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TitanFall (EA/Respawn, PC/XB1/360, Spring 2014, Game Informer Leak - Page 2

post #31 of 3292
Thread Starter 
Speaking with IGN, Zampella confirmed that when Respawn signed with EA neither party had Microsoft exclusivity for Titanfall in mind, but that Windows 8-based cloud computing proved attractive to the studio.

“It allowed us to think of the game a little differently,” he said, and added that the game offloads enemy and friendly AI to the cloud, along with dedicated servers. The end result is more natural NPC enemies, and smoother online play that seamlessly blends single and multi-player into a world that feels both organic and populated.

However, Zampella re-iterated his caution around cross-play between PC and Xbox formats, due to the speed advantage given to keyboard and mouse players. We reported on this stance last week as well, and it seems like things won’t change in the immediate future.

Regardless he said of cross-play, “I mean, we’ll see. If it turns out to be less of an issue than I think it is, then, well … we’ll obviously look at it, but I’m not convinced yet.”

http://www.vg247.com/2013/06/18/titanfall-xbox-ones-cloud-computing-helped-respawn-think-differently-says-zampella/
post #32 of 3292
Thread Starter 
post #33 of 3292
THAT is a nice looking game. Maybe not one I'd spend $575 plus tax to play on the One, but nice...
post #34 of 3292
This. Game. Will. Rock!
post #35 of 3292
Thread Starter 
Titanfall creator explains lack of single player

Titanfall is a multiplayer-only experience. Respawn Entertainment co-founder Vince Zampella told GamesIndustry International that keeping the focus on multiplayer battles was a deliberate response to player habits and studio size.

Respawn comprises about 60 developers, and devoting months of their work to single-player missions most players blow through in minutes just doesn't make sense, Zampella said.

"And how many people finish the single-player game? It's a small percentage. It's like, everyone plays through the first level, but 5 percent of people finish the game," he said. "Really, you split the team. They're two different games. They're balanced differently, they're scoped differently. But people spend hundreds of hours in the multiplayer experience versus as little time as possible rushing to the end [in single-player]. So why do all the resources go there? To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense."

The franchise that Zampella helped create at Infinity Ward looks ready to continue with both a cinematic, expensive campaign and expansive multiplayer in Call of Duty: Ghosts. Zampella doesn't see his new game as a direct competitor.

"Honestly, we're not shipping the same time as them," Zampella said. "We're going for something different. We're not gunning for Call of Duty. We're doing our thing. The important thing is to make sure what we're doing is fun. I'm OK with Call of Duty being big. I helped create it, so I'm proud to see it's something so big that it goes beyond me."

http://www.gamesradar.com/titanfall-creator-explains-lack-single-player/
post #36 of 3292
I'm on board, the E3 demo was very nice. The cloud computing intrigues me though. It sounds a bit more than simple server hosting and more like supercomputing. If that is the direction Microsoft is headed online worlds are going to get a lot better.
post #37 of 3292
I think that is great that they decided to forego a single player and dedicate everything to multiplayer. That decision should be commended by all the powers that be as far as this game is concerned.

When I originally watched this from E3 coverage it seemed to me to be a rehash of Halo and other FPS games. But taking another look at it here, I think I may have to dig deeper to see what this game is all about.

In the video above I found some lines that were intriguing this time around:

"We also take this sort of high degree of polish that we are accustomed to seeing in single player games and infusing that into a multiplayer experience."

"Even though it is a multiplayer game we really wanted to create a single player feeling world."

"You got characters. You've got story. You got moments. Things that people traditionally expect from a single player game...we're putting that all into a multiplayer game."

Hmmm...I'm more intrigued after watching this a little more closely on my laptop now.


Also, this line form that video has me curious about real life stuff:

"The Titans are extensions or evolutions of modern experimental exoskeletons."

Huh, I wonder how far along they have played around with this type of experimental stuff in the real world.


Anyways I think I am going to do a little research on this game.

This line from that video I also found interesting / intriguing:

"I'm very excited to see...when you take something like this and you just put it in the wild and see what people come up with."
post #38 of 3292
Quote:
Originally Posted by onlysublime View Post

personally, I hate the Source engine. I don't think I like the graphics of any Source engine game. orange box, half life 2, left 4 dead series, portal series, etc. fun to play with okay graphics.

To be honest, I still like the Source engine graphics more than some of the more current engine's graphics, even in something as old as Half-Life 2. The graphics in Source never really pop out at you, but I think there's a subtle realism about its rendering. Even still there's too many games that go too far with the shiny.
post #39 of 3292
Quote:
Originally Posted by lordxar5 View Post

The cloud computing intrigues me though. It sounds a bit more than simple server hosting and more like supercomputing. If that is the direction Microsoft is headed online worlds are going to get a lot better.
I have concerns. Playing Defiance, I see the issues with a server that's handling all the game details and the 360 is just displaying the results. Lose the server connection, and the display is just some characters wandering around with nobody driving them. Lose the whole server due to a crash, and then all your work is wasted. So depending on what the cloud actually does for the game, things could be pretty or they could be ugly.

There will be an aspect of TitanFall that's just like Defiance: some server/cloud that connects all players and provides each One with updates on what each player did and what happened when they did it. If 'the cloud' is just something that replaces Defiance's 'server', then only the kind of connectivity one makes to 'the cloud' versus 'the server' will change. All you'd avoid with a cloud instead of a server is that instead of relying on one server with a bunch of processors, you put those extra processors elsewhere and connect them together to still look like one big server. You gain reliability if when one of the parts of the cloud goes down, another part takes up the slack really quickly. If a user is still kicked off when that happens, then the cloud isn't any better at the job even if it's a cool idea. It's probably not going to help a lot to know that only you and a few other players suddenly died in battle when you were disconnected from your part of the cloud. Or if your guys still won because most of them stayed playing, it might not matter that much.

Perhaps TitanFall still relies on a plain old server for most things, and the cloud is for extras. Then you have two or more simultaneous processes going on, that have to meet somewhere to be displayed on the One. I'd expect the central server to be the meeting place and it still won't be pretty if say the game connectivity server is up but the cloud is having issues keeping up with the requests. Not knowing what the cloud part would be doing, I can't say what the fallout would be. Shiny robots suddenly less shiny? Maybe, but if the object has already been established on the One to look a certain way, I don't THINK it would change. Maybe less snappy sound.

What would be worst is if the One is sending requests to the cloud for some stuff, and to the connecting server for everything else. Then one's Internet connection to at least two distinct locations would have to be reliable, and frankly I've grown weary of waiting for some websites to respond while others snap onto the screen instantly, and a video game is not where I want a disparity in connecting to different places on the Internet to come back and bite me.

My standard comment about clouds is: what do you do on a sunny day? Sunny being an outage. I guess some people will find out...
post #40 of 3292
Quote:
Originally Posted by bd2003 View Post

http://aem-static.eadwp.com/rs-prod/Titanfall_E3_Demo_mp4.zip

1080p/60fps trailer....500mb, so worth it. Looks amazing!

Doesn't say what platform it's running on though.

Wow. This should be the very first line in the thread. OP should update first post.
post #41 of 3292
WoW!! That looks nice in 1080P and 60fps. I saw this in the E3 conference broadcast but watching it from that zip it looked so much better. I wish this was a launch title instead of a "Launch Window" title. I definitely plan on getting it when it's released.
post #42 of 3292
If I was Infinity Ward I would be concerned that a game releasing next year has a far more active thread now than COD: Ghosts. Even though they say they aren't competing titles that thread really died when this one started. I'm a COD addict but I'm far more interested in TitanFall at this point.
post #43 of 3292
Quote:
Originally Posted by pennhunter View Post

If I was Infinity Ward I would be concerned that a game releasing next year has a far more active thread now than COD: Ghosts. Even though they say they aren't competing titles that thread really died when this one started. I'm a COD addict but I'm far more interested in TitanFall at this point.

We already know a lot of what COD gives us since they release one every year. I plan on getting Ghosts but since Titanfall is little different I'm looking more forward to that more than COD.
post #44 of 3292
Quote:
Originally Posted by mikepaul View Post

I have concerns.



Why do you have to be such a Debbie Downer?

I'm more excited about this game than anything else shown at E3 on either console. Getting the exclusive on this was a huge coup for MS and Respawn will be getting plenty of help from them to make sure it runs smoothly and the gameplay is tight. MS would like nothing better than for this game to be a shining example of what their cloud will do for your gaming.
post #45 of 3292
Quote:
Originally Posted by smithfarmer View Post

Why do you have to be such a Debbie Downer?

I'm more excited about this game than anything else shown at E3 on either console. Getting the exclusive on this was a huge coup for MS and Respawn will be getting plenty of help from them to make sure it runs smoothly and the gameplay is tight. MS would like nothing better than for this game to be a shining example of what their cloud will do for your gaming.
The Internet is really nice as a way to read web pages, as long as you aren't in a HUGE hurry. Videos? Well, yea, except when the streaming stops for no reason one can easily determine. Tried watching a Jak and Daxter video today to see how the HECK you catch 200 pound of fish. Had to wait to see some of it is luck.

Concurrent processing of the details in a video game where whatever is being calculated on the cloud is expected to be requested and returned in a big hurry? Right now, those details had better not be Mission Critical, or the interconnect to send and receive that data had better not be "the Internet".

I tested web software. The vast majority of the issues were database-related. Enough was Internet-related to make me worry about how a game could do better than most YouTube videos in getting data moved around. Forgive me...
post #46 of 3292
I'm definitely getting this as soon as it drops (no pun intended)! For those that haven't seen it, here's a pretty funny video from IGN (where Titanfall won best overall of E3):

post #47 of 3292
So. Much. Awesome!!
post #48 of 3292
I was reading a transcript for Major Nelson's latest blog and it had a cool anecdote for Titanfall:

Eric Alan Neustadter: … so Titanfall was my personal game of the show.

Laura Massey: really?

Eric Alan Neustadter: I was just in love with it. So we closed our press conference with Titanfall. First, there was a short demo and then there a longer gameplay trailer. So the gameplay trailer was what really hooked me because that was like 6 minutes of actual gameplay. I was like, “that looks really amazing.” I went… I think it was on Tuesday, and saw the theater in the EA booth where Titanfall was being shown and the way they were showing this was really cool so…

Major Nelson: so you haven’t heard about this, Laura, have you?

Laura Massey: I’m sorry. I was looking through my picture reel to see if I could prove to you that I was there.

Eric Alan Neustadter: so the standard theater at a show like E3, it seats like 20, 25 people.

Major Nelson: it’s really small.

Eric Alan Neustadter: yeah, it’s about the size of this room. Smaller than this room. And, you know, there’s a line, they clear it out and bring in the next 20 or so people and most of the demos, depending on the game, are 10-15 minutes. And then they bring in the next bunch so… they bring us in, we sit us down, I’m sitting in the front row, had a great view of these two screens and there were two people from Respawn giving this demo. And each of them had a controller, each of them was on one of the two screens. And they start playing a game versus each other. And there's clearly a lot of other people in the game but you…

Major Nelson: there’s a lot going on this game.

Eric Alan Neustadter: yeah, it was a… basically it was a team game and there's tons going on. There’s titans dropping.

Major Nelson: they’re jetpacking…

Eric Alan Neustadter: they’re showing off like… when you… yes the assisted jump packs with soldiers.

Major Nelson: love that.

Eric Alan Neustadter: when you blow up a titan, the person in the titan has a chance to eject and then they…

Major Nelson: yeah, we saw that sequence during the briefing.

Eric Alan Neustadter: yeah, it's just like ejecting from a plane basically. It shoots you up and parachute and you drop down. In the briefing, they showed someone doing that and then getting sniped from the ground.

Major Nelson: right.

Eric Alan Neustadter: getting killed while they were floating in the air. It’s like, “that was cool.” And then that happened during the demo I was watching and I was like, “oh, okay, it's the same sequence that they showed…”

Major Nelson: yeah, “this looks familiar, but cool.”

Eric Alan Neustadter: and then it happened again and this time, they missed.

Major Nelson: right.

Eric Alan Neustadter: and I’m like, “oh, wait, yeah this is 100% live gameplay” and then they do the reveal.

Major Nelson: this is cool.

Eric Alan Neustadter: so, on the right side, as you’re sitting facing the screen, two screens, there's all these black curtains. And all of a sudden, they pull the black curtains back and there's a big pane of glass there and on the other side of the glass…

Major Nelson: are the rest of the multiplayers.

Eric Alan Neustadter: … is a whole bunch of Respawn employees. That's who’s playing the two guys who’ve been demo’ing the whole time.

Laura Massey: oh, wow.

Eric Alan Neustadter: so the whole thing was actual live gameplay. It just looked fantastic.

Major Nelson: I talked to [Vince Zampella] about it and we had a great conversation. I’m going to have him on a future show to talk about it. Man, oh man.

Eric Alan Neustadter: and there was a fantastic story and I will add it to the show notes… Polygon did a great story on Titanfall and kind of… some of the really cool stuff that they’re doing. It goes into some really good details about… we’ve been talking about all this cloud power for Xbox One games and they actually explain here what we’re doing with it, and when you read it, you’re like, “Oh, yeah okay, that’s kind of cool to do that.”

Major Nelson: there are people doing some really, really, really interesting stuff on the Xbox One platform that we’ll be talking about, like I said, later on.

Eric Alan Neustadter: yeah, so just a tiny piece of what they're doing with it. They’re doing AI in the cloud. They’re doing all kinds of things. They’re doing dedicated servers. For Titanfall. All games will be on dedicated servers for Titanfall. Yeah. So I am… no question, my game of the show is Titanfall.
post #49 of 3292
I wish it was coming out earlier than next Spring.
post #50 of 3292
Quote:
Originally Posted by onlysublime View Post

They’re doing AI in the cloud.
Sounds OK. Concern dwindling...
post #51 of 3292
Quote:
Originally Posted by aaronwt View Post

I wish it was coming out earlier than next Spring.
There's a part of me that feels that way, but I also want then to take as much time as they need to make this game awesome. Then I can get through all the launch games I want and focus on Titanfall when it comes out.
post #52 of 3292
I'm thrilled that a AAA title is being released in the spring. I get so tired of so few games coming out at that time and having them all launch in Nov for the X-mas rush.
post #53 of 3292
Thread Starter 
post #54 of 3292
older gametrailer vid for Titanfal (different than the above link)l:
post #55 of 3292
From the creators of Call of Duty...on the 360 too.....biggrin.gif
post #56 of 3292
Titanfall came up huge at the Game Critics Award from E3:

http://gamecriticsawards.com/winners.html

2013 Winners
The 30 media outlets that vote on the Game Critics Awards are happy to announce the winners for E3 2013:

Best of Show
Titanfall

(Respawn/EA for PC, Xbox 360, Xbox One)

Best Original Game
Titanfall

(Respawn/EA for PC, XBox 360, Xbox One)

Best Console Game
Titanfall

(Respawn/EA for PC, Xbox 360, Xbox One)

Best PC Game
Titanfall
(Respawn/EA for PC, Xbox 360, Xbox One)

Best Hardware/Peripheral
Oculus Rift
(Oculus VR)

Best Action Game
Titanfall
(Respawn/EA for PC, Xbox 360, Xbox One)

Best Action/Adventure Game
Watch Dogs
(Ubisoft Montreal/Ubisoft for PC, PS3, PS4, Xbox 360, Xbox One, Wii-U)

Best Role Playing Game
The Elder Scrolls Online
(Zenimax Online/Bethesda Softworks for PC, PS4, Xbox One)

Best Racing Game
Need for Speed: Rivals
(Ghost Games/EA for PC, PS3, PS4, Xbox 360, Xbox One)

Best Sports Game
NHL 14
(EA Canada/EA Sports for PS3, Xbox 360)

Best Social/Casual Game
Fantasia: Music Evolved
(Harmonix/Disney Interactive for Xbox 360, Xbox One)

Best Online Multiplayer
Titanfall
(Respawn/EA for PC, Xbox 360, Xbox One)
post #57 of 3292
But this guy named BB from the internet said this game was going to suck. He watched a single 3 minute video on youtube and has already made up his mind the game is no good.

Hmm. Not sure who to trust now? 30 professional video game critics who actually attended E3. Or the guy named BB from the internetz?

Help me baby Jesus.
post #58 of 3292
Quote:
Originally Posted by Daekwan View Post

But this guy named BB from the internet said this game was going to suck. He watched a single 3 minute video on youtube and has already made up his mind the game is no good.

Hmm. Not sure who to trust now? 30 professional video game critics who actually attended E3. Or the guy named BB from the internetz?

Help me baby Jesus.

The only thing bbexperience knows anything about is lego games and toddster . Anything else don't trust that guy.
post #59 of 3292
Thread Starter 
Quote:
Originally Posted by Daekwan View Post

But this guy named BB from the internet said this game was going to suck. He watched a single 3 minute video on youtube and has already made up his mind the game is no good.

Hmm. Not sure who to trust now? 30 professional video game critics who actually attended E3. Or the guy named BB from the internetz?

Help me baby Jesus.

Quote:
Originally Posted by onlysublime View Post

Titanfall came up huge at the Game Critics Award from E3:

http://gamecriticsawards.com/winners.html

2013 Winners
The 30 media outlets that vote on the Game Critics Awards are happy to announce the winners for E3 2013:

Best of Show
Titanfall

(Respawn/EA for PC, Xbox 360, Xbox One)

Best Original Game
Titanfall

(Respawn/EA for PC, XBox 360, Xbox One)

Best Console Game
Titanfall

(Respawn/EA for PC, Xbox 360, Xbox One)

Best PC Game
Titanfall
(Respawn/EA for PC, Xbox 360, Xbox One)

Best Hardware/Peripheral
Oculus Rift
(Oculus VR)

Best Action Game
Titanfall
(Respawn/EA for PC, Xbox 360, Xbox One)

Best Action/Adventure Game
Watch Dogs
(Ubisoft Montreal/Ubisoft for PC, PS3, PS4, Xbox 360, Xbox One, Wii-U)

Best Role Playing Game
The Elder Scrolls Online
(Zenimax Online/Bethesda Softworks for PC, PS4, Xbox One)

Best Racing Game
Need for Speed: Rivals
(Ghost Games/EA for PC, PS3, PS4, Xbox 360, Xbox One)

Best Sports Game
NHL 14
(EA Canada/EA Sports for PS3, Xbox 360)

Best Social/Casual Game
Fantasia: Music Evolved
(Harmonix/Disney Interactive for Xbox 360, Xbox One)

Best Online Multiplayer
Titanfall
(Respawn/EA for PC, Xbox 360, Xbox One)

PFFT Whatever dude they were paid. No way this could be possible without a checkbook coming out rolleyes.gif
post #60 of 3292
You know what would be awesome?

If Respawn launched a beta for those who have pre-ordered TitanFall. I'm not sure many people remember, but the beta for COD4 is probably the best advertisement I've ever seen for a game. It launched right after Halo3, and it was pretty amazing to see most of my XBL friends playing the COD4 beta INSTEAD of Halo3. Word of mouth help spread how much fun COD4 was going to be and the rest is history.

Respawn should do the same with TitanFall. Give us a playable sneak-peak at what shooters should be like for the next gen!
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