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The Official Kinect Thread for Xbox One - Page 5

post #121 of 354
Kinect Sports Rivals Proves Kinect 2.0 Actually Works

Time for a little jet ski racing!
August 20, 2013by Ryan McCaffrey

Last week, Zumba Fitness: World Party, of all things, proved that Kinect 2.0 works in a side-by-side comparison with the original Kinect. But it's Kinect Sports Rivals -- the third game in the popular motion-controlled sports series -- that gets the honor of being the first Kinect 2.0 game IGN has actually played.

Of the six sports on the disc -- mountain climbing, jet ski racing, bowling, soccer, tennis, and sharpshooting -- I got to try the jet ski racing, and came away reasonably impressed with both the new Kinect technology as well as the game. The tech reads you very well, starting with a full-body scan before you start playing. This is turned into your in-game Champion -- not the same thing as your regular Xbox Avatar -- and it created a very reasonable cartoon-ish approximation of me, minus the hair. But that was selectable after the scan completed. The end result -- despite being in an oddly-lit Xbox Showcase event -- came out rather well. Microsoft was confident enough in their tech that they printed players a T-shirt with their Champion on it on the spot.

As for the game itself, the jet ski mode felt a lot like the Nintendo classic Wave Race 64, with your racer bouncing up and down on the waves with his or her Waverunner. Controls are easy: hold both hands out, closing your fist for the accelerator and opening your hand to let off the gas. You pull one arm in gently in order to turn in that direction, or lean your body into it for a harder turn. Pull back off a jump to do an in-air flip. It's all extremely responsive, just like you always wished it was on the original Kinect.

I'm quite eager to try out bowling, my favorite event from both Kinect Sports 1 and Wii Sports, but sadly that will have to wait for another day. Until then, rest easy knowing that Kinect 2.0's likely flagship title works...and it plenty fun to boot.
post #122 of 354
hands-on at Gamescom for Kinect Sports Rivals:
post #123 of 354
Thread Starter 
Wave Race 64 is back
post #124 of 354

Thanks. I can see why they didn't want the public to see that yet.
post #125 of 354
more info on the online multiplayer in Just Dance 2014:

http://www.polygon.com/2013/8/21/4638316/world-dance-floor-is-just-dance-2014s-biggest-departure

Just Dance 2014's new online mode, World Dance Floor, is the series' "biggest departure" from past titles, Ubisoft representative Shannon Kelly told Polyon during a recent press event.

The mode matches players up against dancers anywhere in the world. Players compete in real-time, and rankings climb and fall according to performance during the song. Before every dance, players will be able to vote between two songs. The selection falls in favor of the majority. According to Kelly, connecting players worldwide through a single dance helps to "make the Just Dance community feel really small."

"Being online for the first time is huge," Kelly said. "You're seeing the exact same thing at the same time. If they're in Taipei or San Diego or Chicago, the same song is playing at the exact same time, so everyone is potentially doing the same dance move at the same moment."

At the end of each song, players can view how they ranked against their direct competitors and against dancers worldwide. Just Dance 2014 will include leaderboards for players, as well "fun in-game names," Kelly said, for players who want bragging rights. You can't specify a competency level before heading into a match, novice or otherwise, but individual songs are ranked by their difficulty.

Just Dance 2014 also revives Just Dance 3's karaoke options, though this feature won't have any impact on the player's dance score. Instead, players who sing well and on-key will receive "mojo" points. These points help unlock new choreography, remixed songs and more. Kelly said that Just Dance is "first and foremost" a dance franchise, and that it won't morph into a karaoke series anytime soon.

"[Singing] is more for effort," Kelly said. "We found that a lot of our fans sing along to the song anyway ... We wanted to add a fun smaller component to the game. We definitely didn't want to change the direction of the game and say it's half about singing half about dancing, but we wanted to sprinkle in this fun element."
post #126 of 354
I really don't see dancing against each other being that fun online unless they actually put everyone on the screen, and not just an avartar. Otherwise it would be just like trying to beat someone's high score.
post #127 of 354
really? I've done it a few times in Zumba Fitness: Join the Party. you'll see 8-person lobbies, especially if you play when it's prime time in Europe. they used to show the actual silhouette of the online player but after a patch, that feature was removed. maybe people thought it was too intrusive or revealing.

heck, I even faked online played Dance Central with a friend. online play is the feature we wished we had in Dance Central. I just like the sense of doing it with someone else because to me, leaderboards are so mechanical and boring. Then again, I really miss Netflix viewing parties and some people don't get that.
post #128 of 354

that gameplay looks horrible... reminds me of wii boxing..
post #129 of 354
Kinect Sports Rivals rock climbing and facial scanning!
post #130 of 354
Quote:
Originally Posted by benjamin-benjami View Post

that gameplay looks horrible... reminds me of wii boxing..

Yes, it looks truly abysmal. If Kinect 2.0 is that great, MSFT better get the Fight Night brand on board for a kick ass 1 to 1 boxing game.
post #131 of 354
is fight night still around?
post #132 of 354
Quote:
Originally Posted by onlysublime View Post

is fight night still around?

Fight Night Champion came out in 2011 to good reviews (86 overall on Metacritic) so I don't see how EA and MSFT don't partner up on this for a truly next gen boxing sim / workout game.
post #133 of 354
Project Spark is the best use of Kinect that I've seen so far: http://www.engadget.com/2013/08/22/project-spark-eyes-on/
post #134 of 354
Quote:
Originally Posted by ahartig View Post

Fight Night Champion came out in 2011 to good reviews (86 overall on Metacritic) so I don't see how EA and MSFT don't partner up on this for a truly next gen boxing sim / workout game.

EA halted development of the Fight Night Franchise (last year I think), because almost the whole team is working on UFC now.
post #135 of 354
Quote:
Originally Posted by MarkcusD View Post

Project Spark is the best use of Kinect that I've seen so far: http://www.engadget.com/2013/08/22/project-spark-eyes-on/

definitely. I totally want to make some of those creepy floaty guys that steal voices from Buffy the Vampire Slayer.
post #136 of 354
here's a vid friends and I made with Avatar Kinect:

now, can you imagine the potential with a higher fidelity Kinect and Project Spark? real movies with real control over camera angles. 8 people involved in the avatar kinect vid!
post #137 of 354


I have some concerns about how I am going to "connect" my Kinect 2.0 this November. As you can see from the attached set-up, my TV is mounted to a wall but all of my components are a good 20' away in a media closet. I'm guessing I will need to use a USB extension cord through the ceiling and back down into my media closet. Definitely going to make things problematic as far as hitting the ground running after the initial unboxing.
post #138 of 354
Quote:
Originally Posted by Spartan313 View Post

I have some concerns about how I am going to "connect" my Kinect 2.0 this November. As you can see from the attached set-up, my TV is mounted to a wall but all of my components are a good 20' away in a media closet. I'm guessing I will need to use a USB extension cord through the ceiling and back down into my media closet. Definitely going to make things problematic as far as hitting the ground running after the initial unboxing.

Others have complained of the same dilemma. It's USB 3.0 with, of course, a proprietary connector. No extension cable solution has been announced yet. At least now you can use the console sans Kinect if there's not a cable available at launch.
post #139 of 354
Kinect 2.0 looks smaller than the original Kinect...



post #140 of 354
I've been trying to figure out the height of the thing.

I'll probably end up using one of those top of the TV mounts so it won't matter, but my other option is to put it just below the TV and I'm wondering if it will interfere with any line of sight at the bottom of the screen.
post #141 of 354
Quote:
Originally Posted by onlysublime View Post

Kinect 2.0 looks smaller than the original Kinect...




Not as wide apparently, but definitely deeper (protruding) based on that photo.
post #142 of 354
Quote:
Originally Posted by michaeltscott View Post

Others have complained of the same dilemma. It's USB 3.0 with, of course, a proprietary connector. No extension cable solution has been announced yet. At least now you can use the console sans Kinect if there's not a cable available at launch.

Yep same problem here. Hopefully someone will figure it out. This is actually preventing me from pre-ordering. Don't think it will end up pushing me to a PS4, but I'm definitely not putting down $500 until I figure out what I'm going to do. My cable box and a/v receiver are a good 35-40 feet away by the way the cables fly.
post #143 of 354
Or MS could do the smart thing and just lock down an exclusive Xbox One console license for Oculus Rift for 5 years with an eye toward buying them outright later and integrating it with Kinect ala this patent.

http://www.geek.com/games/microsoft-patent-reveals-oculus-rift-like-head-mounted-display-1564294/
post #144 of 354
It looks like many others here have the same concern as me regarding the inadequate length of USB 3.0 cable provided for those with equipment far away from the screen. Almost everyone with a dedicated theater is sure to have this problem. My AV gear will be at least 30 plus feet away and I am not sure what I am going to do at launch. I have a preorder for a launch system but have yet to hear anything about 3rd party peripherals that would address this issue.

Does anyone know if it is possible to splice the kinect usb 3.0 cable with another standard USB 3.0 cable? I have never done this kind of splicing with USB but would be willing to give it a shot if I knew it would work and knew how.
post #145 of 354
This is using the OG Kinect, but I found it interesting. http://www.theverge.com/2013/9/25/4769250/microsoft-windows-kinect-gestures-desktop

I would like to see some stuff like that in games, where it's just minor quick additive gestures that don't require you keeping your hands up for long. Pretty slick.
post #146 of 354
Meh. The uses of Kinect which intrigue me most are hands-free, like tracking my head and shoulders. Let me lean to the side to peek around corners and lean forward to crouch--stuff I might do by reflex anyway. I'd rather not take my hands off of the controller (pad) if possible.
post #147 of 354
So I was listening to an episode of Weekend Confirmed today. I don't think it's the most recent episode, I think it's the one right before it. A guy on there, from Shacknews, Andrew, was able to try the new Kinect with that Fantasia game, and basically he was saying that the new Kinect seems to be just as broken as the old one. How is this possible ? How could they not have improved it by leaps and bounds ?
post #148 of 354
What about it did he say was broken? Specific gestures in the game? Not sure how he would know if the Kinect was "broken" from a demo of one game. And an unfinished one at that.

Let us hope it is just that particular developer failing to grasp the integration of the Kinect.

Motion controls that use hand gestures don't really interest me from a game play perspective. I don't see any games in the pipeline that rely heavily on Kinect that are grabbing my attention. It is just not how I want to engage with a game. I want something tangible to manipulate.

However, there could be some good uses for the device for the more instinctual motions like michealscott described. That I could very well welcome. It could add to a game in meaningful and fun ways and possibly even convince me to buy the game for the Xbox One instead of the PS4. Of course the new playstation eye could most likely also do some of those more simple motion tracking things that I could be interested in. It remains to be seen......

One thing for sure. The motion based control of the interface had better work. There is no way they would release the darn thing if that was "broken".
post #149 of 354
You'd have to listen to the podcast. He basically just explains that based on what he experienced, he has no hope for Kinect, and couldn't understand why MS would be forcing it on everybody if it still doesn't really work. Something along those lines.

This isn't the only time I've heard this in regards to the new Kinect. That article on Kotaku is pretty damning too.

I honestly had high hopes for something like Kinect, that actually worked. I thought that by the time the new Xbox would come out, they would have that mastered, but it seems to still have issues, unless it's just a software thing or something.
post #150 of 354
but kinect is the only thing that makes xb1 next gen!!
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