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Tomb Raider: Definitive Edition for PS4 - Page 4

post #91 of 348
I disagree with the previous two posts. 1) Kameo was a launch title. It dropped my jaw as a primary pc gamer. It did things I'd not seen any pc game do, not even close.

2) the graphics power of the 360 and PS3 was behind available desktop pc dedicated cards at the launch of both console units. The only time a console launch had a more powerful graphics card than what was available on the pc at the time was the original xbox.

3) The cell processsor isn't stronger on anything than a current gen processor, and moreover it was arguably a flop, hence the reason to switch to x86 architecture this gen instead of just updating the same architecture to additional faster cores.

4) As to tombraider being a first gen port that's no longer true. Tomb raider came out on pc a year ago, and from what I can tell, looks and plays better on my pc with 1.5 year old hardware(GTX 670). Both consoles this go round are just traditional pcs under the hood. It isn't like the devs are still trying to figure out pc x86 architecture that has been around for 30 years. The graphics may get slightly better over the lifespan of this gen, but it won't be nearly as dramatic as the last gen when the hardware on both consoles was quite a bit different than traditional pcs (ps3 especially), and seeing that comprable cost pc hardware keeps up or exceeds console hardware this go round at launch (which is unusual), the resulting offerings are underwhelming in my opinion anyway. So I sit to see how it all falls out.
post #92 of 348
Quote:
Originally Posted by Archaea View Post


4) As to tombraider being a first gen port that's no longer true. Tomb raider came out on pc a year ago, and from what I can tell, looks and plays better on my pc with 1.5 year old hardware(GTX 670). Both consoles this go round are just traditional pcs under the hood. It isn't like the devs are still trying to figure out pc x86 architecture that has been around for 30 years. The graphics may get slightly better over the lifespan of this gen, but it won't be nearly as dramatic as the last gen when the hardware on both consoles was quite a bit different than traditional pcs (ps3 especially), and seeing that comprable cost pc hardware keeps up or exceeds console hardware this go round at launch

Nope.
post #93 of 348
I'm impressed with the subtle improvements, but something very important to an updated experience that isn't show in videos is improved framerate.

I read the term "buttery", which I hope means 50 - 60fps most of the time, and any dips below that aren't noticeable. wink.gif
post #94 of 348
Quote:
Originally Posted by TyrantII View Post

Quote:
Originally Posted by Archaea View Post


4) As to tombraider being a first gen port that's no longer true. Tomb raider came out on pc a year ago, and from what I can tell, looks and plays better on my pc with 1.5 year old hardware(GTX 670). Both consoles this go round are just traditional pcs under the hood. It isn't like the devs are still trying to figure out pc x86 architecture that has been around for 30 years. The graphics may get slightly better over the lifespan of this gen, but it won't be nearly as dramatic as the last gen when the hardware on both consoles was quite a bit different than traditional pcs (ps3 especially), and seeing that comprable cost pc hardware keeps up or exceeds console hardware this go round at launch

Nope.

nope with details please.
post #95 of 348
I do agree with your other assessments, except the Xbox being more powerful than available PC tech. It was the case leading up to launch, but there were retail graphics cards at or above it's level of power available by the time it launched. The last time consoles had an edge on high end retail hardware was probably the PS1/N64 era. Maybe the PS2, but the gap was closing pretty fast even back then.

As for "NOPE", show me a PC with 8GB or unified GDDR5 RAM shared by both the GPU and CPU. It's well known that a lot of customization that isn't possible to buy in PC hardware was put into the PS4 architecture. The same with the XB1, although MS has been less forthcoming on what's different at the hardware level. X86 is the dish, but that doesn't make every flavor taste the same.

There's been a pretty lazy attempt making the rounds on the net, and in some rags, that next gen is "simply some PC parts thrown into a closed ecosystem". It's simply not the case, nor that easy.

Still, that's not an argument that developers will take the cheap and lazy way out, and just port games without optimization due to the similarities and easiness of having all X86 environments. There's some not minor differences in the architecture, but it doesn't mean they'll use them to get that performance delta. Last gen proved that both coding to the metal, and porting as fast as possible happens just a frequently.

Here with TR they seem to be using this edition as a testing ground to get their engine and assets prepared for sequels and newer releases. Of course it'll never outshine SLI titans, but I'm betting it'll be running much better than any $400 rig you can throw together from scratch.
Edited by TyrantII - 1/15/14 at 7:34am
post #96 of 348
Thread Starter 
1. Kameo was a port of a project that started on Gamecube, and moved to Xbox then 360. It wasn't that impressive compared to many PC titles.

2. 360 no, it's GPU was more advanced than anything in PC at launch. It was just as powerful as any top GPU and had a newer version of Direct X. PS3, it's GPU sucked in comparison, but the Cell was something special. The original Xbox used standard off the shelf parts with no custom work done. It wasn't more powerful than current PCs by any stretch.

3. The Cell was built as an all in one processor, it can do Graphics and general processing very well, but it is stupidly complex to use. The Cell wasn't abandoned for PS4 because of a lack of power, it was abandoned because developers had difficulty using it. (It was also memory bottlenecked on PS3, it could never show it's full power) To put it simply, code that used to run on the Cell has to be divided between the CPU and GPU compute on the PS4.

4. The original Xbox disproves that theory. Fixed hardware always has ways to improve what can be done, even without any custom work. The PS4 and Xbox One both have a lot of custom work done that will take a while to use properly. The PS4 especially, thanks to the GDDR5 and heavy focus on GPU Compute, it will have a lot of room to improve past the rushed launch titles.

(Battlefield 4 is the perfect example of a rushed launch title, running worse on consoles than it does on similarly powered PC hardware)
Edited by PENDRAG0ON - 1/15/14 at 7:48am
post #97 of 348
Thread Starter 
http://www.eurogamer.net/articles/2014-01-17-tomb-raider-finally-achieved-profitability-by-the-end-of-last-year

Lots of details about the next gen port as well. Framerate was confirmed to be 30fps for this port.
Edited by PENDRAG0ON - 1/17/14 at 9:52am
post #98 of 348
30fps...what kind of butter is that!?! smile.gif
post #99 of 348
Quote:
Originally Posted by garciab View Post

30fps...what kind of butter is that!?! smile.gif

Chunky butter
post #100 of 348
Shame - I think it is now arguable which is really the "Definitive" version - PC or PS4/XB1.

It not like the textures or models in the PC version is bad. Plus, 60fps. wink.gif
post #101 of 348
Thread Starter 
$1 per frame sounds like a fair price to me.
post #102 of 348
Quote:
Originally Posted by PENDRAG0ON View Post

$1 per frame sounds like a fair price to me.

Then the console version should be 30 bucks, not 60.
post #103 of 348
Thread Starter 
Quote:
Originally Posted by Crash44 View Post

Then the console version should be 30 bucks, not 60.

Exactly, should have pushed for 60 frames to justify the price tag. wink.gif
post #104 of 348
It's on my nerve that they have the guts to charge full price out of the gate for this. The PS3 copy I bought new was only 12 bucks and it's still wrapped. Might break it out on the launch of the "definitive" edition and compare for myself.
post #105 of 348
post #106 of 348
Oh boy, things just got interesting! GamesRadar had a Let's Play of this title on the PS4 with a Dev and he said:
Quote:
[50:40] 1080p/30fps was their absolute minimum target throughout the game, and that anything above that is gravy. The PS4 version that they're playing through runs mostly at 60 fps.


(vid has gameplay spoilers for those looking to go in spoiler free)
http://www.twitch.tv/gamesradar/b/497373767
Edited by TyrantII - 1/22/14 at 7:56pm
post #107 of 348
Thread Starter 
Wait... Seriously!? If they don't lock it to 30fps for no reason and actually run it at 60 (more or less) than I will be buying it next week.
post #108 of 348
That's great news if true
post #109 of 348
Quote:
Originally Posted by PENDRAG0ON View Post

Wait... Seriously!? If they don't lock it to 30fps for no reason and actually run it at 60 (more or less) than I will be buying it next week.

@ Yup 50:40

Exact quote @50:40:
Quote:
Q: Soooo, ah FPS?

A: So looking here this is the PS4 version running at 60FPS. So again, at 1080P. That's awesome for us to be able to showcase, because when you get your hands on it.... you feel it for sure. And when you're looking at it, you're like, yeah, thats badass.

Additional Details: The MP "middleware" also had to be re-written they said. Hopefully to their own system and one that works, because the MP was pretty twitchy and laggy in the last gen versions.
Edited by TyrantII - 1/22/14 at 6:43pm
post #110 of 348
Thread Starter 
It looks confirmed. PS4 version runs at CoD style 60fps. Now I am really tempted to pick this one up right away.

http://m.neogaf.com/showthread.php?t=756518
post #111 of 348
Seems the only thing missing are tessellation and slight reduction in number of hairs on the TressFX. On the flip side all textures are high res 2K+ and draw distances have been improved, and more forest assets are in, even from PC.

Vid above really shows it off, and it's still a bitrate starved vid. Spoilers though... for those looking to go in fresh.
post #112 of 348
http://www.rocketchainsaw.com.au/exclusive-tomb-raider-definitive-edition-ps4xone-framerates-revealed/

Bit more info, including some info on the XB1 version. All I'll say is a clear trend seems to be happening.
post #113 of 348
Quote:
Originally Posted by TyrantII View Post

http://www.rocketchainsaw.com.au/exclusive-tomb-raider-definitive-edition-ps4xone-framerates-revealed/

Bit more info, including some info on the XB1 version. All I'll say is a clear trend seems to be happening.

Wait, this comes out next week?
post #114 of 348
Quote:
Originally Posted by lordxar5 View Post

Wait, this comes out next week?
Yep, the 28th.
post #115 of 348
Thread Starter 
I have $50 in Gamestop credit, and thanks to my lack of internet I have to buy physical (I have over $40 PSN credit saved for sales, I could have just gotten a $20 card and been set) Do I put it towards this day one or hold out for a Gamestop price drop? Tough choice to make...

The day one update had better not patch in resolution or framerate upgrades, otherwise I will be waiting to pick it up.
post #116 of 348
You did already promise them....
post #117 of 348
Quote:
Originally Posted by DaverJ View Post

Shame - I think it is now arguable which is really the "Definitive" version - PC or PS4/XB1.

It not like the textures or models in the PC version is bad. Plus, 60fps. wink.gif

ok, looks like it might be crow-eating time. If the PS4 60fps is true, then I can comfortably say that the PS4 version of Tomb Raider should be the definitive version. And it gives me some hope for the new console.
post #118 of 348
Those that have not played it will be in for a real treat from the looks of it.

... but still not worth a $60 double dip. redface.gif

Jason
post #119 of 348

I still can't believe theyre charging $60 for it.  But man, I bet it's going to have the most epic price crash ever, it'll prob be $20 in a month.

post #120 of 348
Quote:
Originally Posted by bd2003 View Post

I still can't believe theyre charging $60 for it.  But man, I bet it's going to have the most epic price crash ever, it'll prob be $20 in a month.

They know they'll be able to cash in during the post launch drought of new titles. I'd expect the first major price drop by the time Infamous SS launches, if not sooner.
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