I disagree. Education would make over priced 1080p products look "silly". XBox 360 add on will do 1080p rendering.
Actually it's the software update that will add 1080p rendering, with or without the addon.
Originally Posted by briankmonkey
Please explain. I'd be surprised if anybody thought this was true. Upscaled is not the same as rendered 1080p, not even remotely close.
none of these currently support 1080p. If I'm wrong, prove it and back it up.
it seems more likely that XBox 360's games will be rendered at 1080p before PS3 hits the market !! And all this while, it was PS3 that hyped 1080p games !!
why was MS quite about the ability of XBox 360 doing 1080p and the fact that some of 360 games are rendered in 1080p. Sony were hyping 50GB ROM years before there are out. So are BD-Live and BD-J.
The problem here, is exactly what I posted earlier which is that understanding the difference between 1080 "i" and 1080 "p" is too much of a technical distinctiion for most consumers to appreciate.
As far 'education', he gave a pretty clear explanation but even a savvy consumer like Brian apparently didn't fully 'get' the poster's original point and therefore is not accurately representing what the poster asserted.
Originally Posted by tallen94
So? I don't mean to be rude, but the 360 already has lots of games that natively render at 1920x1080. They will automatically become "1080P" the second MS puts out their dashboard update.
You see, developers don't specify "1080i" or "1080p" when making a game, they specify a framebuffer size to natively render the game at,
and the video scaler determines what goes out the video port.
He is saying that the "p" and "i" are not relevant to the game rendering itself, only the lines of resolution that are to be sent to the frame buffer. So the assertion he's making is that some 360 games are already rendering 1080 lines of vertical resolution x 1920 horizontal pixel.
So in this the case the actual "resolution" of the games are the same for 1080i or 1080p because it is a matter of how the 360 reconstructs and sends what is in the frame buffer, to the display. So when the update is done the same 1080x1920 lines will be sent progressively rather than interlaced and "voila!" 360 will have 1080p games.
BTW, since modern hdtv's pretty much all reconstruct the signal in some "progressive" manner anyway before displaying it (eg. line doubling, de-interlacing) this is why I said the difference between "p" and "i' is more about marketing now then it ever was in the 480p vs 480i days.
This distinction is also hard for consumers to know because 360 games don't list the actual rendering resolution on the box, they only list the supported output resolutions after scaling: 480p/720p/1080i So if a game is 1080i as the poster asserted we all pretty much assume it was rendered at 720 like "all" other 360 games. Evidently this is not the case and that is the poster's point.
Again, this will not fit nicely into a marketing bullet point so MS response is make sure they can say "1080p, true HD" just like the other guy