|Originally posted by Statix
i bought a gamecube when walmart had the classic zelda bundle for $80, and i got windwaker off of ebay for $14. I liked wind waker, but there aren't very many games that i really want for the 'cube that i couldn't get on the xbox, except for mario kart double dash, and all the future zelda games.
I would have bought a gamecube to play the sequel to the n64 smash hit perfect dark anyway, but now that microsoft owns Rare, perfect darks developer, the game would be on the xbox. However, Rare / microsoft seem to have disappointingly halted any development on a sequel.
Perfect Dark wasn't exactly a smash hit. It's still left on the shelves everywhere for $9.99... a loss for Nintendo. When Nintendo talks about Rare's dissapointing sales, they are referring to Perfect Dark and Conker's Bad Fur Day. Both are not really Rare's fault, as they were simply far too late for success on the N64. After nearly completeing Perfect Dark, the entire Goldeneye team left Rareware and formed their own company: Free Radical, creating hits like Timesplitters 1 & 2. This is what left Perfect Dark in limbo for so long delaying its release until it was too late for success. After seeing the preliminary XBOX Perfect Dark artwork, I'm already dissapointed. Rare's screwing it over with another style makeover like they've never pulled off right (Conker's Pocket Tales anyone?).
|Originally posted by dschroll
Statix, definitely check out Metroid Prime if you haven't already done so. That game is fantastic.
Also, many of the key members of Rare left the company as M$ was preparing to buy it and they went off and are at another company(Zoonami I think?) that is developing for the GC. I don't have a lot of high hopes for Rare right now, but we'll see. From what I've heard, Perfect Dark 0 will get pushed back to launch with the XBOX 2 since the current XBOX has an abundance of quality FPS games.
That was only the second wave of Rareware refugees :) BTW, I second the sentiment. Metroid Prime is incredible.
|Originally posted by Big L
Not really surprising since on the other 2 consoles games like SC2 get lost in the shuffle, while the GC, IMHO, doesn't have too many third-party games of Soul Calibur's caliber.
Somebody else touched on this before I could, but I think Nintendo's stance on online gaming will hurt them in the long run. Online gaming is the future whether you like it or not and if the big N doesn't jump in soon, they're gonna miss the boat. Personally, ever since getting Xbox Live, I don't even CONSIDER getting a game with no online play UNLESS it's really exceptional.
But like dschroll said Since they know where their bread is buttered, don't think they give a damn whether you buy a GC or not. To them, Japan is the turkey and we're just the gravy.
That's a little backwards. The major 3rd party releases that are not PS2 exclusive always get the GC treatment. It's the crap stuff that gets a lousy port or canned all together. GC gamers weren't "starving" for SC2 because of what they didn't have because all the other major 3rd party games were available there too.
|Originally posted by FrankJ.Cone
Two things that point away from the cultural theory:
1:Over the past 50 years the average height of a japanese male 20-30 has gone from 5'2" to 5'8". So the GC controller would be small for the average adult gamer even in Japan.
2: The best selling console in Japan is black and has a controller designed for at least slightly lager hands and analog/digital pads twice the size of the GC controller versions.
The system than knocked Nintendo from the #1 spot in Japan and the world was gray or black with the same controller style. It seems unlikely that Nintendo was shooting for the adult market (PS2) with a colorful console with small controllers when the market had already decided on basic colors and a radically different controller style.
One word: Speculation! We're all just putting words in Nintendo's mouth. The DPad is small because they are reusing parts. It's a GBA DPad. Plain and simple: Cost influences design. For instance, the real reason the Wavebird does not have a rumble function is because it is a transmitter only. It would require both the controller and the receiver to be dual-function transceivers. Also, Nintendo is known for durability and a top-loading console is much less likely to have the lid broken than a PS2 or XBOX is to have the tray broken. SegaCD, Sega Saturn, 3.D.O, Panasonic R.E.A.L., Sony PS, Sony PSone, Sega Dreamcast, ALL were top-loading designs. It's a shame that the current generation has moved on and left this in the realm of the new-comer (Nintendo's first disc-based system). I was expecting it and sure enough: I've heard several reports of broken disc trays since. I'm disapointed that the mini-DVDs were not in some protective cartridge like the Sony MiniDisc considering that adults AND kids would be handling them.
Also, I'd like to point out that the whole thing about uncomfortable Gamecube controllers is a total myth. Anyone who has used one knows so. I have very large hands. The real problems lie with the DPad and button layout. The Dpad has pitiful accuracy, though Nintendo traditionally has the best - specifically push left or right and yet the game detects down (Bad for Rogue Squadron... Grrr). The layout - It's comfortable, but not adequate for everything (6-button arcade fighters specifically.). Many games require six action buttons which the GC does not have (L & R have too much "travel" for an arcade fighter). The XBOX S-Controller is just as bad because the black and white buttons are totally unusable for a standard 6-button arcade fighter. The L controller's major flaw was that the arcade layout was almost vertical (And the "floating" DPad had the worst accuracy). The GC controller's arrangement on the face is bad for even four-button fighters (None have ever logically arranged three on botom and one on top). An arcade joystick solves this, but there are few US-style ones available (Japan-style uses the ball-on-stick instead of tapered bat-style stick).