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DTS Headphone:X Makes Debut with Man of Steel Score - Page 5

post #121 of 182
Galaxy S2x just don't have the processing power.
post #122 of 182
Really? It has a Qualcomm 1.5 Ghz dual core processor, I would think that would be enough! The Nexus 7 should work! But if there were going to be these types of issues it should have listed this on the CD!!

Jason
post #123 of 182
Quote:
Originally Posted by David Susilo View Post

Galaxy S2x just don't have the processing power.

If processing power is the issue, why is this app not available for use on PC?
post #124 of 182
The marketing right now is for portable devices. PC (laptops) are considered as transportable and not portable device.
post #125 of 182
Quote:
Originally Posted by David Susilo View Post

The marketing right now is for portable devices. PC (laptops) are considered as transportable and not portable device.

Well that blows. frown.gif

May as well sell my code then since it's useless to me.
post #126 of 182
frown.gif yeah, I know frown.gif I'm truly looking forward for an add-on piece and/or receiver application.

For my type of usage, I only want H:X for movie watching experience.
post #127 of 182
Quote:
Originally Posted by David Susilo View Post

frown.gif yeah, I know frown.gif I'm truly looking forward for an add-on piece and/or receiver application.

For my type of usage, I only want H:X for movie watching experience.

That's what I hope for as well.
post #128 of 182
Ah, darn!
I didn't realize until today that SRS was acquired by DTS. Sucks because they're pushing this inferior Headphone:X concept... with 11.1 channels which is ridiculous. Simulating even more channels on headphones?
SRS's Multi Mimensional Audio did away with stupid channels. It was supposed to be object based. (Just like Dolby Atmos if I'm not mistaken) It would have been perfect for headphones.
post #129 of 182
So, if I were to buy a soundcard today, would I be able to utilize sound encoded in Headphone X? Or do I need to wait for soundcards that have the appropriate on-board hardware?
post #130 of 182
Quote:
Originally Posted by Gyrotica View Post

So, if I were to buy a soundcard today, would I be able to utilize sound encoded in Headphone X? Or do I need to wait for soundcards that have the appropriate on-board hardware?
Probably not, unless they provide a separate software solution, which they usually don't. They integrate stuff like this in the driver.
post #131 of 182
Quote:
Originally Posted by avada View Post

Probably not, unless they provide a separate software solution, which they usually don't. They integrate stuff like this in the driver.

Thanks for the quick response! I'll put that purchase off, then.
post #132 of 182
Quote:
Originally Posted by avada View Post

SRS's Multi Mimensional Audio did away with stupid channels. It was supposed to be object based. (Just like Dolby Atmos if I'm not mistaken)
That's one of the reasons why DTS bought them, to continue developing object-based audio by combining their research with what SRS had already developed in the field.
post #133 of 182
Quote:
Originally Posted by sdurani View Post

That's one of the reasons why DTS bought them, to continue developing object-based audio by combining their research with what SRS had already developed in the field.

Then why are they marketing this 11.1 nonsense for headphones? Object based audio would work best with headphones...
post #134 of 182
Quote:
Originally Posted by avada View Post

Then why are they marketing this 11.1 nonsense for headphones? Object based audio would work best with headphones...
They wanted to demonstrate binaural downmixing (Headphone:X), not object based mixing (MDA) and not surround processing (Neo:X). So rather than confuse consumers with two unrelated technologies, they concentrated on one: binaural downmixing. As and when they want to promote object-based mixing, they will do so (hopefully showing how it translates to various speaker layouts).
post #135 of 182
post #136 of 182
For the people with non compatible Android devices. I tried on my Galaxy Nexus and it worked.

Here you go: https://dl.dropboxusercontent.com/u/18617614/com.hanszimmer.ZPlus-1.apk

Your welcome.
post #137 of 182
I may have found a backup solution for the promo code tracks.

I used DiskAid to look inside the installed Z+ app on my phone. (I think any ios disk utility like disk explorer should work too). There are two items: A "license.dat" file, and a "Tracks" folder. The license.dat file opens up in text edit, and looks like a standard preference file, and has the promo code information. The tracks folder includes three files for each track: for track 1, it's "mosdts-Disc-1-Track-1.m4a", "mosdts-Disc-1-Track-1.dtshd", and "mosdts-Disc-1-Track-1.track". The only playable tracks are the m4a tracks in normal 2 channel, so it looks like we still need the app to play the dts tracks, and I have no idea whether the tracks themselves have their own DRM.

Next test is to see if I can move these tracks and the dat file to a Z+ app installed on a different phone. If I can, and the tracks show up and play in Headphone X, we should be able to back these files up and not lose them if we delete and reinstall the app.
post #138 of 182
I'm guessing you either need an Android device or a jailbroken iOS device for this to have any chance of working, right?
post #139 of 182
I finally got around to giving the Z+ app a shot, and I've gotta say, it really didn't work well for me. Maybe my ears just don't fit well with the HRTFs they're using, but it didn't seem as spacious as Dolby Headphone.
post #140 of 182
Quote:
Originally Posted by bd2003 View Post

I finally got around to giving the Z+ app a shot, and I've gotta say, it really didn't work well for me. Maybe my ears just don't fit well with the HRTFs they're using, but it didn't seem as spacious as Dolby Headphone.

What is your favorite currently-available solution for headphone surround? Is it Dolby Headphone through a receiver? Or is there a PC-based product like the Creative SB Recon3D or an Asus Xonar U7, that does a better job?
post #141 of 182
Quote:
Originally Posted by chaca View Post

For the people with non compatible Android devices. I tried on my Galaxy Nexus and it worked.

Here you go: https://dl.dropboxusercontent.com/u/18617614/com.hanszimmer.ZPlus-1.apk

Your welcome.


Have any of you tried Chaca's link above? Does it work? I'm a little worried that it might be some sort of malicious software...
post #142 of 182
Quote:
Originally Posted by imagic View Post

What is your favorite currently-available solution for headphone surround? Is it Dolby Headphone through a receiver? Or is there a PC-based product like the Creative SB Recon3D or an Asus Xonar U7, that does a better job?

I suppose dolby headphone through my receiver is the one I dislike the least...but I'm not crazy about any of them.

It's hard for me to really judge DTSHX via the app, since I'm not really familiar with the content...but it sounded like it altered the frequency response way too much, and I didn't really get much of an out of head effect. It just made the song sound different. It seemed to be quite similar to DH in that it attempts not only to simulate the positioning, but the room as well, and went really over the top with that effect, and sounded really muddy and congested.

I dunno whether it's that you need really high quality headphones in order for the processing to work well, or that my ears are too different from the stock HRTF...but I've never heard anywhere near the revelatory experience of that I hear others rave about with any VS.

If there were a perfect VS solution out there for me, I'd want it to have some control over the magnitude of the room effect, and a few different HRTF models to switch between.
post #143 of 182
Quote:
Originally Posted by bd2003 View Post

I suppose dolby headphone through my receiver is the one I dislike the least...but I'm not crazy about any of them.

It's hard for me to really judge DTSHX via the app, since I'm not really familiar with the content...but it sounded like it altered the frequency response way too much, and I didn't really get much of an out of head effect. It just made the song sound different. It seemed to be quite similar to DH in that it attempts not only to simulate the positioning, but the room as well, and went really over the top with that effect, and sounded really muddy and congested.

I dunno whether it's that you need really high quality headphones in order for the processing to work well, or that my ears are too different from the stock HRTF...but I've never heard anywhere near the revelatory experience of that I hear others rave about with any VS.

If there were a perfect VS solution out there for me, I'd want it to have some control over the magnitude of the room effect, and a few different HRTF models to switch between.

I heard what you heard, the "effect" sounded like granular noise, that was added on top of the original music. Every time I turned the effect off, I felt relief, because the music sounded better without. This effect was even more pronounced on my higher-end headphones, which render treble with greater precision.

I've heard really great "out of head" effect that was the result of clever mixing and mastering, I have yet to hear an algorithm pull the trick off without adding too much coloration.
post #144 of 182
Quote:
Originally Posted by imagic View Post

I heard what you heard, the "effect" sounded like granular noise, that was added on top of the original music. Every time I turned the effect off, I felt relief, because the music sounded better without. This effect was even more pronounced on my higher-end headphones, which render treble with greater precision.

I've heard really great "out of head" effect that was the result of clever mixing and mastering, I have yet to hear an algorithm pull the trick off without adding too much coloration.

Yeah...I'm not sure if its a fundamental limitation of VS or what. With DH, I can identify surround sounds as being vaguely behind me, but mostly it's just muffled. I think I'm just used to associating the muffling with stuff behind me. On true 5.1, I just hear the exact same sounds behind me....however the frequency response might actually change due to my HRTF, it's completely transparent to my brain. I feel like as long as the processing sounds like its adding coloration....it's just not good enough.
post #145 of 182
For some reason the Z+ app sound reproduction of H:X is nowhere as effective as the H:X demo at 2013CES.

Not that it's bad, it's just nothing "wow-inducing".
post #146 of 182
Quote:
Originally Posted by JD NC View Post

I may have found a backup solution for the promo code tracks.

I used DiskAid to look inside the installed Z+ app on my phone. (I think any ios disk utility like disk explorer should work too). There are two items: A "license.dat" file, and a "Tracks" folder. The license.dat file opens up in text edit, and looks like a standard preference file, and has the promo code information. The tracks folder includes three files for each track: for track 1, it's "mosdts-Disc-1-Track-1.m4a", "mosdts-Disc-1-Track-1.dtshd", and "mosdts-Disc-1-Track-1.track". The only playable tracks are the m4a tracks in normal 2 channel, so it looks like we still need the app to play the dts tracks, and I have no idea whether the tracks themselves have their own DRM.

Next test is to see if I can move these tracks and the dat file to a Z+ app installed on a different phone. If I can, and the tracks show up and play in Headphone X, we should be able to back these files up and not lose them if we delete and reinstall the app.

So, do we have an update re: ability to backup? I just redeemed my code, having purchased the deluxe edition, and I'd hate to lose the ability to listen to this at some point down the track if I ever have to delete and reinstall.

Edit: This app and its DRM nonsense is seriously a big pile of sh*t. Everything showed up with the ability to download after having entered my code, but it wouldn't actually download anything. Most would get half way and then cancel out and I'd have to start over. So I restarted the app - didn't delete, just closed it down and restarted - and now it's just showing everything's only available for purchase once more, and of course, restoring in-app purchases does absolutely nothing. I've emailed their "support" email, but really, what an utter load of rubbish this thing is.
Edited by Venturai - 7/5/13 at 7:19am
post #147 of 182
Quote:
Originally Posted by Venturai View Post

So, do we have an update re: ability to backup?

Holy cr*p, it worked! OK, this is how you backup and reinstall the free tracks:

Prereqs: iOS device, MoS Deluxe Edition with promo code, DiskAid (for mac or PC) or another iOS file manager. This does NOT require jailbreaking your ios device.

I confirmed that this works on an iphone 4S and an ipad mini using the mac version of diskaid.

Prep:
1-download the Z+ app
2-follow the instructions on the CD voucher to redeem the free tracks
3-once they're all downloaded, connect the device to your mac/PC via USB.

Backing up:
1-Create a backup folder on your hard drive (name doesn't matter)
2-Fire up disk aid, and navigate to Storage->Apps->Z+
3-You will see a "license.dat" file and a "Track" folder. Copy both of them to the backup folder. Size should be just under 450mb.
4-If you want to mess around with the files, I'd recommend making a copy and making a zip backup of the original.

Restoring:
1-Reinstall the Z+ app on any iOS device
2-Open it, and skip the demo until you get to the track list with the purchase buttons.
3-Close the app and quit the Z+ process (double click the home button, press and hold the Z+ icon, and press the red "-" button)
4-In disk aid, navigate back to the Storage->Apps->Z+
5-There should only be a "Tracks" folder containing the 30 second preview tracks. Delete the folder
6-Copy the "license.dat" file and the "Tracks" folder from your backup folder to the app.
7-Relaunch the Z+ app and your tracks should all be back like they were never gone.

It looks like this restore method works for any ios device regardless of whether that device originally downloaded the tracks. However, as with other copyrighted material, this method is only legal when used for backup, device shifting and other fair use. If you put the files on ********** and get caught, don't come complaining smile.gif

EDIT: haha, even the forum software thinks b1tt0rrent is a dirty word smile.gif
post #148 of 182
Quote:
Originally Posted by David Susilo View Post

For some reason the Z+ app sound reproduction of H:X is nowhere as effective as the H:X demo at 2013CES.

Not that it's bad, it's just nothing "wow-inducing".

Could be that the software algorithm they're running on the phone isn't nearly as good as the hardware one.

Man, I'd really like to hear that smyth realiser though, especially with a game. Nothing about it seems like it needs to cost thousands of dollars. Gyroscopes are commodity hardware found in everything, HRTFs are nothing new either. I have a feeling the customized HRTFs and the head tracking are ultimately necessary ingredients to make virtual surround really work.

How long do patents last nowadays?
post #149 of 182
Quote:
Originally Posted by JD NC View Post

If you put the files on ********** and get caught, don't come complaining smile.gif

EDIT: haha, even the forum software thinks b1tt0rrent is a dirty word smile.gif

Well, my z+ couldn't actually download a track fully, so I shut it down, restarted, and now it's forgotten that I entered my code in the first place and, of course, won't accept it again. Yeah, great setup guys, half-decent 11.1 tech caked in a layer of bullsh1t.

In short, I wouldn't think twice about grabbing that sucker if a t0rrent showed up.
post #150 of 182
I just tried this out. It's very poor for me on all the cans and IEMs I have. guess the HRTF isn't close to my head modelling.

Doesn't come close to Smyth or even my Sony DS8000s

The height cues are okayish, but the centre and front left/right are way out of wack
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