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VOTE: Rate Ghost Recon: AW - Page 3  

post #61 of 235
Quote:
Originally Posted by ctiq21
HeadRusch, I think the HUD isn't showing completely because of overscan. On my Sony I can see only some of the outlining blue line. I am going to try on my projector tonight and see if it is different.

As far as the game, I think it is awesome. I think it brings a next gen feel to it, in that it is so realistic. DaGamePimp is right, it is not a game you can just pick up and play for five minutes. You are at war in an urban environment and need to be smart to survive. You can't go running into the middle of a battle gunz blazing. You need to take cover and guide your team if you are going to survive.
Same here with my xbr960. Damn over scan, now I have to spend time fixing this rather than playing.
post #62 of 235
Quote:
Originally Posted by teckademic
I can hear the game, but can't see anything.
It's just an avi file, worked fine on my buddies' PCs. Maybe a codec issue?
post #63 of 235
The only thing myself and old school GR players will need to get used to is the floating reticle. In a way I'd like to turn it off, but in a way it feels a little more realistic.
post #64 of 235
All this talk fo the hud has me wondering if I could see it.... I think I did last night but now you guys have made me unable to remember.

how much longer do I have to work before I can play this again...... damn.
post #65 of 235
Quote:
Originally Posted by curttard
"peeking out, zooming the scope"

When you lean around a corner, doesn't going to aim mode or zoomed-scope mode bring you out of cover completely? I.e., you're not protected or hidden anymore and must manually move back to cover and stick yourself back to the wall afterwards. Or am I missing something?
Yes, I didn't mean the official "sticking to cover and leaning out", but just barely poking around the corner while prone. :)
post #66 of 235
Quote:
Originally Posted by teckademic
I can hear the game, but can't see anything.
Most likely you're missing a codec. Try using VLC player, it will play most anything.
http://www.videolan.org/

I'm just not sure what makes the video 'sexy'? I couldn't turn up the sound here, but it looks like you're just running around in a circle. :rolleyes:

I think I'm missing the border of the HUD on my 1080i set as well, but I'm not sure I really want to see it anyway. As long as I don't find myself getting shot by people hiding in the overscan I think it might actually be nicer to have less clutter.
post #67 of 235
Very high ratings are coming out for this game.

Just like the original Ghost Recon was a stalwart for early Xbox/Xbox LIVE, it looks like its successor is going to continue that tradition on the 360.

9.2/10 from Gamespot, as one example.
post #68 of 235
Thread Starter 
Quote:
Originally Posted by Q of BanditZ
Very high ratings are coming out for this game.

Just like the original Ghost Recon was a stalwart for early Xbox/Xbox LIVE, it looks like its successor is going to continue that tradition on the 360.

9.2/10 from Gamespot, as one example.
Check Metacritic to see how the press is rating it.
post #69 of 235
Quote:
Originally Posted by Stangs55
Check Metacritic to see how the press is rating it.
And this: http://www.gamerankings.com/htmlpages2/926971.asp
post #70 of 235
Anyway, I'll rank the game 9/10 and I haven't even touched multiplayer (don't have Live yet). I loved Ghost Recon and Island Thunder, playing co-op over system link. Didn't like Ghost Recon 2.

This game is just so damn immersive, though, thanks mostly to the incredible graphics and sweet animations. By far the most convincing city I've ever seen in a game.

Now if they could just get Black-style destructability and complete Psi-Ops/Half-Life 2 physics in the next version, we'll be all set :)
post #71 of 235
Quote:
Originally Posted by Cipro
Jason,

Are there any games for the 360 you like?

I cant recall you speaking positively about any game lately.

And THe Outfit is a very cool game once you realize its not a FPS.....

Im not a fan of people making snap judgments on games based on less than an hour of game play....
No reason to get defensive because I don't like GRAW , it is just my opinion after all . I actually played GRAW for over 2 hours and while some of it did impress me it just was not a fun game (to me) . It is not like I am telling people that they should not like it just because I don't and I do not see the issue with me posting my opinion on the matter (isn't that what we do here) . I don't understand why people have to criticize others when they do not like a game , what is the point there exactly ? For every one of the best games in history (by majority) there are tons of people that do not care for those same games and I have to say that I am not usually in the majority (example : I dislike the GTA games) .

--- There are many 360 games that I do like and I have posted here at AVS on many of them . I like COD2 , Kameo , NFS:MW , Fight Night R3 , DOA4 , Burnout ...

Just because I do not like every single aspect of a game (and post about those faults) does not mean that I do not like the game over-all (as is the case with most of the ones that I do like) .

----------- Jason
post #72 of 235
Quote:
Originally Posted by Scarpad
How can you play a game once and not care for it? And if that's the case it tells me that you don't like this type of Game why did you buy it in the first place
How can you play a game once and not care for it ? Is that a trick question :D ?

--- If I play a game for a couple hours and I just don't get into it then I don't usually keep it ... pretty simple . I am usually not the type to keep playing a game that I do not get into right away hoping that it will grow on me .

--- You are right I did not care for the previous GR games but this one looked to be really good and I was hoping for a different experience and bought into the hype a little bit .

--- Why would I rent the game for $7 when I can buy it and then sell it if I don't like it for just as much as I paid for it (I bought it for $47.99 and sold it for $50 to cover ground shipping) ?

--------- Jason
post #73 of 235
Did anyone else have to use the in-game brightness control to make things brighter? I was having a hard time seeing anything in dark areas, I even cranked up the brightness on my set and it didnt help. Then i found the in-game setting and changed it from 0 to 5... it made a world of difference.
post #74 of 235
Quote:
Originally Posted by mastahkaz
Did anyone else have to use the in-game brightness control to make things brighter? I was having a hard time seeing anything in dark areas, I even cranked up the brightness on my set and it didnt help. Then i found the in-game setting and changed it from 0 to 5... it made a world of difference.
I noticed that a little as well on one display and not the other , must depend upon the display just like Burnout Revenge .

--------- Jason
post #75 of 235
A question for those of you playing GRAW: How does it handle weapons? In the last couple you could choose weapons before missions, choosing to be a rifleman of a sniper. How does this one do this? Do you have the same weapon the whole game, since it seems to be one long mission?
post #76 of 235
I turned the brightness to 1, It just had a little edge over the default.

I like level design in the campaign, you never feel boxed in or limited. Releastically you are but with the huge draw distance and huge city model you never feel like your in a fishbowl. I also shot out a window in a store and walked into the store, it was weird I almost felt like I was loitering. I was surprsed to see there were magazines and shelves etc.
post #77 of 235
I have never played this series until now. The control of squads and assets (tanks, UAV, and helos) has become smooth and SIMPLE now that I logged a few hours and feel more comfortable with the controls. I also learned to use the tactical map to point at a target and then have my squad or an asset strike it, or I just used the map to point to a location and send my squad there.

This game requires a committment of a few quality hours where you are focued to mastering the controls and truly understaning what the core gameplay mechanic is about........controlling a squad of people and assets in a synergistic manner. This IS NOT a run n' gun. It is tactical and information oriented, yet once you become deft with the cross com and issuing orders the game flows smmothly and at a decent pace.

I also needed some time getting used to clicking the right thimbstick to get my sight up, because in COD 2 I just hit left trigger. The aiming is also getting more comfortable for me.

Visually the game becomes almost a non issue becasue it is so immersive and visually detailed that you feel like you're in battle and kinda forget it's not real. Pretty cool. But stepping back and assessing it I would say that it is even more impressive than COD 2. The explosions of cars is awesome. Even the trees sway and lose leaves when a grenade hits them.

9/10.

The only one problem is that this game will command a lot of my free time from now on. I feel that as I have gotten more comfortable with the controls the game becomes more enjoyable (obviously), but more over that there is a lot more to learn, especially in terms of the MP gameplay mechanic.

This one is great fun and has unlimited potential. I am going to put in the time to see what the multiplayer truly offers.
post #78 of 235
If this game was out on PS3 all the fanboys would be spewing with delight. Some kid at EB yesterday said that SOCOM 3 was better than it. Yeah, I've played SOCOM 1-3 and none of them match the amount of fun that GRAW gave me in one 8 hour sitting.
post #79 of 235
if they keep coming out with more and more co-op maps, I may never need another FPS.

That reminds me, I always used to prefer the 1st person view in GR2, but now I don't mind the over the shoulder. It's interesting how its still almost 1st person... can't quite put my figner on it, but its fun and not as engulfing as it was.
post #80 of 235
Quote:
Originally Posted by DaGamePimp
How can you play a game once and not care for it ? Is that a trick question :D ?
Once is usually all it takes for me when I don't like a game. :)
post #81 of 235
Got the game yesterday. Played for perhaps 90 minutes. (Single player training and the first "real" mission.) It's too soon to give it a rating, but here are some of my thoughts:

It seems like a well made game, and I like a lot of the individual features, but so far the gameplay hasn't "grabbed" me. I think that's probably just because I'm still learning the controls, and adjusting to the very different feel. In particular, the shooting mechanic feels soooo much different than COD2 (the only other console FPS I've played), that it wasn't much fun. Awkward. Slow. Seperate aim and zoom controls? But hey, I probably just need to play a bit more and it'll start feeling more natural.

The cityscapes, as viewed from the helicoptor, are very well done. I've never seen that pulled off in a game so well.

I saw several graphical and AI glitches in the first mission. Mexicans doing odd little dances behind cover, and bullets coming out of the ground at one point. Not horrible, but I hope that sort of thing doesn't become too common.

I feel the missions (the first one, at least) are poorly explained to you. You're told to meet somebody, but no mention is made about the rules of engagement as you traverse the level. It was not clear if I was supposed to kill everything that moved, or stay covert in order not to blow my contact's surveillance op. I'm now thinking that it doesn't matter. Also, your orders seem to often imply that time is of the essence, and that you need to sprint everywhere, but the game itself seems to favor a slow and careful approach. Are objectives actually "timed"?

I like the 3rd-person aspect, even though it's brand new to me. I think it gives you better situational awareness.

I'm a little disappointed that I can't order my squadmates around individually. It seems like the cross-com would make that very easy. (Have each guy, as well as the entire squad, in individual "slots".) Maybe that comes later in the game?

My little UAV thingie got killed! <sniff> I guess I'm not totally clear on the proper way to use it. Are you supposed to just dip it down for a second or two before popping it back up to a safe altitude? If you do that, do you have to remember where the enemies were, or do they stay on your HUD for a while? I was positioning the UAV in the tactical map, but now I'm wondering if it could be better controlled in the "regular" view. Something like:
  • You're at the end of a street. There's a barricade way down at the end.
  • Select the UAV on your x-com, point at the barricade, and push UP on the d-pad. (UAV floats to a point high above the barricade?)
  • Order the UAV into low-altitude mode, while you keep your eyes on the barricade.
  • Enemy diamonds appear behind the barricade. They start shooting at the UAV.
  • Order the UAV back up to a safe altitude. Start your attack, now that you have some idea of the enemies numbers and position.
Is that how you're supposed to use it?

I too am seeing a bit of overscan. I can see most of the HUD "border", but little bits of it are off screen. I thought perhaps this was on purpose, but I guess not. It's no biggie, but I will experiment with some of my TV's "aspect" controls to see if I can improve anything. Heck, if I can fix it, it may help my enjoyment of other games as well. I never noticed that the screen was cut off before now!

I kind of agree with DaGamePimp's initial assessment of GRAW. So far, to me, the game seems impressive, but not actually much fun. I however do not agree with his decision to "give up" on the game after 2 hours. GRAW strikes me as being unusually "deep" and different, as compared to most combat games. Giving up on it after one session seems... hasty. Like deciding that you don't like a new album after a single listen. Different strokes for different folks, though.
post #82 of 235
Quote:
Originally Posted by Ding62
Got the game yesterday. Played for perhaps 90 minutes. (Single player training and the first "real" mission.) It's too soon to give it a rating, but here are some of my thoughts:

I saw several graphical and AI glitches in the first mission. Mexicans doing odd little dances behind cover, and bullets coming out of the ground at one point. Not horrible, but I hope that sort of thing doesn't become too common.
You're not the only one to have mentioned this. I believe a couple of other people on this board have mentioned this. Could be bad authoring.
post #83 of 235
Quote:
Originally Posted by DaGamePimp
Too late , I already sold it ;) .

I played an online game with it (Instant Action) and was honestly not that impressed with the game . Which is not to say there is anything terrible about the game but it is just not my thing and I did not feel I would play it enough to justify the cost . Now when I can pick it up for $30 used or so then I might try to get into it a little . I never really liked the previous GR games either so I was hoping for a totally different experience . Could be worse , at least it is not as bad of a game as 'The Outfit' ;) .

-- I think much of the hype for this game is fueled by people wanting it so bad and wanting it to be great even more that they are unwilling to say anything negative about it . The desire for a new GREAT game has been there for a while now ;) .

--------- Jason
How can you say people were fueling the hype? Tons of pople loved the GR series and it was finally coming to the 360. Also all the videos didn't hurt either.. But to each his own.

I love the game.. It's a cross between GR+Socom+RainbowSix+FSW..
post #84 of 235
I think I have run into some bad A.I.

Last night when we were heading to the Vault to keep it from being looted this char XXTHEDEANXX was running into a wall non stop.

Damn odd name for a Mexican revoloutionary and damn odd behavior too!
post #85 of 235
Thread Starter 
Quote:
Originally Posted by AFH
You're not the only one to have mentioned this. I believe a couple of other people on this board have mentioned this. Could be bad authoring.
Squad Glitch Video
post #86 of 235
The more I read the descriptions of how the game plays, I'm starting to think that if you like the Metal Gear series, then you would possibly like this game. I haven't played any of the Ghost Recon games and I'm going to pick up GRAW sometime this weekend, but from the way people are describing, stealth is a big part of the game. I liked the last MGS with Radien and if GRAW requires that type of stealthiness(made up word) then I'll be down.
post #87 of 235
Quote:
Originally Posted by teckademic
I can hear the game, but can't see anything.


Click this and install it, all the Codecs you'll need
post #88 of 235
Many people have been saying the game requires you to be more "stealthy" as opposed to "run and gun". But, even though i'm only a few hours into the game, I've been pretty unstealthy (if thats a word).

Games like Metal Gear require you to be stealthy or else you lose. In GRAW you can play however you want, you just might die faster if you're trying to run and gun.

With that said. I have my squad on "attack" at all times. When I see people we just go in blasting, it seems to work pretty well.

I also don't really sneak around corners and stuff. I pretty much run down the middle of the street and when I start getting shot at, thats when I take cover.

So while it may not be the BEST way to play, you still have the option, which is one thing I like about GRAW.
post #89 of 235
I played the game for about 5 minutes and then got a game invite for team play online. Talk about trial by fire. :eek: Let's see... I died 10 times and managed one kill. I feel sorry for my teamates. :)

Then I went back and finished the training and the first mission. So far, I think the game is very good but I can see it taking me a good 4 hours of gameplay to really get the hang of it. I look forward to not sucking in the future and playing with some regulars as a cohesive unit online (co-op and team vs. team). This game will most likely be taking a lot of my free time away.
post #90 of 235
Quote:
Originally Posted by AFH
... I'm going to pick up GRAW sometime this weekend, but from the way people are describing, stealth is a big part of the game. I liked the last MGS with Radien and if GRAW requires that type of stealthiness(made up word) then I'll be down.
I'm not quite sure if stealth is the word. More like cautious aggression and situational awareness in terms of use of (the right kind of) cover and movement.
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