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Forza Opinions - Page 2  

post #31 of 84
BTW, McKlein's post shows a lot of extreme paint schemes. Most of them have images not included in Forza's standard inventory. I'm not at home and can't look right now to see how, but are they somehoe being imported, or are they being created in the paint shop itself. For example, I see Batman, Spiderman, Hello Kitty, etc. Where are these coming from??

Can anyone give me heads up so I can try it myself???
post #32 of 84
It's always nice when people actually play the game! :rolleyes:

I own both games, and have been a GT4 fanboy for as long as I can remember. This version of GT4 seems to be a rehash of GT3, and for as much time they spent on it, it should/could have been much better!

110" screen, Forza blows GT4 out of the water. Screw 1080i on GT4 as it is mearly nothing but smoke and mirrors. And why do I want to see my projector switch from 480i to 1080i from menu to race? Give me rock solid, no qurikiness 480p any day!

Tracks - Forza kills GT4 in this aspect. Good lord does the scenery look fantastic in Forza. Not to mention throwing the view to street level (the lowest of the 2 first person views) and just look at the detail of the road. I saw someones gum on the ground! :) New York. Times Square. Enough said.

Music - Uh, hello custom soundtracks. Enough said.

Sound - Let's see, unmodded vs modded. I know that my mods took affect because my car SOUNDS different! Never really got that feeling in GT4, but in FORZA my car sounds change with my mods!

Car Selection - As plenty of people noted, why do I want to drive the million Civics in GT4 when I can drive a more variety of cars in FORZA. It's about quality, not quantity.

Car detail is a bit of a toss up for me. On one hand, GT4 looks great! But suffers from jaggies. Take the same car for Forza, it looks great too, but I don't the edges are as sharp and detailed like GT4. However, the reflections ON the cars during replays, Forza wins hands down. There were times where I thought I was watching a race on TV. Very cool. As for IN game, I think Forza holds the same level of detail in their replays as they do in-game. GT4 is close, but I think a bit lacking.

Physics/AI - I am so glad that GT4 fixed their "Ride the rails" routine from GT3. That would have been tragic for their series if they kept it the same. With that said, take the same car, the same track, drive like a mad man, run into the walls, and see what happens. You'll choose Forza to win in a heartbeat. Gone is the rubber-band AI with Forza. Forza's difficulty/reward settings are fantastic too.

Modding - Forza. period.

Fun factor - Forza. I was getting better cars faster! :) And didn't feel "worn" after the 5 or 6th race.

I could go on and on, as there are a ton more things in Forza that GT4 has. Don't even get me started on Xbox Live with Forza. It is indeed a thing of beatuy, and the level of involvement is the skys limit. So many things to do, see, play, and the ELO system is what it's all about.

Grats to Microsoft and Forza on making a wonderful racing game on the Xbox!
post #33 of 84
Quote:
BTW, McKlein's post shows a lot of extreme paint schemes. Most of them have images not included in Forza's standard inventory. I'm not at home and can't look right now to see how, but are they somehoe being imported, or are they being created in the paint shop itself. For example, I see Batman, Spiderman, Hello Kitty, etc. Where are these coming from??
Go into the editor. You have 100 layers for each part of the car. Choose a shape (use the right/left triggers to flip between pages). All of those shapes can be moved, resized, spun, and rotated. The people making those images are VERY talented. Basically they are taking those shapes, tweaking them, placing a layer down, and building on each layer. Color changes can happen on each shape as well. They can be duplicated, moved, etc. all the way up to 100.

The work on those webpages are fantastic. I spent about an hour working on one of my cars and it looks crappy. I am really starting to see how it all works and will be making some cool cars soon. The nice thing is you can sell them via Live, and make some money to buy those crazy cars!
post #34 of 84
Quote:
Originally posted by DKALANIM
So I guess the consensus here is that most people aren't too excited about racing a Hyundai through Laguna Seca?????

Just kidding. Me too. I agree that there are an abundance of unexciting cars in GT4.

jsprately, I also have a 100' screen and race GT4 in first person. The realism is amazing from that persective. I guess that's why for now I am somewhat uninterested in what Forza has to offer. I am trying to get the Fanatec wheel though. I think having that similar immersion into the game will change my mind. I was really looking forward to Forza, and hoped it would exceed GT4. I definitely see the upside that Forza has to offer. I could get lost for hours just customizing the 'LOOK' of the car, let alone the performance. For now, without a GOOD wheel, I still have to give GT4 the nod.

Blkout, I agree that the inclusion of ferrari is great. To date, I have not had the opportunity to race some of the cars they offer like the 575 or the 550 Maranello (One of my favorite coupes on the planet). However, GT4 does have Porsche (RUF). In regards to your BMW comment. I may be a bit jaded because I own an M3 Convertible (REAL), but I have a GT4 M5 that is truly a blast to drive through Nurburgring and isn't even a race car.
GT4 only has RUF which are nothing more than modified Porsche's, and they only have 2-3 cars if I remember correctly. Look at the Forza car list. As for the BMW's, Forza has them, maybe not as many versions as GT4, but at least they have some, GT4 has NO Ferrari's and no official Porsche's. I can understand you feeling a little jaded because you drive a BMW and there isn't as many as you would like in there. I drive a 2003 Z06 and my car is represented but would love to see more American cars in the game, but I'll settle for what it is. Forza does a great job of picking and choosing different cars from various manufacturers that are either common or that people actually want to drive. GT4 has boatloads of cars but half of them are just different versions of the same car, who cares about that? I don't. Polyphony Digital knew it would be great for marketing to advertise over 700 cars, and that's the bottom line.

I love both games but the more I play Forza the more I realize its superior in every way.
post #35 of 84
Just for the sake of forum info...
I have the Fanatec Speedster 3 wheel on the way. It will be here Tuesday. I can't wait to give it a try. I'm sure it will completely change my impression of the game. JUST SO WE'RE CLEAR, I'm not bashing Forza. I truly am hoping it exceeds GT4. What better than a fresh game that pushes the envelope past such a great franchise in GT4.
post #36 of 84
Dkanalim, I have the Fanatec Speedster 3. I was going to take it back but my Thrustmaster Nascar wheel broke the night Forza came out so I ended up keeping it. I've tried almost every wheel for the xbox and it is the best but still not as good as the DFP. It seems to work very well though and is accurate and smooth. If it had true Force feedback it would probably be as good as the DFP. It's just hard justifying the price at $149 the same price as the DFP but not quite as good.
post #37 of 84
Now that I am hooked on GT4 and Forza I'm going to have to do this:

http://www.costco.com/Browse/Product...rodid=11007086
post #38 of 84
agree with jspratley. It´s good but have some flaws. If I would compare it to gt4 (or even gt3) it´s kind of disapointing. I was really hooked when gt3 arrived. I played almost every of the insane 2h races and still enjoyed and wanted more.

I was really anxious about forza but for know, with maybe 10% completed, it´s not as even close to the gt series.
post #39 of 84
Quote:
Originally posted by lindqvist
agree with jspratley. It´s good but have some flaws. If I would compare it to gt4 (or even gt3) it´s kind of disapointing. I was really hooked when gt3 arrived. I played almost every of the insane 2h races and still enjoyed and wanted more.

I was really anxious about forza but for know, with maybe 10% completed, it´s not as even close to the gt series.
I disagree and I loved both GT3 and GT4, but this game just flat our kicks ass. My only regret with Forza is that the vibration is very weak. You never really feel like you're on the road until you start to get of the road. The replays aren't as pretty as GT4 either, but I can live with that considering the gameplay is better than GT4.

And lets not forget all the bugs that GT4 has, it clearly felt like a product that was rushed, I've yet to see a bug in Forza.
post #40 of 84
Quote:
Originally posted by Blkout
I disagree and I loved both GT3 and GT4, but this game just flat our kicks ass. My only regret with Forza is that the vibration is very weak. You never really feel like you're on the road until you start to get of the road. The replays aren't as pretty as GT4 either, but I can live with that considering the gameplay is better than GT4.

And lets not forget all the bugs that GT4 has, it clearly felt like a product that was rushed, I've yet to see a bug in Forza.
Ha! I have seen a bug.

If you try a really fast car (like the swedish koenigsegg) and max it out on the nurnburnring, you will se the wheels going thru the chassi when bouncing. You need of course have the right angle but you´ll se what I mean if you try it.
post #41 of 84
Quote:
Originally posted by lindqvist
Ha! I have seen a bug.

If you try a really fast car (like the swedish koenigsegg) and max it out on the nurnburnring, you will se the wheels going thru the chassi when bouncing. You need of course have the right angle but you´ll se what I mean if you try it.
I take it you haven't seen the extreme clipping problems in GT4......Forza has nothing on that.
post #42 of 84
Quote:
Originally posted by lindqvist
Ha! I have seen a bug.

If you try a really fast car (like the swedish koenigsegg) and max it out on the nurnburnring, you will se the wheels going thru the chassi when bouncing. You need of course have the right angle but you´ll se what I mean if you try it.
http://www.boatus.com/cruising/ithak...DB--oh-no!.jpg
post #43 of 84
Everytime I play Forza, I keep thinking about Ridge Racer. With Stability Management and TC off, it's unbelievably easy to hold a drift and catch the back end coming around. It feels very PGR2ish. That being said, it doesn't take away from the fact that the game is fun to play. It's great playing online with other people, although I did manage to get GT4 going online but it was such a PITA I only played a few games. Damage, collisions, and online are all factors better than GT4. Graphics-wise scenery and background seems more muted, more realistic, whereas GT4 car details are better. Audio on Forza kicks GT4's ass, but 5.1 vs Dolby Pro Logic is no comparison. For some people, damage, online, etc is very important, and I'd say Forza is for you. But for excellent balance between arcade racer and hardcore sim, I'd say GT4 is better especially with the DFP. As for me, both are collecting dust while I play GTR for the PC. There's nothing like proper cockpits, tire/brake temps modelled, and fighting in a field of 23 cars. Racing against 23 cars vs 6 cars alone makes it feel so much more like real racing.
post #44 of 84
Quote:
Originally posted by stoked
Everytime I play Forza, I keep thinking about Ridge Racer. With Stability Management and TC off, it's unbelievably easy to hold a drift and catch the back end coming around. It feels very PGR2ish. That being said, it doesn't take away from the fact that the game is fun to play. It's great playing online with other people, although I did manage to get GT4 going online but it was such a PITA I only played a few games. Damage, collisions, and online are all factors better than GT4. Graphics-wise scenery and background seems more muted, more realistic, whereas GT4 car details are better. Audio on Forza kicks GT4's ass, but 5.1 vs Dolby Pro Logic is no comparison. For some people, damage, online, etc is very important, and I'd say Forza is for you. But for excellent balance between arcade racer and hardcore sim, I'd say GT4 is better especially with the DFP. As for me, both are collecting dust while I play GTR for the PC. There's nothing like proper cockpits, tire/brake temps modelled, and fighting in a field of 23 cars. Racing against 23 cars vs 6 cars alone makes it feel so much more like real racing.
Forza and Ridge Racer shouldn't even be mentioned in the same sentence.
post #45 of 84
Quote:
Originally posted by Blkout
Forza and Ridge Racer shouldn't even be mentioned in the same sentence.
Forza and Si-mu-lation shouldn't ever be mentioned in the same sentence.
post #46 of 84
From Stoked "Forza and Si-mu-lation shouldn't ever be mentioned in the same sentence."
Im curious to know what programs (PC or console) should be considered as simulators. I, for one, appreciate the telemetry from Forza. I am a tech data junky and I love the info (I realize that this doenst make Forza a 'simulator', but it is much more immersive than GT4 in that respect-I have both by the way).
post #47 of 84
Quote:
Originally posted by flagyl
From Stoked "Forza and Si-mu-lation shouldn't ever be mentioned in the same sentence."
Im curious to know what programs (PC or console) should be considered as simulators. I, for one, appreciate the telemetry from Forza. I am a tech data junky and I love the info (I realize that this doenst make Forza a 'simulator', but it is much more immersive than GT4 in that respect-I have both by the way).
flagyl,

You want telemtry, check GTR for the PC. It installs the Motec datalogging software. Some user posted a guide as to how to use it to tweak your setup, and beleive me, it'll take HOURS of playing just to get decent laptimes.

http://www.tinyland.org/GTRStuff/MotecGraphScreen.jpg

http://www.tinyland.org/GTRStuff/GTRSuspOverview.jpg
post #48 of 84
Regarding a racing sim, the closest I have seen is Porche Unleashed, failing that then the really old Indy 500 where if you tapped anything you just blew a wheel and half your car shears off. Best thing about the Indy game is the AI's downfall is their top speed was a little lower than yours, but they always took the best lines so you really did have to outdrive them to pass.
post #49 of 84
Quote:
Originally posted by lindqvist
I was really anxious about forza but for know, with maybe 10% completed, it´s not as even close to the gt series.
I don't have this game yet, but I have read accounts from several people who said they weren't particularly impressed with the game until they were about 30% done and the AI difficulty seemed to step up. Then, they rant and rave about how its the best game ever.

Food for thought....
post #50 of 84
Quote:
Originally posted by stoked
Forza and Si-mu-lation shouldn't ever be mentioned in the same sentence.
Sure they should, because its as close as you're going to get on a console.
post #51 of 84
Quote:
Originally posted by stoked
flagyl,

You want telemtry, check GTR for the PC. It installs the Motec datalogging software. Some user posted a guide as to how to use it to tweak your setup, and beleive me, it'll take HOURS of playing just to get decent laptimes.

http://www.tinyland.org/GTRStuff/MotecGraphScreen.jpg

http://www.tinyland.org/GTRStuff/GTRSuspOverview.jpg
That doesn't necessarily make it a better simulation though. Just adds the ability to tweak certain aspects.
post #52 of 84
Quote:
Originally posted by Blkout
That doesn't necessarily make it a better simulation though. Just adds the ability to tweak certain aspects.
No it doesn't. flagyl requested information about telemetry which is why I posted about the Motec setup. As for whether GTR is a better simulation, I'd have to say a resounding yes. In terms of recreating a racing experience, it most definitely does better than GT4 or Forza. Problem is it's on a PC for good and for bad. If you got an unlimited budget, you can get some serious hardware, ie ECCI clutch pedal, H pattern shifters, stereo displays, etc. OTOH, you gotta deal with the cost obviously and damn bugs, and conflicts and tweaking your system. Just because GTR is a better "simulator" doesn't mean it's a better game. For most people, a hardcore sim will not be enjoyable, it's just too hard to play. You have to tweak your controllers, then your car, adjust for track temps, make sure tire temps are up at optimal range. Manage your pit strategy, fight through a pack of 23 cars, if you get tapped in a corner you're most likely going off. It can be very frustrating but at the same time very rewarding when you begin to master it.
post #53 of 84
Quote:
Originally posted by stoked
Just because GTR is a better "simulator" doesn't mean it's a better game.
Yeah, I think for console fans who are looking for a little more depth than Burnout 3, Forza is a good choice. Certainly it's not hard core like Grand Prix Legends or GTR or something.

The other thing to consider is that playing online is going to be more fun with Forza for the average gamer, since the Xbox Live community is made up of more of your mainstream gamers.

Going online with a PC racing sim means dealing with a very hard core crowd.
post #54 of 84
Quote:
Originally posted by stoked
No it doesn't. flagyl requested information about telemetry which is why I posted about the Motec setup. As for whether GTR is a better simulation, I'd have to say a resounding yes. In terms of recreating a racing experience, it most definitely does better than GT4 or Forza. Problem is it's on a PC for good and for bad. If you got an unlimited budget, you can get some serious hardware, ie ECCI clutch pedal, H pattern shifters, stereo displays, etc. OTOH, you gotta deal with the cost obviously and damn bugs, and conflicts and tweaking your system. Just because GTR is a better "simulator" doesn't mean it's a better game. For most people, a hardcore sim will not be enjoyable, it's just too hard to play. You have to tweak your controllers, then your car, adjust for track temps, make sure tire temps are up at optimal range. Manage your pit strategy, fight through a pack of 23 cars, if you get tapped in a corner you're most likely going off. It can be very frustrating but at the same time very rewarding when you begin to master it.
And don't forget using a TrackIR to glance around in GTR. I prefer the sim experience of GTR and its ilk but I've been impressed with Forza. I was a big Gran Turismo fan back in the day and I've considered supplementing my Xbox with a PS2 just so that I could play GT3 and 4. After playing Forza and reading some of the comparisons with GT3/4, I'm convinced that I don't need to invest in another console.

Some observations...watching the replays, the cars behave like they have mass and the general impression is of decent physics...too many closeups are used in the replays (a la PGR2) but I suppose that's a concession to framerate...hot laps with the Bentley Speed 8 and a DTM Mercedes at Nurburgring and Silverstone elicited the occasional "wow"...my (thumb's) lack of precision with the gamepad detracts from the physics (the Momo wheel on my PC with paddle shifters makes all the difference)...
post #55 of 84
Quote:
Originally posted by stoked
Forza and Si-mu-lation shouldn't ever be mentioned in the same sentence.

In raw terms you're right. To echo what you said, GT1, 2, 3, or 4 aren't either. Real sims are GTR, and Nascar Racing 2003.

BTW, I don't consider drifting "real" racing either. So I wouldn't judge Forza on how well it accurately portrays the physics of drifting.
post #56 of 84
Tried the Fanatec speedster wheel. OK but still a small dead zone even after tuning the wheel. Not near as good as the Logitech Force Pro.

LOGITECH IF YOU ARE OUT THERE... PLEASE ENGINEER A HIGH PERFORMANCE WHEEL FOR FORZA. I ASSURE YOU IT WILL BE PROFITABLE.
post #57 of 84
Quote:
Originally posted by Steve Tack
Yeah, I think for console fans who are looking for a little more depth than Burnout 3, Forza is a good choice. Certainly it's not hard core like Grand Prix Legends or GTR or something.

The other thing to consider is that playing online is going to be more fun with Forza for the average gamer, since the Xbox Live community is made up of more of your mainstream gamers.

Going online with a PC racing sim means dealing with a very hard core crowd.
yeah, that's very true.
this game may not be all that much of a simulator it's hyped up to be, it's still a very deep and fun racer, especially with online play.
i'm not sure if i like it over GT4 just yet, but it's a solid game:D
post #58 of 84
Both games are great in their own ways, luckily consoles are inexpensive enough to own both the X-Box and PS2. Personally I prefer Forza for a couple of reasons.

1. The chore of having to go through the silly licencing tests in GT4.
Players should be allowed to test their skill or lack of on the race track immediately.
2. True 5.1 audio, I use a 5 subs one on each left/right front/rear channel and one on the LFE channel. Awesome hearing an American muscle car bearing down on you from the rear, really adds to the tension.
post #59 of 84
So far im level 26 i love the game more and more.
Much fun.:D
post #60 of 84
I have noticed in forza that the higher level you reach(level 33), the tougher the races get, but I am only a marginal racer at best...

whats your guys' favorite track?

mine sunset peninsula infield
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