Originally Posted by gatti-man
Numbers can be made to lie and thats what those quotes from friar are.
Look, stop calling me a liar when I post published
prefomance numbers from reputable research groups (eg. UC: Berkeley, University of Barcelona, Department of Energy, IBM Research) that are of actual and common algorithms being run on the Cell Processor.
This isn't that difficult to see what the problem is: You quote XBox fansite threads and internet forums, I quote the actual research papers. Have you even beein the same room as a PlayStation3 devkit? If so, what revision and what did you run?
You claim that I lie and then turn around and post things so absurd and degenerate that it amazes me anyone can write things like this without going out of their way to try and make it up.
Originally Posted by Gatti-man
The FACt is that if friar or you were correct the games we would be seeing in shots would be clearly heads and shoulders above the 360.
His name is "Hideo Kojima" and it was a political remark stated in 2005. Name a 360 game with animation and physics of this
quality (please watch). It should be easy since you claim the X360 can do it with no problem.
And many games are; did you forget that PlayStation3 isn't launching for another 2 months? SCE has most media under NDA untill around TGS. All you are seeing is small bits and pieces of games; and even of the fragments you do see most PlayStation3 games are quite a bit beyond the competition in terms of animation, physics and AI as well as graphically.
You quote "Kane and Lynch," because they throw a bunch of identical, geometry instanced, models into a room that run the same canned animation loops you're impressed? The models animations are horrible, nothing like Assasin Creed's crowd dynamics; the lighting is aesthetically pleasing, but shadowing is nonexistanct (nevermind anything fancy like GI). If you want a large crowd, the Ninja Theory guys have surpassed that with Heavenly Sword. It doesn't even compare to a title like what Factor 5 or Naughty Dog is working on. Brendon McNamara is working on a game published by SCEA that is just outstanding in terms of what they are doing in terms of animation and production values (although it should be considering the budget is 2-3 Xbox360 games).
I honestly believe you are biased and see what you want to see.