Both seem to be neck and neck. The PS4 has the power under the hood compared to the Xbox One but with the cloud computing that the X1 is focusing on so much I wonder if they plant to make the console more powerful overtime by letting the cloud servers generate more of the game than what the console will be doing? This could create an interesting possibility that could allot the performance of the X1 to increase over time as internet speeds and number of servers increases.
However, the restrictions on used games is pretty big currently. However, I am suprised that many of these media outlets are not mentioning that even on the current PS3 there is some of that going on. I dont game on my PS3 much anymore but the last game I played online(Uncharted 3) required an online pass key. If you bought the game used you would have to buy an additional online pass from Naughty Dog to play the game online.
Seeing as how Microsoft is saying that they are leaving it up to the publishers, I dont know if this really means that their restrictions are much greater than what is already going on.
However, having to have your console "check in" every 24 hours is stupid.
I am not worried about the Kinect "always watching" like so many are concerned about. Personally I think the console "watching" is of little significance. I think there are much bigger issues with privacy that is occuring right now such as being able to unlock front doors with your cell phone....any hacker would be able to let themselves into your house...so I'm not going to complain about something waiting for me to say "Xbox On"
The main reason I will be looking at getting a new console is for HTPC, Bluray, Other Media Sources, and some Casual gaming. When it comes to my heavy games I will stay on my PC for now. However, I will say that by the videos I have seen, the games coming to X1 look more of my style than those to the PS4 at this point in time.
Project Spark looks like a next gen LittleBigPlanet to me and LittleBigPlanet probably saw more play time than any other game I have for the PS3 as I tend to only play consoles with friends and family.
However, I am going to hold my judgement till the final release and maybe a few months after. My PS3 is dying currently and will need to be replaced. I just hope it can last long enough until I can make a judgement.
I will also say though, that based on some of these polls I have seen, Xbox better change their policies specifically on the used game content, otherwise it looks like a flop of a console.
Well, what Microsoft has done is create a virtualization platform, hence the always connected set up. You hit it on the head by saying that the servers will do the heavy lifting. I don't know if they are using CITRIX, VMware, or something MS has on the backend, but hosting the largest Virtual WAN is going to be a challenge to keep up and running. They've got to have built an entire server farm somewhere just to host it all. I can see bandwidth and data caps becoming an issue for may other than those with true fiber to the home set ups like FIOS.
On the other hand, Sony may also have such a backend capability, but I think they'll want you to store most of the game on your machine through a render download; much like what is the case now. A one time bandwidth spike every time you buy a game is not going to be a big deal, nor will connecting to a virtual server when actually playing a game. Microsoft knows that virtualization works best when all nodes are always connected and accounted for. Talking this up as just a DRM issue is just not telling the entire story.
Either way, Sony has the advantage based on focusing on what the hardcore gamers want. The only XBOX game that I'll miss is Forza 5, but Gran Turismo isn't much of a drop off, so its PS4 this round.