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The Official Kinect Thread for Xbox One - Page 11

post #301 of 354
Quote:
Originally Posted by mcorrie1121 View Post

Maybe I'm searching the wrong terms, but I can't seem to find any info on having the Kinect control my AVR past on/off. Is there any way to have it switch inputs when I turn the console on?

You can do volume up/down and mute on your AVR through voice controls, but I don't believe there's a way to switch inputs. I still keep my Harmony around for that purpose.
post #302 of 354
Quote:
Originally Posted by mcorrie1121 View Post

Maybe I'm searching the wrong terms, but I can't seem to find any info on having the Kinect control my AVR past on/off. Is there any way to have it switch inputs when I turn the console on?
Apparently not. Hard to say whether the situation will improve or not. I'd certainly like them to at least start using discrete on & off commands. It's very annoying to have the Xbox come to life and subsequently turn off the TV that's already on... You'd think that since the video had to do it's HDMI syncing that it would already KNOW this. That and there's also HDMI-CEC, which should also allow that sort of control.

Trouble is there doesn't seem to be an MS venue or forum focused on these much more complex issues.
post #303 of 354
Quote:
Originally Posted by wkearney99 View Post

Apparently not. Hard to say whether the situation will improve or not. I'd certainly like them to at least start using discrete on & off commands. It's very annoying to have the Xbox come to life and subsequently turn off the TV that's already on... You'd think that since the video had to do it's HDMI syncing that it would already KNOW this. That and there's also HDMI-CEC, which should also allow that sort of control.

Trouble is there doesn't seem to be an MS venue or forum focused on these much more complex issues.

The Xbox One doesn't support HDMI-CEC, so that isn't an option. I agree about the toggle issues. Most modern electronics have discrete On and Off commands, rather than just a toggle, so I see no reason why that can't be fixed with a future patch.
post #304 of 354
Quote:
Originally Posted by tsaville View Post

The Xbox One doesn't support HDMI-CEC, so that isn't an option.

Doesn't as in can't or isn't known to currently? Given the (literally and figuratively) black box nature of consoles, it's difficult to pin down truth vs speculation. Is it documented by Microsoft somewhere as having no hardware support for HDMI-CEC? I've only read a lot of speculation regarding this, nothing that concretely states the underlying hardware is incapable of being programmed to utilize it. Not that it would guarantee anything if it did, but it would at least leave the door open.
Quote:
I agree about the toggle issues. Most modern electronics have discrete On and Off commands, rather than just a toggle, so I see no reason why that can't be fixed with a future patch.

This is an area where one reason for MS including the Kinect escapes some people's understanding. The Kinect is there because it's also an IR blaster. It's how the Xbox is sending commands to the TV. I can only imagine the headaches in developing and testing that. There are literally thousands of different codes for AV devices. Still, simple crap like discrete on & off should have been a no-brainer. They must've licensed a half-ass IR database from someone else..

But at least with IR they can actually sample what comes from a physical remote (to collect it during development, not necessarily after the fact in the field). Verifying whether a vendor's HDMI-CEC implementation is functional enough to depend upon must be a serious hassle. Still with the PS3/4, Chromecast and the like, it's not like the market isn't already doing it.
post #305 of 354
Quote:
Originally Posted by wkearney99 View Post

Doesn't as in can't or isn't known to currently? Given the (literally and figuratively) black box nature of consoles, it's difficult to pin down truth vs speculation. Is it documented by Microsoft somewhere as having no hardware support for HDMI-CEC? I've only read a lot of speculation regarding this, nothing that concretely states the underlying hardware is incapable of being programmed to utilize it. Not that it would guarantee anything if it did, but it would at least leave the door open.

I don't know if the hardware is capable of supporting it, I just know that it isn't currently supported. Since they decided to go the IR blaster route, I'm thinking it's a bit redundant to support HDMI-CEC as well.
post #306 of 354
Kinect Sports Rivals is getting close!
post #307 of 354
Thread Starter 
Aww hell yeah,. Looks like fun.
post #308 of 354
Awesome thanks. Finally, a good use for Kinect on next gen. The console and making it actually capable of playing mass market games was a priority and that was a good call. Full confidence here that it will work out LONG-TERM and be a great benefit to gamers (many Kinect games purchased & enjoyed last gen) but sore and painful topic for the potential and/or uneducated PS follower debating XB1 ownership who have never experienced the fun of Kinect with the family and friends
Edited by tampabuc - 2/7/14 at 5:50pm
post #309 of 354
Quote:
Originally Posted by tampabuc View Post

...who have never experienced the fun of Kinect with the family and friends

Yeah, I hear ya, but the current way they handle logins is really not as conducive to 'family and friends' as it ought to be. It's horribly annoying trying to let a lot of people play some of the existing XB1 games on a casual basis. As in, at a party or other gathering. You can't just "sit down and play" or swap people out quickly without triggering a whole lot of nonsense regarding logins. I had to disable Kinect login because of this.

That and I don't really like the 'rivals' direction some of the games are taking. Sure, there's the potential for a lot of multi-player interaction. (And let's not bullsh1t and call it "social"). But more often than not users just want to sit down and play, not get all tangled up in logins, accounts and that nonsense. While the older consoles might have lacked a lot of features, at least they did get in your damned way all the time when you JUST WANT TO PLAY A GAME.

So, yeah, the Kinect is great, but what I've seen out of the games thus far makes me very, very worried about just how much hassle they're going to put me through...
post #310 of 354
Quote:
Originally Posted by wkearney99 View Post

Yeah, I hear ya, but the current way they handle logins is really not as conducive to 'family and friends' as it ought to be. It's horribly annoying trying to let a lot of people play some of the existing XB1 games on a casual basis. As in, at a party or other gathering. You can't just "sit down and play" or swap people out quickly without triggering a whole lot of nonsense regarding logins. I had to disable Kinect login because of this.

That and I don't really like the 'rivals' direction some of the games are taking. Sure, there's the potential for a lot of multi-player interaction. (And let's not bullsh1t and call it "social"). But more often than not users just want to sit down and play, not get all tangled up in logins, accounts and that nonsense. While the older consoles might have lacked a lot of features, at least they did get in your damned way all the time when you JUST WANT TO PLAY A GAME.

So, yeah, the Kinect is great, but what I've seen out of the games thus far makes me very, very worried about just how much hassle they're going to put me through...

I'm very close to disabling the Kinect login as well, if my son and I are both logged in, and we are playing a game together it easily gets confused. It tends to drop one of us and then it's like pulling teeth to get logged back in.
post #311 of 354
Quote:
Originally Posted by browerjs View Post

I'm very close to disabling the Kinect login as well, if my son and I are both logged in, and we are playing a game together it easily gets confused. It tends to drop one of us and then it's like pulling teeth to get logged back in.

That happened with us a lot too. The worst case was it constantly interrupting gameplay while neighbor's kids were over trying to play Lego Superheroes. It totally ruined the flow of play. But I kept it active. It was a week later that I turned it off entirely because of just what you mention. I don't miss it, not at all. As a side note, PDP's Kinect stand for the top of the TV has worked great. Both for improving Kinect detection when we do use it and for the included camera cover when we don't.

Now if it would just stop being such a pain in the butt dealing with coming out of sleep and demanding a connection to wireless controller THAT'S ALREADY CONNECTED. I have to turn both off and then back on, and even then it seems to randomly refuse to grasp THAT THE CONTROLLER IS CONNECTED! Most of the time when game time has to end we just tap the Xbox button to return to the main screen, turn off the TV and put the controllers in their charging cradle (3rd party battery/cradle setup). When game play resumes we just turn the TV back on, tap the Xbox button on a controller and attempt to resume play. Sometimes it works, but quite often we get a message about a wireless controller for user is disconnected error. Very annoying. Not as bad as Kinect login nonsense, but close...
post #312 of 354
Thread Starter 
Sounds like you all need to run through your setup from scratch. My family have no issues with in and out logs during play or someone walking in the room. The only time we had an issue with login is when my daughter setup her profile. I had her redo her account with only her in the room. That was a week after launch and no issues since.
post #313 of 354
Quote:
Originally Posted by mboojigga View Post

Sounds like you all need to run through your setup from scratch. My family have no issues with in and out logs during play or someone walking in the room. The only time we had an issue with login is when my daughter setup her profile. I had her redo her account with only her in the room. That was a week after launch and no issues since.

Trust me, I've done it at least 10 times, and I also have a PDP. I'm guessing part of the problem for me is that we play behind a coffee table, and my son is 6 so he tends to move around a lot while playing.
post #314 of 354
You're right. It's not perfect & it's very frustrating at times. When it works, it awesome.

I use voice command all the time now, I barely touch the old Harmony Remote anymore.

The issue still remains, there is no true next-gen games to justify the existence. Not long now I assume....

I can't believe MS came out of the gate with ZERO Kinect games and tangible importance. Bad call.

That being said, I would gladly pay the extra cost for the voice, video, & gaming option advantages long term.
post #315 of 354
Quote:
Originally Posted by tampabuc View Post

I can't believe MS came out of the gate with ZERO Kinect games and tangible importance. Bad call.

How is that MS's call to make? Sure, it'd be nice to have more offerings, but at what point does a product being released have to get held back because 3rd parties can't get their acts together to make something for it? It's a chicken and the egg sort of problem, one played out with very high stakes. It may be that the 3rd parties that make the games won't ever be able to effectively utilize the features. Wouldn't be the first time some kind of tech hit the market only to fail at uptake due to that kind of problem.

That and the whole notion of motion detection and camera usage runs afoul of a lot of complications. Privacy geeks get their panties ALL IN A BUNCH over the notion of a camera watching them. Controller fetishists get likewise worked up about how it does, doesn't, can or can't affect their fanatical notions of 'game play'. Meanwhile developers and distributors are just trying to make a product that will sell in enough volume to make it profitable (same for MS and the console itself). Venturing out into the territory of Kinect-controlled game play does not make that gamble any less risky. Who wants to deal with the flack, let alone the serious complications that come with just actually DOING IT, let alone well?
post #316 of 354
Considering that Rare is a first-party developer for MS, it's pretty inexcusable that Kinect Sports was delayed past the launch window.
post #317 of 354
MS came outof the gate with zero Kinect titles because the XBOne was rushed out. All the software wasn't ready yet for Kinect and other things. They have been tweaking things. And I am glad they waited for Kinect Sports Rivals. I would rather them wait to release it to get things right than to release a problem plagued game. Which is what would have happened if they had forced a release last year.
Edited by aaronwt - 2/10/14 at 8:38am
post #318 of 354
I dunno, I don't buy into this whole fake sense of entitlement using language like 'inexcusable' or 'bad call'. It just smacks of arrogance.
post #319 of 354
Quote:
Originally Posted by wkearney99 View Post

How is that MS's call to make? Sure, it'd be nice to have more offerings, but at what point does a product being released have to get held back because 3rd parties can't get their acts together to make something for it? It's a chicken and the egg sort of problem, one played out with very high stakes. It may be that the 3rd parties that make the games won't ever be able to effectively utilize the features. Wouldn't be the first time some kind of tech hit the market only to fail at uptake due to that kind of problem.

That and the whole notion of motion detection and camera usage runs afoul of a lot of complications. Privacy geeks get their panties ALL IN A BUNCH over the notion of a camera watching them. Controller fetishists get likewise worked up about how it does, doesn't, can or can't affect their fanatical notions of 'game play'. Meanwhile developers and distributors are just trying to make a product that will sell in enough volume to make it profitable (same for MS and the console itself). Venturing out into the territory of Kinect-controlled game play does not make that gamble any less risky. Who wants to deal with the flack, let alone the serious complications that come with just actually DOING IT, let alone well?

Perhaps it was their call to make as they are the company that released the product. Didn't the origianl Kinect on the 360 launch coincide with Kinect games launching as well?
Edited by freemeat - 2/10/14 at 9:13am
post #320 of 354
Quote:
Originally Posted by aaronwt View Post

MS came outof the gate with zero Kinect titles because the XBOne was rushed out.

"Rushed out" in the sense that they had a drop-dead release window ("holiday 2014"); any product whose development schedule slipped just didn't make it. Once it missed the console launch they might as well take their time.

Some games have ancillary Kinect features; Ryse has some voice commands (possibly some gestures; I can't remember), Forza 5 and Battlefield 4 have head tracking. Strange though that they didn't have at least some simple, "arcade" games at launch, like Fruit Ninja Kinect or Leedmees. There is Just Dance, Zumba Fitness World Party and Xbox One Fitness.

Xbox 360 Kinect launched on 4 November 2010; there were 17 Kinect games out by the 18th.
Edited by michaeltscott - 2/10/14 at 12:46pm
post #321 of 354
Quote:
Originally Posted by aaronwt View Post

Strange though that they didn't have at least some simple, "arcade" games at launch, like Fruit Ninja Kinect or Leedmees.
I'd venture if they had those, especially at the same prices as the apps in the Store, they'd sell a ton of them. As it stands, paying $50 console prices for Angry Birds and the like ain't gonna happen. Cat's already out of the bag on pricing for stuff like that. Keep it under $5 (with the potential for in-app purchases later) and it'll sell. But that much up-front, nope.
Edited by wkearney99 - 2/18/14 at 6:56pm
post #322 of 354
We are seeing some free-to-play with microtransaction additions, like Killer Instinct. Crytek is introducing Warface on the 360 with that model, for XBL Gold members (the PC version of the game has not reviewed well). Of course those aren't Kinect titles.
Edited by michaeltscott - 2/11/14 at 10:43pm
post #323 of 354

latest trailer for D4. can be played 100% with only Kinect or with a controller if you don't want to move. might even have facial expression tracking...

has the same weird style that Swery is known for...
post #324 of 354

This game looks pretty cool! The game is Get Even.
post #325 of 354
Quote:
Originally Posted by onlysublime View Post

This game looks pretty cool! The game is Get Even.

Does this have something not obvious to do with Kinect?
post #326 of 354
Quote:
Originally Posted by michaeltscott View Post

Does this have something not obvious to do with Kinect?

the devs said kinect will be involved in the gameplay beyond voice commands.
post #327 of 354
I used Kinect in Tomb Raider extensively and thought it really improved the game. But I also have no problems communicating with mine and see where it is a big problem if you can't get a high understanding rate.

Doesn't Just Dance 2014 integrate the Kinect pretty well. I am getting a daughter a One for her birthday and that is one of the titles she definitely wants. Her friends played those dance games last generation and

really had a lot of fun with them. Never tried it myself but even my wife got into them.

Now I don't think I could use my tv without the Kinect. Haven't touched the remote since hooking it up. This seems like a big ymmv from what I have read here so maybe I should consider myself lucky. Even have

a Logitech that hasn't been used in a while. So $100 for an all in one remote takes some sting out of the price.
post #328 of 354
Quote:
Originally Posted by johnbe View Post

Doesn't Just Dance 2014 integrate the Kinect pretty well. I am getting a daughter a One for her birthday and that is one of the titles she definitely wants. Her friends played those dance games last generation and really had a lot of fun with them. Never tried it myself but even my wife got into them.

JD2014 does indeed use the Kinect. Relatively well if you've got folks that understand how the process works. But if you've got a bunch of 3-6 year olds waving their arms around you'll have some trouble. I find it's absolutely necessary to use the controller to manage the chaos. For slightly older kids it might not be as big a hassle.

As for using the Kinect for TV, meh, I've got a Tivo and it's features aren't controllable via Kinect (or the controller for that matter). If all I had was a dumb cablebox, sure, I'd give the Kinect a try for TV. But once you start using devices with more features using 3rd party control just doesn't work. This isn't a dig at the Kinect, just an opinion that any 3rd party controlling is going to be less than ideal for stuff like DVRs.

Now, if MS got their act together and really integrated WHS and their Media Center it could have potential. But it seems like the wind has long gone out of those sails. Quite a shame really, as their was such potential.
post #329 of 354
Is there a way to tighten up the field of view on the Kinect? Or to zoom it in a bit? For the one in our family room I'm finding the place where I want to put the Kinect leaves it picking up a much larger field of view than desired. It's on the top edge of the TV (via a PDP mount). This puts the Kinect's lens about 6' off the ground (which doesn't seem like it ought to be a problem). But when playing stuff like Just Dance it tends to end up picking up much too wide an area.

And, as an aside, JD2014 sometimes does a terrible job of discerning/tracking who is or isn't a player. I've sat pretty much motionless on a bar stool just to the side of the detected area and JD2014 keeps picking me up as a player, and even awarding me the crown or 'perfect'. This gets tedious when there are very competitive kids playing and arguing about how it tracks scores. But that's fodder for another thread...

The cabinetry for this area has not yet been built. I was not planning on the Kinect being put on a surface. But unless I can get it to alter it's viewing area I may have to redesign the plan for the cabinets. Perhaps by putting the Kinect in a recessed area under the counter. I'd hoped to use that area for some drawers (to stash remotes, etc). I naively hoped mounting along the top of the TV would work, but it doesn't, at least not yet.
post #330 of 354
Quote:
Originally Posted by wkearney99 View Post

JD2014 does indeed use the Kinect. Relatively well if you've got folks that understand how the process works. But if you've got a bunch of 3-6 year olds waving their arms around you'll have some trouble. I find it's absolutely necessary to use the controller to manage the chaos. For slightly older kids it might not be as big a hassle.

As for using the Kinect for TV, meh, I've got a Tivo and it's features aren't controllable via Kinect (or the controller for that matter). If all I had was a dumb cablebox, sure, I'd give the Kinect a try for TV. But once you start using devices with more features using 3rd party control just doesn't work. This isn't a dig at the Kinect, just an opinion that any 3rd party controlling is going to be less than ideal for stuff like DVRs.

Now, if MS got their act together and really integrated WHS and their Media Center it could have potential. But it seems like the wind has long gone out of those sails. Quite a shame really, as their was such potential.

I have tivos running through both my XBOnes. I use Kinect to pause, play etc with the TiVos.
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