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Official Guitar Hero 360 Discussion Thread - Page 101

post #3001 of 3085
Thanks for posting jhoff. I read your impressions with caution because as much as I would like everyone to chill out and give GH a shot these days, there will inevitably be some things that I wish were done better. Drop-in play, and four guitars are things I won't likely experience, but I do like the option of different playing styles since GH:WT including the touch strip. Mine shipped out yesterday.
post #3002 of 3085
I rented a copy of Guitar Hero 5 today...still debating if I should buy it or not. I'm not a fan of the track list just yet, although I am glad they FINALLY put Smells Like Teen Spirit into one of these games. Maybe the track list will grow on me, as they have on other titles.

I must say they really improved the presentation of the game this time around....I've always found the guitar hero series to look a bit cartoony/childish and preferred Rock Band's style over Guitar Hero. This time around, Guitar Hero is definitely better looking, more stylish, and more streamlined. I only really pull these games out when I have people over (which is pretty frequently), and the party mode is a welcome edition. This will probably go overlooked by most people, but the audio quality in Guitar Hero 5 is top-notch. Clean bass-lines, tight kick drums, and pristine highs. Its definitely a good game to show off your gear.

We had a lot of fun with Guitar Hero World Tour...the track list for World Tour had a lot of staple Juke Box hits you'd hear at a bar. The ability to import tracks from World Tour and Smash Hits (eventually) and the improved presentation might bring me to buy this game.
post #3003 of 3085
Quote:
Originally Posted by mystik610 View Post

I rented a copy of Guitar Hero 5 today...still debating if I should buy it or not. I'm not a fan of the track list just yet, although I am glad they FINALLY put Smells Like Teen Spirit into one of these games. Maybe the track list will grow on me, as they have on other titles.

I must say they really improved the presentation of the game this time around....I've always found the guitar hero series to look a bit cartoony/childish and preferred Rock Band's style over Guitar Hero. This time around, Guitar Hero is definitely better looking, more stylish, and more streamlined. I only really pull these games out when I have people over (which is pretty frequently), and the party mode is a welcome edition. This will probably go overlooked by most people, but the audio quality in Guitar Hero 5 is top-notch. Clean bass-lines, tight kick drums, and pristine highs. Its definitely a good game to show off your gear.

We had a lot of fun with Guitar Hero World Tour...the track list for World Tour had a lot of staple Juke Box hits you'd hear at a bar. The ability to import tracks from World Tour and Smash Hits (eventually) and the improved presentation might bring me to buy this game.

again only 35 tracks from GHWT are available supposedly for now but you will jhave to pay again for when they relicense more songs.
post #3004 of 3085
I apologize if these have been posted before, but I have to wait for my GH5 to pop out of a cake in a couple of weeks and this will have to do for now. I'm looking forward to playing the Billy Squier track again, and the "celebrity" characters have a certain appeal. Yeah, you can make similar characters if you want to take the time in RB, blah blah blah... Party Poopers!


Shirley Manson... never heard that accent before, and she looks, um, tall.
http://www.youtube.com/watch?v=_ixtU...layer_embedded

Avatar Band- Blur, "Song 2"
http://www.youtube.com/watch?v=7yZmI...layer_embedded

Santana
http://www.youtube.com/watch?v=sBgH1...layer_embedded

Now, y'all can return to wringing your hands over dlc compatibility.
post #3005 of 3085
well I guess I am new here just scored GHWT for $30 clearance at Walmart. With Guitar.

So I am loving this thing.
post #3006 of 3085
http://xbox360.ign.com/articles/102/1020394p1.html

IGN Ratings for Guitar Hero 5 (X360)
Rating Description
out of 10 click here for ratings guide
9.0 Presentation
Neversoft stripped away a layer of annoyance in just about every area of the game.
8.0 Graphics
The animations are starting to show some life even if the art style still leaves room for improvement.
8.5 Sound
Better sound samples and good mixing. The track list is all over the place.
9.0 Gameplay
A few tweaks to the band play improve on the winning formula. Rock on.
9.0 Lasting Appeal
Challenges and new modes will keep you rocking. Importing tracks gives it even more value.
8.9
Great OVERALL

(out of 10 / not an average


Guitar Hero 5 Review
Don't hang up your plastic axe just yet.
by Erik Brudvig
September 1, 2009 - Activision and Neversoft have been running the Guitar Hero show for some time now. The group took hold of the franchise with Guitar Hero 3, expanded the game series to a full band with Guitar Hero World Tour and offered up a handful of spin-offs along the way. With that much experience, you'd think the mega-publisher would learn how to put together a winning product. And you'd be right. Guitar Hero 5 is the best addition to the franchise in a long time.

It shouldn't come as any surprise that Guitar Hero 5 doesn't stray much from the same tried-and-true gameplay formula that has been the focus of over a dozen games in the past few years alone. The notes still come scrolling down the screen and the would-be rock stars around the world sill click those plastic guitars, bang the drums, and do their best to stay on key and in rhythm. Guitar, bass, drums and vocals are the four parts that make up the band. So what makes this one different from the other handful of Guitar Hero games that have come out over the last year? Quite a bit actually.



Check out Guitar Hero 5 video review.One of the best things that Neversoft has done with Guitar Hero 5 is to make it just as easy to navigate the menus as it is to enjoy the game itself. This may not seem like such a big deal, but in practice it makes everything about the game more enjoyable. A layer of frustration has been stripped away from nearly every aspect of this game. Not only will your parents be able to understand how to play the game, now they'll be figure out how to get into the game, too.

This is most noticeable in the all-new Party Play mode. Everyone who has thrown a party with Rock Band or Guitar Hero World Tour has at least one memory of new players having trouble logging in, choosing instruments, and making sure they've selected the right difficulty for their skill level. We've all been there and it isn't any fun. Party Play does away with this in a most agreeable way. As soon as you turn Guitar Hero 5 on, the game simply starts playing through your library of tunes. It acts like a jukebox of sorts. If any song catches your ear, all you have to do is pick up an instrument and hit a button to start playing. You can change difficulties, drop in or out, add other players, or even skip to another song without the music ever stopping.

If somebody is already playing guitar and you don't want to be stuck with bass, no worries. Any combination of instruments can be used. Set up your own guitar army or get everyone in the room singing harmonies -- it's your call. Party Play and letting people use what instrument they want sound like such simple concepts you'll start wondering why it took this long to get these features in. But hey, they're here now and they really do add a lot to the fun.

Kurt Cobain, and other stars, make an appearance.The Career mode has received a similar makeover in the name of accessibility. It's hardly even a career anymore. There's no more money to earn or tour to take part in and there isn't any story to speak of. Instead, you'll simply work your way through a few lists of songs, unlocking new gigs and other goodies along the way. There are no separate careers for each instrument or difficulty. It's all in one place and it's based around earning stars. To add a bit more depth, every gig has its own bonus challenge that enables you to earn a few extra stars.

This layout does several good things. Most importantly, it allows you to switch difficulty settings, instruments or band members without restarting your career. You won't reach the end of the Career on Expert, realize you simply can't beat it, and then have to go back and replay through the whole shebang again on Hard. The challenges also give you reason to go back and replay an old song to complete various objectives. Challenges include things like strumming up as many times as you can, using the whammy bar as much as possible, or hitting a certain score with a full band. Each song has one, and you'll earn the stars and unlock the bonus associated with it if anybody in your group meets the requirements -- so you can work through the game with an online band playing only guitar and still get everything.

This new Career mode also allows you to "beat" the game without playing every song. If you hate a particular track (or can't complete one), you can simply go back and replay older tunes to earn more stars and progress that way.

Perhaps the slickest part of the Career is that you don't have to exit out of it entirely to switch to another game mode. Guitar Hero 5's log-in screen -- where players choose their avatars, instruments, and difficulty level -- acts as a hub for the rest of the game. You can switch from the career to a competitive mode or even find other players to join your game without quitting back to the main menu

There are a handful of new competitive multiplayer modes that join the standard Face Off and Pro Face Off. My favorite of the bunch is called Momentum. Here, everyone starts on Medium difficulty and then moves up or down based on how well they play. On the flip side, modes like Do or Die aren't as successful. In that one, players get knocked out of the game for a while if they miss three notes in a given section. It sounds good on paper, but the reality is that mid-tier or intro players will find themselves just standing around more often than not. And if everyone gets knocked out, all you can do is sit around and look at each other awkwardly.

Neversoft really did go all out making sure that the presentation for Guitar Hero 5 is top notch. It's received such an upgrade that it's easy to overlook the small gameplay tweaks. The developers have made little changes here and there that come together and make the final game that much better. For example, if single band members fail and drop out, the entire band won't get booed off stage. The surviving crew instead has the opportunity to play well and bring them back (thanks, Rock Band). Band Moments have been added, which are small sections of the song that everyone in the band has to nail to activate a bonus multiplier. Even Star Power has seen an improvement. For starters, everyone has their own meter now. If yours is full and you earn more Star Power, the extra will overflow into the other band members' gauges to give them a boost.



Party Play is perfect for a party. Go figure.My only real gripe with Guitar Hero 5 is that the track list is a bit too broad. It seems like the goal was to include a bit of everything, but all that really does is ensure that nobody will like everything on the disc. Please find me a person who is a fan of Megadeth, Blink-182, Coldplay, and Peter Frampton. There's an eclectic mix of songs on here and you're sure to find something you like, but be prepared to have just as many that you skip entirely.

Even if you don't like some of the tracks, Neversoft did a good job making sure that the songs are fun to play. The note charts are solid and nearly all of the songs have at least one interesting part. The drums and bass on "Sympathy for the Devil" and "Lust for Life" are great. The vocals on Johnny Cash's Ring of Fire will test just how low your vocal range goes. And if you're one of those looking for a challenge on guitar, you'll find it in Jeff Beck's "Scatterbrain" and King Crimson's "21st Century Schizoid Man".

If you find yourself feeling down on the track list, there is still plenty of reason to give Guitar Hero 5 a look. Apart from the top-notch feature set, there's also the bonus of being able to import songs from other Guitar Hero games to use with all of those great features. A free download allows you to play any downloadable tracks from Guitar Hero World Tour for free. For 280 Microsoft points (US $3.50), you can also import a chunk of Guitar Hero World Tour's on-disk track list. They all work in the Career and competitive modes with all of the new gameplay features, too. Just by downloading the free World Tour tracks and importing that disc, I've already got about 130 songs on my Party Play rotation. Not bad at all.

Xbox 360 players can use their avatars in the game.A few features sit at the periphery of Guitar Hero 5 that various people will appreciate. In addition to being able to customize their characters via the Rock Star Creator, Xbox 360 players can now also import their Avatars to use in the game. It looks a bit weird to have an Xbox Avatar on stage with the other Guitar Hero characters, but it's a fun little option.

Then there's the GHStudio -- the mode in Guitar Hero where you can create your own songs using pre-recorded samples. This second version is leaps and bounds above where it was with World Tour. The sound samples are better, there are more of them, your songs can be longer, and the whole shebang is easier to navigate. That said, it's still a bit unwieldy and mostly accessible to the true hardcore. Unless you're extremely dedicated, you won't get much out of the studio.

Closing Comments
There have been a lot of Guitar Hero games over the past few years. And there will be more yet before this year comes to a close. It's easy to get lost in the flood. But if you're going to grab one, Guitar Hero 5 is a good choice. The accessibility, streamlined presentation, solid note charts, and welcome gameplay improvements make this the best Guitar Hero game in recent memory.

IGN Ratings for Guitar Hero 5 (X360)
Rating Description
out of 10 click here for ratings guide
9.0 Presentation
Neversoft stripped away a layer of annoyance in just about every area of the game.
8.0 Graphics
The animations are starting to show some life even if the art style still leaves room for improvement.
8.5 Sound
Better sound samples and good mixing. The track list is all over the place.
9.0 Gameplay
A few tweaks to the band play improve on the winning formula. Rock on.
9.0 Lasting Appeal
Challenges and new modes will keep you rocking. Importing tracks gives it even more value.
8.9
Great OVERALL
(out of 10 / not an average
post #3007 of 3085
Anyone pick up a bundle that includes the "new" guitar? Anything to expect other than the red body?
post #3008 of 3085
gh5 first thoughts:

i really like the party play mode. random shuffle is ok, need to investigate the playlist capabilities.

i did notice it was harder to get into that 'im actually making the music' groove rather than just playing along. maybe its just being outside of that rb2 environment we spend 100s of hours in... one thing that helped a lot was i went into the audio levels and bumped up guitar one notch and effects/crowd down one notch.

having open notes on bass is very cool.

not sure why i had to download a 285mb ghwt compatability patch to enable the ghwt dlc. seems that it should have worked out of the box. but anyways it did work which is what counts. death magnetic dlc worked which makes the 4th game it works in.

career mode: not sure what they are thinking here. doesn't have the gh3 structure, no more world touring. seemed kind of meh...

i'm utterly helpless with the slider so i don't even try to use it. i heard there was an option to make slider sections into just regular hopo notes, haven't tried that yet.

to me 85 songs + a good guitar for $99 seems like a good deal, so i do recommend it as a supplement to rb2 but not instead of.
post #3009 of 3085
http://www.youtube.com/watch?v=LUZfK...layer_embedded

Sky-diving/Runnin' Down a Dream Launch trailer
post #3010 of 3085
Anyone elses calibration seem.......weird? I did the calibration (I use the RB2 Strat) and my brother uses the GHWT guitar and both our calibrations were the same. Strangely, both audio and video were 0 milliseconds. Maybe this is why it seems the game is more strict about hitting the note EXACTLY as it crosses the strum line. How did everyone elses calibrations turn out?
post #3011 of 3085
I think my calibration was:

Video: 0ms
Audio: 1ms

Did 'They Say' a few times until i got FC for the 6* achievement. Wish they would have stolen the gold star idea where you can miss a few notes. Also wish they would have stolen a solo section you can see with %.
post #3012 of 3085
Forgot to mention I was referencing GH5.
post #3013 of 3085
Quote:
Originally Posted by cueCrew View Post

Shirley Manson... never heard that accent before, and she looks, um, tall.
http://www.youtube.com/watch?v=_ixtU...layer_embedded


really dude? she's the lead singer from garbage.... from scotland i believe.
post #3014 of 3085
^correct...she's hawt
post #3015 of 3085
thought: is the ghwt song import feature that important?
dont have rock band 2 so i cant compare it, but if i want to play a song from ghwt i just put in that disc. big deal.
post #3016 of 3085
Quote:
Originally Posted by tronn View Post

thought: is the ghwt song import feature that important?
dont have rock band 2 so i cant compare it, but if i want to play a song from ghwt i just put in that disc. big deal.

having a catalog of songs playable from one disc is pretty liberating. I have over 450 songs playable at any time in RB2(not including the few dozen I've deleted). It's not just switching songs, it having them available for a random playlist, being able to do 12 foo fighter songs in a row. The more songs the better.
post #3017 of 3085
Quote:
Originally Posted by logicalnoise View Post

having a catalog of songs playable from one disc is pretty liberating. I have over 450 songs playable at any time in RB2(not including the few dozen I've deleted). It's not just switching songs, it having them available for a random playlist, being able to do 12 foo fighter songs in a row. The more songs the better.

Ditto. And that is why I love it. I have friends over, and with GH (which I've pretty much abandoned playing at parties) we used to literally have a laptop open with a spreadsheet of which songs were on which discs. God forbid we wanted to play something from GHIII followed by something from from GH:Aerosmith. It would take literally 3-5 minutes to swap the discs and get set back up to play one song.

Rock Band 2 on the other hand is pretty liberating. Throw in the disc, fire up my list of (currently) 407 songs, and have at it for hours and hours and hours until my wife comes downstairs and screams at us about it being late and people are trying to sleep.

It's nice GH is kindof catching up now. I might actually buy GH5 if I feel enough songs are finally exportable to give a pretty decent setlist without swapping discs, but not sure. Frankly I have so many songs for RockBand now I'm not sure having a second game with a lot of songs is worth it to me, or if I should just keep buying RB DLC. Kindof invested now...but I do like some of the GH5 features, such as being able to have multiple people playing the same instrument.
post #3018 of 3085
After burning a 5,000 point card "catching up" (RB)dlc, I am looking forward to the new bells and whistles in gh5. Don't get me wrong, I think the library at your fingertips is great and the weely support is unmatched. But for $60 I'd like a game now and then, thank you.

I wouldn't be surprised if when the gh franchise is on it's last leg , they completely re- work the entire catalog for a box set. ( and I'd probably buy that, too.)
post #3019 of 3085
Thread Starter 
I finally got to play GH5 last night. I like the new streamline approach, the tweeked user interface, and especially the attention so the single-playing games (bonus challenges and whatnot).

I was really looking forward to the import feature. When this was announced, I was thrilled that I wouldn't have to load up the Guitar Hero World Tour and Smash Hits disks -- the World Tour setlist is very good and Smash Hits has the best setlist of all.

I'll have to say I'm extremely disappointed in the (lack of) number of songs included in the import, especially with Smash Hits -- almost every song I love to play in Smash Hits is missing from the import.

I was so looking forward to loading the new GH5 interface and playing Killer Queen, Godzilla, Killing in the Name Of, Lay Down, More Than a Feeling, Smoke on the Water, Trippin' on a Hole in a Paper Heart, Take Me Out, Back In the Saddle... but these songs and other good ones are all missing from import. Uggggg.

Yes, there are a couple decent songs that did make the import list (Miss Murder, No One Knows, Shout at the Devil, Rock And Roll all Nite...), but I can't shake the dissapointment that I'll still have to load the SH disk to access the cream of the crop.

ARRRRGGG. Oh well, hopefully I'll get over it and enjoy the new game. And if not, Beatles comes out next week.
post #3020 of 3085
Thread Starter 
oh, and while I'm complaining... what's with charting the piano part of "Sympathy For the Devil" on guitar??? FAIL.


That song has great vocals (and a cool solo), but there's so many other Stones songs that would be more appropriate for Guitar Hero.
post #3021 of 3085
daverJ, definitely agree about the missing import songs. I was really disappointed about the lack of songs importing in from GH:SH but even moreso with the lack of songs importing from World Tour. Of the 1/2 that didn't carry over several were my favorites.

Let's just hope that the comments from the devs were correct that as Neversoft/Activision are able to continue to relicense more songs they will become available as part of the updates. I'm just curious on how they would become available- they better not charge for a 3rd update (160pts for 21 songs imported from GH:SH is just flat out robbery)
post #3022 of 3085
got my copy of gh5 last nite. fooled around with the character creator and got a couple of quickplay's in. instantly i had 103 songs available cause i had some ghwt downloadable songs. i downloaded the free update to play those songs (The Touch FTW!), then i had some leftover MS points so i went ahead and bought the ghwt song import. 1.27GB! took awhile, now im up around 140 tracks available. didnt start a career game, but i lol'd when i found i could put my avatar in the game. he fits in so perfectly with sublimes' santeria. all laid back chill lookin mo'fo.

i like the game. it'll be rotation now (especially the drumming in Superstion by Stevie Wonder!) at my pad. for all ya rockband peeps, i'll be gettin beatles rockband next week. i still dont have rockband 2! lol
post #3023 of 3085
Quote:
Originally Posted by DaverJ View Post

oh, and while I'm complaining... what's with charting the piano part of "Sympathy For the Devil" on guitar??? FAIL.


That song has great vocals (and a cool solo), but there's so many other Stones songs that would be more appropriate for Guitar Hero.

i noticed that the guitar is used for the wah-wah effects on superstition, but i'd rather be playing along than just sitting there staring at a blank fret. overall i didnt mind it.

i dont like any of those live versions of those stones tracks.
post #3024 of 3085
i enjoy creative charting, esp. instead of a big blank section.

not a fan of the bonus challenges so far.

>> i still dont have rockband 2! lol

post #3025 of 3085
Thread Starter 
Quote:
Originally Posted by ileff View Post

i enjoy creative charting, esp. instead of a big blank section.

I guess what I was getting at is I feel Guitar Hero and Rock Band should avoid songs that are prominently keyboard.

Also, I'm not crazy about keyboard solos (organ, piano, synth) charted for guitar, and would rather play what the rhythm guitarist is doing during these sections (I'm looking at you, Boston's "Smokin'").
post #3026 of 3085
courtney love says she's looking into suing activision over "breach of contract" regarding cobain's image and how it was used in Guitar hero 5. As said as GH5's use of cobains image was, her actions come off as desperate greed.
post #3027 of 3085
TOO MUCH GAMING!!!!


Batman is awesome
Guitar Hero 5 is awesome
Madden 10 is awesome


I am running low on my gaming Budget for the year.

Modern Warfare 2 and Left 4 Dead 2
post #3028 of 3085
First off, I will apologize for being lazy. I did a few google searches and read this tread a bit, but frankly I would rather watch football today than research this question. Can one of you help a lazy college football fan? We have GHWT. My kids want RockBand Beatles. I love playing this game with them. Do I need to get the RockBand instruments, or can I use my Xbox GHWT instruments? I already have 3 guitar hero guitars and would rather avoid having another guitar and a new set of drums. But, if I have to, I will. Probably pick up GH5 while I am at it. :-)

Ok, back to beer and football. Thanks for listening.

-Hal
post #3029 of 3085
Quote:
Originally Posted by nobail View Post

First off, I will apologize for being lazy. I did a few google searches and read this tread a bit, but frankly I would rather watch football today than research this question. Can one of you help a lazy college football fan? We have GHWT. My kids want RockBand Beatles. I love playing this game with them. Do I need to get the RockBand instruments, or can I use my Xbox GHWT instruments? I already have 3 guitar hero guitars and would rather avoid having another guitar and a new set of drums. But, if I have to, I will. Probably pick up GH5 while I am at it. :-)

Ok, back to beer and football. Thanks for listening.

-Hal

your GH stuff will work with RB beatles though the GH durm kit doesn't quite feel right in RB. so iay more may be ok to play with it depends on what you and your kids get out of the drums.
post #3030 of 3085
Played GH5 for a hour ro so.

Like:
Pick up and play mechanics and options

Dislike: hyper speed is pretty much required for a lot of songs. 2 minutes to midnight's chart is nigh unreadable at the default setting thanks to a increased angle on GH's note highways and the round note pods.

Hate with a vengeance: so how does GH deal with complaints about hard to read BD hit notes...they make the note highways black and the BD notes...grey. Who the hell works for this idiot company! Mind you my friends 40 inch SD tube isn't the best HW to view teh game with but you'd think proper color distinction would be step number freakin 1!

Also found little to enjoy in the soundtrack. We played GH5 for about an hour and beatles Rock Band for several.
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