|Originally posted by Richard Paul
Actually the big issues with making a game is not based on the size of the game. After all games have increased over a hundred times in memory over the last 15 years and have stayed about the same in pricing. In fact some of the most expensive console games came out on the Super Nintendo. What is expensive is the time and resources spent making the game. As for how much is to much for a game that depends on the game.
I remember when I was a kid, I (or my parents) used to regularly buy new retail games for my Atari 800XL for $19.99 or $24.99. Even moving into the IBM PC 286/386 days, new software could be had for $29.99 in many cases. As you know, games now generally don't sell for less than $49.99.
So how can you claim that game prices haven't gone up in the last 15 years? It certainly seems like they have to me, at least based on my own anecdotal evidence. In any case, a hand-held game should be using less in the way of music assets, art assets, level design, etc. Everything is smaller and simpler; it's like coding for an older system, where the base development costs are less.
As far as Super Nintendo and Nintendo 64 game prices, I believe much of the expense in that era was caused by their choice of expensive solid-state memory as the game media. That is, a gigantic expensive ROM cartridge to hold the code, while today a plastic DVD-ROM costs almost nothing.