Since I've made the jump to the 360, I can't help but notice how the technology in many FPS has degraded. Before you flame me, here me out. I remember playing this killer xbox game called red faction 2. Although it sold like crap, this game was innovative for one huge reason: Fully destructable environments. I'm not talking about desks and urinals being blown up here. I'm talking about the ability to literally blow huge holes in walls and physically walk through them to the other side! Ever play mercenaries? You could flatten entire TOWNS with cannons, tanks, whatever (I think the outfit had some destruction like this one). Fast forward to shooters on the 360. Call of Duty 3 and Gears of War, widely considered the best shooters on this system each don't let you lay waste to your environment. COD 3 in particular was surprising and disappointing that they don't allow buildings to get flattened. Nothing is dumber than calling in a huge airstrike against a wood fram barn in this game and seeing the structure virtually unchanged after an .88 just went nuts on its roof. It bothers me that with the processor power of this system that they neglect this. Red Faction came out almost 5 years ago! You can't honestly tell me they can't achieve this effect. Here's another disturbing thing that is left out of many of these shooters: lack of bots. Remember perfect dark on n64? Bots were smart and deadly and made it possible to have an online-like experience and enjoy that aspect of the game even if you lacked a connection. Perfect dark on the 360? No bots. That sucks in my eyes. You can say "well just go online" all you want, but you would help to justify the laziness of these developers. I want these features in games from now on. I want higher standards with the improved technology. This means no more 30 frames per second because that is just laziness as well. Would it kill a studio to try something new as well? How about a mideval type of FPS similar to oblivion where barbarians sever heads and scantily clad amazon women hurl sharpened boomerangs at enemies? That would be great and oblivion proved that sword fighting and fps's are possible (not to mention unreal 2and it's sword fighting dynamic). I understand that Gears does some innovative things, but in the end it is just more of the same. It is sa stale genre and nobody seems to care, even though features from years past are being left on the cutting room floor that would at the very least make for some spectacular explosions. I want the laziness to stop and treat us right as gamers!
post #1 of 17
1/6/07 at 11:00am