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Forza 5 10 years in the making - Page 10

post #271 of 728
Quote:
Originally Posted by onlysublime View Post

the Mad Catz controller is modular just like Fanatec. buy the clutch pedal and H gate...

the truth is all top-end sports cars are going to dual clutch transmissions with paddle shifters. the clutch pedal will die out.

Yes there is no advantage to old school manual transmissions any more. I've always hated driving automatics, especially in traffic, but I think my current car with a manual transmission might be my last.
post #272 of 728
Quote:
Originally Posted by aaronwt View Post

Yes there is no advantage to old school manual transmissions any more. I've always hated driving automatics, especially in traffic, but I think my current car with a manual transmission might be my last.

Try out your stick shift on one of the steep inclines in San Francisco where you have to hold the car at a red light and you feel almost vertical. And the car behind you gets up close to you and you're praying you don't roll back into them, smashing their front end. Seriously, I feel like I added 2 years of usage to my clutch trying to launch at the steep incline without hitting the car tailgating me.
post #273 of 728
Quote:
Originally Posted by onlysublime View Post

the Mad Catz controller is modular just like Fanatec. buy the clutch pedal and H gate...

the truth is all top-end sports cars are going to dual clutch transmissions with paddle shifters. the clutch pedal will die out.

Actually it's not. It comes with a two pedal set with the wheel. So for those of us who enjoy manual shifting we end up paying for a paper weight. To be truly modular everything would sell individually. Then you buy only what you want.
post #274 of 728
Actually it is. the Mad Catz wheel is modular. They will have multiple pedal sets for sale as well as multiple shifters. it doesn't come with what you desire as standard, but Fanatec didn't necessarily come with everything standard as well.
post #275 of 728
Quote:
Originally Posted by onlysublime View Post

Actually it is. the Mad Catz wheel is modular. They will have multiple pedal sets for sale as well as multiple shifters. it doesn't come with what you desire as standard, but Fanatec didn't necessarily come with everything standard as well.

With Fanatec you buy everything separately. So I'll say it again and hope you understand, with Fanatec you only buy what you want. With MadCatz they are forcing a two pedal set on people. If you don't want it TOO BAD! So yes you can buy a different pedal set (maybe we have no idea what they will offer) but you'll have this set collecting dust. I don't like paying for things I won't use. Maybe you like paying for things you have no intention of using but I think you'd be in the minority.
post #276 of 728

man, Forza Vista and Jeremy Clarkson... love the car porn in FM4... to imagine that now every single car is in Forza Vista... amazing...
post #277 of 728
Quote:
Originally Posted by onlysublime View Post


man, Forza Vista and Jeremy Clarkson... love the car porn in FM4... to imagine that now every single car is in Forza Vista... amazing...

Can I ask a question, what do you get out of autovista? I know some people love it. I don't. I'd rather they focus on more cars, tracks, weather and better damage etc.. But I'd truly like to hear what about the feature you like. Maybe I'm missing something. I'm being serious and in no way am I trying to argue with you. If my Forza time can be improved I'm all for it. Thank you. smile.gif
post #278 of 728
Too me, it's like replays in these games. They're neat to look at once to admire the graphics and see how they turned out. But then you quickly focus on actually playing the game and rarely if ever take advantage of that functionality.
post #279 of 728
It's for the folks who read car magazines, watch motor week and read halo pink everyday. It's another way to indulge that passion for cars...
post #280 of 728
I used to be a big car magazine subscriber (still have quite a few active subscriptions actually). A lot of these cars I'll never see in real life. Some of them are at the car shows I attend but most aren't (and certainly not at the same time). And when you look for pictures or videos, they're often not at an angle or view that you want. They're taken at industry standard templates (owning a lot of magazines, you do wish the photographers did get a little more creative). And you'll see neat little touches immediately that would take many videos to see otherwise. Like, oh, that's how that hinge opens. Or this is how the spoiler automatically raises on this car. You can step into a car and hit the starter button and just hear the nice hum of the engine. Or see the instrument cluster that few magazines or videos capture well. And then Clarkson does a great summary. You go around to the bumper of a car and he talks some cool trivia about how they designed it the way they did. In AutoVista, some cars had a lot more commentary than others which was a shame. Some cars have a brief summary which a few sentences here and there. Other cars give you quite a lot more commentary. I'm hoping the level of detail is more even across the cars.

And I've taken many screenshots from AutoVista and used them on my multimonitor desktop (one would be models, another would be cars, and the third monitor would be nature scenes).
post #281 of 728
Well just as I expected the Thrustmaster wheel peripherals are cheap plastic crap! Don't believe me take a look. I wouldn't spend a dime on these TOYS!

http://m.youtube.com/watch?v=LXjoDd2WhsQ&sns=em&=&desktop_uri=%2Fwatch%3Fv%3DLXjoDd2WhsQ%26amp%3Bamp%3Bsns%3Dem
post #282 of 728
Thread Starter 
Quote:
Originally Posted by migraine24-7 View Post

Well just as I expected the Thrustmaster wheel peripherals are cheap plastic crap! Don't believe me take a look. I wouldn't spend a dime on these TOYS!

http://m.youtube.com/watch?v=LXjoDd2WhsQ&sns=em&=&desktop_uri=%2Fwatch%3Fv%3DLXjoDd2WhsQ%26amp%3Bamp%3Bsns%3Dem

I wouldn't spend a dime on the more expensive Fenatec toy either but respect others that will. This is a videogames after all. Much prefer the real thing ifcicreally need my fix.
post #283 of 728
For the vast majority of us, real life isn't an option for what's modeled in Forza.

If taking a Ferrari F40 around the Ring is a viable choice for you when the mood strikes, I'm not sure why a Fanatec wheel is deemed expensive. That said, this series on the 360 was always very playable with a gamepad for me (Although some of the highest performing vehicles all but forced me to never push and I thought Forza 1's brake modeling was too sensitive and easy to lock). So I can see how someone could easily forgo a wheel for this game.

But the only thing worse than no wheel at all is a cheap wheel. Buyer beware for these new wheel products until input starts to stream in from players that have spent thousands of hours over the years behind wheel/pedal sets over the years.
Quote:
Originally Posted by onlysublime View Post

I used to be a big car magazine subscriber (still have quite a few active subscriptions actually). A lot of these cars I'll never see in real life. Some of them are at the car shows I attend but most aren't (and certainly not at the same time). And when you look for pictures or videos, they're often not at an angle or view that you want. They're taken at industry standard templates (owning a lot of magazines, you do wish the photographers did get a little more creative). And you'll see neat little touches immediately that would take many videos to see otherwise. Like, oh, that's how that hinge opens. Or this is how the spoiler automatically raises on this car. You can step into a car and hit the starter button and just hear the nice hum of the engine. Or see the instrument cluster that few magazines or videos capture well. And then Clarkson does a great summary. You go around to the bumper of a car and he talks some cool trivia about how they designed it the way they did. In AutoVista, some cars had a lot more commentary than others which was a shame. Some cars have a brief summary which a few sentences here and there. Other cars give you quite a lot more commentary. I'm hoping the level of detail is more even across the cars.

So this is a feature you think you'd regularly be utilizing?

I still can't imagine that myself but I hope it turns out well for those that just want to admire these digital models. Probably the closest to this that I've ever used much was the showroom in Project Gotham Racing 2 on the original Xbox. Actually have a couple of hours logged there in the statistics screen that I wish more games did these days.

But that was just as much for the atmosphere as the vehicles themselves. They nailed the setting and the background music so it was a pleasure as I acquired more vehicles to walk through it and see what I had left to buy after every few hours of progression.

Just admiring the car model itself isn't something I could ever see myself doing more than once or twice.
Edited by Leo_Ames - 10/20/13 at 9:55am
post #284 of 728
Thread Starter 
Quote:
Originally Posted by Leo_Ames View Post

For the vast majority of us, real life isn't an option for what's modeled in Forza.

If taking a Ferrari F40 around the Ring is a viable choice for you when the mood strikes, I'm not sure why a Fanatec wheel is deemed expensive. That said, this series on the 360 was always very playable with a gamepad for me (Although some of the highest performing vehicles all but forced me to never push and I thought Forza 1's brake modeling was too sensitive and easy to lock). So I can see how someone could easily forgo a wheel for this game.

But the only thing worse than no wheel at all is a cheap wheel. Buyer beware for these new wheel products until input starts to stream in from players that have spent thousands of hours over the years behind wheel/pedal sets over the years.
So this is a feature you think you'd regularly be utilizing?

I still can't imagine that myself but I hope it turns out well for those that just want to admire these digital models. Probably the closest to this that I've ever used much was the showroom in Project Gotham Racing 2 on the original Xbox. Actually have a couple of hours logged there in the statistics screen that I wish more games did these days.

But that was just as much for the atmosphere as the vehicles themselves. They nailed the setting and the background music so it was a pleasure as I acquired more vehicles to walk through it and see what I had left to buy after every few hours of progression.

Just admiring the car model itself isn't something I could ever see myself doing more than once or twice.

That is the beauty of Forza. This feature is just another feature added that some will enjoy as you said. Same reason why some buy the game and actually do nothing but paint cars all day and put them on the market and don't even race the cars.
post #285 of 728
Quote:
Originally Posted by Leo_Ames View Post

Just admiring the car model itself isn't something I could ever see myself doing more than once or twice.

Personally since I think we're gonna see cars and tracks DLC anyway why not include the AutoVista feature? I highly doubt it'd make sellable DLC so the extra focus on something other than just racing is acceptable to me. It's one thing I liked about PGR2. You could go to the "garage" so to speak and look at every car. It was the same garage at the test track and if you wanted to test the car out you could walk up to it and take it for a test drive. That sort of interactivity is neat to me and I wish more racing games would include it. Not doing it at development and release means we won't ever get stuff like that because again, that sort of inclusion doesn't sell as DLC.
post #286 of 728
Quote:
Originally Posted by pcweber111 View Post

Quote:
Originally Posted by Leo_Ames View Post

Just admiring the car model itself isn't something I could ever see myself doing more than once or twice.

Personally since I think we're gonna see cars and tracks DLC anyway why not include the AutoVista feature? I highly doubt it'd make sellable DLC so the extra focus on something other than just racing is acceptable to me. It's one thing I liked about PGR2. You could go to the "garage" so to speak and look at every car. It was the same garage at the test track and if you wanted to test the car out you could walk up to it and take it for a test drive. That sort of interactivity is neat to me and I wish more racing games would include it. Not doing it at development and release means we won't ever get stuff like that because again, that sort of inclusion doesn't sell as DLC.

If it was a garage setup I'd totally dig it! That would be very cool, indeed. I understand your reasoning and it makes sense. But if it isn't a "garage" it's just not for me. The DLC is nice but all the extra $$$ it costs does get a little old. I wonder what they'd do if everyone waited till the end when they discount it all?
post #287 of 728
Quote:
Originally Posted by Leo_Ames View Post


But that was just as much for the atmosphere as the vehicles themselves. They nailed the setting and the background music so it was a pleasure as I acquired more vehicles to walk through it and see what I had left to buy after every few hours of progression.

Just admiring the car model itself isn't something I could ever see myself doing more than once or twice.

That's why there's different things for different people. Some people don't get why people spend hours building a statue or a house in Minecraft. Had a heck of a lot more fun with Auto Vista than with my recent playthroughs of some old Atari 2600 games; yeah, the games did not age well and I only played them for nostalgia).
post #288 of 728
Quote:
Originally Posted by onlysublime View Post

Quote:
Originally Posted by Leo_Ames View Post


But that was just as much for the atmosphere as the vehicles themselves. They nailed the setting and the background music so it was a pleasure as I acquired more vehicles to walk through it and see what I had left to buy after every few hours of progression.

Just admiring the car model itself isn't something I could ever see myself doing more than once or twice.

That's why there's different things for different people. Some people don't get why people spend hours building a statue or a house in Minecraft. Had a heck of a lot more fun with Auto Vista than with my recent playthroughs of some old Atari 2600 games; yeah, the games did not age well and I only played them for nostalgia).

Ya I hear ya. I think it was 2005 Madden had a collectors edition. It had Madden 1995. I was soo excited to play it. Then I played it. Yikes! It was hard to believe that at one time I was telling myself that there was no way they could make it any better. I couldn't even finish the game.
post #289 of 728
Quote:
Originally Posted by migraine24-7 View Post

Ya I hear ya. I think it was 2005 Madden had a collectors edition. It had Madden 1995. I couldn't even finish the game.

Finish the fight! LOL

My old-school football game was Joe Montana Football for the PC. So excited to hear digitized sound through the tinny PC speaker! Unfortunately, they didn't have the NFL or NFLPA licenses so they made changes to the uniform colors. However, the cities were correct and the names were slightly changed. But they did leave an editor so you could change the team colors to match the real teams and you could change the names of the players.
Warning: Spoiler! (Click to show)
post #290 of 728
Quote:
Originally Posted by onlysublime View Post

Quote:
Originally Posted by migraine24-7 View Post

Ya I hear ya. I think it was 2005 Madden had a collectors edition. It had Madden 1995. I couldn't even finish the game.

Finish the fight! LOL

My old-school football game was Joe Montana Football for the PC. So excited to hear digitized sound through the tinny PC speaker! Unfortunately, they didn't have the NFL or NFLPA licenses so they made changes to the uniform colors. However, the cities were correct and the names were slightly changed. But they did leave an editor so you could change the team colors to match the real teams and you could change the names of the players.
Warning: Spoiler! (Click to show)


Nice! I was also a Tecmo Bowl junkie.biggrin.gif They didn't keep stats back then. So I wrote a computer code and after every game I would load them into my computer and up to date stats.
post #291 of 728
Quote:
Originally Posted by pcweber111 View Post

Personally since I think we're gonna see cars and tracks DLC anyway why not include the AutoVista feature?

Track DLC?

I thought Turn 10 pretty much soured on that after their one and only outing with it on Forza 2 beyond hiding a track behind an unlock code and possibly leaving a portion of the track roster to have to be downloaded on their massive day 1 update that they've been preparing the community to expect.
Quote:
Originally Posted by onlysublime View Post

That's why there's different things for different people.

Don't get me wrong, I'm not suggesting that because it doesn't intrigue me that I don't see why it should intrigue anyone else. I was just inquiring on how regularly you think you'd be utilizing it.
Quote:
Originally Posted by onlysublime View Post

Some people don't get why people spend hours building a statue or a house in Minecraft. Had a heck of a lot more fun with Auto Vista than with my recent playthroughs of some old Atari 2600 games; yeah, the games did not age well and I only played them for nostalgia).

What Atari 2600 games? Much of the library was junk even when new but the gems like River Raid are still great today. And sadly many of the best games have never seen the light of day since their original release and some depended on controllers that modern gamepads simply can't substitute for.

So if it was something like Atari Anthology on the Xbox (Which was one of the hew HD Xbox titles and runs and looks great on 360's), there really is a lot of junk there. Most of Atari's original efforts on the Atari 2600 were merely okay at best.

They shined on their own system with paddle games which don't translate well and arcade ports. Yet most of their arcade ports were of other company's arcade efforts so those conversions weren't included.
post #292 of 728
Quote:
Originally Posted by Leo_Ames View Post

Track DLC?

I thought Turn 10 pretty much soured on that after their one and only outing with it on Forza 2 beyond hiding a track behind an unlock code and possibly leaving a portion of the track roster to have to be downloaded on their massive day 1 update that they've been preparing the community to expect.

Well I'm probably guessing at this point and who knows we might not get new tracks but it's more an example than anything. I was just trying to say that we know what kind of DLC we will get so why not focus on the extras in the game that make replay-ability and exploration fun and thus a more engaging game? Why can't we have both? They have the resources, focus on a complete roster and the technical aspects of Forza while also giving us the extra touches like AutoVista and garage exploration. Heck throw in something like an overworld from Horizon and you'd have what I believe would be the greatest racing game ever.
post #293 of 728
They've publicly spoken about track DLC not being nearly as profitable as car packs and with the public's open arms to buying every last car pack for a game that is already full of hundreds of vehicles that the player will never drive, I can't imagine them expanding the track roster after the fact. They're getting a lot of money for a minimum of work with their current DLC model.

I was hoping they had said otherwise though when you mentioned it. I'd much rather skip all these vehicle packs and get a half dozen new tracks over the next two years.

An overworld? How would that work with a set of race circuits spread across the world and concentrated on real-life tracks? Such a thing has its place in free to roam racing games but is hardly material for a core title in the Forza franchise. If they ever do that again, I'd much rather it be Forza Horizons 2 or the often rumored Project Gotham Racing 5.
post #294 of 728
Yeah you're right on the car packs. It's a large waste of money but people eat it up so why change? As for an overworld, not sure. The Horizon setup works so well because it's worked as an event and you just go up to the event trailer to "sign up" for the race. As people had a reason to be in that limited an area it was easy to justify the concept. As a concept for Forza proper though I doubt that would work unless you can participate in both scripted races like Horizon (give a reason for it, e.g. local races) and have maybe a hub setup where you can truck to the different tracks or fly overseas and participate as a weekend style event.

Heck I don't know I'm grasping at straws here but I know if they brainstormed hard enough they could come up with a workable solution. As it is though I don't see that ever happening because like we learned with the PS4 and One reveals people are more than happy with the status quo and any feather ruffling typically incites irrational hate.

I don't know, it just seems the genre is getting a bit stale because honestly, it's the same stuff every time. Large assortment of cars you'll never race. Same tracks. Same custom setups. Same typical online mode. I guess that's why I enjoyed Horizon so much. Taking a chance on a signature franchise is a risk but sometimes that's what's needed. I realize I've gone a bit from talking about AutoVista and garages to a Horizon style setup but eh just trying to think of different ways they could make the game more approachable for new fans yet keep the hardcore happy.
post #295 of 728
I know the way Horizon is setup got me to purchase a bunch of cars. Whatever car it recommended for me to use in a race, if I didn't have it then I purchased it.
post #296 of 728
Quote:
Originally Posted by aaronwt View Post

I know the way Horizon is setup got me to purchase a bunch of cars. Whatever car it recommended for me to use in a race, if I didn't have it then I purchased it.

Are you referring to in-game purchases of available inventory or actual DLC? I purchased in-game cars with in-game cash all the time but I couldn't bring myself to actually purchase DLC cars or use real money for credits to purchase in-game cars. I know plenty who did though.
post #297 of 728
Quote:
Originally Posted by pcweber111 View Post

Are you referring to in-game purchases of available inventory or actual DLC? I purchased in-game cars with in-game cash all the time but I couldn't bring myself to actually purchase DLC cars or use real money for credits to purchase in-game cars. I know plenty who did though.

I just know that these were cars were from DLC at some point. I had to spend my XBL points to get them. It cost me real money out of my pocket to get them.
post #298 of 728
I just got email confrontation for my CSS SQ. Cant wait! Forza 4 will be a blast.biggrin.gif
post #299 of 728
shots of the Top Gear test track, Forza Motorsport 5 edition!





post #300 of 728
Exclusive Forza 5 Gameplay Trailer

Take a hot lap in glorious 1080p 60fps in this direct feed gameplay video from Forza 5 on Xbox One

http://www.gamespot.com/videos/exclusive-forza-5-gameplay-trailer/2300-6415723/
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