EDIT: To avoid confusion for those reading this thread for the first time (I still get PMs occasionally), Sony upgraded me to a full 1080P XBR2 after I got the green blob. So while I have no more info to share on the XBR1, other members here may be able to help you.
~~~~~~~~~~~~~~~
I've had my Sony 60" SXRD XBR1 set for about 6 months now, and I've posted my PS2 lag problems and acceptable resolutions in these posts from other threads:
http://www.avsforum.com/avs-vb/showt...20#post7794320
http://www.avsforum.com/avs-vb/showt...&&#post7834372
http://www.avsforum.com/avs-vb/showt...&&#post7841059
http://www.avsforum.com/avs-vb/showt...84#post7838384
I now have the PS3 and want to discuss how the new console works with the SXRD XBR1 when it comes to lag, visual output quality, and any other related concerns. Perhaps other PS3 owners (or XBox 360 owners) with the same TV can give some additional input.
Here's what I've done so far on my PS3. Nothing I'll post is scientific or done with measuring tools. I'm just an average joeblow with good instincts for how video games, particularly at 60fps, should feel. Here's what I've noticed so far, everything through HDMI:
PS3 blu-ray movies: I have Mission Impossible 3 and Monster House... they each play, look and sound incredible on the XBR1 set to 1080i. My family members were equally in awe... for the average movie watcher, there are no issues there at all, period.
PS2/PS1 games: As many of you know, the PS3 will put all of these older games at 480P instead of their natural 480i (games that can do more like GT4 can be set higher). For me so far, so good when it comes to how the games 'feel'. If there is lag, it is not significant so far based on my tests, but I'll keep at it. Here are some titles I tried and the settings:
Contra: Shattered Soldier - This game is a 60 fps side scrolling shoot'em up and ran great. It is 100% twitch reflex based, so it'd be easy to notice a delay in ducking/jumping, etc. I highly recommend the game BTW for old-school Contra fiends.
Beatmania - This game is a 60 fps rhythm music game (keyboard and turntable). I can't figure out how to get the special controller to work on the PS3 right now (I have an old USB converter that doesn't do it). Stuck with only the control pad, I had to re-teach myself the buttons before I could complete a song.
Once I got the hang of where the new button presses were, I was knocking out the 'Perfects' just fine on songs of medium difficulty. I'm no expert BM player, but as far as I can tell it is playing fine on the XBR1 through the PS3.
Tekken Tag Tournament - An oldie but a goodie, this a 60 fps 1v1 tag fighting game. I've been playing hardcore competitive Tekken for 10 years, so this series is perfect for me to test with. It is very particular about lag since some inputs require you to do motions on the controller very precisely with very little frames available for error if it's slow. Jin's Electric Wind Godfist is an example, which requires one to input forward, neutral, down, and down-forward in one fluid motion within 1/10th of a second. No problems there.
I also played vs. the CPU in Practice mode, which is notorious for being throw happy. Choosing Julia Chang as my opponent, I was able to time my reflexes for breaking her Mad Axes throw whenever I saw it coming. Once Mad Axes connects with your character, you have 1/12th of a second (it has only five escape frames) to recognize it and press both punch buttons to get out of it or you will be tossed. If there was any significant lag, I would definitely feel it trying to break that throw but I was routinely successful.
Tekken 5 - This upgraded Tekken game allows you to set the visual out put to 16x9 in Progressive mode for a natural 480P. I turned these settings on and practiced doing some more EWGFs with Mishimas... no problem. I also tried do some crouch cancel combos with Lei, which also require frame-specific inputs to be successful. For any Tekken players out there, the combo starts in Back Turned and then do this: BK d+1, d+2, f~f+1, Razor Rushx4~Tiger Stance, TGS 4. I was able to do this flawlessly even though there's no room for error when you transition from d+2 to f~f+1.
So as far as I can tell, with PS2 games there is no significant lag on this TV when running through the PS3.
PS3 games: I've played my PS3 almost non-stop since launch day. Here's how each game "felt" to me on the SXRD XBR1:
F1 Championship demo, Resistance demo, Motorstorm demo: All of these games run natively at 720P max. IMPORTANT!!!! They will output at 480P on your TV if you don't manually set it to 720P. I was ignorantly at 1080i when I first played all of these and was a bit disappointed by the visuals. They improved after the 720P switch (especially Resistance), and now they look their best and all run at their programmed frame rate with no issues at all.
Blast Factor demo, Cash Guns Chaos demo, NBA 07 demo, Ridge Racer 7 full version, NBA 2K7 full version:
I have all of these games set to 1080i from the PS3 system menu. I verified the actual resolution once the game is running by clicking the 'Display' button on the SXRD's remote control.
Because of the nature of these types of games, I'm not able to run frame-specific tests like I was able to above. However, I still felt zero significant lag while playing. This is awesome because 1080i games, like 1080i movie playback, looks exactly the same as it would on a full 1080P XBR2. The thing I worried about was if there would be input lag, and so far I feel none. I'll test more when games requiring tighter inputs are released.
RR7 is a blast. I've played online and off, and the game is always running at amazing speeds. NBA '07 looks better than 2K7 at 1080i, and often runs smoother too (even at 720P). 2K7 is the better game so far, but the visuals of '07 are noteworthy.
I went to Cash Guns Chaos as the best test I could think of. It is an upgrade from the arcade classic game Smash TV where you run and shoot in all directions using both analogs. Once I cleared the first stage, I stayed in the empty room and used the digital buttons to test for lag. Pressing square or circle IMMEDIATELY shoots right or left, triangle or 'X' shoots up or down. No matter how lightly I pressed the buttons, it shot a bullet right away. The same is true for using the pad to move the character - it would take the smallest of tiny steps instantly upon pressing a directional button.
=====================================
As a gamer and movie watcher, all in all, I am extremely pleased with my PS3 and 60" SXRD XBR1 so far. I thought I'd regret not waiting for full 1080P because of potential lag issues, but so far there have not been even the smallest of problems. As more games come out, I'll continue to test for any lag that may affect PS3 game play on this television model. I'd appreciate anyone else's hands-on reports as well.
=====================================
**** 12/29/06 UPDATE ****
I've downloaded and tested the HK version of Tekken 5: DR, which was planned all along to be my ultimate test. I played it extensively on 480P, 720P and 1080i settings of the XBR1. I played it with thwe wireless Sixaxis controller, and I played it with a PS2 controller using a Radio Shack USB converter.
The conclusions are clear: there is definitely noticeable lag at 1080i. In general I can "feel" it while playing Tekken, but specifically there are certain combos I tried that barely worked 1 out of 20 tries in 1080i, but worked every time in 480P and 720P.
What that means is that the conversion from 1080i to 1080P for games that support 1080P takes enough time where your inputs fall behind the action on screen. This is different than display lag, or general frame rate sluggishness which does NOT occur as you can read in the rest of this thread. The frame rate for 1080i and 1080P games is the same, but input lag is indeed evident for a game that requires frame-accurate inputs at 1080P.
So in conclusion, you can play these fighters or rhythm games just fine at 720P or less on the SXRD XBR1. I can still attest to the fact that you won't notice it much playing "regular" games like GT:HD, where I have times that are 7 seconds off the world record holders playing in 1080P. If you want a pure 1080P gaming experience for all games however, this is not the TV to get.
=====================================
**** 1/6/06 UPDATE ****
Forget what I said in the last update... this TV works fine AFTER you adjust the settings. The trick is to either go with Direct Mode ON in HDMI mode, or going with Game Mode ON (with a lot of adjusting of your TV's display settings) with Component cables. With either of these two options used, you can get little to no perceptible input lag while still maintaining 60 fps in 1080P games. Read page 4 of the thread for more details; testing continues.
Thanks to Marc Alexander for the excellent suggestions.
~~~~~~~~~~~~~~~
I've had my Sony 60" SXRD XBR1 set for about 6 months now, and I've posted my PS2 lag problems and acceptable resolutions in these posts from other threads:
http://www.avsforum.com/avs-vb/showt...20#post7794320
http://www.avsforum.com/avs-vb/showt...&&#post7834372
http://www.avsforum.com/avs-vb/showt...&&#post7841059
http://www.avsforum.com/avs-vb/showt...84#post7838384
I now have the PS3 and want to discuss how the new console works with the SXRD XBR1 when it comes to lag, visual output quality, and any other related concerns. Perhaps other PS3 owners (or XBox 360 owners) with the same TV can give some additional input.
Here's what I've done so far on my PS3. Nothing I'll post is scientific or done with measuring tools. I'm just an average joeblow with good instincts for how video games, particularly at 60fps, should feel. Here's what I've noticed so far, everything through HDMI:
PS3 blu-ray movies: I have Mission Impossible 3 and Monster House... they each play, look and sound incredible on the XBR1 set to 1080i. My family members were equally in awe... for the average movie watcher, there are no issues there at all, period.
PS2/PS1 games: As many of you know, the PS3 will put all of these older games at 480P instead of their natural 480i (games that can do more like GT4 can be set higher). For me so far, so good when it comes to how the games 'feel'. If there is lag, it is not significant so far based on my tests, but I'll keep at it. Here are some titles I tried and the settings:
Contra: Shattered Soldier - This game is a 60 fps side scrolling shoot'em up and ran great. It is 100% twitch reflex based, so it'd be easy to notice a delay in ducking/jumping, etc. I highly recommend the game BTW for old-school Contra fiends.
Beatmania - This game is a 60 fps rhythm music game (keyboard and turntable). I can't figure out how to get the special controller to work on the PS3 right now (I have an old USB converter that doesn't do it). Stuck with only the control pad, I had to re-teach myself the buttons before I could complete a song.
Once I got the hang of where the new button presses were, I was knocking out the 'Perfects' just fine on songs of medium difficulty. I'm no expert BM player, but as far as I can tell it is playing fine on the XBR1 through the PS3.
Tekken Tag Tournament - An oldie but a goodie, this a 60 fps 1v1 tag fighting game. I've been playing hardcore competitive Tekken for 10 years, so this series is perfect for me to test with. It is very particular about lag since some inputs require you to do motions on the controller very precisely with very little frames available for error if it's slow. Jin's Electric Wind Godfist is an example, which requires one to input forward, neutral, down, and down-forward in one fluid motion within 1/10th of a second. No problems there.
I also played vs. the CPU in Practice mode, which is notorious for being throw happy. Choosing Julia Chang as my opponent, I was able to time my reflexes for breaking her Mad Axes throw whenever I saw it coming. Once Mad Axes connects with your character, you have 1/12th of a second (it has only five escape frames) to recognize it and press both punch buttons to get out of it or you will be tossed. If there was any significant lag, I would definitely feel it trying to break that throw but I was routinely successful.
Tekken 5 - This upgraded Tekken game allows you to set the visual out put to 16x9 in Progressive mode for a natural 480P. I turned these settings on and practiced doing some more EWGFs with Mishimas... no problem. I also tried do some crouch cancel combos with Lei, which also require frame-specific inputs to be successful. For any Tekken players out there, the combo starts in Back Turned and then do this: BK d+1, d+2, f~f+1, Razor Rushx4~Tiger Stance, TGS 4. I was able to do this flawlessly even though there's no room for error when you transition from d+2 to f~f+1.
So as far as I can tell, with PS2 games there is no significant lag on this TV when running through the PS3.
PS3 games: I've played my PS3 almost non-stop since launch day. Here's how each game "felt" to me on the SXRD XBR1:
F1 Championship demo, Resistance demo, Motorstorm demo: All of these games run natively at 720P max. IMPORTANT!!!! They will output at 480P on your TV if you don't manually set it to 720P. I was ignorantly at 1080i when I first played all of these and was a bit disappointed by the visuals. They improved after the 720P switch (especially Resistance), and now they look their best and all run at their programmed frame rate with no issues at all.
Blast Factor demo, Cash Guns Chaos demo, NBA 07 demo, Ridge Racer 7 full version, NBA 2K7 full version:
I have all of these games set to 1080i from the PS3 system menu. I verified the actual resolution once the game is running by clicking the 'Display' button on the SXRD's remote control.
Because of the nature of these types of games, I'm not able to run frame-specific tests like I was able to above. However, I still felt zero significant lag while playing. This is awesome because 1080i games, like 1080i movie playback, looks exactly the same as it would on a full 1080P XBR2. The thing I worried about was if there would be input lag, and so far I feel none. I'll test more when games requiring tighter inputs are released.
RR7 is a blast. I've played online and off, and the game is always running at amazing speeds. NBA '07 looks better than 2K7 at 1080i, and often runs smoother too (even at 720P). 2K7 is the better game so far, but the visuals of '07 are noteworthy.
I went to Cash Guns Chaos as the best test I could think of. It is an upgrade from the arcade classic game Smash TV where you run and shoot in all directions using both analogs. Once I cleared the first stage, I stayed in the empty room and used the digital buttons to test for lag. Pressing square or circle IMMEDIATELY shoots right or left, triangle or 'X' shoots up or down. No matter how lightly I pressed the buttons, it shot a bullet right away. The same is true for using the pad to move the character - it would take the smallest of tiny steps instantly upon pressing a directional button.
=====================================
As a gamer and movie watcher, all in all, I am extremely pleased with my PS3 and 60" SXRD XBR1 so far. I thought I'd regret not waiting for full 1080P because of potential lag issues, but so far there have not been even the smallest of problems. As more games come out, I'll continue to test for any lag that may affect PS3 game play on this television model. I'd appreciate anyone else's hands-on reports as well.
=====================================
**** 12/29/06 UPDATE ****
I've downloaded and tested the HK version of Tekken 5: DR, which was planned all along to be my ultimate test. I played it extensively on 480P, 720P and 1080i settings of the XBR1. I played it with thwe wireless Sixaxis controller, and I played it with a PS2 controller using a Radio Shack USB converter.
The conclusions are clear: there is definitely noticeable lag at 1080i. In general I can "feel" it while playing Tekken, but specifically there are certain combos I tried that barely worked 1 out of 20 tries in 1080i, but worked every time in 480P and 720P.
What that means is that the conversion from 1080i to 1080P for games that support 1080P takes enough time where your inputs fall behind the action on screen. This is different than display lag, or general frame rate sluggishness which does NOT occur as you can read in the rest of this thread. The frame rate for 1080i and 1080P games is the same, but input lag is indeed evident for a game that requires frame-accurate inputs at 1080P.
So in conclusion, you can play these fighters or rhythm games just fine at 720P or less on the SXRD XBR1. I can still attest to the fact that you won't notice it much playing "regular" games like GT:HD, where I have times that are 7 seconds off the world record holders playing in 1080P. If you want a pure 1080P gaming experience for all games however, this is not the TV to get.
=====================================
**** 1/6/06 UPDATE ****
Forget what I said in the last update... this TV works fine AFTER you adjust the settings. The trick is to either go with Direct Mode ON in HDMI mode, or going with Game Mode ON (with a lot of adjusting of your TV's display settings) with Component cables. With either of these two options used, you can get little to no perceptible input lag while still maintaining 60 fps in 1080P games. Read page 4 of the thread for more details; testing continues.
Thanks to Marc Alexander for the excellent suggestions.

















