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DTS Headphone:X Makes Debut with Man of Steel Score - Page 3

post #61 of 182
Quote:
Originally Posted by PokerNut View Post

Thanks for the follow up.

I'm not much of a music listener but when I heard about this I was very intrigued and defintely want to try it out. My understanding is that it should work with any headset including earbuds.

That being said, does anyone have any headphone suggestions that won't break the bank?


I'm a professional composer, and all I use are the SENNHEISER HD280 PRO's..........only $99 and are over-the-ear. THEY ARE GREAT FOR THE MONEY!!!
post #62 of 182
Quote:
Originally Posted by KBMAN View Post

I'm a professional composer, and all I use are the SENNHEISER HD280 PRO's..........only $99 and are over-the-ear. THEY ARE GREAT FOR THE MONEY!!!

Agreed, I was just preparimg a review of the HD280 and it is a dynamic, neutral headphone with good frequency response and great—really great environmental sealing i.e. "passive" NR. They definitely perform like a more expensive headphone, and are a solid choice for mixing & mastering.
post #63 of 182
Having bought the deluxe edition of the soundtrack, is there a way to download just the Headphone:X encoded MP3 files to my laptop without having to download/install a smartphone app?
post #64 of 182
Isn't there supposed to be behind the scenes videos with this release? If so where are they or how do I access them?

Jason
post #65 of 182
Awesome. I deleted the Z+ app and reinstalled to see if that would fix the download problem. I pressed the "restore purchases" but now none of the tracks are appearing. And naturally, I've misplaced the card with the redemption code (although I doubt it will allow me to re-enter the code anyway since the site says one use only). I emailed Z+ support but I'm not optimistic.

So that was a waste of $8 for the deluxe edition.

[UPDATE]
Many reviewers of the iphone app are having the same problem. It's bad enough that you're only able to download the tracks once, but to provide no way to back up the files is inexcusable. So to recap, the files will take up 400mb on your device (assuming they even download), there's no way to back them up, and if you EVER delete them, they're gone forever.
Edited by JD NC - 6/12/13 at 7:48am
post #66 of 182
Quote:
Originally Posted by JD NC View Post

Awesome. I deleted the Z+ app and reinstalled to see if that would fix the download problem. I pressed the "restore purchases" but now none of the tracks are appearing. And naturally, I've misplaced the card with the redemption code (although I doubt it will allow me to re-enter the code anyway since the site says one use only). I emailed Z+ support but I'm not optimistic.

So that was a waste of $8 for the deluxe edition.

[UPDATE]
Many reviewers of the iphone app are having the same problem. It's bad enough that you're only able to download the tracks once, but to provide no way to back up the files is inexcusable. So to recap, the files will take up 400mb on your device (assuming they even download), there's no way to back them up, and if you EVER delete them, they're gone forever.

What if you used something like iExplorer to "browse" the device and pull them off that way? Not sure if that'll work, but I use iExplorer all the time to pull content of my iphones and ipods.
post #67 of 182
Quote:
Originally Posted by fatherom View Post

What if you used something like iExplorer to "browse" the device and pull them off that way? Not sure if that'll work, but I use iExplorer all the time to pull content of my iphones and ipods.

That's might be possible, although I don't know if they'll play again once you put them back. The Z+ authentication method seemed pretty kludgy, and the app doesn't even display most of the tracks unless the app is authorized.

At least the soundtrack itself is great.
post #68 of 182
As a long time HT/HTPC/CD/music enthusiast- back to HiFi VHS and LD- I think this trend towards App-restricted/controlled content is wrong.

Can you save the DTS-H:X wav/audio file to burn a CD?

I hope they make the app work in the Chrome browser so you don't need an iOS/Android device, i.e. use the browser on a stock PC.

I received the MoS steelcase CD set this week.

Why didn't they simply add a third disc in the box with a DTS-H:X processed stereo CD? No technical issue there,and would have added to the value of the set.

On a separate note, I’ve long wanted to set up an optional “silent” theater with binaural/Dolby Headphone/and now DTS-H:X processed surround with a couple of headphone amps to feed enough wired headphones for everyone in the theater. Or use 2.4Ghz digital wireless headphones.

Paired with a bass shaker on each seat, you’d have a very low cost silent theater with excellent 360 deg soundfield fx plus tactile bass, without anyone else in the house hearing anything.

With the rise of 3D video and 3D glasses, I don’t know why the CE’s haven’t pushed wearing wireless headphones with binaural/Dolby HP/DTS HX sound (i.e. "3D sound"), too.

http://en.wikipedia.org/wiki/Binaural_recording
Edited by Rgb - 6/14/13 at 3:14am
post #69 of 182
Quote:
Originally Posted by sdurani View Post

Having bought the deluxe edition of the soundtrack, is there a way to download just the Headphone:X encoded MP3 files to my laptop without having to download/install a smartphone app?

Yeah- what he said wink.gif

(I hadn't read the thread before my rant) biggrin.gif
post #70 of 182
Yes you can, very easily. However then they'll have to make at least 2 versions of the recordings, one for in-ear and another for on-ear headphones.

You can make this yourself by using the headphone jack from your iDevice to an A/D converter

And yes, I asked the question to DTS engineers as to why nnot just add H:X soundtrack to the blu-ray release like Dolby used to do before on DVD.
post #71 of 182
Quote:
Originally Posted by David Susilo View Post

Yes you can, very easily. However then they'll have to make at least 2 versions of the recordings, one for in-ear and another for on-ear headphones.

.

...or they could simply specify on the disc package:

"The tracks on this disc are mixed/processed for on-ear headphone use. For best effect, do not use speakers or in-ear headphones with these tracks"

But that would be too technical and complicated for J6P. rolleyes.gif

You don't need to address/satisfy every use case.

Just specify the use cases you do.
Edited by Rgb - 6/14/13 at 3:13am
post #72 of 182
Quote:
Originally Posted by JD NC View Post

Awesome. I deleted the Z+ app and reinstalled to see if that would fix the download problem. I pressed the "restore purchases" but now none of the tracks are appearing. And naturally, I've misplaced the card with the redemption code (although I doubt it will allow me to re-enter the code anyway since the site says one use only). I emailed Z+ support but I'm not optimistic.

So that was a waste of $8 for the deluxe edition.

[UPDATE]
Many reviewers of the iphone app are having the same problem. It's bad enough that you're only able to download the tracks once, but to provide no way to back up the files is inexcusable. So to recap, the files will take up 400mb on your device (assuming they even download), there's no way to back them up, and if you EVER delete them, they're gone forever.

EXACTLY why I place ZERO value on these included-code-premium-content "extras" .

This shoulda been a straight DRM-free download from Amazon or elsewhere with the passcode.
Edited by Rgb - 6/12/13 at 1:20pm
post #73 of 182
Quote:
Originally Posted by David Susilo View Post

Yes you can, very easily. However then they'll have to make at least 2 versions of the recordings, one for in-ear and another for on-ear headphones.

You can make this yourself by using the headphone jack from your iDevice to an A/D converter

And yes, I asked the question to DTS engineers as to why nnot just add H:X soundtrack to the blu-ray release like Dolby used to do before on DVD.

Also, why hasn't DTS flooded their site/web/Youtube with DTS-H:X demos with obvious soundfield effects?

I can't easily locate DTS-HX demos in Google/Youtube.
Edited by Rgb - 6/13/13 at 7:59am
post #74 of 182
Receiver makers that include Dolby HP and/or DTS-H:X ought to come up with a standard for integrated wireless headphone transmitters built into them, so the market can be flooded with standardized receivers/integrated wireless headphones from all makers.
post #75 of 182
Quote:
Originally Posted by Rgb View Post

Also, why hasn't DTS flooded their site/web/Youtube with DTS-H:X demos with obvious soundfield effects?

I can't easily locate DTS-HX demos in Google.

I find it to be strange too. You'd think they want to popularize this technology.
post #76 of 182
Remember q sound? It was a popular psuedo surround sound technology used in cassette tapes vhs and many capcom games. Also srs sound labs, which is owned by dts.
post #77 of 182
There are a lot of CDs that use Qsound. Michael Jackson's Dangerous, Madonna's Immaculate Collection use Qsound for certain effects within the recording. Prince, Janet Jackson also use Qsound sparingly.

The synth string intro in Papa Don't Preach uses SRS to widen the stereo-spread.
post #78 of 182
Quote:
Originally Posted by Rgb View Post

EXACTLY why I place ZERO value on these included-code-premium-content "extras" .

This shoulda been a straight DRM-free download from Amazon or elsewhere with the passcode.

Quote:
Originally Posted by JD NC View Post

Awesome. I deleted the Z+ app and reinstalled to see if that would fix the download problem. I pressed the "restore purchases" but now none of the tracks are appearing. And naturally, I've misplaced the card with the redemption code (although I doubt it will allow me to re-enter the code anyway since the site says one use only). I emailed Z+ support but I'm not optimistic.

So that was a waste of $8 for the deluxe edition.

[UPDATE]
Many reviewers of the iphone app are having the same problem. It's bad enough that you're only able to download the tracks once, but to provide no way to back up the files is inexcusable. So to recap, the files will take up 400mb on your device (assuming they even download), there's no way to back them up, and if you EVER delete them, they're gone forever.

Exactly. This is a huge fail. I made the mistake of picking the wrong iOS device to put this on first, I now the code is redeemed and can never be used again whether the device dies, stolen or whatever. I wrote the company and they confirmed if you buy the tracks, you can restore the purchases. There is no reason they couldn't have set this up to be the same as a regular iOS purchase that can be shared among devices in the account, re-downloaded on demand, etc.

There is not even fine print that makes clear how restrictive their DRM is. This is how class action lawsuits start. Not that I would suggest that, but why do you want to cripple it like this?

Besides that, the app is not native iPad and works like crap on it so far for me. I can't even get all the tracks downloaded.
post #79 of 182
Quote:
Originally Posted by turls View Post


Exactly. This is a huge fail. I made the mistake of picking the wrong iOS device to put this on first, I now the code is redeemed and can never be used again whether the device dies, stolen or whatever. I wrote the company and they confirmed if you buy the tracks, you can restore the purchases. There is no reason they couldn't have set this up to be the same as a regular iOS purchase that can be shared among devices in the account, re-downloaded on demand, etc.

There is not even fine print that makes clear how restrictive their DRM is. This is how class action lawsuits start. Not that I would suggest that, but why do you want to cripple it like this?

Besides that, the app is not native iPad and works like crap on it so far for me. I can't even get all the tracks downloaded.

Yes, Yet Another Turd in the (Home Theater) Punchbowl frown.gif

Sound bitter?

It should.

The past 10 years or so has been nothing but DRM/IP-control related issues affecting product quality (watermarked audio), performance (Slow BluRay operation due to DRM and constant required firmware updates) and reliability (HDMI DRM handshaking causing connection/device instability), to name only a few of the issues. Actually started a little earlier with SCMS on MD/DAT.

Makes you yearn for DRM-free LD's with lossless DRM-free PCM audio and DRM-free CD's (99%+ of them) and vinyl, and even the one-way simple "DRM" on DVDs vs the 2-way asynchronous DRM moving target of BD.
Edited by Rgb - 6/21/13 at 4:04am
post #80 of 182
Quote:
Originally Posted by Rgb View Post

Yes, Yet Another Turd in the (Home Theater) Punchbowl frown.gif

Sound bitter?

It should.

The past 10 years or so has been nothing but DRM/IP-control related issues affecting product quality (watermarked audio), performance (Slow BluRay operation due to DRM and constant required firmware updates) and reliability (HDMI DRM handshaking causing connection/device instability), to name only a few of the issues. Actually started a little earlier with SCMS on MD/DAT.

Makes you yearn for DRM-free LD's with lossless PCM audio and DRM-free CD's (99%+ of them) and vinyl, and even the one-way simple "DRM" on DVDs vs the 2-way moving target of BD.


That's what makes this so frustrating. The Headphone X format is fantastic, and I want it to succeed. The distribution model is completely borked, though. I don't even mind some DRM. Itunes DRM for music was a hassle (and is still a hassle for video), but it's reliable, it's upfront about its fairly reasonable restrictions, and it allows for a lot of real-world flexibility.

If I were DTS, I would do a full court press on Apple and get them to adopt the standard within itunes. For movies, it's a no brainer, since itunes already supports multichannel, and allowing you to get surround sound from a 2 channel iOS device would be a big selling point. There's also lots of music already out in multichannel - it would be pretty easy for apple to encode and sell new DTS versions of the same tracks they already sell in stereo, or sell the DTS feature as an upgrade to existing tracks. Just build in a preference pane into itunes for selecting a headphone profile, and a toggle switch for the main itunes and iOS interface, and they've suddenly made multichannel music mainstream.
post #81 of 182
Quote:
Originally Posted by JD NC View Post

That's what makes this so frustrating. The Headphone X format is fantastic, and I want it to succeed. The distribution model is completely borked, though. I don't even mind some DRM. Itunes DRM for music was a hassle (and is still a hassle for video), but it's reliable, it's upfront about its fairly reasonable restrictions, and it allows for a lot of real-world flexibility.

.

DRM is Wrong on first principles and in real world practice

http://www.schneier.com/blog/archives/2010/03/why_drm_doesnt.html

http://www.zdnet.com/news/why-drm-wont-ever-work/152278

http://bradcolbow.com/archive/view/the_brads_why_drm_doesnt_work/?p=205

http://theoatmeal.com/comics/game_of_thrones

As 99.9% of all consumer media ever sold in human history has been without DRM:

VHS and Beta tapes (Macrovision was not universally used, is not digital, and is trivial to accomodate/circumvent)
LD (free and clear video signal, large number had free and clear digital PCM CD-resolution audio)
vinyl
cassette tapes
CD
DTS-CD
Amazon and post-DRM iTunes music and all smaller DRM-free music download stores
DVD (I consider DVD's effectively DRM-free, only simple known encryption and the DVD standard won't enable meaningful worsening of it's encryption/restrictions moving forward)
Edison cylinders, 8-tracks, paper books biggrin.gif

what rational justification could there possibly be to *add* it moving forwards?
Edited by Rgb - 6/21/13 at 4:06am
post #82 of 182
Here are some binaural sound demos with height/rear fx

http://www.youtube.com/watch?v=wT1XuB95qMk

http://www.youtube.com/watch?v=3FwDa7TWHHc

http://www.youtube.com/watch?v=uDiTTXlchiY

Plenty more binaural 3d sound demos there.

So, what does DTS-H:X bring to the table beyond the known binaural recording methods and algorithms, other than encoding existing multichannel tracks in real time in commercial receivers/processors?

http://bs2b.sourceforge.net/
Edited by Rgb - 6/13/13 at 7:58am
post #83 of 182
Quote:
Originally Posted by Rgb View Post

Here are some binaural sound demos with height/rear fx

http://www.youtube.com/watch?v=wT1XuB95qMk

http://www.youtube.com/watch?v=3FwDa7TWHHc

http://www.youtube.com/watch?v=uDiTTXlchiY

Plenty more binaural 3d sound demos there.

So, what does DTS-H:X bring to the table beyond the known binaural recording methods and algorithms, other than encoding existing multichannel tracks in real time in commercial receivers/processors?

http://bs2b.sourceforge.net/

I think the difference is that Headphone X is a black box DSP that can account for two variables on the fly: reference room information, and headphone type. The reference room information is embedded in the file input, and the headphone info is stored on the playback device as a profile. In theory, this allows for better reproduction of the experience of hearing the multichannel output in a given environment. In practice, the demos seem to bear this out, but it all depends on implementation. I'm not sure any of the individual pieces are new, but this is the first time they've been put together in this way. It helps that the computing power to pull it off is now dirt cheap.

The Z+ app only has generic in-ear, on ear and over ear headphone profiles, but ideally, additional profiles for individual headphone models would be available if the format succeeds. If Headphone X works as advertised, you should be able to sit in the reference room and not be able to tell the difference between the same source material playing in the room, or on different types or models of headphones. It's ambitious, and maybe an impossible goal, but even a partial success would be very impressive, and the initial results are very encouraging.
post #84 of 182
Quote:
Originally Posted by JD NC View Post

I think the difference is that Headphone X is a black box DSP that can account for two variables on the fly: reference room information, and headphone type. The reference room information is embedded in the file input, and the headphone info is stored on the playback device as a profile. In theory, this allows for better reproduction of the experience of hearing the multichannel output in a given environment. In practice, the demos seem to bear this out, but it all depends on implementation. I'm not sure any of the individual pieces are new, but this is the first time they've been put together in this way. It helps that the computing power to pull it off is now dirt cheap.

The Z+ app only has generic in-ear, on ear and over ear headphone profiles, but ideally, additional profiles for individual headphone models would be available if the format succeeds. If Headphone X works as advertised, you should be able to sit in the reference room and not be able to tell the difference between the same source material playing in the room, or on different types or models of headphones. It's ambitious, and maybe an impossible goal, but even a partial success would be very impressive, and the initial results are very encouraging.

Oh.

Sounds value-added to me.

Thanks biggrin.gif
post #85 of 182
Quote:
Originally Posted by Rgb View Post

DRM is Wrong on first principles and in real world practice

http://www.schneier.com/blog/archives/2010/03/why_drm_doesnt.html

http://www.zdnet.com/news/why-drm-wont-ever-work/152278

http://bradcolbow.com/archive/view/the_brads_why_drm_doesnt_work/?p=205

http://theoatmeal.com/comics/game_of_thrones

As 99.9% of all consumer media ever sold in human history has been without DRM:

VHS and Beta tapes (Macrovision was not universally used, is not digital, and is trivial to accomodate/circumvent)
LD (free and clear video signal, large number had free and clear PCM CD-resolution audio)
vinyl
cassette tapes
CD
DTS-CD
Amazon and post-DRM iTunes music and all smaller DRM-free music download stores
DVD (I consider DVD's effectively DRM-free, only simple known encryption and the DVD standard won't enable meaningful worsening of it's encryption/restrictions moving forward)
Edison cylinders, 8-tracks, paper books biggrin.gif

what rational justification could there possibly be to *add* it moving forwards?

You forgot the scrolls and stone tablets wink.gif
post #86 of 182
Hey Guys

Loving the soundtrack. But does anyone else notice a weird sound near the beginning of the Oil Rig track? It sounds like someone saying uh oh! I have listened to it a bunch of times and it almost sounds like something went wrong on the computer when they were recording it? Or am I losing it!
post #87 of 182
Well, I will say their support has been prompt on this. I have asked questions twice and gotten answers quickly. This is the latest on the download problem and my recommendation on offering the tracks a different way to voucher holders:
Quote:
Yes the voucher download problem is a known issue, however the problem is server side and not with the button. We have implemented a fix and we are testing this prior to giving out replacement codes.

Due to Apple's framework it is not possible to unlock content in an app based on iTunes music purchases. The audio assets needed for the DTS HeadphoneX version of the Man of Steel soundtrack in the Z+ app are different from the iTunes files.

We will be in contact soon with replacement codes
post #88 of 182
Quote:
Originally Posted by turls View Post

Well, I will say their support has been prompt on this. I have asked questions twice and gotten answers quickly. This is the latest on the download problem and my recommendation on offering the tracks a different way to voucher holders:

Good to hear. What support email did you use? The only email address I found was info@zplusapp.com, and I have not heard back.
post #89 of 182
I used the "feedback" link within the app. I think it is going to the address you mention, but it populates the e-mail with some data that may make them get priority?
post #90 of 182
Quote:
Originally Posted by turls View Post

I used the "feedback" link within the app. I think it is going to the address you mention, but it populates the e-mail with some data that may make them get priority?

Cool, didn't see that. I deleted the app in disgust a few days ago smile.gif

I'll reinstall and try that. I'll ask whether there's a way to either back up the files or redownload in the future, too - It's not worth much to me if I can't remove the files from my phone and reinstall later.
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