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VC Mario Kart 64 tonight?

post #1 of 28
Thread Starter 
Someone mentioned that Big N will release Mario Kart 64 on their VC store this week. Is it available tonight?

TIA!
post #2 of 28
Should be 12pm est this afternoon...
post #3 of 28
Does anyone know what the other VC games are for 1/29 release?
post #4 of 28
I believe Super Contra and a couple of Sega games will be released today as well.
post #5 of 28
Is Mario Cart 64 better than the Gamecube version of Mario cart if not why buy it, other than price is cheaper for the VC mario cart 64
post #6 of 28
Quote:
Originally Posted by macintoshse View Post

Is Mario Cart 64 better than the Gamecube version of Mario cart if not why buy it, other than price is cheaper for the VC mario cart 64

It's a personal preference, but most people prefer MK64 to MK: DD.

I liked and played the heck out of both, but MK: DD does assault the senses much, much more than MK64. It's a barrage of annoying sound effects from start to finish - I played most of the game with the volume turned way down.

The main knock against MK64 is the computer controlled karts ability to close any lead you've built on them. It borders on ridiculous.
post #7 of 28
Quote:
Originally Posted by Caswell View Post

The main knock against MK64 is the computer controlled karts ability to close any lead you've built on them. It borders on ridiculous.

But so much more satisfying when you still give them a whoopping
post #8 of 28
Quote:
Originally Posted by macintoshse View Post

Is Mario Cart 64 better than the Gamecube version of Mario cart if not why buy it, other than price is cheaper for the VC mario cart 64

I prefer Mario Kart 64 because it isn't nearly as chaotic as the GCN version. On the GCN, items are all over the place and you can lose them easily. In the N64 version they're more rare, so you have to use more strategy with using them. I didn't like the GCN's two-vehicle cars and missed the ability to use shell shields around the karts.

The GCN has some advantages, so I'd rate it close to the N64 version. The biggest improvement is the graphics, but I remember the N64 looking really good with its 3D polygonal environments and sprite-based karts. I highly doubt the N64 could have handled decent 3D models for the karts.


Quote:
Originally Posted by Caswell View Post

I liked and played the heck out of both, but MK: DD does assault the senses much, much more than MK64. It's a barrage of annoying sound effects from start to finish - I played most of the game with the volume turned way down.

I really do think there's someone at Nintendo who's decided that it's impossible to have too much vocalwork. They're ruined many of their remakes and sequels with excessive vocalwork. They have no problem with forcing the player to hear the exact same vocalwork a dozen times in a minute. I heard that the Zelda: Four Sword games excessively use Link's "Yah!" effect when swinging a sword. The Mario games in particular are especially hard to play because they combine an overuse of vocals with a terrible "Mickey Mouse" voice. I wasn't going to buy New Super Mario Bros. because I just can't stand Mario's voice, but then read from Nintendo that the game was not going to have any vocalwork because they wanted it to be like an old game. I bought it and noticed that they used vocals anyway. Fortunately someone was wise enough to limit the vocals so they are at least tolerable (it's only in the parts where you use a lot of pipe cannons that I turn off the sound)

"Like children, Mario should be seen but not heard."



Quote:
Originally Posted by Caswell View Post

The main knock against MK64 is the computer controlled karts ability to close any lead you've built on them. It borders on ridiculous.

If the N64's version borders on ridiculous then the SNES version is a mile over the border. Those computer controlled carts could cheat like crazy, and I think the original FZero was even worse.
post #9 of 28
Quote:
Originally Posted by GI JELLO View Post

Does anyone know what the other VC games are for 1/29 release?

Here are the ones being released, according to GAF:

Mario Kart 64 (N64)
Contra III: The Alien Wars (SNES)
Bonanza Bros. (Genesis)
Comix Zone (Genesis)
post #10 of 28
Quote:
Originally Posted by scs0 View Post

If the N64's version borders on ridiculous then the SNES version is a mile over the border. Those computer controlled carts could cheat like crazy, and I think the original FZero was even worse.

Yeah, you didn't have to seriously work on the N64 version to win. But the SNES one made me tear my hair out, having to make sure my nemesis Luigi didn't have enough points to finish first by the last race.
post #11 of 28
Thread Starter 
Quote:
Originally Posted by voodoogmr View Post

Here are the ones being released, according to GAF:
Bonanza Bros. (Genesis)

Bonanza Bros, YES!

Sounds like I need more VC points
post #12 of 28
Brings back memories.
The best way to play MK64 was to be second or a close 3rd for the entire time until the last 1/2 lap, then use that mushroom you saved.
You will never get a good power up if you are first.
I still had a blast unlocking everything (reverse courses, etc.)

I could never get into Double Dash. When (and if) I ever get a Wii, I'll have to give it another try.
post #13 of 28
Gonna be hard not to download Contra III. I'm sure the wife will demand MK64. Could never get her into Double Dash.
post #14 of 28
I will be getting MK64 as soon as I get home from work.

We loved both MK64 and MKD, though miss the former since we never owned an N64 (played mostly in college).
post #15 of 28
Man, I wish there was a system setup where we could all play each other online in some of these classics.

Sorry, just my daily "Tell me why there is no online play on the Wii" rant. Love my 360 and my Wii, but I still feel the burn from the 64 and Gamecube era with all the unrealized potential and lack of 3rd party support.
post #16 of 28
Just downloaded MK64 (just love telecommuting! heheh). Never looked so good! The Classic controller is going to take getting used to though. It's a little sensitive compared to the N64 controller. Still, the game rocks just as much as it always has.
post #17 of 28
I decided to download this one, only my second VC game as I find them to be overpriced (as many of you probably know by now). I never played Mario Kart more than once or twice (any version), and I think it's okay. What would've made it worth the $10 would be if they had added Wii controls for the game. Seriously, how much work would it have taken to add a new mode allowing you to use Excitetruck-like controls with this? That would've really been something to give us during this lull.
post #18 of 28
Quote:
Originally Posted by joekun View Post

Seriously, how much work would it have taken to add a new mode allowing you to use Excitetruck-like controls with this?

LOL! You're obviously not a developer. And although I have no real way of knowing, I'm willing to bet the answer is somewhere between "really hard" and "you can't get there from here." However, to quote Monk, "I could be wrong... but I don't think so!"

EDIT: But yes, it would be cool!

-Dan
post #19 of 28
Quote:
Originally Posted by dagware View Post

LOL! You're obviously not a developer. And although I have no real way of knowing, I'm willing to bet the answer is somewhere between "really hard" and "you can't get there from here." However, to quote Monk, "I could be wrong... but I don't think so!"

EDIT: But yes, it would be cool!

-Dan

actually, i don't think it would be too hard now that someone has already retrofitted a xbox360 controller with an accelerometer for the left analog. you would just need to adapt the same setup to the classic/gamecube controller.
post #20 of 28
I saw this and am seriously considering dropping the $10 bucks to download it, along with Super Contra and probably Super Castlevania.

Amazing...$250 bucks for a system to pay $10 bucks each to play ancient games I still have on cartridge for my SNES sitting in my closet 15 feet away

Plus its $10 bucks, not $2.50 or $5.00 bucks....

Do these save to the internal 512meg of ram or do I need to buy an SD card to hold the games?

And..if you download it once, can you download it again if you zap the local game to save space?

Lastly: Are these all playable with the gamecube controller?
post #21 of 28
Quote:
Originally Posted by HeadRusch View Post

I saw this and am seriously considering dropping the $10 bucks to download it, along with Super Contra and probably Super Castlevania.

Amazing...$250 bucks for a system to pay $10 bucks each to play ancient games I still have on cartridge for my SNES sitting in my closet 15 feet away

Plus its $10 bucks, not $2.50 or $5.00 bucks....

Do these save to the internal 512meg of ram or do I need to buy an SD card to hold the games?

And..if you download it once, can you download it again if you zap the local game to save space?

Lastly: Are these all playable with the gamecube controller?

i know how you feel. i love a lot of these games, but dropping $10 to relive some nostalgia is pushing it. i felt that at $250, the nintendo guys were pushing it already, but it looks like they are going all the way with this price pushing thing..

the VC games currently save to your internal memory. You can transfer them to an SD card, but you need to transfer them back to be able to play them. they will only play on the console you bought them from. if you lose the download, you should be able to download it to the same system again from nintendo, although i can't personally confirm this. all VC games are compatible with the GC controller.
post #22 of 28
Quote:
Originally Posted by HeadRusch View Post

Do these save to the internal 512meg of ram or do I need to buy an SD card to hold the games?

Either one.

Quote:
Originally Posted by HeadRusch View Post

And..if you download it once, can you download it again if you zap the local game to save space?

Yes.

Quote:
Originally Posted by HeadRusch View Post

Lastly: Are these all playable with the gamecube controller?

Yes.
post #23 of 28
Quote:


LOL! You're obviously not a developer. And although I have no real way of knowing, I'm willing to bet the answer is somewhere between "really hard" and "you can't get there from here."

Um, yeah.

As Bgnome already pointed out, someone retrofitted an accelerometer to the xbox 360 controls and there is a video of him playing PGR3 with it. No additional development time needed. In addition, the new development tools Nintendo has to add gesture controls to software quickly and easily doesn't hurt either.
post #24 of 28
my only gripe with Mario Kart is that the classic controllers buttons arent in the right spot to suit this game, and you cant change button configurations
post #25 of 28
Quote:
Originally Posted by joekun View Post

Um, yeah.

As Bgnome already pointed out, someone retrofitted an accelerometer to the xbox 360 controls and there is a video of him playing PGR3 with it. No additional development time needed.

I suppose this would be a possibility. I hadn't thought about that. OK, where's mine?

Quote:


In addition, the new development tools Nintendo has to add gesture controls to software quickly and easily doesn't hurt either.

This is exactly my point. I seriously doubt that these new development tools would be compatible with decades-old software. But what do I know?

-Dan
post #26 of 28
Quote:
Originally Posted by claf-43 View Post

my only gripe with Mario Kart is that the classic controllers buttons arent in the right spot to suit this game, and you cant change button configurations

Mario Kart is the first N64 title I've played on the Wii and was also disappointed with the button mapping on the controller. It's pretty bad. I kept pressing the button to brake and nothing happened, and then it hit me that they probably chose poor button mapping of the N64 controller like they did with the NES controller. Shame, because this classic controller's form factor is great and could be a great controller if they'd just map the buttons logically or allow us to override them. I'd like to see the hand of the guy who setup this mapping because I picture it as being a highly deformed alien-looking hand.
post #27 of 28
Does anyone else hear audio oddities with Mario Kart 64? It just doesn't sound right.
post #28 of 28
This is why I hate Nintendo. they try even more than anyone else to get every dollar out of someone and they do illogical thigns such as the button mapping. Their software itself is always so good I have to buy them though.
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