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*free* software to help determine your first reflection points - Page 8

post #211 of 249
hmmm, says wrong url. Can't DL ideas?
post #212 of 249
Hmmm,still error with the link to the program...
This programme seems really intresting
post #213 of 249
Did you see the .zip I posted on the previous page?
post #214 of 249
try this link to Name: Chris Smith website http://www.oynag.com/chris/graphics.html#frp

Quote:


First Reflection Points

* Language: C/C++
* Graphics API: DirectX 9.0c
* Download Link: Download Here (Requires DirectX 9.0c and XP)

This tool was originally written to aid some friends in the design of their home theatre. The idea is to locate areas of wall/ceiling where sound from the front speakers can bounce and reach the listener's ears. These "first reflections" arrive at the ear slightly after direct sound from the speaker, since they travel a slightly longer path through the room. They result in a smearing or muddying effect on the sound. Special acoustic dampening material can be placed on the walls/ceiling at these locations to absorb the sound and prevent it from reaching your ears. I released this tool to the home theatre community on www.avsforum.com. It has been downloaded approximately 1000 times as of June 2007.

The GUI elements were written from scratch using some of the nice new functionality in D3DXSPRITE. The reflections are solved using my voxel accelerated raytracer described below.

In the screenshot above, the splotches of color on the walls correspond to these first reflection zones, color-coded by speaker, and each should be treated with acoustic dampening material.


edit: I agree, broken link, I have the software but since I did not write it or have permission from the author I can't zip it to you, sorry, I respect the IP of the author.
post #215 of 249
Huh? I downloaded the .rar from that web page you just posted... no problem.

 

frv1.02.rar.zip 172.0966796875k . file
post #216 of 249
Quote:
Originally Posted by reaper View Post

Huh? I downloaded the .rar from that web page you just posted... no problem.

My work must have a firewall up for that, anyway glad it's still downloadable to the avs community.
All I get is a 172k file that does not load anything, not like my prior app
post #217 of 249
is it in, cm ore inches?
have you made one who works with Mac?
(mac freak)
post #218 of 249
Too bad this doesn't work any more.

Tried to run the DirectX patch, no luck.

Should have been written for the Mac. That way it would actually work.
post #219 of 249
I'm not sure Mac people should be throwing stones about backwards compatibility. Aside from that holy war, this seems to work fine for me. I'm running Vista x64.
post #220 of 249
I got it to work by right clicking on first102.exe, going to the compatability tab and choosing windows2000. Now it loads up fine for some reason. Wish the author didnt fall off the map .

I'm running XP sp3.
post #221 of 249
URL to download is dead... anyone have a mirror or have the file and I'll host a mirror?
post #222 of 249
It's a couple posts back attached to a thread.
post #223 of 249
I can post the updated version of it soon if people still want it...
post #224 of 249
Sure. What version number is it?
post #225 of 249
Does anybody have any idea what happened to the OP/developer? The software lists the author as "chris.smith@pcrx.ca"... Google turns nothing up, but the site was down after mid-'08. His profile says his last activity was 10-09-07 09:09 AM. FRV is an awesome tool and I wish the developer was still around. I hope nothing happened to him.

I believe v1.02 was the last/latest.

Cheers,
SC
post #226 of 249
he's my brother, and got very very busy with a new job. But he built me an updated version of the tool for me new theatre build...
post #227 of 249
Excellent. He does good work!
post #228 of 249
Quote:
Originally Posted by davey_fl View Post

he's my brother, and got very very busy with a new job. But he built me an updated version of the tool for me new theatre build...

Can you ask your brother for permission to post the updated version? Or if he has time to post an working version the community would greatly appreciate the support.

Thanks.....
post #229 of 249
For anyone running W7, or Vista probably, compatibility mode didn't work for me with the missing directx files, but doing the directx web update from microsoft did

Link
post #230 of 249
works for me in Vista 32bit home edition. no problems.
post #231 of 249
up..........
thanks a lot.
post #232 of 249
No udate for that software ?

I want to try it but do not know where to download...

Please help !

Thanks,

JP
post #233 of 249
Hello,

Is there an update on that thread ?

I want to try it but do not know where to download the latest version.

Thanks,

JP
post #234 of 249
Quote:
Originally Posted by imbeaujp View Post

Hello,

Is there an update on that thread ?

I want to try it but do not know where to download the latest version.

Thanks,

JP

Just read up a few posts....there is a link to the .rar, and further down a link to dirrectx configurator.
post #235 of 249
Quote:
Originally Posted by jeffreylebowski View Post

Hi Timmy. We've already had the discussion about rotating speakers and the fact is rotation doesn't make much of a difference when it comes to reflection points since the app casts such a wide cone off each speaker anyway.

Re small group or wide group...if you mean listener zones, the smaller the better. The smaller you make the green boxes, the less sound will reflect off the walls and hit them, resulting in smaller clusters of points, so you get to make less panels!

As for the past few posts about feature requests, I will consider all of them for future releases, but for the next version, which will be 1.1, I have now locked in the features that will be available. They include:

1. Cathedral Ceilings
2. Ability to setup speakers off-center in the room x-axis
3. Ability to setup listener zones off-center in the room x-axis
4. Ability to selectively disable listener zones
5. GUI redesigned to support these features
6. Sound now passes through listeners to back wall and reflects, resulting in
more reflections shown on back wall. Before I was assuming the green boxes intercepted all sound fired at them, which won't strictly be the case unless you're a family of fatheads.

behind the scenes improvements:
Raytracer now 2x faster than v1.02. Default scene on my machine is < 5 seconds. Can't make it much faster.
GUI drawing code is 3x faster
CPU utilization down 15% on my machine

I'm not sure when this release will be since I will be away most of the next month, and I am only about 1/2 done the modifications, but i'll do what I can.

Is it safe to assume a newer version was never released? The zip I downloaded contained version 1.02 but has none of the features listed by the author. Any word on the status of this software?
post #236 of 249
No I have not posted it yet. I'm waiting for the go-ahead from the author...
post #237 of 249
Quote:
Originally Posted by davey_fl View Post

No I have not posted it yet. I'm waiting for the go-ahead from the author...

bump...
post #238 of 249
Progress on the new release? Pretty please?
post #239 of 249
Quote:
Originally Posted by aackthpt View Post

Progress on the new release? Pretty please?

John - Mirror trick not good enough for you now, eh??

Yea - having all those updates would be cool, even though I'm "done" my brother and brother in-law could use the new release....
post #240 of 249
Quote:
Originally Posted by mtbdudex View Post

John - Mirror trick not good enough for you now, eh??

Yea - having all those updates would be cool, even though I'm "done" my brother and brother in-law could use the new release....

Haha, good one Mike.

I don't know about the mirror trick not being enough, I've got all the points either already absorbed or marked with painter's tape anyway. But I'm suggesting it to others so it'd be nice to have an up to date version. I like it if for no other reason than it reminds people that they need to consider the ceiling and floor! Although now that I think of it, it's not showing front wall points either, much less rear wall. But it's the only tool I've ever seen that is meant for a large seating area rather than a one-position situation such as an audio control room.
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