Originally Posted by Anthony1
Man, what is it about Kinect, that Microsoft is willing to potentially throw away their first place standing, just to get that thing into everybodies home ?
I know that most will think that I'm a Kinect hater, but if you go way back, and look at my posts when Kinect was called Project Natal, and when it was first shown with the Milo demo, I thought that Kinect had a tremendous amount of potential for the future of gaming. Unfortunately, that potential was never realized on 360. The thinking with Kinect 2.0 though, is that it would be "vastly" superior to the original in every way, but it appears to not have improved much, if the reports of lag are accurate.
Why would they be willing to jeopardize their control of the home console market in North America? 360 dominated North America, and they are putting their future market share into serious jeopardy by pricing themselves $100 more than the competition. They've already come out and said that if you want to, you can leave Kinect in the closet, and it's not absolutely mandatory that you have the thing connected.
I'm hoping that maybe there is some early firmware issues or something, and this new Kinect is going to work much, much better than what we've seen so far, because I thought we were going to get a significantly improved version of the Kinect this time, and it would be so unfortunate to end up with a craptacular Kinect for another long 8 years.
I think part of the problem is that this games seems like a quick cash grab. The 360 version of this game "Fighters Uncaged" got crappy reviews and had horrible lag/issues. Seems to me Ubisoft just upped the graphics and maybe tweaked the engine a bit and slapped and XBOX ONE name on it.
I recently read a quote on GAF that seems to sum it up with Kinect 2.0 and how it all most likely depends on how well the developer codes everything in, I hope it's true:
Kinect 2.0 can track the body with very little lag. But writing the code on how those movements translate to on screen actions and movements on screen, how the animation plays out, which animations have priority, etc...that's all on Ubisoft.
Basically if you see this gif and think thats a problem with Kinect and not Ubisoft then you're doing it wrong.
This video is not an indication of Kinect Lag. Just like how using controllers movement in one game can seem floaty but responsive in another. See Japanese fighting games vs the "stiff" Mortal Kombat animations. Call of Duty vs. Killzone, etc...