Thanks for the additional info KenTech. I agree with you that it's not really worth worrying about the convergence issues in the corner, it's rarely noticeable and not worth trying voodoo magic with magnets to fix, IMO.

I also agree it's not worth really trying to fine tune the colors w/o the DVE DVD.... again I hadn't even planned on TOUCHING anything other than the geometry adjustments (only because I did have a video game disc that has a crosshatch test grid displayed when it first starts up). But after reading how EVERYONE had that 'red push' on their Sony sets and me noticing mine had the same thing, and then reading what you said: "The first try I got 13-15-5-4, and others have reported those settings, too. Big improvement!
You could do a lot worse than simply trying those settings", I figured there'd be no harm in just trying those numbers even w/o DVE. Sure enough, the picture looked MUCH better to my eyes after the adjustment. I have no idea how close to 'perfect' it really is, but I'm happy with it.
Only problem is that after more extended viewing it now seems to have just a slight bit too much greenish tinge to yellows/oranges and very light beige/browns. But anyways... yeah definately not going to try to really tweak the colors, and I'm not even going to TOUCH the black levels/gamma etc., w/o the DVE disc. And don't worry I am taking all the warnings to heart, I'm not adjusting anything w/o first writing down the original value.
Now my next issue... I spent a little more time tinkering with convergence yesterday with the crosshatch pattern, and got it to where it looked PERFECT. Except for that one upper left corner, it really looked like the convergence was spot-on horizontally and vertically.
It wasn't. I started notcing as I was fiddling with menus on my DVD player and trying some video games, that with pure white text (with no black border, just plain white text, regardless if background was dark or light), towards the right side of the screen, there was some red 'spill over' to the right of the text. A very bright, almost orangish red. So I pulled the SM back up, and adjusted the CADJ setting a few notches, and the red 'spill over' went away. Only now, anything onscreen that is red colored has spillover! Not quite the same though... it's still red, but it's not the bright white-orangish red, it's a transparent red with maybe the slightest green tinge to it (like moving the tint slider towards the green). Like a red 'shadow'. It spills over in the same direction, to the right. I fiddled and fiddled but could NOT find a setting with CADJ that completely got rid of both kinds of spillover. So I settled on setting it 'right in the middle'.
The funnier thing is it's happening worse on one side... but only partially! What I mean is... okay if I adjust it so that the white text has the bright orange-red spillover, then THAT will only be noticeable on the right side of the screen. But if I adjust it so that there's the faint red "shadow" spillover but the whites are 'clean', then that will be noticeable on any red object anywhere on the screen.
So I tried adjusting CADJ to where there were no red 'shadows', but I had the spillover on the white text. Then I adjusted the D-Conv settings that only affect the right side and corners of the screen, to get rid of the white spillover... but same thing. I can not get rid of the one w/o increasing the other. So it seems like, at least on the right side of the screen (maybe 1/4's worth from the edge), I have to settle for some bad horizontal convergence in one form or another. Or do I? Is there something I'm missing?
EDIT: one thing I forgot about, before I adjusted the CADJ settings, when I had the bright red spillover to the right on white text on the right side of the screen, I also had dim blue spillover to the left of white text on the left side of the screen. After tweaking CADJ BOTH problems cleared up, but again... then I had the red shadow to the right of red objects...
Just thought I'd mention that now that I remembered.