Coulple of snipets quoted:Next-Gen Face-Off: Strider
Effects, models, and textures are identical throughout the run of play with just one surprising exception: texture filtering. It's not clear why but the anisotropic texture filtering employed on Xbox One is completely absent on PS4, producing a difference that once seen cannot be unseen - a distinct blurring of detail on angled textures that severely reduces detail in places. The nature of the camera work produces a lot of steep angles along surfaces that tends to highlight the issue.
That said, due to the relatively narrow walkways in use, textures typically don't look out of place during normal gameplay. When viewed side by side, however, it becomes apparent that some texture detail is compromised on PS4 as a result. Considering the minor impact this would have had on performance, it's hard to imagine that this was an intentional decision on the part of Double Helix, and we would hope it's a simple switch the developer can adjust should the game ever receive a patch.
Fortunately, this does not detract significantly from Strider's otherwise excellent visual design. With an aesthetic often reminiscent of Konami's ZOE2, Strider presents a sleek and polished world of metal and stone with a heavy reliance on clean lines, muted colours, and contrasted particle effects - an attractive design that manages to recall the original arcade game while leaving its own mark on the series. It is an example of a perfectly balanced, tuned experience that harkens back to the 16-bit days when games were often built to perfectly utilise hardware to deliver a very concise, polished experience. This is the type of game that could still hold up visually 10 or 15 years down the line.
Strider: the Digital Foundry verdict
Anyone with love for old-school 2D action games simply must play Strider. As an adaption of a classic franchise into a "Metroidvania"-style action game, Strider is a smashing success with some of the most responsive and fast-paced action platforming we've experienced in a long, long time. After various lukewarm attempts at reviving narrative-driven franchises, both Strider and Killer Instinct demonstrate precisely where Double Helix's strengths lie. With the company recently being acquired by Amazon to supposedly work on a new Android-based platform, Strider might just be its last major console game release. If that's the case, it's a shame it only just managed to find its footing before leaving the traditional console space.
When it comes to selecting which version of Strider to play, we have to recommend sticking to the Xbox One, PlayStation 4, or PC versions of the game. While the game was competently ported to Xbox 360 and PS3, the lower frame-rate does hurt playability somewhat. Between the other three platforms it's safe to say that all three are excellent performers that never drop a frame during gameplay. For owners of all three platforms it's worth keeping in mind the strange texture filtering issue on PS4, which does reduce image quality just a touch from the XO and PC versions of the game. In the end, though, any of these three versions of the game provides a polished, highly enjoyable experience.