or Connect
AVS › AVS Forum › Gaming & Content Streaming › Home Theater Gaming › PlayStation Area › The Order: 1886... 3rd person steampunk action on the PS4
New Posts  All Forums:Forum Nav:

The Order: 1886... 3rd person steampunk action on the PS4

post #1 of 155
Thread Starter 
The Order: 1886 is an interesting looking new game coming from one of Sony's young, up-and-coming teams, Ready at Dawn. Not much is known outside of the setting. Here's the E3 teaser trailer usin the in-game engine:




A PS Blog interview:
Quote:
PlayStation.Blog: So, exactly what kind of game is The Order: 1886?

Ru Weerasuriya: The Order is a third person action adventure with shooting mechanics. It’s very much story-based – it’s a linear story-based game. We’re trying to tell a story. It’s what we call a filmic experience.

PSB: It was really refreshing to see London being used as the setting for a video game. Why did you pick the British capital?

RW: For me, London is one of the greatest cities in the world. There’s a real diversity there. A lot of European cities have it but specifically London, as there are moments throughout history that have played out there. It has a very interesting history, particularly at the end of the 19th century during the Industrial Revolution. Because this game is based in the real world, we wanted to feed off that and use some of the events, the people and the stuff that existed in that time to accentuate and bring our IP into a world that is believable.

PSB: Are Londoners going to recognize it as they city they live in today?

RW: Absolutely. Sure, I don’t think we’ll be able to do a 1:1 mapping of London. We tried! We started out by mapping the full city of London. But we’re going to try and stay as true as possible to it. You’ll recognize a lot of things.

There are obviously some things we’re going to put in there that don’t exist, and we’ve moved certain locations a bit, but as you can see from the trailer, when you pass in front of the Thames, Parliament is where it’s supposed to be and London Bridge is where it’s supposed to be. We don’t want people to go “Nah, this doesn’t look right”. You’ll be interacting with real people, real events and real places.

PSB: PlayStation gamers will know Ready At Dawn best from your fantastic God of War games on PSP. What are you bringing over to The Order: 1886 from your experience on that franchise?

RW: I think what we’re bringing over is everything that we’ve learned over the past 10 years. This was always the goal when we started the company. We started with the mind-set that we’re going to build our own IP, but we didn’t want to be the guys who straight out of the gate went “We’re going to do everything all at once.” So we learned little by little – building technology, building expertise, getting the right team together. It really took us a long time to find exactly what we wanted.
We’ve done well on a single platform. We’ve tried to push the boundaries of what could be done. That’s the same mentality we’re bringing to PS4. We’re working on a single platform – we want to push it, we want to get everything out of it, and hopefully that’s exactly what we’re going to do – milk it for all it’s worth.

PSB: What aspect of the game do you think will make gamers say “Woah, that’s new, I’ve never seen that before”?

RW: There are gameplay features we’ll be talking about that will be very, very cool. Right now we’re playing with things – the moment-to-moment gameplay is really not what you might expect. We didn’t want to make it single-tone, where you rely on one single thing in expense of the rest.

The overall feel – that filmic experience… the one thing we brought to this is something people are accustomed too but usually can’t tell. When you watch a movie you don’t question what lens is being used. You don’t question why there is grain on the film or why there’s a certain lighting. Those are things we’ve been accustomed to seeing for 30 years. So when it’s missing we usually go “Wait, something is wrong with this image”.

With this game we replicated a lot of physical attributes. We have true lens distortion. We built physical lenses into our engine so we could get something where people will look it and not be totally disconnected. Games have a tendency sometimes to be too clean and crisp. We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way.

PSB: It’s a good fit – London can be pretty filthy!

RW: That’s exactly right, and that’s why we chose it I think.

PSB: You’re working on a huge new IP on a huge new platform. How are you coping with the pressure?

RW: Yeah, it’s tough. Anybody would be lying if they said it wasn’t. It’s a lot of pressure and there are a lot of unknowns. You make a lot of bets at the beginning because you don’t know how things are going to be two years down the line. The good thing for us is that we didn’t have to bring a lot of legacy over, and because of that we’ve made a lot of bets that luckily for us turned out really well. But yes, the pressure is always on. It seems that there’s a lot of expectation now and there will be more after E3. So all we have to do now is finish it!

Gear mentioned in this thread:

post #2 of 155
Quote:
Originally Posted by joeblow View Post

The Order: 1886 is an interesting looking new game coming from one of Sony's young, up-and-coming teams, Ready at Dawn. Not much is known outside of the setting. Here's the E3 teaser trailer usin the in-game engine:




A PS Blog interview:

This looked to be a weird mixing of modern and 19th century tech. It did not do much for me but I am hoping the gameplay will be good. We need some new ideas in the next gen.
post #3 of 155
Need to see more, since there was literally no gameplay in there. 80% of games are shooting monster, or killing people; so it remains to be seen if they can give us something innovative and interesting; while hitting the setter and feel that obviously came across in the trailer.

Steampunk is pretty awesome though, and if they can merge a fictional steampunk world with 19th century London; I'm game. American McGee's Alice comes to mind, but he was afforded much more leeway being in a 100% fantasy universe. Madness Returns was pure art.
post #4 of 155
I didn't understand why so many companies decided to just show a CG video instead of actual gameplay this year. With that being said, I like that they are going for something that sounds like a new idea and will keep an eye on this game.
post #5 of 155
I read a rumor that this game will be in a 2.40:1 ratio (1920x800), but couldn't find the source? Is that true?

Terrible IMO if true.
post #6 of 155
Thread Starter 
Well, they say in that interview that they want a "filmic" experience, whatever that means. I guess going letterbox adds to that vibe from their perspective if true. Hopefully its not though. Cinematics are fine full screen.
post #7 of 155
Thread Starter 



New details about the game from behind closed doors at Gamescom:

Quote:
The Order is a third-person shooter, and it’s billed as the first game in a franchise of titles that may also spill out into other forms of media. Set in an alternate post-industrial revolution London, the game’s steampunk, almost Dickensian veneer was researched by a snap-happy studio trip to London, in which Weerasuriya and his crew took over 38,000 photos of the city.

Why? Well, the game’s core hook isn’t steampunk, or the arkane, or even those brilliant twirled moustaches we’ve seen so far. Those photos were actually research for both the game’s aesthetic design and the team’s material creation tools, as well as its bespoke ‘Abel’ physics engine. We were shown photos of zoomed-in cobblestones, of granite and gravel, each taken to make the world of The Order visually impressive, believable and most importantly – destructible.

The game has dynamic destruction, and while we’re not talking about Battlefield 4 levels of military bombast, Ready At Dawn’s surface and environmental destruction is rather impressive. We saw Weerasuriya jump into a stone courtyard and pumped rounds from the protagonist’s Combogun – an assault rifle and shotgun hybrid – into a brass fixture set into a wall. The object crumpled and imploded with force after each round found its mark, deforming it in real-time.

He then spawned in a bunch of teddy bears and went all Robocop on their stuffed asses, first blowing off a head, and then four limbs one at a time. This might sound like a gimmick, but we were all assured that dynamic destruction, texture warping and convincing object physics lie at the heart of The Order: 1886′s gameplay. When the crowd asked why, we were told it wasn’t yet time for that particular discussion.

What I can tell you is that the game looks brilliant, as in next-gen brilliant, not just a small leap in fidelity. We were treated to a fly-over through an underground plaza lined with pubs, meandering NPCs and street lamps so convincing you could almost hear the bulbs hum. At the end of the street sat a mosaic, with each raised tile impacting the way those lights dances across its surface.

ign.com reports that the game is a year off from release. It's likely slated for Christmas 2014. Another preview had these impressions of its advanced physics engine:

Quote:
Ru spent most of the session talking about how The Order: 1886 uses a revolutionary physics system which allows individual objects and its constituent materials to be realistically broken up or deformed ad infinitum. During his presentation the audience was treated to two live prototype gameplay demonstrations (running on a PC with PS4-approximate specs) showing these features in action, and also demonstrating how objects in the environment such as flags are affected by the physical forces associated with a particular environment (in this case wind). Each of the three flags we saw in the second demo fluttered independently of each other, seemingly affected by their position in relation to the wind.

In the second demo Ru demonstrated how objects in The Order: 1886 will deform according to what material they’re made out of. For example, a bronze bucket or metallic wall will visibly dent when shot, while a teddy bear (dumped onto the level for the purpose of this demo) will break up into separate pieces when the same treatment is handed out. Obviously, the type of gun and ammunition being used will also influence how materials in the game react based on the real-world laws of physics which govern them.

Based on what we saw in the two live gameplay demonstrations, The Order: 1886 will be a cover-based shooter with an over-the-shoulder camera perspective in the style of Resident Evil 4 or Gears of War.

Edited by joeblow - 8/22/13 at 8:01am
post #8 of 155
Really like that these Sony studios are jumping right in to make use of next gen technology right off the bat. Higher risk but higher reward, and it puts down a good knowledge base for the 2nd round of stuff in 2014-2015.

It's going to show once we get past the initial launch (heck even some of the launch titles are doing this as well).
post #9 of 155
Thread Starter 
Well, one of Sony's spokespersons did say yesterday that every studio with the company is hard at work on PS4 stuff. So the fact we haven't even seen half of the exclusive games they have cooking in the oven is pretty exciting.
post #10 of 155
Thread Starter 
New details on the game from Game Informer magazine, summarized at NeoGAF:

Quote:
•In concept since 2005

•Trailer graphics are what you can expect it to look like in-game

•Everything in the world is rendered with soft body physics

•Metal beams react for example to magnetic forces, bending and shifting in real time

•Incredible attention to detail: Lens flare catches light as you rotate the camera, oil lamps flash independently in an underground scene, light bouncing off every object provides uncanny realism, insane attention to material detail like wood, leather and cloth.

•Clouds and particles of dust float around lamp flames, subtely settling down on the camera lense

•Ready at Dawn spent a lot of time making the weapons unique, giving each personality. Grounded in understandable science but also have behaviors that you wouldn't expect

•Examples of guns: Arc Gun like you saw in the trailer, Combo Gun has two different settings, you can blow enemies back with a non-lethal charge to make space as well as using standard rifle fire, Thermite Rifle can shoot a chemical onto enemies, using secondary fire to shoot flares to light them on fire, frag grenades can be used typically or hoisted onto the environment via spikes

•Battle scenes are chaotic and exciting, with use of cover, somewhat similar to of Gears of War

•Ready at Dawn took a unique twist to QTEs, sometimes melee attacks occur during gameplay, time slows down and you can rotate your camera and find different things in the environment to give you an edge. These can range from dodging a punch or grabbing an improvised weapon for example

•Focused on a very strong story driven single player now, not willing to talk about any multiplayer

Storyline details: Warning: Spoiler! (Click to show)
•Around 7th or 8th century, humanity splinters, with many getting 'beastial traits', becoming 'half breeds'

•Thus begins the conflict

•Humanity basically forms a version of the Knights of the Round Table, in this case, The Order to fight off this enemy

•Through a strange turn of events, they discover a substance called "black water", giving them unusually long lives and unique ability to recover from injury

•The Knights continue to age, but at a much, much slower rate which they use to battle for centuries

•It's basically a curse given they continuously see everything around them leave and die off, it's both a salvation and a curse for them

•This leads up to the 19th century and the changes facilitate the unique futuristic Industrial Age you see before you
•You play as Grayson, known as "Sir Galahad" (guy with the porn stache)

•A new threat emerges as parts of society (humans) begin to rebel against the rulership and are disgruntled with the inequality between layers of society/ Warning: Spoiler! (Click to show)


Impressive pics at this link.
Edited by joeblow - 10/8/13 at 8:13pm
post #11 of 155
Thread Starter 
Very impressive visuals in this interview video confirmed to be real time on the PS4 (which is said to get better from the early work). Due out Fall 2014.
post #12 of 155
Maybe I missed it but I didn't see any gameplay.
post #13 of 155
Thread Starter 
In-game cinematics only so far.
post #14 of 155
I'd get a ps4 for this game, hopefully single player
is more than 15-20hr long
just saying
post #15 of 155

Edited by Filipinoyakuza - 10/19/13 at 7:35pm
post #16 of 155
Quote:
Originally Posted by joeblow View Post

In-game cinematics only so far.


Given the paucity of concrete information could this game actually be finished in 2014. No gameplay yet right?. How long to develop the gameplay six months to a year?

That said it looks good, right out of Charles Dickens fog and all.
post #17 of 155
New screens. If this is more Deadspace than gears I'll be a very, very happy Tyrant.











post #18 of 155
A few of the shots kind of remind me of The Last of Us environments.
post #19 of 155
If they're smart they'll go the same "natural light" route with sunlight, indirect lighting and lamp lighting. I'm sure due to the steampunk nature, some form of lightbulbs will be present, but for the most part electrical systems and commercially available lights were not present during that time period. Which would mean light would be very similar to how it was in TLOU, mostly natural and soft. Also means the night and the alleys of London would be much darker.

I'd be happy with TLOU style gameplay as well. Still, I'm a huge survival horror fan at heart and while TLOU was close, it was still a bit too much action for me to classify it as such. I ended up using a embarrassing amount of ammo at the very last scene because I had conserved so much. It was a little too easy to sneak through the game on survivor, still favoring that action flavor over desperation.
post #20 of 155
Thread Starter 
Minor update... the developer says that the current build of the game looks even better than the reveal trailers:


post #21 of 155
Quote:
Originally Posted by joeblow View Post

Minor update... the developer says that the current build of the game looks even better than the reveal trailers:



i'll believe it when i see it..
post #22 of 155
Quote:
Originally Posted by benjamin-benjami View Post

i'll believe it when i see it..

1st Party Sony studio...chances of them having actually achieved this...98% tongue.gif.

Considering what Quantic Dream managed to accomplish on PS3 & their tech demo for PS4 I'd bank on other studios doing exceptionally well. Granted non of the other 1st parties will come close to what Naught Gods will achieve!
post #23 of 155
I was reading a thread on another forum bitching about the game playing in a wide aspect ratio (2.40:1) similar to most action movies. Now I can understand why some gamers are upset, but one gamer mentioned that he won't watch blu-ray movies with bars on the top and bottom.confused.gif Are there people that still don't understand the point of films being in a wider aspect ratio than 1.78:1?confused.gif You know the cinematic feeling....

I have mixed feelings... I play on an 8 ft wide screen, so losing any viewable area is no big deal for me. I am also used to action movies being 2.35:1. They obviously are looking for a more cinematic feel similar to when some movies went to an even wider aspect ratio of 2.55:1. I suppose I am ok with that if they pull it off, but this really seams like a big risk. Most gamers will be on regular sized displays and I am not sure the cinematic feel will carry over. Its probably not a smart move but maybe I should trust the developers vision...

Some might claim the developers are using this as a short cut, less pixels to render. But the PS4 has already proven that it can handle 1920 x 1080 at a locked 30fps, and an unlocked 60fps, on numerous games, so that shouldn't fly.

Some are saying this is not next gen and full HD. But 1920 x 800 is still 1.53 million pixels on the screen. A tad higher than 1.78:1 aspect ratio 900P (1600 x 900). And many next gen games are running at 900p and 720p. On the PS4 we have Battlefield PS4 (900p), and on the XBox One we have Ryse (900p), Dead Rising 3 (720P), Ghost (720P), AC:Black Flag (900P), and Titanfall rumored to be 720p....

In the end I guess its the black bars that will annoy some gamers and it really won't matter what the rendered pixel count is...

I still am not to sure what to think, any thoughts? I am really hyped for this game and hope people won't pass on this just because of the black bars...
post #24 of 155
I won't pass on it for the black bars, but I really wish they were doing coop. This seems to be Sony's answer to the Gears franchise, but what made Gears so popular is coop through the story. If the rumors are true and this won't be a feature, then they dropped the ball on it.
post #25 of 155
Don't forget 1920 x 800 is still 1:1 pixel mapping. 1 pixel rendered to one shown on a correctly calibrated display, which is really the biggest problem for most sub 1080P games.

It also comes down to the field of view in the game. A wider aspect ratio would allow a wider FOV which is both more rendering that needs to happen and might be more conductive to an action game where you want to see more of your surroundings.

Now if they go with that ratio and KZSFs FOV, it probably be a waste and a tip that they were having performance issues.
post #26 of 155
Have to see how it...plays out... bad I know. I'm down for a cinematic game might be really cool.
post #27 of 155
Quote:
Originally Posted by TyrantII View Post

Don't forget 1920 x 800 is still 1:1 pixel mapping. 1 pixel rendered to one shown on a correctly calibrated display, which is really the biggest problem for most sub 1080P games.

It also comes down to the field of view in the game. A wider aspect ratio would allow a wider FOV which is both more rendering that needs to happen and might be more conductive to an action game where you want to see more of your surroundings.

Now if they go with that ratio and KZSFs FOV, it probably be a waste and a tip that they were having performance issues.
Good point! There will be no upscaling, its just like a blu-ray movie in a wider ratio than 1.78:1. So still native to 1080p displays and no blurry effect from upscaling.

I just worry after reading the opinions in that thread on another forum.
post #28 of 155
I hope they show some current gameplay soon. It looks like it could be a pretty cool game.
post #29 of 155
Just like Resistance: Fall of Man, its the art style that is hyping this game for me!
post #30 of 155
I would love a new Resistance game. They were really onto something with Resistance 3 and to expand upon that with PS4's visuals would be amazing.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: PlayStation Area

Gear mentioned in this thread:

AVS › AVS Forum › Gaming & Content Streaming › Home Theater Gaming › PlayStation Area › The Order: 1886... 3rd person steampunk action on the PS4