Hey guys, I just recently discovered some issues with my newly purchased Toshiba DLP 46HM84 set (HD2+) that are almost forcing me to return the set and go with a Sammy.
I would be very very grateful if anybody reading this who has the xx74 models and a PS2 and/or XBOX could answer some technical questions . I've only got a few days left to return my toshiba set or I'm stuck with it.
Basically dvds look awesome on my tosh set but the videogames are quite a disappointment. I'm a game artist and I tend to be anal about the slightest visual issues, but this goes way beyond that. It's easily noticeable for even the most casual observers. Any medium to fast camera pans on xbox or ps2 (svideo or component) produce a combination of dithering and polarization artifacts. Another way to describe this is that it looks like a group of ants on the screen and on certain textures they will bleed out red and violet hues as the image pans. (it intensifies as speed increases-- goes away as camera slows down) I'm not talking about any DLP related rainbow effects here but a specific type of color bleed and dithering issue (among other issues). Nothing within the regular menu options allows me to improve these shortcomings I'm afraid.
It would help me out tremendously if somebody was able to test
any of the following on their samsung xx74 sets to see these problems are noticeable or not (I'm running out of time and might not be able to test these in a showroom myself). If you don't have these games then attempting generic camera pans on other 3d games should be sufficient:
**PS2** (the issues are most obvious on this set)
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Metal Gear Solid 2: --
go to first person mode, pan camera back and forth near a few walls and see if the low saturated colors turn to heavily saturated and high contrast color bands as the camera speeds upAce Combat Series: --
fly slow and point camera towards ground. There will be a "clay faces" type effect. Increase speed and constantly turn jet so that you are going in a circle. The clouds will turn to small dots and there will be flickering lines (not aliasing issues) near the ground and horizonGrand Theft Auto 3: --
use 1st person camera to look around. Pixels will bleed funky colors like crazy and the dithering will be easily apparent as well.**XBOX** (the issues aren't as obvious as PS2 but still noticeable)
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Crimson skies :
just move plane around in the 1st level and see if the skybox and water give dithering artifacts as you move camera back and forth. It doesn't take much movement to see this on my tosh. Also if you fly near the large rock structures and force camera to pan the textures will show obvious polarization "bleeding". (do this with any large structures)Ninja Gaiden:
Run back and forth at beginning of 1st level in front of waterfall. Look at the rocky wall textures. See if there are polarization bleeding issues as the camera speeds up. The grey rock detail will actually bleed off reds and purples.
Thanks for any info you guys can provide and sorry for my novel.
- Brian