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Wii Master Game List - 480p, 16x9 & Dolby PLII - Page 2

post #31 of 217
Well.. I'm a bit confused...

I have a Sony KDF-E50A10 with my Wii Set to 480p, however the TV reports back 480p 4:3, is there something special I have to do for it to actually report 480p 16x9?
post #32 of 217
I think the Wii would have to be sending a 16:9 flag to the TV. I don't think PS2 or GC do this with thier widescreen games. I think it just makes the game anamorphic like a DVD. It will "squeeze" the picture so when you "strech" it, it will look correct. But its still sending a 4:3 signal if that makes sense.
post #33 of 217
Quote:
Originally Posted by tgenius View Post

Well.. I'm a bit confused...

I have a Sony KDF-E50A10 with my Wii Set to 480p, however the TV reports back 480p 4:3, is there something special I have to do for it to actually report 480p 16x9?

Does it ever report 16x9 when you feed it a 480p signal? Like from a progressive scan DVD player for example.
post #34 of 217
I'm going to try my Denon Prog Scan dvd when I get home to see if it reports it as 16x9. Does ANYONE's TV show a 16x9 480p signal or is everyone else like me with 480p and 4x3?
post #35 of 217
Quote:
Originally Posted by tgenius View Post

I'm going to try my Denon Prog Scan dvd when I get home to see if it reports it as 16x9. Does ANYONE's TV show a 16x9 480p signal or is everyone else like me with 480p and 4x3?

I get that same signal, and Im sure we will always get that. I dont think the wii can send out a 16x9 signal. I think it just sends out a 16x9 picture squeezed to 4x3, then we have to manually stretch it to its proper ratio.
post #36 of 217
Quote:
Originally Posted by KristByrne View Post

Here's what I have come up with so far:

Code:
Game                    480p    16x9    Black Bars

Wii Sports              X       X       
Zelda                   X       X       
Tony Hawk               X       X       X
Monkey Ball             X       X       X
"Black Bars" means it goes wide but doesn't fill the entire width (a la GameCube style).
This is a concern for people worried about burn-in or image retention.

As far as I can tell Tony Hawk is not 16x9. I think that is incorrect. On my Wii it stretches the heck out of the game and has small 1" bars on the left and right. It's not 16x9 like Zelda is.
post #37 of 217
Quote:


Has anyone compared the same scene in Zelda in both 16:9 and 4:3 mode?

Yes - I carefully watched the intro in both modes, and the best scene for comparison is the final scene where Wolf Link is howling at the engulfed town. In 4:3, there are three small pine trees at the far left of the screen. In 16:9, there are three more making for six small trees at the far left of the screen. So while the video signal is just a compressed 4:3 image, there is extra data on both sides which you are not getting when your Wii is set to 4:3.
post #38 of 217
I was looking at the list. Trauma Center is definatelly not 480p. As for widescreen... it's hard to tell. but I know when I load that game my projector goes from 480p to 480i right away.
post #39 of 217
Quote:
Originally Posted by juanster View Post

I get that same signal, and Im sure we will always get that. I dont think the wii can send out a 16x9 signal. I think it just sends out a 16x9 picture squeezed to 4x3, then we have to manually stretch it to its proper ratio.

Right. And in fact, no device in the world does anything different from that when it comes to 480i or 480p. There just is just no such standard for it.

The question is - and I've tried with no luck to search on this, because his post got me wondering - is there a provision in the signal to specify the aspect ratio explicitly? Like some sort of flag. It seems to me that there might be. If there were not then why would ATSC bother specifying 480p 4:3 and 480p 16:9 as two seperate things? They would be physically identical and there would be no need to distinguish them.

Note that the presence of such a flag would not change anything about the way the picture looks. All it would do would be to allow a display device to automatically set the aspect ratio to fullscreen, and also report "16:9" to the user. It could also optionally lock the screen to that aspect ratio.
post #40 of 217
Thread Starter 
Updated with some new data...can anyone else take a look at Tony Hawk? I have conflicting data on 16x9, so if someone else could look that would be great. Also provide more info on underscan, if you can figure it out.

Sticky please!!!
post #41 of 217
On the list Excite Truck is listed as no underscan, but I definitely see underscan. The same amount as Super Monkey Ball, actually. The other games I have (Wii Sports and Zelda) have no underscan.

Excite Truck is also Dolby PLII.
post #42 of 217
Thread Starter 
updated
post #43 of 217
Rayman is 480i/16:9 but with small black bars on the sides.
post #44 of 217
Thread Starter 
Seems a lot of games are underscanning....

updated
post #45 of 217
Quote:
Originally Posted by FrankJ.Cone View Post

Rayman is 480i/16:9 but with small black bars on the sides.

You're talking about Rayman Raving Rabbids? It's 4:3. I have the game, and when I watch it in 16:9 mode, the characters are squished. Of course, it's a little hard to tell with these oddball characters , but I'm pretty certain of this. I'd say the game is 480i and 4:3.

-Dan
post #46 of 217
Hmm you might be right. It filled the screen in composite and does not in component. I've always been viewing it stretched...
post #47 of 217
Thread Starter 
updated
post #48 of 217
I knew Trauma Center was 4:3, but have been playing it at 16:9, and it looks fine.

I did not realize it was 480i, but after looking right now I can also confirm that it is. That sucks!
post #49 of 217
Quote:
Originally Posted by vw195 View Post

I knew Trauma Center was 4:3, but have been playing it at 16:9, and it looks fine.

I did not realize it was 480i, but after looking right now I can also confirm that it is. That sucks!

So you were happy with it before you found out that it's really 4:3 and 480i? Sometimes ignorance is bliss, huh? Sometimes that's the problen with being a HT enthusiast!

-Dan
post #50 of 217
Quote:
Originally Posted by Naylia View Post

Here's the games we need data on:

Call of Duty 3
Excite Truck
Madden NFL 2007
Need for Speed: Carbon
Red Steel
Super Monkey Ball: Banana Blitz
The Legend of Zelda: Twilight Princess
Tony Hawk's Downhill Jam
Wii Sports

Excite Truck is 16:9 but there is a black frame around the game. It's not just on the right and left, it's on the top and bottom too.

Tony Hawk is not 16:9.
post #51 of 217
Ok, I took some photos of Tony Hawk. All of these images are with the Wii set at 480p and 16:9. The only thing I am doing is changing my TV setting from 'standard' to 'fill'. The 'standard' images change the image to 4:3 and 'fill' stretches it to 16:9. I use the 'fill' setting for all my games and in the Wii channel menu and everything looks as it should except for Tony Hawk. Tony Hawk is not 16:9.

Here is the character select screen in both 4:3 and 16:9. Tony Hawk's character model is all stretched when it is in 16:9:





Here is the game in both 4:3 and 16:9. Note how the cross is all stretched on the right where the turbo meter is. The cross behind the skull should be as wide as it is tall. In 16:9 mode it is not. It is all stretched out.







And, here's the clincher! When you hit the 'home' button on the Wiimote you are greeted with a TOTALLY stretched and unnatural looking dialogue box when the TV is set in 'fill' mode. By switching the TV to 'standard' 4:3 mode it looks perfect and how it is supposed to look and does look in the other 16:9 games (Excite Truck, Zelda, etc.)





And, further evidence....

Watch this developer video of the game:

http://www.youtube.com/watch?v=SSY4L_Irt_0

The game is 4:3 and the cross behind the skull on the turbo meter on the right is perfectly square. It is as tall as it is wide.

TONY HAWK IS NOT 16:9!!!
post #52 of 217
why is this not sticky'd yet? next to the gc master list....
post #53 of 217
Thread Starter 
You're right...it's definitly not 16x9, the cross is the easiest way to tell. My guess is they got lazy because the 16x9 doesn't actually distort the characters too much.

I was also able to confirm Need For Speed is DPLII at the store today.

I am tempted to start an online petition about using 480p, 16x9 and no underscanning.

updated...
post #54 of 217
My theory on the underscanning is that these games were mad eon GC dev kits that where doctored to play like a Wii. Since Wii Sports and Zelda probably had the most time on Wii kits they don't have the underscan. Since the other we basically using a GC to program, they had the underscan. I hope the more games that completely use the true Wii dev kits won't have this problem.
post #55 of 217
Elebits is 16:9 with underscan and I believe 480p. It was a launch title in Japan and I asked someone there who has it.

Also, I think it's safe to say that Wii Play is 16:9 and 480p with no underscan.

I think the fact that there are 4:3 titles at all is largely because these are launch titles. I think the vast majority of games for the Wii (and as has already been confirmed, ALL first party titles) will be 16:9/480p. And I agree that underscan will be eliminated once people use Wii dev kits instead of GCN.
post #56 of 217
Quote:
Originally Posted by jhoff80 View Post

I don't have a Wii yet but Trauma Center is 480p but not 16:9 according to the reviews.

Its 480i and 4:3
post #57 of 217
Ice Age 2: The Meltdown. 480p and 16:9. Black bars (big ones). And the funny thing is, the cut scenes that were pre-rendered are *not* in 16:9 -- the characters are squashed. At first I wasn't sure, because we are dealing with animated characters after all. But now I'm sure. How could someone not have noticed this and done something about it? Especially since the game goes a long way to replicate the cuteness of the movie.

-Dan
post #58 of 217
Elebits might be 16x9 (i watch everything SD stretched so sometimes I can't even tell) but the "home" pause shows he options streched like up in the Tony Hawk screens above. So I am not sure if its true widescreen. In wii sports or zelda the "home" pause looks correct.
post #59 of 217
Quote:
Originally Posted by Lazarus Dark View Post

why is this not sticky'd yet? next to the gc master list....

Nobody knows...
post #60 of 217
You just have to ask...

Sticky-time!
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