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Sony at E3 2013 - Page 2

post #31 of 498
Quote:
Originally Posted by Crash44 View Post

Love it, Kaz as meme is always funny.

My guess:

Sony will leave it up to the publisher to lock down a game. They will make a point that Sony published games will not be locked, ever. Only time you have to be online is the first time with a locked game, then never again if you want. Selling locked games will be like MS with approved retailer only. Gifting a locked game won't have the friend list requirement- whoever has the disc can play the game (as it should be).

^Okay, so my guess is my wishful thinking about the least annoying way Sony can go about this. I won't be completely happy unless they tell us games will function like they do today. I only hope it's not worse than what we've read so far.

No required internet connection means they can't do any of that. DRM like that is confirmed impossible for PS4.
post #32 of 498
Quote:
Originally Posted by blklightning View Post

No required internet connection means they can't do any of that. DRM like that is confirmed impossible for PS4.
They've said DRM is up to the publishers, and that can be scary. I believe it was BD that brought this up in another thread, but leaving it to the publishers means they can do what they want. Hopefully Sony will squash any horrible practices in the future, otherwise all this "for the gamers" stuff turns into lip service.
post #33 of 498
Thread Starter 
DRM is up to the publisher on the PS3 right now for both online and offline games (hello Capcom!). We've seen nothing so far to suggest this policy has significantly changed for the worse on the PS4.
post #34 of 498
Still Joe, it could get worse. But at least there'd be a publisher name and literally a game to pin the blame on when they pull it, on a case by case purpose.

I popped in Tomb Raider last night and Eidos immediately asked for me to create an account and give them my email address. Even before having to input a the damn MP pass. Thats what I get for supporting them full a full price purchase I guess...

I can envision a system where you need to register the game much the same and would require an online connection dictated by the publisher. Sony is in the clear, but the results are similar. At least it's still a marketplace and we can punish those that try, which won't be possible on the xbox.
post #35 of 498
Hmmm

http://www.naughtydog.com/savagestarlight/

http://www.savagestarlight.com/images/poster.png

Apparently found in TLOU game data: http://imgur.com/a/OBqYe#0
Edited by TyrantII - 6/9/13 at 4:10pm
post #36 of 498
Quote:
Originally Posted by americangunner View Post

They've said DRM is up to the publishers, and that can be scary. I believe it was BD that brought this up in another thread, but leaving it to the publishers means they can do what they want. Hopefully Sony will squash any horrible practices in the future, otherwise all this "for the gamers" stuff turns into lip service.

How can they say that and still say that you can keep your PS4 offline if you want? You can't have DRM like that without an internet connection. Therefore, I don't think they ever said that about DRM. I think you're confusing PS4 with Microsoft's new VCR.
post #37 of 498
The publisher could choose to require an online connection, the way EA did with SimCity. They alienated a lot of consumers, but it was a choice they were free to make.
post #38 of 498
Thread Starter 
I've seen internet talk saying that offline DRM isn't impossible. If each PS4 had some mechanism inside it that could cut in some kind of unique code on each disc that you put into it, then that disc could be made to work only on that machine. A less restrictive version is that each disc could allow, say, three unique perma-codes to be applied before it wouldn't work on any more different machines.

Still, as I said nothing so far has hinted any of this is coming to the PS4. We won't know until all the cards are played, but stuff like Sony exec Yoshida joking about it when he recently announced that DRM was coming to the Vita seems to indicate that there won't be some strong-armed feature that locks out pre-played stuff system wide.
post #39 of 498
Quote:
Originally Posted by joeblow View Post

I've seen internet talk saying that offline DRM isn't impossible. If each PS4 had some mechanism inside it that could cut in some kind of unique code on each disc that you put into it, then that disc could be made to work only on that machine. A less restrictive version is that each disc could allow, say, three unique perma-codes to be applied before it wouldn't work on any more different machines.

Still, as I said nothing so far has hinted any of this is coming to the PS4. We won't know until all the cards are played, but stuff like Sony exec Yoshida joking about it when he recently announced that DRM was coming to the Vita seems to indicate that there won't be some strong-armed feature that locks out pre-played stuff system wide.

Non Internet based DRM would be pretty hard IMO. I've heard ppl say RFID, but that would unbalance the disc, plus it would be easy to hack anyway. Even credit card RFID are hackable. You could make a portion of the disc writable, but you would drive up the cost of your console as you would need a bluray writer then. I am hoping Sony will take the same approach as this gen. If they are going down the same route as MS, I'm only going to get the wiiU
post #40 of 498
Sounds like Knack and KZ:Shadow Falls got booted from the actual conference to make room for other stuff. Kinda crazy!

They're getting their own focus on Gametrailers and on the floor instead.
post #41 of 498
Quote:
Originally Posted by TyrantII View Post

Sounds like Knack and KZ:Shadow Falls got booted from the actual conference to make room for other stuff. Kinda crazy!

They're getting their own focus on Gametrailers and on the floor instead.
That makes sense. They already showed off both games and showed actual gameplay on them, so why waste time that can go to other games on them. If nothing else, they could just touch on them again.
post #42 of 498
Thread Starter 
Whoa, could this be real? Endgadget's E3 show schedule summary says that Sony will have a three hour conference. Insane if true!
post #43 of 498
Oh 9pm is just when I get off work. I won't miss too much.
post #44 of 498
I guess I'll get all the details tomorrow morning. Should be some good breakfast reading over coffee.
post #45 of 498
IGN stream has been perfect for me so far if anyone is having issues with laggy streams from other sources.
post #46 of 498
Stop making new threads! Hard enough to move between the big three hardware threads and keep track of the conversations in each.
post #47 of 498
Having all the big E3 announcements in one place, like this thread, is a good idea. Easier to stay caught up while the conference is new.

There will be plenty of time later to add specifics to the other game threads, along with plenty of time for a new thread IF a subject demands.

Now, I'm off to finally download that Last of Us demo to have a taste of what the E3 crowd gets. Kill the time until 6pm then I'm glued to a feed.
post #48 of 498
Is the Last of Us demo up for everyone else yet? I skipped God of War as I am burnt out on it.
post #49 of 498
Almost half an hour in and nothing worth posting? Not a good sign.
post #50 of 498
You do realize it hasn't started yet, it's 6pm PST. We still have 2.5 hours to go
post #51 of 498
I was not aware of that, thanks.
post #52 of 498
Quote:
Originally Posted by Crash44 View Post

Having all the big E3 announcements in one place, like this thread, is a good idea. Easier to stay caught up while the conference is new.

There will be plenty of time later to add specifics to the other game threads, along with plenty of time for a new thread IF a subject demands.

Now, I'm off to finally download that Last of Us demo to have a taste of what the E3 crowd gets. Kill the time until 6pm then I'm glued to a feed.

You can bet your Butt Joe will be on and keep the top post updated. This is like Christmas for him.
post #53 of 498
I'm watching the Ubisoft show right now. Black Flag actually looks like the first AC game I might want.

New game from Massive Entertainment called Tom Clancy's The Division- open world online RPG FPS, showing players on mobile playing with players on console. Live demo played on stage with PS4 hardware, the controller anyways. They showed it close up in use, looks pretty comfortable so optimistic for that at least. Was cool to see the new controller in action.

What determines which hardware the multi-platform games use in shows like this?
post #54 of 498
Quote:
Originally Posted by Crash44 View Post

I'm watching the Ubisoft show right now. Black Flag actually looks like the first AC game I might want.

New game from Massive Entertainment called Tom Clancy's The Division- open world online RPG FPS, showing players on mobile playing with players on console. Live demo played on stage with PS4 hardware, the controller anyways. They showed it close up in use, looks pretty comfortable so optimistic for that at least. Was cool to see the new controller in action.

What determines which hardware the multi-platform games use in shows like this?

Usually which ever is easier to set up and use. That or if one looks drastically better in motion.
post #55 of 498
Is Ubi done? I'm on gametrailers, but they're running their own show?
post #56 of 498
Quote:
Originally Posted by TyrantII View Post

Is Ubi done? I'm on gametrailers, but they're running their own show?

Ubi finished about 15 min ago. Was pretty short overall.
post #57 of 498
So, nothing till Sony. Neogaf is DED.
post #58 of 498
Quote:
Originally Posted by blklightning View Post

How can they say that and still say that you can keep your PS4 offline if you want? You can't have DRM like that without an internet connection. Therefore, I don't think they ever said that about DRM. I think you're confusing PS4 with Microsoft's new VCR.

Sony already said online activation is up to the publisher. And they've said you can take the PS4 offline. But....just because you can take the PS4 offline, doesnt mean every game can be played on it that way.

So Sony isnt lying....but there's more to the story. We'll see soon enough.
post #59 of 498
Was the BF4 demo running on PC? Looks noticeably less crazy than the SP reveal a while back, like the GFX had been dialed back a bit. Still beta though, but it be nice if they can get the same fidelity as SP in MP again.
post #60 of 498
Quote:
Originally Posted by TyrantII View Post

Was the BF4 demo running on PC? Looks noticeably less crazy than the SP reveal a while back, like the GFX had been dialed back a bit. Still beta though, but it be nice if they can get the same fidelity as SP in MP again.

Multiplayer always gets scaled back from Singleplayer. Yes it was running on PC at a rather high resolution.
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