Originally Posted by andersos
Thanks Jeff J, good alpha review. Sounds very good to me. And if black level/contrast is improved for the beta I'm sure there wont be any complaints. You really sound "blown away"
Did the alpha have any audio?
I'd say pretty close to blown away - image size is good, but I like to sit close
I was thinking about when I went to a demo of the Sony Ruby. This was the first 1080p & dynamic iris projector I experienced and think I was using a modified business class XGA DLP projector at the time. I was pretty happy with my projector at the time, but the Ruby was just a difference experience. Viewing the Glyph was similar - the image is just so solid. digital sharpness with an analogue smoothness.
I actually did not spend a lot of time demoing 3D on the T3. There was a very distinct amount of into the screen depth on the IMAX clip. I didnt have a lot of time on the 3D demo, but I think Ed's comment that 3D is very different on the Glyph is totally right on. The 3D was very comfortable and possibly more natural looking? Honestly, I remember being more amazed at the colors and did a quick 'yep, there is depth' before moving on.
Originally Posted by gareth 1970
great review jeff, also interested in sound quality and also wondering if lighting in the room effects quality of the experience, obviously it would be better to use any device like this in a darkened room but was there much light able to get in while you were using the glyph?
Ive also just found this other great review posted earlier today,
There was sound on the 3D demo, but it was just a voice over. Dialog was clear and easy to understand. I will say that the headphones had an impressive amount of isolation - when I demoed the ISO game, I had to take the headphones off so I could hear the person speaking right in front of me. I dont really remember sound on the other demo unit.
The demo was in a dark bar setting, so there was not a lot of ambient light. There was a good sense of immersion and/or isolation when viewing so I think this should be decent.
Originally Posted by edtang
You mentioned there was a discussion on AVS so I wanted to pop in and say hi. I just realized I've been a member (mostly lurking) here since 2006!
Really great to meet you and appreciate the time spent listening to the enthusiasts point of view. The complexities in balancing billions of possibilities with reality have to be mind bending. If you are interested in some light reading, here is a thread
in the calibration forum on using MadVR to color calibrate a display.
I think that you guys have an opportunity with this tech to define the voice of the customer. With image quality this good, people will want to sit closer and see bigger. As 80" tvs are getting to be somewhat of a realistic purchase option, I think that a 50 to 55 degree FOV is not too intimidating and would make the AVS/gaming crowd ecstatic.
Originally Posted by CARTmen
When I'm in the cinema or home seeing a 3D movie, the screen limits makes the 3D lose depth and the pop up scenes have some limitations. The only great 3D experience I had was in an IMAX theater, because it looked like you were inside the movie but at the same time you can see all the screen. So I thought, with the Glyph screen not having a physical limit, this problem could not happen with it, even with a 45º FOV.
Not sure if I can help here. One of my main use case for the Glyph is on long haul flights. I want more immersion and better pq than watching on a laptop or tablet. Glyph will totally do this. IMO, I dont think it is likely to replace my TV or projector.
I did bring up swappable optics to Ed. Sounds like there are a lot of design elements that change with FOV so it sounds this is not very practical.
Originally Posted by Paul H
Not sure how much optical coating improvements will affect black levels.
Paul, my (somewhat confusing) optical coating comment was with respect to contrast ratio, not black level.