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*free* software to help determine your first reflection points - Page 9

post #241 of 246
Is this dead?
post #242 of 246
define dead.
post #243 of 246
Hi Gary,

Can one still acquire the software?
post #244 of 246
See post #215
post #245 of 246
Quote:
Originally Posted by 1 Infinite Loop View Post

Too bad this doesn't work any more.


Tried to run the DirectX patch, no luck.


Should have been written for the Mac. That way it would actually work.

Quote:
Originally Posted by MitchSchaft View Post

I got it to work by right clicking on first102.exe, going to the compatability tab and choosing windows2000. Now it loads up fine for some reason. Wish the author didnt fall off the map
.


I'm running XP sp3.

I'm trying to get the 1.02c version to run on my computer, I kept getting this error "missing D3DX9_32.DLL", so afte reading here
http://pcsupport.about.com/od/fixtheproblem/ht/restoredx9dll.htm
downloading the below now.

http://www.microsoft.com/en-us/download/details.aspx?id=10990
Quote:
The December 2006 SDK includes D3DX9_32.DLL. This DLL includes the Direct3D 10 HLSL compiler enabled for Direct3D 9 targets (shader models 2.0 and later). The new compiler has no support for 1.x pixel shader targets. This new compiler is the default for Direct3D 9. As a result, all developers are encouraged to author their shaders in HLSL and use shader models 2.0 and higher. The legacy compiler is available using the /LD switch.
post #246 of 246
UPDATE!

The above works, and I'm doing this on my iMac27" under VMWARE emulation running WinXP!

I'm using it for my front height speakers now......
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