http://www.blueboard.com/bluray/qa_dragonslair.htm
it sounds like a mess.
will 1.1 fix all this and make things more standardized or could it make things worse?
Quote:
Our biggest challenge was to get accurate feedback from the player on what the current frame being displayed is. It would seem obvious (and was on the PC) but the various BD-J implementations all reacted differently so we needed to code about five different ways on how to read the time so if one didn't give the expected feedback, our code would fall back to another method and so on.
Our biggest challenge was to get accurate feedback from the player on what the current frame being displayed is. It would seem obvious (and was on the PC) but the various BD-J implementations all reacted differently so we needed to code about five different ways on how to read the time so if one didn't give the expected feedback, our code would fall back to another method and so on.
Quote:
The biggest challenge is not having access to the BD-J specifications. As I understand it, you have to be on the inner circle and make some large payments to receive a copy. I'm not sure what the plans are to allow access to the smaller developers but that is critical to move development along much faster.
The biggest challenge is not having access to the BD-J specifications. As I understand it, you have to be on the inner circle and make some large payments to receive a copy. I'm not sure what the plans are to allow access to the smaller developers but that is critical to move development along much faster.
it sounds like a mess.
will 1.1 fix all this and make things more standardized or could it make things worse?










.
Gotta be fair.