10 - "PRESETS" AND RELATED SERVICE CODES
Understanding the following is really important to working in service mode: Some codes do not have effects of their own but rather point to a *group* of real parameter-codes that are set elsewhere. For example, GAMM = 1 means whatever the settings for GAMS, GAMR, GAMB, and GAMR define for it. The GAMM settings of 0 thru 3 are presets, represented by four columns in the service-data table for GAMS-GAMB, and these settings dictate each value of GAMM to mean whatever you want it to mean. Likewise, the user-menu choices for Warm and Cool color-temp variations are determined by the values in two columns for codes 2170P-1 #14-22 (WBSW-DCOL). This is hard to discern from the Excel-based service-code listing, and having an appropriate service-data chart is essential.
Here are some preset groups that are likely to be most important to tweaking color and image quality:
(1) User menu: Color Temp > Warm/Cool. Set by the two columns of 2170P-1 #14-22 (WBSW-DCOL). Neutral color temp is set by the fundamental white-point settings of 2170P-1 8-10 (RDRV-BDRV). Warm and Cool are *offsets* from Neutral, and 31 = no offset. See article #03 for more.
(2) 2170P-3 #16, MIDE points to a column in the immense MID5 table, which has 18 unique codes (rows) and 64 columns. MID5 #0, POP is a temporary pointer to any particular column in this table, so you can make changes without schlepping back and forth between 2170P-3 and MID5. Example: If you wanted to make changes in the settings for MIDE = 21, you can go to the MID5 #0, POP, and set it to 21. Then you are in column 21, and you can step thru the codes, make changes, and write them. Now any time you set MIDE in the 2170P-3 tables to 21, those settings you just made will take effect. (Of course, more than one column in the 2170P-3 tables can have MIDE = 21, and it will be the *same* 21.)
(3) User menu: Advanced Video > Program > Color Axis > Default/Monitor Set by two columns in the table for 2170P-4, #13-16 or 7-10, RYR-GYB. For the XS955 table, the columns are labeled Normal and Special Axis for Default and Monitor, respectively. After calibrating the Default color axis with Digital Video Essentials (RYR-GYB = 13-15-6-4), I found that the memory stick color was off using that setting: a real green push was still a problem. So I set the memory-stick axis to Monitor in the user menu, and recalibrated it in service mode (this time making changes in the Special Axis column. You can make changes in the user menu and watch the values change in RYR-GYB.) I used a memory-stick/jpeg custom test pattern that duplicates the DVE pattern. The settings ended up at RYR-GYB = 12-15-14-9. Perfect. Bottom line: You have *two* sets of color-axis adjustments you can apply as you wish with the Default/Monitor setting in the user menu. How you set them up is up to you.
(4) 2170P-4 #11 or 17, GAMM is a table of 17 columns for every possible video/input mode and 4 rows for each picture mode. However, the values of 0-3 simply point to a column in a 4 X 4 table for the four codes following GAMM: GAMS, GAMR, GAMG, and GAMB. (GAMS is a brightness offset and has no effect at GAMS = 7.) To set GAMM = 0 for maximum gamma, for example, set GAMM to 0, then immediately set GAMS = 7, and each of the GAMR, -G, and -B codes to 0. (But see Article #09 for how to fudge the gamma settings to get a perfect grayscale.)
(5) 2170P-4 #22 or 16, BLK controls the Dynamic Image feature advertised by Sony, an automatic modification of contrast and the brightness-response curve that depends on what is being displayed at any moment. It is described by a table just like GAMM, above, whose values of 0-3 point to one of four columns for several related codes following BLK: in 2170P-4, DCTR, APED, DSBO, ABLM, DPSQ; and in 2103-1, #24 and 25, ATPD and DCTR. [BLK is a little tough to figure out, but the factory's BLK = 0 seems to kill all dynamic effects. More another time. This feature is not to my taste.]
Understanding the following is really important to working in service mode: Some codes do not have effects of their own but rather point to a *group* of real parameter-codes that are set elsewhere. For example, GAMM = 1 means whatever the settings for GAMS, GAMR, GAMB, and GAMR define for it. The GAMM settings of 0 thru 3 are presets, represented by four columns in the service-data table for GAMS-GAMB, and these settings dictate each value of GAMM to mean whatever you want it to mean. Likewise, the user-menu choices for Warm and Cool color-temp variations are determined by the values in two columns for codes 2170P-1 #14-22 (WBSW-DCOL). This is hard to discern from the Excel-based service-code listing, and having an appropriate service-data chart is essential.
Here are some preset groups that are likely to be most important to tweaking color and image quality:
(1) User menu: Color Temp > Warm/Cool. Set by the two columns of 2170P-1 #14-22 (WBSW-DCOL). Neutral color temp is set by the fundamental white-point settings of 2170P-1 8-10 (RDRV-BDRV). Warm and Cool are *offsets* from Neutral, and 31 = no offset. See article #03 for more.
(2) 2170P-3 #16, MIDE points to a column in the immense MID5 table, which has 18 unique codes (rows) and 64 columns. MID5 #0, POP is a temporary pointer to any particular column in this table, so you can make changes without schlepping back and forth between 2170P-3 and MID5. Example: If you wanted to make changes in the settings for MIDE = 21, you can go to the MID5 #0, POP, and set it to 21. Then you are in column 21, and you can step thru the codes, make changes, and write them. Now any time you set MIDE in the 2170P-3 tables to 21, those settings you just made will take effect. (Of course, more than one column in the 2170P-3 tables can have MIDE = 21, and it will be the *same* 21.)
(3) User menu: Advanced Video > Program > Color Axis > Default/Monitor Set by two columns in the table for 2170P-4, #13-16 or 7-10, RYR-GYB. For the XS955 table, the columns are labeled Normal and Special Axis for Default and Monitor, respectively. After calibrating the Default color axis with Digital Video Essentials (RYR-GYB = 13-15-6-4), I found that the memory stick color was off using that setting: a real green push was still a problem. So I set the memory-stick axis to Monitor in the user menu, and recalibrated it in service mode (this time making changes in the Special Axis column. You can make changes in the user menu and watch the values change in RYR-GYB.) I used a memory-stick/jpeg custom test pattern that duplicates the DVE pattern. The settings ended up at RYR-GYB = 12-15-14-9. Perfect. Bottom line: You have *two* sets of color-axis adjustments you can apply as you wish with the Default/Monitor setting in the user menu. How you set them up is up to you.
(4) 2170P-4 #11 or 17, GAMM is a table of 17 columns for every possible video/input mode and 4 rows for each picture mode. However, the values of 0-3 simply point to a column in a 4 X 4 table for the four codes following GAMM: GAMS, GAMR, GAMG, and GAMB. (GAMS is a brightness offset and has no effect at GAMS = 7.) To set GAMM = 0 for maximum gamma, for example, set GAMM to 0, then immediately set GAMS = 7, and each of the GAMR, -G, and -B codes to 0. (But see Article #09 for how to fudge the gamma settings to get a perfect grayscale.)
(5) 2170P-4 #22 or 16, BLK controls the Dynamic Image feature advertised by Sony, an automatic modification of contrast and the brightness-response curve that depends on what is being displayed at any moment. It is described by a table just like GAMM, above, whose values of 0-3 point to one of four columns for several related codes following BLK: in 2170P-4, DCTR, APED, DSBO, ABLM, DPSQ; and in 2103-1, #24 and 25, ATPD and DCTR. [BLK is a little tough to figure out, but the factory's BLK = 0 seems to kill all dynamic effects. More another time. This feature is not to my taste.]















