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Gravity in 3D and Dolby Atmos - Page 6

post #151 of 164
Quote:
Originally Posted by Cam Man View Post

My pleasure. smile.gif

Yes, when the s*** starts hitting the fan, it is just flat out terrifying...and, IMO, even more so Warning: Spoiler! (Click to show)
with the absence of sccompanying sound in the vacuum.

I was calibrating a Sharp panel yesterday and realized that agressive FI in many displays and projectors that are capable of reaching "Soap Opera Effect" level could come in handy watching Gravity when it makes it to BD. We might be able to create our own "HFR" effect and find it quite embellishing with Gravity. Food for thought. smile.gif
post #152 of 164
Quote:
Originally Posted by Cam Man View Post

I was calibrating a Sharp panel yesterday and realized that agressive FI in many displays and projectors that are capable of reaching "Soap Opera Effect" level could come in handy watching Gravity when it makes it to BD. We might be able to create our own "HFR" effect and find it quite embellishing with Gravity. Food for thought. smile.gif

But Gravity wasn't a High Frame Rate production. confused.gif
post #153 of 164
Quote:
Originally Posted by Josh Z View Post

But Gravity wasn't a High Frame Rate production. confused.gif

Go back to page 4, post 96. We discussed how some of simulate the HFR SOE effect.

EDIT: I know that sounds like I'm approaching heresey, but I don't think that the Camera Guild will yank my union card just for evaluating the effect. biggrin.gif
Edited by Cam Man - 11/15/13 at 1:16pm
post #154 of 164
Quote:
Originally Posted by Cam Man View Post

I was calibrating a Sharp panel yesterday and realized that agressive FI in many displays and projectors that are capable of reaching "Soap Opera Effect" level could come in handy watching Gravity when it makes it to BD. We might be able to create our own "HFR" effect and find it quite embellishing with Gravity. Food for thought. smile.gif

Quote:
Originally Posted by Cam Man View Post

Go back to page 4, post 96. We discussed how some of simulate the HFR SOE effect.

EDIT: I know that sounds like I'm approaching heresey, but I don't think that the Camera Guild will yank my union card just for evaluating the effect. biggrin.gif

Yes, definitely. I don't currently own a video device with any FC/FI capability but the next thing on my list of upgrades is a nice, new 3D 1080p projector (to upgrade from my old 720p pj) and I'll be playing with those modes. Especially on movies like this one.

Good call, Cam.
post #155 of 164
Soap Opera Effect?? Why would you need it for Gravity, I saw no motion issues. confused.gif
post #156 of 164
I don't mean to speak for Cam Man but maybe instead of SoE he just meant Frame Creation/Interpolation?
post #157 of 164
Quote:
Originally Posted by Scott Simonian View Post

I don't mean to speak for Cam Man but maybe instead of SoE he just meant Frame Creation/Interpolation?
I figured that's where it was going, but why is needed in the first place with the film?
post #158 of 164
Quote:
Originally Posted by tenthplanet View Post

I figured that's where it was going, but why is needed in the first place with the film?
To make the motion more fluid (less judder), like in real life.
post #159 of 164
Quote:
Originally Posted by tenthplanet View Post

I figured that's where it was going, but why is needed in the first place with the film?

Does aggressive FI not create a sense of SOE? I personally don't like SOE for virtually all narrative filmmaking because it loses the sense of "once upon a time." I found HFR for The Hobbit the same problem. It "said" this is "immediate/live/taped" as opposed to once upon at time. The fantasy land of Hobbits needs "once upon a time." I could not resolve the psychological conflict. The 2D version retained/restored the proper feel.

IMO, Gravity suffers visually from a lack of resolution. This is also psychological because I/we are conditioned to seeing events in space on video. They are generally newsworthy, near-live events. I understand that cost and schedule prevent 4K CG, therefore no 4K version. Although HFR would not impart any more resolution, it might impart/restore a sense of immediacy that would heighten the sense of reality, therefore the emotional response to the events. As the director of photography of such a movie as Gravity, I would certainly discuss this with the director during development, and probably shoot tests to take a look to see if it works with the story. Maybe they did and decided it didn't work for them. Maybe they didn't think of it.
Edited by Cam Man - 11/16/13 at 9:01pm
post #160 of 164
Quote:
Originally Posted by Cam Man View Post

Although HFR would not impart any more resolution...
Not visual resolution, but certainly temporal resolution.
post #161 of 164
Quote:
Originally Posted by Roger Dressler View Post

To make the motion more fluid (less judder), like in real life.

TBH, I didn't find the HFR version of the Hobbit to be more life like. Headache inducing as I wasn't used to it though:D
post #162 of 164
Quote:
Originally Posted by sdurani View Post

Not visual resolution, but certainly temporal resolution.

That's a better way to say it. smile.gif
Quote:
Originally Posted by pokekevin View Post

TBH, I didn't find the HFR version of the Hobbit to be more life like. Headache inducing as I wasn't used to it though:D

TBH, I didn't exactly give it a long shot. While at the theater for another movie, I picked up a pair of glasses, and stepped in to watch about ten minutes; probabaly not enough time to induce a headache. biggrin.gif
post #163 of 164
Quote:
Originally Posted by Cam Man View Post

While at the theater for another movie, I picked up a pair of glasses, and stepped in to watch about ten minutes

But...but...that's illegal!! wink.gif
post #164 of 164
Quote:
Originally Posted by Morpheo View Post

But...but...that's illegal!! wink.gif

I have a good relationship with the manager. wink.gif When I'm there, I give him a heads up when panel alignment and such need attention. THX keeps them on their toes for the most part, though.
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