Originally Posted by Icemage
A quick note: The Xbox software catalog is dominated by FPS games.
The PS2 has a much wider range of games. It's not "just fighting games". It also does sports games (Madden, MLB, Tony Hawk, FIFA Soccer, etc.), role playing games (Final Fantasy, Star Ocean, Xenosaga, Metal Gear Soliid, etc.), driving games (Gran Turismo, Need For Speed, Midnight Run, etc.), free roamers (Grand Theft Auto), platformers (Prince of Persia, God of War, etc.), and a host of other gametypes and genres. And naturally it does have the best fighting games (Tekken, Soul Calibur, Virtua Fighter, Marvel vs. Capcom, Street Fighter), the only notable absence of which is Dead or Alive, which is actually more of a softcore porn game than a legitimate fighting game if one were to be honest.
In reality if you look at the software lineup of the three new consoles, they're remarkably similar in tone to their predecessors. The Xbox 360, while doing a somewhat better job of getting quality non-FPS games (Ninja Gaiden Black, Viva Pinata, etc.) is still heavily focused on FPS gaming (which is why it does well in the USA and does almost nothing in Japan).
The Nintendo Wii is trying for innovation in gaming, much as the Gamecube before it tried to focus on strong gameplay. Unfortunately, it too is suffering from lack of execution. The games for the Wii so far are lackluster, and the case can be made that the "creative" new control scheme has actually hurt
the quality of several games in its library.
Sony is still setting the tone for their software library, and as much as detractors may decry their current pricing, that pricing won't stay high forever, and in the mean time they continue to cultivate the relationships to get the wide variety of games that brought the PS2 to victory. They continue to make their software library diverse and approachable to everyone, not just a certain niche.