Originally Posted by Cravit8
The problem is assuming human eyes see at a locked 30fps. Look at this screen and move your face left and right quickly while keeping your eyes on the screen, does the image stutter? No. But look left and right quickly on BF3 and you will see obvious studded or visual gaps. Do I hate it? No, but I did fully expect mid-range PC graphics of 2011 to be on BF4 for the PS4.
Your receiver/PS4 should decently upscale the 720 to 1080. Based on your comment, I could be wrong, but I really don't think you still have a handle on the difference between FPS and resolution when you look at video on your projector.
I can dumb down the analogy a bit more. I have a Flip camera that shoots 720, seemingly fine, except that it's 15fps, that means that if a ball moves across the screen in .5 seconds I only get 7 frames of view time. Now divide those 7 frames by 58". I am seeing the ball skip every 6 inches across my screen.
As soon as there is movement, it doesn't matter if you have 720, 1080, 4K, 8K, it will look "unnatural" and be bad for gaming if the fps can't keep up with the action. A 100" projector screen would see that ball every ~13". That's crazy garbage!
Per object motion blur in a realistic, cinematic fashion can easily quell that. Film is thrown back at us at 24FPS, but we don’t notice the same jarring because of the nature of film. Objects in motion have motion blur baked in, smeared across frames. Our brains are pretty good at interpreting that as fluid motion when played back (since we lose focus on object we’re not directly focusing on).
Meanwhile 48FPS cinema is a bit jarring to us, simply because the faster framerates lessen motion blur (sharpen the image overall, but removes the motion blur that our brains like).
It’ll take some tech and more horsepower to pull off, but there’s really no reason 30FPS locked couldn’t work just fine visually.
Input wise the faster the better, since it allows much more accurate input-to-frame response.
As for EA being mum on resolution, I don’t think well heard much of anyone boasting about it, especially multiplatform games where the publisher wants to make damn sure (at least with PR) they’re offering the same experience across any and all platforms. Like this gen that’s going to continue. Differentiating their products, where they're not forced to, does them no service and leaves them open to criticism.