Originally Posted by AutoWobble
Just started playing this the other day. I'm still not past the opening hour or so, so I haven't gotten to the really fun stuff, but I'm already loving the game (and despite not having set sail, blown away by the size?).
I will say this though: thus far the controls for this AC feel much... ummm, looser, I guess? It feels like I make him jump in one direction or another with just a slight thumbstick adjustment, and he goes all out of whack. The controls feel kind of cartoony, if I had to put a word on it.
Does anyone else get that sense? I bring it up because of JR's difficulty with that opening sequence. It troubled me too, and having played all the ACs so far, I didn't think it was me. Anyway, just my impression early on. I can't wait to start sailing!
You nailed it on the head! It does feel like the controls are cartoony, and I still can't gauge what I'm doing that makes the character go faster or slower. For example, after I finally completed that chase, I went to get one of the...shoot...what are those golden things that fly away from you?...that was right after the chase. I chased it perhaps 5 times, each time never getting any closer to it than the time before. I was about to give up, figuring I was doing something wrong, when I did it one more time and voila, I caught it.
It was odd that I didn't feel like I did anything different, but someone this time I was faster than the previous times. How? I've no idea. Did I do the exact same thing as the previous 5 times? Yes, it sure felt that way.
Now that I've moved past that part and am in the town environment, I feel like random features pull me off my course. I've only played for a short period of time, but I'm already getting used to getting randomly caught up on fences, or taking a left when I feel like I'm pushing the stick to the right on a feature. I'm hoping that hitting the sea will remove these challenges - as of now I feel like I'm playing a prettier version of ACIII with looser (cartoony) controls.