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TitanFall (EA/Respawn, PC/XB1/360, Spring 2014, Game Informer Leak - Page 109

post #3241 of 3258
What I the best (or easiest) to set up satchel charges to kill pilots. As bad as I am with the rail gun, I think completing this regen is going to be my toughest on this level.
post #3242 of 3258
Quote:
Originally Posted by johnbe View Post

What I the best (or easiest) to set up satchel charges to kill pilots. As bad as I am with the rail gun, I think completing this regen is going to be my toughest on this level.

Find a frequently trafficked area, like a flag or something. Wallhang above it. Wait. Drop satchel on their heads.
post #3243 of 3258
Quote:
Originally Posted by johnbe View Post

What I the best (or easiest) to set up satchel charges to kill pilots. As bad as I am with the rail gun, I think completing this regen is going to be my toughest on this level.

the very easy way is to play hardpoint, equip the "perk" that allows you to see through walls, then look at where they are sitting, through in the satchel through the window and kill them... or play hardpoint, cap a point, lay down the charges, wait until you see the "circle" decreasing (meaning someone is in there) and then detonate...
post #3244 of 3258

Just finished reading "the last hours of titanfall." Man, what a cluster**** the development of this game was. We're lucky it didn't get canceled outright, and it almost did. The thing that saved it was the exclusivity deal with MS. In a nutshell, basically nothing got done for the first year, they went off in the wrong direction for the second year, they continued to spin their wheels for a third year until the lawsuit with activision got settled, all the while key team members are leaving left and right, then they basically cut the game down to just MP to make it manageable and pulled everything together in the last year. Explains how barebones it feels despite all the dev time....from the sounds of it the vast majority of those 4 years was completely unproductive.  

post #3245 of 3258
Quote:
Originally Posted by bd2003 View Post

Just finished reading "the last hours of titanfall." Man, what a cluster**** the development of this game was. We're lucky it didn't get canceled outright, and it almost did. The thing that saved it was the exclusivity deal with MS. In a nutshell, basically nothing got done for the first year, they went off in the wrong direction for the second year, they continued to spin their wheels for a third year until the lawsuit with activision got settled, all the while key team members are leaving left and right, then they basically cut the game down to just MP to make it manageable and pulled everything together in the last year. Explains how barebones it feels despite all the dev time....from the sounds of it the vast majority of those 4 years was completely unproductive.  

People like to bash on publishers setting deadlines and being evil and all, and a lot of it is justified. But, this tends to happen a lot when a group of people who just want to make what they think will be good are left to their own devices. Works the same way with other software development. If you don't have a hard ass somewhere at the top whether it is a client or a boss, things would never get finished.
post #3246 of 3258
Thread Starter 
Quote:
Originally Posted by bd2003 View Post

Just finished reading "the last hours of titanfall." Man, what a cluster**** the development of this game was. We're lucky it didn't get canceled outright, and it almost did. The thing that saved it was the exclusivity deal with MS. In a nutshell, basically nothing got done for the first year, they went off in the wrong direction for the second year, they continued to spin their wheels for a third year until the lawsuit with activision got settled, all the while key team members are leaving left and right, then they basically cut the game down to just MP to make it manageable and pulled everything together in the last year. Explains how barebones it feels despite all the dev time....from the sounds of it the vast majority of those 4 years was completely unproductive.  

No where near the future if ever cluster**** of games claiming to still be in development since being announced in 2005. Respawn has always maintain they were a small team. Nothing new we hear or directional problems that exist. At the end of the day the game got done and is very addictive game at least for me. Compared to those other games still waiting to come out with big publishers I would say this is bump compared to the stories waiting to be told.
post #3247 of 3258
Quote:
Originally Posted by mboojigga View Post

No where near the future if ever cluster**** of games claiming to still be in development since being announced in 2005. Respawn has always maintain they were a small team. Nothing new we hear or directional problems that exist. At the end of the day the game got done and is very addictive game at least for me. Compared to those other games still waiting to come out with big publishers I would say this is bump compared to the stories waiting to be told.

That there may be bigger ones out there doesn't make it any less of a disaster. Everyone is pretty candid about how dysfunctional it was. The only reason zampella didn't follow through on his plan to leave is because west eventually got forced out. They even spent the first year toying around with the ratchet and clank engine. If not for the fact that most of the old IW team were millionaires from MW2, most would have left for other jobs midway through (and a lot still did.) Many EA execs even wanted to cancel it outright.

At least it sounds like they got their **** together in the end, so hopefully TF2 is less of a rush job.
post #3248 of 3258
Quote:
Originally Posted by bd2003 View Post

Just finished reading "the last hours of titanfall." Man, what a cluster**** the development of this game was. We're lucky it didn't get canceled outright, and it almost did. The thing that saved it was the exclusivity deal with MS. In a nutshell, basically nothing got done for the first year, they went off in the wrong direction for the second year, they continued to spin their wheels for a third year until the lawsuit with activision got settled, all the while key team members are leaving left and right, then they basically cut the game down to just MP to make it manageable and pulled everything together in the last year. Explains how barebones it feels despite all the dev time....from the sounds of it the vast majority of those 4 years was completely unproductive.  

I haven't read it but your quote about the MS exclusivity deal saving it is pretty important if true. You read so much trolling about how evil MS is, how they paid money so other gamers couldn't play the game, and how wrong and sleazy that is. It's a much different situation if MS enabled the game to be created. It also makes me question why Zampella seemed upset that TF wasn't going multiplat. Perhaps it was just PR but if he really meant it, it's not showing much gratitude.
post #3249 of 3258
Only 3 more charge rifle crits and I'm finished with Lvl 4.
post #3250 of 3258
Quote:
Originally Posted by mrlittlejeans View Post

I haven't read it but your quote about the MS exclusivity deal saving it is pretty important if true. You read so much trolling about how evil MS is, how they paid money so other gamers couldn't play the game, and how wrong and sleazy that is. It's a much different situation if MS enabled the game to be created. It also makes me question why Zampella seemed upset that TF wasn't going multiplat. Perhaps it was just PR but if he really meant it, it's not showing much gratitude.

From the sounds of it, MS didn't know they were saving it. The original plan was a full blown single player and multiplayer game for ps3/360, and they started off with the ratchet engine because they wanted it to run well on ps3. It was so difficult to work with they went back to source after portal 2 proved source could handle ps3. Then after years of dysfunction, they realize the most they can pull off with what little time they have left is an "Xbox one version, maybe PC". At this point they were seriously considering canceling it because they had almost nothing to show for years of funding. Knowing that, EA courted a deal with MS and they took the bait, probably without disclosing how rocky things were and a ps3/4 version wasn't feasible. They also tried to court Sony, but Sony wasn't ready to talk about ps4 no matter how hard they tried...they did offer to help out with a vita version though.

So without that deal, EA may have axed it....we'll never know. But purely from MS's point of view, yes it was absolutely intentional to keep it away from other platforms.

So the line about choosing to focus on one platform cause they're a small team is somewhat disingenuous - it's more cause of how bad things were going, almost entirely due to the leadership and half the staff spending more time with legal matters than making a game. Or activision for suing them. Or EA being evil....lots of fingers to point around, but it was never their intention to make it MS exclusive from the start.

The impression I got was that if anyone deserves credit for its release, it's the subordinates that on their own initiative stepped up to the plate and took the helm while the leadership was floundering.

Really interesting story though, amazing that anything decent could come out of that mess.
post #3251 of 3258
So EA really was the only one in a position to make out regardless of what happened. Microsoft threw everything behind the game as the next big thing, and it may have been a complete dud at the time, Respawn was in chaos just trying to make a game, let alone make it fun.

And the part where they toyed with the Ratchet and Clank engine before anything else, they really didn't want to deal with potential PS3 issues from day one, guess they dodged that bullet. I wonder if they will manage to get the engine tuned well enough to actually hit 60fps with no tearing most of the time? Clearly the game and engine was rushed, so hopefully that is their next goal. I just hope for current owners that EA doesn't force them to move on and try to rush Titanfall 2 out ASAP leaving those improvements for the sequel.

I really need to read the full thing, but I have issues with giving money to Geoff, regardless of how well done it is.
post #3252 of 3258
Quote:
Originally Posted by PENDRAG0ON View Post

So EA really was the only one in a position to make out regardless of what happened. Microsoft threw everything behind the game as the next big thing, and it may have been a complete dud at the time, Respawn was in chaos just trying to make a game, let alone make it fun.

And the part where they toyed with the Ratchet and Clank engine before anything else, they really didn't want to deal with potential PS3 issues from day one, guess they dodged that bullet. I wonder if they will manage to get the engine tuned well enough to actually hit 60fps with no tearing most of the time? Clearly the game and engine was rushed, so hopefully that is their next goal. I just hope for current owners that EA doesn't force them to move on and try to rush Titanfall 2 out ASAP leaving those improvements for the sequel.

I really need to read the full thing, but I have issues with giving money to Geoff, regardless of how well done it is.

It's EA. So that means crank out a new on every year without any real improvement.
post #3253 of 3258
I wouldn't say EA was in a position to make out, just trying to turn lemons into lemonade. Doesn't sound like anyone is happy with the way everything turned out.

In a perfect world, it would have been a cross platform game with SP, MP and coop built on the cod engine in two years without legal drama, published by activision in November 2012, selling more copies than cod ever has.
post #3254 of 3258
Quote:
Originally Posted by bd2003 View Post

I wouldn't say EA was in a position to make out, just trying to turn lemons into lemonade. Doesn't sound like anyone is happy with the way everything turned out.

In a perfect world, it would have been a cross platform game with SP, MP and coop built on the cod engine in two years without legal drama, published by activision in November 2012, selling more copies than cod ever has.

2012 was Treyarch's year. It would have had to been 2011 or 2013 for it to be an IW title. So either MW3 or Ghosts would have been replaced.
post #3255 of 3258
Quote:
Originally Posted by PENDRAG0ON View Post

2012 was Treyarch's year. It would have had to been 2011 or 2013 for it to be an IW title. So either MW3 or Ghosts would have been replaced.

Yeah, it would have been made instead of mw3. And had activision been fine with that, it prob would have turned out better in every way, and we'd be playing TF2 by now.
post #3256 of 3258
Quote:
Originally Posted by mikeloxlong View Post

Yeah I can see that

Grunts - 1 point
Spectres - 2 points
Pilots - 4 points
Titans - 5 points
Pilot and a Titan - 9 points

5 titan kills = 25 pts
20 grunts = 20 pts
10 spectres = 20 pts

65 pts right there and it's not that hard if you're using the smart pistol. I know a lot of players here are decent to pretty good so any form of grunt farming is like tossing fish in a barrel.

As far as regen challenges go, they were designed to improve a players skill set by forcing you to do certain challenges. there is nothing to be gained competitively from going through 10 regens; it's all bragging rights. In fact regens puts you in a handicap by removing all the unlocked gear forcing you again to better yourself.

It's a smart move and keeps "boosting" to a minimum. Plus, just because someone is a few gens higher than you doesn't mean they're better than you. I'm only Gen 3, my stats are garbage .9 against pilots (it's hard when the entire village plays on your screen 110" when they come over) but you don't hear me complaining about my stats. I know I can kick ass and I know my ass will get stomped on from time to time.

That's why we play the game.

This is part of my strategy and I usually end up in first or second place on my team. I've found that it's so easy to kill grunts and Spectres that while they score fewer points you certainly make up for it in volume. When one of those enemy drop pods lands in front of you and four Spectres walk out, all you have to do is toss a single ARC grenade and it wipes out all of them. 200 points just like that. Over time you learn where the pods land on each map and can rinse and repeat. I'm not saying that I camp in that part of the map and watch for the pods, but I do tend to stay in that general area and it works well. I also use the aural implant perk often - you know exactly where all the enemy players are and it's quite easy to take them out.
post #3257 of 3258
Quote:
Originally Posted by Scott_lb View Post

This is part of my strategy and I usually end up in first or second place on my team. I've found that it's so easy to kill grunts and Spectres that while they score fewer points you certainly make up for it in volume. When one of those enemy drop pods lands in front of you and four Spectres walk out, all you have to do is toss a single ARC grenade and it wipes out all of them. 200 points just like that. Over time you learn where the pods land on each map and can rinse and repeat. I'm not saying that I camp in that part of the map and watch for the pods, but I do tend to stay in that general area and it works well. I also use the aural implant perk often - you know exactly where all the enemy players are and it's quite easy to take them out.

not saying it is not a good strategy, but that is what frustrates me about this game, that someone can be in first place without even killing a pilot, or i can kill the most pilots but end up in 4th place...
post #3258 of 3258
There is a game mode where killing pilots gets you top honors.

Just sayin.
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