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Ryse: Son of Rome for Xbox One - Page 9

post #241 of 349
Just got this e-mail:
Quote:
If you purchased the Ryse: Son of Rome Digital Edition on the Xbox Store between November 22, 2013 and December 6, 2013, you were supposed to receive the “Ryse: Son of Rome Day One Edition Exclusive Gladiator Mode unlockables” as communicated and intended. There was an oversight in our technical execution, so now we are making it right. Here’s your code for the free exclusive Gladiator Mode content that we sent* to your account on Xbox Live:

It's just a co-op map called "Ruins" (which IGN has a video of being played solo rolleyes.gif) and a Tier 1 sword called "Legionary's Trust" which at this late date is pretty useless inasmuch as I have dozens of better gladii.

IGN Video of Day One Bundle DLC (Click to show)
post #242 of 349
Been playing lots of Ryse multiplayer lately. Coordinating precise-timing, awareness, pattern-recognition and strategy is a fascinating puzzle. It's gratifying to have worked up the skill to crack >100x combos consistently, except when they throw archers into the mix.

Archers are such a wildcard. If they are included as part of the minions, I try to identify and end them as quickly as possible. If they are an objective, I try to get close and manage them with Focus until I can safely get on the platform. It's always a real struggle and I haven't found anyone with an ideal strategy.

I could try to send their arrows back at them with a perfect block but the timing on that is so precise. And that icon would be just one more thing to focus on. And they also often miss so I don't know the mental resources required would be worth it.

I'm sure everyone would have liked the booster packs to drop as part of the game. But I don't begrudge this system much. You can earn the necessary gold in game. Especially if you equip to farm. But as these games get more expensive to make, and we remain slaves to the $60 price point, other revenue streams are here to stay.

I can't think of a game that is more underrated. Maybe Banjo Kazooie Nuts and Bolts, but that was more of an expectations problem. Ryse was actively whitewashed. Sure it's far from perfect. But its core combat system is tight and deep. Paired with graphics that excel both technically and artistically. The facial animations may only be bested by LA Noire, where they were basically just movies strapped to a facial texture. Here they constantly left me in disbelief that the characters were being rendered in game.

I haven't even touched on the engaging story, incredible character/weapon/armor design and diverse environments. Point is, Ryse is an impressive achievement, especially for a launch game. And if you haven't tried it, be sure to. Play on hard. This game shines when every combatant poses a real threat.

Alright, I'll stop the gushing wink.gif If anyone would like to enter the coliseum with me please friend me.
post #243 of 349
Just got an XBone and Forza 5 and I fn luv it!! Excited to play Ryse but GameStop guys keep telling me not to bother with it but it looks awesome! I'm gunna rent it for sure.
post #244 of 349
Quote:
Originally Posted by michaeltscott View Post

Just got this e-mail:
It's just a co-op map called "Ruins" (which IGN has a video of being played solo rolleyes.gif) and a Tier 1 sword called "Legionary's Trust" which at this late date is pretty useless inasmuch as I have dozens of better gladii.

One nice thing is that only one person in the coop party needs the map in order to let them both play it. My friend doesn't have Ruin or the Season Pass, but he was able to play all three maps with me. An odd choice for Crytek to let this happen, but it's pretty cool that you can show maps to people who don't have them.
Quote:
Originally Posted by Sorax View Post

Been playing lots of Ryse multiplayer lately. Coordinating precise-timing, awareness, pattern-recognition and strategy is a fascinating puzzle. It's gratifying to have worked up the skill to crack >100x combos consistently, except when they throw archers into the mix.

Archers are such a wildcard. If they are included as part of the minions, I try to identify and end them as quickly as possible. If they are an objective, I try to get close and manage them with Focus until I can safely get on the platform. It's always a real struggle and I haven't found anyone with an ideal strategy.

Alright, I'll stop the gushing wink.gif If anyone would like to enter the coliseum with me please friend me.

I'll shoot you a friend request Sorax, my gamertag is SKULLFACE. I wish I could get to 100+, but can never seem to get past around 65. Most of the time I lose my combo between rounds, even after I shout to my god. The second largest way I lose a combo is when two enemies attack at the same time, and the block only catches one.
post #245 of 349
Quote:
Originally Posted by JuiceRocket View Post

One nice thing is that only one person in the coop party needs the map in order to let them both play it. My friend doesn't have Ruin or the Season Pass, but he was able to play all three maps with me. An odd choice for Crytek to let this happen, but it's pretty cool that you can show maps to people who don't have them.

I input that code but never got anything for it; it's not listing the Ruin map and I don't see the Legionary's Trust sword. I don't know whether its worth dealing with MS' crack Bangalore support team to try to fix that.
Quote:
I wish I could get to 100+, but can never seem to get past around 65. Most of the time I lose my combo between rounds, even after I shout to my god.

I've gotten into the 120s using Jupiter. I just invoke focus in crowd of opponents and keep invoking it until they're all gone biggrin.gif. I try to make sure that everyone is in range before I do it, because if someone who's not zapped should wander in he can sneak up and break the combo.
post #246 of 349
Quote:
Originally Posted by michaeltscott View Post

I've gotten into the 120s using Jupiter. I just invoke focus in crowd of opponents and keep invoking it until they're all gone biggrin.gif. I try to make sure that everyone is in range before I do it, because if someone who's not zapped should wander in he can sneak up and break the combo.

I just hit a combo of 169 using this method biggrin.gif. I had to boast a lot to keep it going between waves. It earned me 533 coin.

Curiously my highest execution streak was only 8. The game occasionally throws in some minions who die after a couple of hits and can't be executed. Recall my experiment with ignoring the task ("Use the oil cauldrons to destroy the bunkers"); after a while that's all it gives you, preventing you from earning any significant health, focus or XP.
post #247 of 349
Just saw this posted on Twitter and thought I would share. Live-action digital for part series.
post #248 of 349
Quote:
Originally Posted by michaeltscott View Post

I just hit a combo of 169 using this method biggrin.gif. I had to boast a lot to keep it going between waves. It earned me 533 coin.

Curiously my highest execution streak was only 8. The game occasionally throws in some minions who die after a couple of hits and can't be executed. Recall my experiment with ignoring the task ("Use the oil cauldrons to destroy the bunkers"); after a while that's all it gives you, preventing you from earning any significant health, focus or XP.

A certain amount of luck is involved in getting a high combo in that you have to get the right kinds of tasks from one wave to the next. When you have to deal with minions coming from bunkers you may not get the chance to do a lot of executions but you can kill over 100 opponents in a single round; when other tasks are presented the body count might not get past the low 30s for the entire round. It also helps to have gear which maximizes the size and quantity of your focus slots. A wave with catapults or flaming arrow launchers makes stringing combos from wave to wave much harder. I once managed a combo in the low 200s by stringing kills from wave two thru the final wave with the barbarian leaders, but most times the combo tops out around 70-80 for me before something happens to interrupt it.
post #249 of 349
Quote:
Originally Posted by TonyDP View Post

A certain amount of luck is involved in getting a high combo in that you have to get the right kinds of tasks from one wave to the next. When you have to deal with minions coming from bunkers you may not get the chance to do a lot of executions but you can kill over 100 opponents in a single round; when other tasks are presented the body count might not get past the low 30s for the entire round. It also helps to have gear which maximizes the size and quantity of your focus slots. A wave with catapults or flaming arrow launchers makes stringing combos from wave to wave much harder. I once managed a combo in the low 200s by stringing kills from wave two thru the final wave with the barbarian leaders, but most times the combo tops out around 70-80 for me before something happens to interrupt it.

I'd agree that it takes some luck. When I get catapults or arrow launchers I destroy them first; it's almost impossible not to timeout the combo, but taking damage from them would end the combo anyway. By ignoring "destroy the bunkers" once I got a body count of 151 but since most of them were the fragile kind who die before they can be executed the XP gain and payment for the round were low.
Edited by michaeltscott - 1/29/14 at 3:23pm
post #250 of 349
Quote:
Originally Posted by michaeltscott View Post

I input that code but never got anything for it; it's not listing the Ruin map and I don't see the Legionary's Trust sword. I don't know whether its worth dealing with MS' crack Bangalore support team to try to fix that.
I've gotten into the 120s using Jupiter. I just invoke focus in crowd of opponents and keep invoking it until they're all gone biggrin.gif. I try to make sure that everyone is in range before I do it, because if someone who's not zapped should wander in he can sneak up and break the combo.

I almost always use Diana since I've gotten addicted to the force push! I'll give Jupiter a try.

-JR
post #251 of 349
Quote:
Originally Posted by JuiceRocket View Post

I almost always use Diana since I've gotten addicted to the force push! I'll give Jupiter a try.

Diana is my least favorite; the "force push" is kind of cool, but it's the least damaging focus power (unless of course you're fighting next to an open pit, spiked walls/columns or on a platform from which enemies can fall to their death. I usually just rotate through the gods from round to round.
post #252 of 349
Thread Starter 
man, I'm going to have to go back through this tread and dig for tips. started to play it and having fun. the horde of guys get on top of you fast if you aren't careful. my combos are chaining that big so maybe the tips will help out.
post #253 of 349
Thread Starter 
OMG! I just finished chapter 3, trial by fire. That is such a beautiful level! The prerelease videos on that level don't do it justice. It's kind of impressive how they made subtle changes to the level, costume, lighting, etc. I was expecting to play the level shown in the previews, but was shocked how good the level looked.
post #254 of 349
Quote:
Originally Posted by onlysublime View Post

OMG! I just finished chapter 3, trial by fire. That is such a beautiful level! The prerelease videos on that level don't do it justice. It's kind of impressive how they made subtle changes to the level, costume, lighting, etc. I was expecting to play the level shown in the previews, but was shocked how good the level looked.
They did a wonderful job polishing this game by release. It's to bad the reviewers were set on blasting it instead of seeing the game for what it was. I thought it deserved a higher score then what most reviews gave it.
post #255 of 349
Quote:
Originally Posted by Arutha_conDoin View Post

It's to bad the reviewers were set on blasting it instead of seeing the game for what it was.
Yes, it's a real shame. I hope Ryse did well enough to warrant Crytek continuing the series. I'd love to see added weapon variety. Imagine this gameplay with two swords or a spear.
Quote:
Originally Posted by onlysublime View Post

started to play it and having fun. the horde of guys get on top of you fast if you aren't careful.
What difficulty did you decide to play on?
post #256 of 349
Ryse is the only game published thus far for either system with graphics which seem "new generation" to me. I'm not particularly impressed with any of the new-gen versions of multi-gen multiplatforms, though I've heard good things about AC IV.

Ryse's story was good, though it could have been longer. Some puzzle and platforming elements would have enhanced it as well, sort of Prince of Persia in the Roman Empire biggrin.gif.

For my money they could leave the Scorpio out of any sequels rolleyes.gif.
post #257 of 349
Thread Starter 
I started off the second difficulty. and then tried the third difficulty.

I wish the roll was like the batman move. If you guys played the Batman series, if you get surrounded by a mob, you can roll over their backs and get out of trouble. the ground roll in Ryse is somewhat similar, but since you can't go over someone, you end up rolling into someone and get blocked. it's really easy to get out of a bad situation in Batman. Here, it's kind of harder. I just found that pound the shield thing (forgot how to do it, a bumper button?) so maybe I'll use that.

And in the third level, at the end, for some reason, it kept switching back to the pila throw view so I would get him when I wanted to be in sword mode to attack. I adapted (just throw the pila when it switches to that view), but I wish there was an easier way to go back and forth between sword and pila.

And yes, Ryse is easily the best looking game of the next-gen games on any platform. The prerelease videos and screenshots don't do the game justice. I was pleasantly surprised.
post #258 of 349
Thread Starter 
alright, this autoswitching to pila throw view is pissing me off sometimes because it happens at the worst time in combat. when this happens, I'm supposed to quick throw? is that pressing both triggers at the same time?
post #259 of 349
Quote:
Originally Posted by onlysublime View Post

alright, this autoswitching to pila throw view is pissing me off sometimes because it happens at the worst time in combat. when this happens, I'm supposed to quick throw? is that pressing both triggers at the same time?
I believe so.
post #260 of 349
I find that it goes into that it annoyingly and paradoxically goes into that pila-aiming view if I try to to a quick-throw when enemies have gotten too close. It can make me wish that I hadn't picked the stupid pilas up rolleyes.gif.
post #261 of 349
Thread Starter 
Quote:
Originally Posted by michaeltscott View Post

I find that it goes into that it annoyingly and paradoxically goes into that pila-aiming view if I try to to a quick-throw when enemies have gotten too close. It can make me wish that I hadn't picked the stupid pilas up rolleyes.gif.

I have no idea what I'm doing to invoke that throwing view. It's not like I'm pressing the triggers at all. who knows, maybe I am in the heat of the moment (like in Forza Motrosport 5, sometimes I'll be adding some braking even though my finger is barely on the trigger). And then I don't know what is wrong with my quick throw technique. i can't do the slow aim and throw because they strike me before I can get it off. and when i press both triggers, it's not quickthrowing...

I just might avoid picking up those pila!
post #262 of 349
Thread Starter 
Quote:
Originally Posted by Arutha_conDoin View Post

I believe so.
so is this a simultaneous quick press of both triggers? I don't know why I'm having so much trouble quickthrowing...
post #263 of 349
If, in gladiator mode, that body with two pilas in it is there at the beginning I'll grab them and quick throw them at the oncoming warm-up opponents. It kills the minions and strips the shields from shielded guys; two weapons guys will pretty much always successfully dodge a quick throw. I should resist this (except when there's shielded guys) and try to execute the warm-up guys for the focus gain but there's something kind of satisfying about it biggrin.gif.
post #264 of 349
Quote:
Originally Posted by onlysublime View Post

so is this a simultaneous quick press of both triggers? I don't know why I'm having so much trouble quickthrowing...
Yea both triggers at the same time does the quick throw. The advantage to it is it will throw in front of you which is good if someone is charging at you. The drawback is if the dodge or take an indirect route. I found the quickthrow helpful in spots, but more times a pain in the ass.
post #265 of 349
How do you beat the freakin flaming sword dudes on the cave level, I'm about to throw my controller
post #266 of 349
Quote:
Originally Posted by jasonstiller View Post

How do you beat the freakin flaming sword dudes on the cave level, I'm about to throw my controller


Block their 3 hit attack and it will create an opening.
post #267 of 349
Copy that, thanks
post #268 of 349
Got back to this title yesterday and losing my way for a bit. I had forgotten how great this game looks and how fun it is to play! Played for 3 hours yesterday and finished it. Have to say that I did not care for the need for the "perfect" counter some fights had. (I actually had to use game mode on my TV to get them 40% of the time I needed them!) but this was a great game and I would like to smack all the reviewers up side the head smile.gif

I am tempted to try multiplayer but I do not want to screw up anyone's gameplay session with my inexperience!
post #269 of 349
Quote:
Originally Posted by FrankJ.Cone View Post

Got back to this title yesterday and losing my way for a bit. I had forgotten how great this game looks and how fun it is to play! Played for 3 hours yesterday and finished it. Have to say that I did not care for the need for the "perfect" counter some fights had. (I actually had to use game mode on my TV to get them 40% of the time I needed them!) but this was a great game and I would like to smack all the reviewers up side the head smile.gif

I am tempted to try multiplayer but I do not want to screw up anyone's gameplay session with my inexperience!
Come screw up with me. Problem is I have weird hours when I play.
post #270 of 349
Quote:
Originally Posted by FrankJ.Cone View Post

I am tempted to try multiplayer but I do not want to screw up anyone's gameplay session with my inexperience!

You can play with me; I still haven't tried the multiplayer since I don't like to play with randoms. (I have played the 3 solo "maps" to death; you might want to play them for a while to earn coin and unlock/buy some better gear--you start out in a cloth diaper with a dull, rusty sword biggrin.gif). I'm in PDT and I see by your XBL profile that you're in NY state, but my schedule is pretty open. I'll shoot you a friend request.
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