473 of 14765
Quote:
Originally Posted by ufcraig21 View Post

at 5:51 in the video Yusuf makes an ordinary motion with his arms while saying hello during the skype call. Kinect interpreted that motion as something intentional and images of hands came on both sides of the screen. I wonder what that function would do? Is that how you snap? Can you put the picture in a different place on the tv? Can you turn the other person upside down, shake the screen a bit and fleece the person of their loose change? Who knows but damn I want to know more.
I think it was the grab and pan feature (or whatever they called it) that was demoed at the reveal. It's basically pinch to zoom like on a phone but using 2 hands instead of 2 fingers.
post #9474 of 14765
Wonder if the console will pass through HDMI input when powered off.
post #9475 of 14765
Quote:
Originally Posted by ahartig View Post

Quick question I'm hoping you guys can help me out with.

I just bought a 4gb kinect 360 bundle for my 12 year old niece for Xmas. I got rid of my 360 a few months back and I'm getting an XB1 on the 22nd. I have quite a few kinect games and other 360 games that I purchased digitally under my gold account. I know that I can use my gold account on the 360 and xb1 concurrently, so I want to load my live account onto her 360 and DL all the games that I have purchased.

If I leave my gold account loaded onto her 360, but she uses her own profile to log in and out, can she still use the games or does she have to be logged in under my gold account?

Also, is there a way to require a password before any purchases on the xblive marketplace?

360 rules still apply. If your 360 games were first purchased and downloaded for a different console, that brand new console for your niece would require you to be logged in for her to use your games. You'd have to transfer your licenses to this new 360 in order for her to play any time. If you don't, then you would always have to be logged into that system to play your purchased games. Now, if you don't mind being logged into that system all the time, I think the setup is okay. I'd do the license transfer. It'd make the new 360 exactly like your old 360 and anyone can play at any time under their own account without you logging in. And if you do that, you don't have to worry about accidental purchases because you can remove your profile from the system after you have finished the license transfer so she can't log into your account and buy (though you can still require a password to log into your account).

And yes, you can password protect all purchases (the PIN code?).
post #9476 of 14765
Quote:
Originally Posted by Cravit8 View Post

Thank you!
Was everyone else's mis-information purposed or accidental? $90 is not chump change to get a windows program to work on windows.

it's not misinformation. The Pro version was what Microsoft was pushing to people looking to upgrade. That was the cheap version. You could get the entire OS package for $39. People with student credentials could get it for $19. the "home" version was meant as a cheap version for OEM who need to penny pinch for new machines, but others and I were looking to upgrade current machines, not buy new machines. The home version did not save the upgrader any money (hence the push by Microsoft to get you to get the Pro version).

Realistically, the only way to get a home edition of Windows 8 (at least at the time) was to buy a new machine which was forced onto you by OEMs unless you customized your build with an upgrade.
post #9477 of 14765
Getting back on topic I've been away for awhile. What ended up happening with BC? Was that confirmed or was it just another silly internet rumour?
post #9478 of 14765
Quote:
Originally Posted by aaronwt View Post

Quote:
Originally Posted by onlysublime View Post

some guy accidentally got his Xbox One early from Target! A standard edition to boot...

Ghosts 39 GB
Madden 25 12 GB
NBA 2k14 43 GB
NBA Live 14 9 GB
Forza Motorsport 5: 31 GB
Ryse: Son of Rome 34 GB
LocoCycle 13 GB
Dead Rising 3: 19 GB
Fifa 14 is 8 GB
Assassin's Creed IV Black Flag 20 GB
Just Dance 2014 is 22 GB
Skylander SWAP Force 15 GB
Zumba Fitness World Party 24 GB

Those sizes seem a little low don't they?

Madden 25, NBA Live and FIFA 14 are astonishingly low; NBA 2K14 is astonishingly large biggrin.gif. I'm not too surprised that multiplats that are on current generation machines aren't very big, since the difference is probably mostly in the art assets. They'll also have beefier shader code and possibly more elaborate AI but that's not going to take up much space. I'd have expected Dead Rising to be larger, though its still over 3 times the size of DR2 (6.2 GB).
post #9479 of 14765
Quote:
Originally Posted by aaronwt View Post

Those sizes seem a little low don't they?
anything 30GB or bigger seems reasonable I think. What I just noticed was NBA 2k14 taking 43 GB! What in the world is taking up so much space for that game when Dead Rising 3 only needs 19 GB!
post #9480 of 14765
Quote:
Originally Posted by Ripeer View Post

Getting back on topic I've been away for awhile. What ended up happening with BC? Was that confirmed or was it just another silly internet rumour?

I never heard a rumor that they'd pull off BC. They've stated that they may offer some streaming versions of 360 games but that was after Sony said it first. If you have space to keep your 360 they've now stated that added latency of displaying its output through the Xbox One is trivial, so if you want to play 360 games with most of the conveniences of the Xbox One dash you can by running it into the Xbox One's HDMI in (though you will have to remember to pause your game before wandering off into something different).
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