Originally Posted by lodolfan
So I know the lower the ping the closer you are to the server meaning the faster your connection to the server is, correct?
Now, in the server browser when searching for a game, there are bars on the right side representing what I suppose is your ping to each individual server, correct? is it the more bars the better or vice-versa? YES
Here is the thing though. I recently upgraded my internet plan from DSL 6/.50 to XFINITY 50/15. It seems I'm consistently getting speeds of 45-47 down and 11-13 up. Am I at an advantage or disadvantage when it comes to latency?
I ask because I'm still getting shot when I'm behind cover including buildings, walls, etc. and I seem to be on the losing end of pretty much every close, medium or even long range, face to face gun battles I go against. Perhaps my reflexes are too slow or I may need to hip fire and not ADS or maybe it's that my accuracy simply just sucks. From my perspective, even at fairly medium to long range, the moment I get hit, im dead.
That might be something for @bd2003
or another tech head to answer. I sure know people on the original Rainbow Six used to glitch by simply pressing the "standby" button on his modem/router, so the guy who maintained connection got screwed by the enemy pulling an X-men Nightcrawler move. I'd think the Netcode doesn't allow that.
Oddly, in the millisecond I duck behind cover, I can "sense" the death through wall problem you speak of that millisecond before it happens. I use to get perturbed, now I know to expect it.
Originally Posted by lodolfan
Now lets turn things around. Last night i had an instance on Shanghai Rush where I emptied a clip at fairly close range on an enemy that was turned around, not facing me at all. He noticed he was getting shot and managed to escape by doing a mad dash around the side of a building while I was switching to my sidearms as opposed to reloading. I can assure you I put a lot of bullets into that guy before he started sprinting to elude the gun fire but he still managed to get away. What gives? Is this the hit detection or "netcode" issue that I've heard discussed before?
I'm guessing you took him to 1 health, maybe it's also possible he had a medpack laying on the ground near him that saved him from death by .05%?
I am not a twitch gamer, and I felt I was always more likely to die then live in a one-on-one and it's why I started as sniping recon on BF3.
A good solid 6-8 hours cumulative in close quarters (now domination) and I "feel" better and don't have that sensation any longer that you might have. But I play close quarters and domination begrudgingly and only do it to sharpen my poor reflexes. I think it's like golf, where people say a pro got a lucky shot, but really it's him being on the golf course for 5000 hours.
That being said, I don't know what Pendrag0on's issues are. He seems deadset on calling it the OHK glitch but it might help us discuss it if he uploads some video.
All that being said, gaming online still memorizes me. And the netcode must be pretty good for me to be able to tether an old Blackberry Curve 8830 on a ~1.5Mbps cellular connection to my laptop to my router, and then share via xbox 360 off that connection through the router and play BF3.