If they do release track packs, they better integrate them into career mode for replacements of certain events. If it's like Road America and Motegi on Forza 2, they'd be all but useless since you never touched them in career and so few had them online that you never got to use them.
While the Ring has seen a lot of usage since Grand Prix Legends introduced it to the videogame world back in 1998, I think it's a shame it's not here. Such a challenging track and I think the jump would be incredible if properly recreated in their new engine with their new scanning techniques. The Forza series really has never done this classic circuit justice in the past.
Originally Posted by pcweber111
It's resource allocation. You also get get the AutoVista on every car. I'd like more tracks but eh it's what it is. I fully expect Forza 6 to be a more fully fleshed out game since it won't be under the rush of being a launch game.
Autovista isn't something that has to be programmed specifically for each car. All they do is plop down the car model into a 3D environment and little else where a particular car model is concerned.
And for the average Forza fan, I really doubt Autovista will represent much time spent in Forza 5. Perhaps 25% will be enthralled, 25% will use it occasionally, and I bet 50% try it once or twice and think "neat" and then just stick to actually playing the game.
I'm glad it's there just like I'm glad custom paint jobs are there and replays are there. But it's something that will only appeal to a small niche of consumers and I really doubt Autovista mode has accounted for even 5% of Turn 10's man hours.Edited by Leo_Ames - 11/6/13 at 2:48pm