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Diablo 3 - Page 2

post #31 of 111
Thank you guys! Just found my next game smile.gif.
post #32 of 111
Quote:
Originally Posted by Nayan View Post

So I take it this game is worth the bucks? I've played all the other Diablo series and love them all but I didn't really want to pay for another subscription for the PC version (Blizzard get's enough of my money from WoW and all the pets/mounts I buy biggrin.gif ) but I would go for the console one if it's good.

One of the most addictive games I have played in a LONG time.
post #33 of 111
Well, I decided the game was probably fine for my 8 year old as long as he is playing with me. He has been loving it. We are on the quest to kill the Skeleton King. So far the only thing we have seen that I would consider even remotely age inappropriate for him were some corpses hanging from a tree on the road to Tristam. Fortunately, with the birds eye view, there just isn't a lot of detail. He didn't even mention it. I just don't get the M rating.

I had to keep him home from school yesterday because of a head cold, so that is when I showed him the game. We had a great time playing all day. I'm glad we finally have a game we can play together where I am not bored out of my mind. All the Wii sports games have gotten old.

It seems like my character, a Demon Hunter, is more powerful than my son's character, a Wizard (at least, that is what he keeps lamenting). We are both 8th level, but I found a Bow of Winter, which combined with my skill for rapid fire is just withering to the demons. I'm hoping my son finds a good weapon for a wizard. He still is using his Apprentice Wand. We find a lot of axes and swords, but we haven't found anything a Wizard could take particular advantage of. Are there good weapons to find for wizards? Something better than an Apprentice Wand?
post #34 of 111
Quote:
Originally Posted by sooke View Post

He still is using his Apprentice Wand. We find a lot of axes and swords, but we haven't found anything a Wizard could take particular advantage of. Are there good weapons to find for wizards? Something better than an Apprentice Wand?
I know it sounds strange, but axes and swords are fine for a wizard. As long as you can equip it, all that matters is the damage and the stats.
post #35 of 111
Quote:
Originally Posted by sooke View Post

Well, I decided the game was probably fine for my 8 year old as long as he is playing with me. He has been loving it. We are on the quest to kill the Skeleton King. So far the only thing we have seen that I would consider even remotely age inappropriate for him were some corpses hanging from a tree on the road to Tristam. Fortunately, with the birds eye view, there just isn't a lot of detail. He didn't even mention it. I just don't get the M rating.

I had to keep him home from school yesterday because of a head cold, so that is when I showed him the game. We had a great time playing all day. I'm glad we finally have a game we can play together where I am not bored out of my mind. All the Wii sports games have gotten old.

It seems like my character, a Demon Hunter, is more powerful than my son's character, a Wizard (at least, that is what he keeps lamenting). We are both 8th level, but I found a Bow of Winter, which combined with my skill for rapid fire is just withering to the demons. I'm hoping my son finds a good weapon for a wizard. He still is using his Apprentice Wand. We find a lot of axes and swords, but we haven't found anything a Wizard could take particular advantage of. Are there good weapons to find for wizards? Something better than an Apprentice Wand?

Actually, the wizard will benefit from equipping the swords, since his spell damage is based on a percentage of his weapon damage. Later in act 1 you'll start finding wands and spell books and you'll never need to equip a wizard with a sword again.
post #36 of 111
Tell him from a fellow wizard to just hang in there smile.gif. I had planned on waiting until around Black Friday to maybe snag a deal on the game but I honestly couldn't wait. I am having such a good time I forgot how fun dungeon crawls are. House work may not get done this weekend smile.gif.
post #37 of 111
I'm thinking about getting this game, is there an AVS club for this game?
post #38 of 111
Quote:
Originally Posted by Ripeer View Post

I'm thinking about getting this game, is there an AVS club for this game?

Don't think about it, do biggrin.gif. I hardly ever recommend games but this one hands-down is a definite buy.

Not sure about a club, but if there was one I'd join smile.gif.
post #39 of 111
I finished the demo. The amount of deaths was reasonable, but I wasn't thrilled with how overmatched some fights became. Will look for a copy soon...
post #40 of 111
Quote:
Originally Posted by mikepaul View Post

I finished the demo. The amount of deaths was reasonable, but I wasn't thrilled with how overmatched some fights became. Will look for a copy soon...

If you thought the fights were overmatched there are multiple difficulty settings, you can select Easy, Normal, Hard, Master 1, Master 2, Master 3, Master 4, Master 5. You can change the difficutly any time you start a new quest. Master 1 - 5 also increased your magic find and experience gained.
post #41 of 111
been power leveling my secondary characters. having a blast.

man oh man does Leoric's Signet, Cain's armor set and a ruby help!!
post #42 of 111
Quote:
Originally Posted by cubdenno View Post

been power leveling my secondary characters. having a blast.

man oh man does Leoric's Signet, Cain's armor set and a ruby help!!

A lot of people don't realize that if you put a ruby in a weapon with a socket increase the weapon damage but if you put an emerald in there to increase crit hit your damage per second will be much higher then if you put the ruby in. Always better to use an emerald over a ruby in a weapon. You can see the difference by trying one checking the stats and then removing it and trying the other just make sure you use the same kind of gem for each type (i.e. star ruby and star emerald) to see the comparison.
post #43 of 111
And if you put the ruby in your helmet, you get 30% more experience. So with cains set the ruby and leorics signet you are looking at 90% exp. bonus. Plus if you play master5 difficulty there is that huge bonus as well.


And let's not add in whimsy land. biggrin.gif
post #44 of 111
Quote:
Originally Posted by WilliamR View Post

If you thought the fights were overmatched there are multiple difficulty settings, you can select Easy, Normal, Hard, Master 1, Master 2, Master 3, Master 4, Master 5. You can change the difficutly any time you start a new quest. Master 1 - 5 also increased your magic find and experience gained.
Yea, but adjusting the difficulty is kinda lame.

I did get a copy, with $5 off via a GameStop coupon. Had to do everything all over, but with the equipment I earned in the demo.

The overmatched thing mostly went away due to the good equipment and the skills from starting at Level 9, but I've suffered one Now I Know Better About Gas Clouds death, and one completely unfair death where the game basically said "Look, I know you thought this fight was going well, and when you saw your health start to go away you did press the left button to use one of your remaining 12 health potions, but I DON'T CARE, YOU DIED ANYWAY!!! BWAAAAAHAHAHAHA!!!!!"

So I get my current equipment weakened, and have to hope for better drops. Two legendaries so far, and hopefully more once my level reaches where I can craft them. Kinda wish the Scoundrel offered healing, but the Paladin was boring. Not bad, but in spots very annoying...
post #45 of 111
Can one get a couple of the pages of blacksmithing while playing in Normal mode on the 360? I have the blacksmith right at the end of Master, but without those pages it won't advance to what I think is Grand Master..

The PC folks have a few debates out there, where somebody says yes and others say no. Apparently the console versions are slightly different but that still doesn't mean I can get Master-level stuff in the first pass at the game. REALLY not sure a mode called Nightmare is my speed. Ran into another few situations where I wasn't allowed to live no matter how I ducked or dived or whatevered. That's why Master equipment seems like a good deal, when I level up enough to equip it, anyway...
post #46 of 111
Quote:
Originally Posted by mikepaul View Post

...
So I get my current equipment weakened, and have to hope for better drops.

In what way is the equipment weakened when you die? I'm new to Diablo and didn't realize this was happening. Actually, it seemed like dying was kind of inconsequential since you just resurrect. I'm glad there is a penalty. Any other effects from dying?

Thanks.
post #47 of 111
Quote:
Originally Posted by sooke View Post

In what way is the equipment weakened when you die? I'm new to Diablo and didn't realize this was happening. Actually, it seemed like dying was kind of inconsequential since you just resurrect. I'm glad there is a penalty. Any other effects from dying?

Thanks.
I guess I overreacted, thinking this 10% equipment weakening mentioned upon a death was a permanent thing, and repairing the equipment didn't fix it. It looks like once I limp back into town the equipment can be made whole again, but then again I don't know if my damage output is the same.

I do need repairs on a regular basis, deaths or not. Telling me about a death penalty just seems cruel, especially if the death comes from something stupid like a sudden burst of wall-building ability that pens in my sorceress so she can't do the ducking that helps keep her alive...

Edit: Got legendary chest armor called Heart of Iron that helped some, but the fight with Magda still ended badly the first time. There is zero tolerance in this game for slacking off thinking that the battle is over, when one swing from a big demon who is 98% dead can still kill you...
Edited by mikepaul - 9/28/13 at 1:57pm
post #48 of 111
Quote:
Originally Posted by mikepaul View Post

Yea, but adjusting the difficulty is kinda lame.

I did get a copy, with $5 off via a GameStop coupon. Had to do everything all over, but with the equipment I earned in the demo.

The overmatched thing mostly went away due to the good equipment and the skills from starting at Level 9, but I've suffered one Now I Know Better About Gas Clouds death, and one completely unfair death where the game basically said "Look, I know you thought this fight was going well, and when you saw your health start to go away you did press the left button to use one of your remaining 12 health potions, but I DON'T CARE, YOU DIED ANYWAY!!! BWAAAAAHAHAHAHA!!!!!"

So I get my current equipment weakened, and have to hope for better drops. Two legendaries so far, and hopefully more once my level reaches where I can craft them. Kinda wish the Scoundrel offered healing, but the Paladin was boring. Not bad, but in spots very annoying...

Are you new to Diablo? Adjustimg the difficulty is actually part of the game. The higher you go up, the better your magic find and experience gained. You are SUPPOSE to adjust the difficulty, you will find loot that makes you ubber powerful, you are suppose to be stepping up to the next difficulty to find even better loot that lets you step up again, etc. It is actually part of the game and done by design.
post #49 of 111
Quote:
Originally Posted by mikepaul View Post

I guess I overreacted, thinking this 10% equipment weakening mentioned upon a death was a permanent thing, and repairing the equipment didn't fix it. It looks like once I limp back into town the equipment can be made whole again, but then again I don't know if my damage output is the same.

I do need repairs on a regular basis, deaths or not. Telling me about a death penalty just seems cruel, especially if the death comes from something stupid like a sudden burst of wall-building ability that pens in my sorceress so she can't do the ducking that helps keep her alive...

Edit: Got legendary chest armor called Heart of Iron that helped some, but the fight with Magda still ended badly the first time. There is zero tolerance in this game for slacking off thinking that the battle is over, when one swing from a big demon who is 98% dead can still kill you...

The durability loss on items is not permanent and has no impact on items damage until it breaks (your character icon on the bottom will be red if it breaks. The durability loss is the only way they can to inact a penalty for dying. At least you can resurrect at your corpse in non-boss battles.
post #50 of 111
Quote:
Originally Posted by sooke View Post

In what way is the equipment weakened when you die? I'm new to Diablo and didn't realize this was happening. Actually, it seemed like dying was kind of inconsequential since you just resurrect. I'm glad there is a penalty. Any other effects from dying?

Thanks.

No other effects from dying just 10% durability loss (some items are immune to this effect), it has not impact on your character until the item breaks. It is very cheap to repair.
post #51 of 111
Quote:
Originally Posted by mikepaul View Post

Can one get a couple of the pages of blacksmithing while playing in Normal mode on the 360? I have the blacksmith right at the end of Master, but without those pages it won't advance to what I think is Grand Master..

The PC folks have a few debates out there, where somebody says yes and others say no. Apparently the console versions are slightly different but that still doesn't mean I can get Master-level stuff in the first pass at the game. REALLY not sure a mode called Nightmare is my speed. Ran into another few situations where I wasn't allowed to live no matter how I ducked or dived or whatevered. That's why Master equipment seems like a good deal, when I level up enough to equip it, anyway...

Yes. The pages of blacksmithing and the pages of jewel crafting drop all the time and very frequently at certain difficulties. Once you reach, I beleive it is Hell mode (one above nightmare) then you no longer get pages but get the whole manual, which you will need for actual crafting. Once your blacksmith is at maximum level you no longer will need pages anymore. However, to get the blacksmith to level 10 you will need tomes of secrets (also dropped very frequently at the right playthrough). He stops needing the pages to get to tlevel 10 and instead needs the whole tomes. The higher the level playthough (NOT difficulty) the more frequently pages and tomes drop. You can always try nightmare and normal difficulty and farm Act 1.

If you need mroe pages, you can always replay your favorite chapter at normal difficulty and farm for them.

The blacksmih is much easier to raise to 10 then the jewler.
post #52 of 111
Quote:
Originally Posted by WilliamR View Post

Yes. The pages of blacksmithing and the pages of jewel crafting drop all the time and very frequently at certain difficulties. Once you reach, I beleive it is Hell mode (one above nightmare) then you no longer get pages but get the whole manual, which you will need for actual crafting. Once your blacksmith is at maximum level you no longer will need pages anymore. However, to get the blacksmith to level 10 you will need tomes of secrets (also dropped very frequently at the right playthrough). He stops needing the pages to get to tlevel 10 and instead needs the whole tomes. The higher the level playthough (NOT difficulty) the more frequently pages and tomes drop. You can always try nightmare and normal difficulty and farm Act 1.

If you need mroe pages, you can always replay your favorite chapter at normal difficulty and farm for them.

The blacksmih is much easier to raise to 10 then the jewler.

If farming is a drag, dupe the pages. (I know takes the fun out of it...)
post #53 of 111
Quote:
Originally Posted by WilliamR View Post

Yes. The pages of blacksmithing and the pages of jewel crafting drop all the time and very frequently at certain difficulties. Once you reach, I beleive it is Hell mode (one above nightmare) then you no longer get pages but get the whole manual, which you will need for actual crafting. Once your blacksmith is at maximum level you no longer will need pages anymore. However, to get the blacksmith to level 10 you will need tomes of secrets (also dropped very frequently at the right playthrough). He stops needing the pages to get to tlevel 10 and instead needs the whole tomes. The higher the level playthough (NOT difficulty) the more frequently pages and tomes drop. You can always try nightmare and normal difficulty and farm Act 1.

If you need mroe pages, you can always replay your favorite chapter at normal difficulty and farm for them.

The blacksmih is much easier to raise to 10 then the jewler.
Yea, I poked around the Internet and found more info. I can see where a PC game with microtransactions providing income might benefit from forcing the player to do multiple playthroughs to get the full thrill of the game, but it's not something I find all that amusing in 360 games.

As I was told by the guy who sold me the game at GameStop, around Level 20 the drops got GOOD. While I had a few yellows and one orange at Level 18, now at Level 27, my Sorceress has like 5 oranges and everything else is yellow. I even scrapped a legendary that came up as an inferior copy of an item that had dropped a few levels earlier, which sucked as far as drop quality goes. Intelligence is well over 500, vitality has the health at like 2300, and no deaths in quite a while, knock on wood. When I squeeze the right trigger and a dual-beam disintegration ray makes enemies vanish, it's quite cool.

However, I expect that when I start the next mode, whatever it's called, the Sorceress will probably get wadded up and thrown away by every enemy that comes along because it wouldn't be 'fun' to remain overpowered. Or, people other than me wouldn't find it fun.

On a side note, James Hong as the jeweler makes me wish he had a LOT more dialog...
post #54 of 111
I do have another question.

When someone says that the equipment the blacksmith makes will be the best in the game, does that mean that the level-appropriate legendary stuff stops dropping, or do the blueprints I can collect allow the blacksmith to MAKE legendaries?

On the way to fight Azmodan, working my way through the stuff that needed to be destroyed, two more legendaries dropped, adding a total of +30 health restore per second to an already decent restore rate. I still had to duck and dive to let my health come back, but the fight went rather quickly.

The trick is, while I see too many legendaries for "legendary" to be completely accurate, I don't see the master-level stuff the blacksmith can make now being all that masterful. I made three wands in a row and none of them was as good as one I made earlier, so I stopped. If I have to pony up even larger sums of cash and resources only to junk what I get out of it, I'd prefer that the flow of pre-made equipment continue as-is. In fact, since my first legendary, the Heart of Iron chest piece, was so old, a rare piece came along with better specs and now the legendary is in storage.

Just barely started Act 4 as a Level 30. Still using some low-level powers because they do their job better than ones unlocked later. The hydra, however, is excellent once a rune unlocks...
post #55 of 111
I'm curious about that too. Is it actually worth it to level them both up or just stop at a certain point?
post #56 of 111
Quote:
Originally Posted by mikepaul View Post

I do have another question.

When someone says that the equipment the blacksmith makes will be the best in the game, does that mean that the level-appropriate legendary stuff stops dropping, or do the blueprints I can collect allow the blacksmith to MAKE legendaries?
You can get lengendary blacksmith plan drops. But best in game refers to Archon armor.
post #57 of 111
Quote:
Originally Posted by sync View Post

You can get lengendary blacksmith plan drops. But best in game refers to Archon armor.
OK. I just hope that whatever armor I need becomes available before I get beaten too badly. Each Act has had at least one booby trap where the game just clouds up and rains all over my Sorceress. In Act 3, she was properly equipped and got out of it alive. Once I leave Normal, all bets are off...
post #58 of 111
There is a lot of randomness in the game. Sometimes you get a pack of blues and a yellow elite together and they wall you and freeze you and beat the crap out of you. There isn't much you can do in that case except quit and start over.
post #59 of 111
Randomness, maybe. A plan to make the game exciting, even if it kills you? More likely.

Random might explain the rare chest armor I got at the end of Act 3, called Paragon's Prospect. It's got an armor rating of 3, has no level attached so it could be used by any new character right from the start, and unless it morphs into something better once equipped that new-character job is all I'd save it for. No reason I can think of for the game to hand it out now, instead of at the end of Act 4, so I'm going for randomness until further notice...
post #60 of 111
Started Nightmare at Level 32. Equipped some of the loot from killing Diablo. Paladin got the legendary mace. Off we go again...
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