Quote:
Originally Posted by
ultrarobotninja 
Thanks for the responses guys, I am about 8.5 ft away. What I see in the game seems like a texture on what is the white parts (snow or sky or anything of light color) . I was using my xbox 360 on component when it first observed it. but its also there on my ps3 via hdmi. it seems the brighter the picture and the lighter the color the more its noticible.
the moving particles are only really seen when im really close to the screen, I just mentioned it because i thought they were the cause of whatever it is I see on light colors. ( I see it all the time ,not sometimes)
Would this go away after 100 hours?
If its a finely distributed sparkly effect that is most visible in white, yellow, etc. areas regardless of motion then its most likely SSE caused by the screen texture and its not going to go away over time. Reducing brightness can help make it less noticeable, as can looking into the picture rather than at the surface of the screen.
If its more coarsely distributed randomly moving/pulsating dots (tiny blocks) in areas of sky, walls, and the like then its most likely compression noise or grain (the source may be a movie with grain for example). If you have PVR (such as a Tivo) or DVD you can pause the picture and the noise/grain "dots" should freeze in place. Or, try cranking noise reduction up to max and that noise will probably go away due to being filtered out (but you'll lose fine detail and pick up ghosting/smearing/blur during motion).
If its larger blocks that appear during fast motion (such as in fast action sports) and/or complex areas of a picture like fire, waves, etc. then its most likely macroblocking and is due to an over-compressed or bandwidth-limited source.
As this stuff is in the source its not going to go away as the TV ages but it will be less noticeable with better source material and good settings on the TV. Btw, you're going to see this kind of thing on just about every TV, and SSE on every rear-projection TV.
P.S. Congrats on going with the 60XBR2
