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SNES looks good on my crt!

post #1 of 19
Thread Starter 
hi all...

I am happy to report something to maybe some die-hard nintendo fans!

yesterday my amazon purchase came in the mail, a less-than-ten dollar
S-video cable for the SNES, the N-64, and the gamecube. three in one.
so I pulled out my SNES to test the ultimate test of my new crt tv, a sony XBR970.

a wonderful image, all of 34 inches widescreen, the el-cheapo "lawnmower man" game that i once bought. no jaggies, no blur, no snow or distortion.

I can now see WHY the tech people on this board recommend a crt tube tv for older games that are not progressive scan, i read that lcd tvs kill the games that are older!
I was also impressed by the music! I recall now reading that SNES games had very very good soundtracks. maybe now I will look around for some older snes games too, after Zelda. N-64 too.

even a sidescroller looks awesome in a 34 inch wide good tv!

the sony xbr970 might have one more in the series as now i read that they are discontinuing this xbr 970. soon, very soon, there will be NO
crt tube tvs at all, all plasma/projection and lcd.

freestone
post #2 of 19
Why are you distorting the games by playing them in widescreen? You'll be viewing the game the best way possible by not doing that.
post #3 of 19
SNES looks very good on my XDLV26XBR1 Sony LCD. Some scalers handle 240p correctly, like the one in my set, and some others treat it like 480i and try to deinterlace it, which looks quite bad.

I don't play 4:3 games stretched to full screen. The black on the sides bothers me less than the stretch.
post #4 of 19
I have a 34" JVC I'Art and it handles older game consoles very well. Widescreen does not distort the image. The image is actually improved via the upconversion in the set.

A PC with a SNES emulator can generally do better with HDTV sets.

There is also the XRGB (pricey) option if you get deeply into things...
post #5 of 19
I just posted this over on the displays forum, but I'm trying to hook my SNES up to my Panasonic AE900U projector via composite input, and the projector won't accept the signal. Anyone know why?
post #6 of 19
Thread Starter 
Quote:
Originally Posted by GoND View Post

I just posted this over on the displays forum, but I'm trying to hook my SNES up to my Panasonic AE900U projector via composite input, and the projector won't accept the signal. Anyone know why?


I, myself, do not know about projectors.
but!!
--did you know that there is a S-video cable for the SNES?!
I once thought that I would have to use composite cables, as the snes is so old.
I read here that on a projector, the old video games look much better than with a lcd tv.

only about $4 too!
========================

http://www.amazon.com/3-S-Video-Cabl...8&s=videogames
[or look up in amazon..."snes cables" in the search box]

3 in 1 S Video Cable - SNES, N64, and Gamecube
by Generic



Availability: Available from these sellers.



6 used & new available from $3.88


Product Description
This is a BRAND NEW S-Video AND AV Cable in one! It works with SNES, Gamecube, and N64! Superior Audio/Visual Performance For Your Nintendo Consoles! Provides Added Picture and Sound Clarity Compared To A RFU Adapter
========================


I would not know how many inputs there are for your projector, but you have to access each input "video mode" via the remote. my sony xbr970 has about
6 video "channels", i have to have the right one on.

what I do with my snes, I tested it out early this week when my own cable came, why i ran the S-video into the tv and the "black-red" stereo sound cables into my DVD player speaker system, my denon 2.1 system.

there was no distortion, and the graphics looked incredibly good.

freestone
post #7 of 19
Super Nintendo games were not designed to be ran in wide screen. You should maintain the aspect ratio if you want the best image possible, unless you don't want things to appear like they were designed.
post #8 of 19
Quote:
Originally Posted by Leo_Ames View Post

Super Nintendo games were not designed to be ran in wide screen. You should maintain the aspect ratio if you want the best image possible, unless you don't want things to appear like they were designed.

I always watch movies in the OAR, but video games? Sorry, for me having a stretched image is better. Obviously just personal preference, but it's not like most 16- or 32-bit games were designed for an immersive home theater experience in the first place. Both Super Mario 64 and Zelda: Link to the Past look fine stretched to fill my 92" 16:9 screen.
post #9 of 19
I guess so, I just know its not for me.
post #10 of 19
Quote:
Originally Posted by freestonew View Post

did you know that there is a S-video cable for the SNES?!

The SNES actually supports RGB output, which is equivalent to component in quality. You have to mod an N64 to get RGB, and you have to seriously mod an NES, but any SNES does it out of the box. If you don't have a display with a SCART input, you might have to fool around a bit with adapters and transcoders, though.
post #11 of 19
I find it funny it's advertised as a 3-in-1 cable when the snes, n64, and gc all used the same cable Since i got my Wii i sold my gc and used the monster s-vid cable i had on it on my n64 i got once for ~$20 with zelda (orcana) of course i never end up playing the thing however
post #12 of 19
It most likely has Sony, Xbox 1, and Nintendo s-video plugs. At least that's the way my universal s-video cables from that company are. I don't think he meant that it could be hooked up to three Nintendo systems at the same time.
post #13 of 19
I play NES on my 55" RPLCD, looks fine. The older games with blockeyer graphics scale up just fine
post #14 of 19
Anything with s-video looks fine. Composite video looks awful.

And for god's sake, keep the video games in OAR. Stretched video games look awful Why stretch them?
post #15 of 19
Quote:
Originally Posted by GreenMonkey View Post

Stretched video games look awful Why stretch them?

That's an extremely subjective observation which cannot in any way be proved or disproved. For me, very few NES / SNES / N64 games have graphics that are diminished by stretching from 4:3 to 16:9. Again, we're not talking movies (which are specifically framed with a given aspect ratio), we're talking very old (10 years minimum, which is a lifetime for home theater owners) games with very blocky graphics (for the most part) to begin with. Playing a game w/ blocky graphics slightly stretched vs. OAR makes little difference to me. I choose stretched because, well, I like it better. Others don't, and that's fine too. Claiming one is categorically awful doesn't make sense to me.
post #16 of 19
Quote:
Originally Posted by JoshuaL View Post

That's an extremely subjective observation... we're not talking movies (which are specifically framed with a given aspect ratio)... Claiming one is categorically awful doesn't make sense to me.

It isn't categoricaly awful, but why would you think that SNES game artists didn't think about what fit onscreen and how it was framed, while film directors did? Mario is already short and fat. If they intended him to be even shorter and fatter, they would have drawn him that way. Non-linear stretch also messes with straight lines and trajectories onscreen -- a straight diagonal line from one screen corner to another would appear curved with NLS on. That can be the difference between playable and unplayable in some games. If you like it for the games you play, that's fine. Claiming that aspect ratio is unimportant for games but important for movies is sort of an insult to the people who made those games, though.
post #17 of 19
Quote:
Originally Posted by sidb View Post

It isn't categoricaly awful, but why would you think that SNES game artists didn't think about what fit onscreen and how it was framed, while film directors did? Mario is already short and fat. If they intended him to be even shorter and fatter, they would have drawn him that way. Non-linear stretch also messes with straight lines and trajectories onscreen -- a straight diagonal line from one screen corner to another would appear curved with NLS on. That can be the difference between playable and unplayable in some games. If you like it for the games you play, that's fine. Claiming that aspect ratio is unimportant for games but important for movies is sort of an insult to the people who made those games, though.

Agreed

I'll take stretched fullscreen Bad Boys II over stretching Chrono Trigger any day. SNES games especially look beautiful and just look wrong stretched.
post #18 of 19
Quote:
Originally Posted by sidb View Post

It isn't categoricaly awful, but why would you think that SNES game artists didn't think about what fit onscreen and how it was framed, while film directors did? Mario is already short and fat. If they intended him to be even shorter and fatter, they would have drawn him that way. Non-linear stretch also messes with straight lines and trajectories onscreen -- a straight diagonal line from one screen corner to another would appear curved with NLS on. That can be the difference between playable and unplayable in some games. If you like it for the games you play, that's fine. Claiming that aspect ratio is unimportant for games but important for movies is sort of an insult to the people who made those games, though.

You make reasonable points. I will say that I only use linear stretch, if that matters. Also, in my defense I played several Game Boy Color games on a GBA and used the stretch mode to see the screen better. Perhaps that has influenced my use of stretch on old games w/ my projector. In any event, the only games I've played to this point stretched to a 16:9 92" screen are Mario 64, Zelda: Link to the Past, Mario Kart 64, and Kid Icarus. At no point did I think any of those games looked bad, and I originally played them all on a standard aspect ratio television back in 'the day'.

I will admit being biased in favor of movies in this case. I suppose if I knew enough people who worked in the video game industry I'd think differently ... I would also probably care more about modern games than 32/64-bit games, but again that may just be my prejudiced attitude. Blowing up any of those games to 92" takes away a lot of the 'beauty' that may have been intended by the original authors anyway, IMO.

Also, Mario isn't shorter when stretched, just fatter.
post #19 of 19
Quote:
Originally Posted by JoshuaL View Post

Mario isn't shorter when stretched, just fatter.

Agh! Now I've been pwned. We're even.

EDIT: I shouldn't post late at night. I got two different threads confused in my sleepiness. Sorry.
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